
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- 0.0 z))))
(if (<= y -0.054)
t_0
(if (<= y 0.13)
(+
(* x (+ 1.0 (* -0.5 (* y y))))
(*
z
(-
(* 0.3333333333333333 (* y (* y y)))
(* y (+ 1.0 (* (* y y) 0.16666666666666666))))))
t_0))))
double code(double x, double y, double z) {
double t_0 = sin(y) * (0.0 - z);
double tmp;
if (y <= -0.054) {
tmp = t_0;
} else if (y <= 0.13) {
tmp = (x * (1.0 + (-0.5 * (y * y)))) + (z * ((0.3333333333333333 * (y * (y * y))) - (y * (1.0 + ((y * y) * 0.16666666666666666)))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * (0.0d0 - z)
if (y <= (-0.054d0)) then
tmp = t_0
else if (y <= 0.13d0) then
tmp = (x * (1.0d0 + ((-0.5d0) * (y * y)))) + (z * ((0.3333333333333333d0 * (y * (y * y))) - (y * (1.0d0 + ((y * y) * 0.16666666666666666d0)))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * (0.0 - z);
double tmp;
if (y <= -0.054) {
tmp = t_0;
} else if (y <= 0.13) {
tmp = (x * (1.0 + (-0.5 * (y * y)))) + (z * ((0.3333333333333333 * (y * (y * y))) - (y * (1.0 + ((y * y) * 0.16666666666666666)))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * (0.0 - z) tmp = 0 if y <= -0.054: tmp = t_0 elif y <= 0.13: tmp = (x * (1.0 + (-0.5 * (y * y)))) + (z * ((0.3333333333333333 * (y * (y * y))) - (y * (1.0 + ((y * y) * 0.16666666666666666))))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(0.0 - z)) tmp = 0.0 if (y <= -0.054) tmp = t_0; elseif (y <= 0.13) tmp = Float64(Float64(x * Float64(1.0 + Float64(-0.5 * Float64(y * y)))) + Float64(z * Float64(Float64(0.3333333333333333 * Float64(y * Float64(y * y))) - Float64(y * Float64(1.0 + Float64(Float64(y * y) * 0.16666666666666666)))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * (0.0 - z); tmp = 0.0; if (y <= -0.054) tmp = t_0; elseif (y <= 0.13) tmp = (x * (1.0 + (-0.5 * (y * y)))) + (z * ((0.3333333333333333 * (y * (y * y))) - (y * (1.0 + ((y * y) * 0.16666666666666666))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * N[(0.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.054], t$95$0, If[LessEqual[y, 0.13], N[(N[(x * N[(1.0 + N[(-0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(z * N[(N[(0.3333333333333333 * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y * N[(1.0 + N[(N[(y * y), $MachinePrecision] * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(0 - z\right)\\
\mathbf{if}\;y \leq -0.054:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.13:\\
\;\;\;\;x \cdot \left(1 + -0.5 \cdot \left(y \cdot y\right)\right) + z \cdot \left(0.3333333333333333 \cdot \left(y \cdot \left(y \cdot y\right)\right) - y \cdot \left(1 + \left(y \cdot y\right) \cdot 0.16666666666666666\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.0539999999999999994 or 0.13 < y Initial program 99.6%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6457.1%
Simplified57.1%
if -0.0539999999999999994 < y < 0.13Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6499.7%
Simplified99.7%
*-commutativeN/A
flip--N/A
associate-*l/N/A
/-lowering-/.f64N/A
Applied egg-rr73.3%
Taylor expanded in z around 0
associate-+r+N/A
+-lowering-+.f64N/A
*-lft-identityN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
Simplified99.7%
Final simplification78.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -48.0)
t_0
(if (<= y 0.0115)
(+ x (* y (- (* y (+ (* x -0.5) (* z (* y 0.16666666666666666)))) z)))
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 0.0115) {
tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-48.0d0)) then
tmp = t_0
else if (y <= 0.0115d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (z * (y * 0.16666666666666666d0)))) - z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 0.0115) {
tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -48.0: tmp = t_0 elif y <= 0.0115: tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -48.0) tmp = t_0; elseif (y <= 0.0115) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(z * Float64(y * 0.16666666666666666)))) - z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -48.0) tmp = t_0; elseif (y <= 0.0115) tmp = x + (y * ((y * ((x * -0.5) + (z * (y * 0.16666666666666666)))) - z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -48.0], t$95$0, If[LessEqual[y, 0.0115], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(z * N[(y * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -48:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.0115:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + z \cdot \left(y \cdot 0.16666666666666666\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -48 or 0.0115 < y Initial program 99.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6445.7%
Simplified45.7%
if -48 < y < 0.0115Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6499.3%
Simplified99.3%
(FPCore (x y z) :precision binary64 (if (<= x -2.1e-137) x (if (<= x 3e-141) (* y (- 0.0 z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.1e-137) {
tmp = x;
} else if (x <= 3e-141) {
tmp = y * (0.0 - z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.1d-137)) then
tmp = x
else if (x <= 3d-141) then
tmp = y * (0.0d0 - z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.1e-137) {
tmp = x;
} else if (x <= 3e-141) {
tmp = y * (0.0 - z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.1e-137: tmp = x elif x <= 3e-141: tmp = y * (0.0 - z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.1e-137) tmp = x; elseif (x <= 3e-141) tmp = Float64(y * Float64(0.0 - z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.1e-137) tmp = x; elseif (x <= 3e-141) tmp = y * (0.0 - z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.1e-137], x, If[LessEqual[x, 3e-141], N[(y * N[(0.0 - z), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{-137}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3 \cdot 10^{-141}:\\
\;\;\;\;y \cdot \left(0 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.09999999999999992e-137 or 2.99999999999999983e-141 < x Initial program 99.8%
Taylor expanded in y around 0
Simplified49.9%
if -2.09999999999999992e-137 < x < 2.99999999999999983e-141Initial program 99.8%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6451.0%
Simplified51.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6434.9%
Simplified34.9%
Taylor expanded in y around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6434.3%
Simplified34.3%
sub0-negN/A
neg-lowering-neg.f64N/A
*-lowering-*.f6434.3%
Applied egg-rr34.3%
Final simplification45.3%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6452.4%
Simplified52.4%
Final simplification52.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
Simplified41.0%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))