
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (* x y) 0.5))) (if (<= (* x y) -5e-174) t_0 (if (<= (* x y) 4e+31) (* z -0.125) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * y) * 0.5;
double tmp;
if ((x * y) <= -5e-174) {
tmp = t_0;
} else if ((x * y) <= 4e+31) {
tmp = z * -0.125;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * y) * 0.5d0
if ((x * y) <= (-5d-174)) then
tmp = t_0
else if ((x * y) <= 4d+31) then
tmp = z * (-0.125d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * y) * 0.5;
double tmp;
if ((x * y) <= -5e-174) {
tmp = t_0;
} else if ((x * y) <= 4e+31) {
tmp = z * -0.125;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * y) * 0.5 tmp = 0 if (x * y) <= -5e-174: tmp = t_0 elif (x * y) <= 4e+31: tmp = z * -0.125 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * y) * 0.5) tmp = 0.0 if (Float64(x * y) <= -5e-174) tmp = t_0; elseif (Float64(x * y) <= 4e+31) tmp = Float64(z * -0.125); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * y) * 0.5; tmp = 0.0; if ((x * y) <= -5e-174) tmp = t_0; elseif ((x * y) <= 4e+31) tmp = z * -0.125; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] * 0.5), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e-174], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 4e+31], N[(z * -0.125), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot y\right) \cdot 0.5\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{-174}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+31}:\\
\;\;\;\;z \cdot -0.125\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000002e-174 or 3.9999999999999999e31 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f6476.3%
Simplified76.3%
if -5.0000000000000002e-174 < (*.f64 x y) < 3.9999999999999999e31Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6485.3%
Simplified85.3%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (- (/ x (/ 2.0 y)) (/ z 8.0)))
double code(double x, double y, double z) {
return (x / (2.0 / y)) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (2.0d0 / y)) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return (x / (2.0 / y)) - (z / 8.0);
}
def code(x, y, z): return (x / (2.0 / y)) - (z / 8.0)
function code(x, y, z) return Float64(Float64(x / Float64(2.0 / y)) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = (x / (2.0 / y)) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(x / N[(2.0 / y), $MachinePrecision]), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{2}{y}} - \frac{z}{8}
\end{array}
Initial program 100.0%
--lowering--.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.8%
Applied egg-rr99.8%
(FPCore (x y z) :precision binary64 (* z -0.125))
double code(double x, double y, double z) {
return z * -0.125;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * (-0.125d0)
end function
public static double code(double x, double y, double z) {
return z * -0.125;
}
def code(x, y, z): return z * -0.125
function code(x, y, z) return Float64(z * -0.125) end
function tmp = code(x, y, z) tmp = z * -0.125; end
code[x_, y_, z_] := N[(z * -0.125), $MachinePrecision]
\begin{array}{l}
\\
z \cdot -0.125
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6449.4%
Simplified49.4%
Final simplification49.4%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))