
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) x (* z (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), x, (z * cos(y)));
}
function code(x, y, z) return fma(sin(y), x, Float64(z * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, x, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.8%
Applied egg-rr99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -2500000000.0) t_0 (if (<= z 1.16e-37) (fma (sin y) x z) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -2500000000.0) {
tmp = t_0;
} else if (z <= 1.16e-37) {
tmp = fma(sin(y), x, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -2500000000.0) tmp = t_0; elseif (z <= 1.16e-37) tmp = fma(sin(y), x, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2500000000.0], t$95$0, If[LessEqual[z, 1.16e-37], N[(N[Sin[y], $MachinePrecision] * x + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -2500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.16 \cdot 10^{-37}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, x, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.5e9 or 1.15999999999999998e-37 < z Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6485.1%
Simplified85.1%
if -2.5e9 < z < 1.15999999999999998e-37Initial program 99.8%
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.8%
Applied egg-rr99.8%
Taylor expanded in y around 0
Simplified91.1%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* (sin y) x)))
double code(double x, double y, double z) {
return (z * cos(y)) + (sin(y) * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (sin(y) * x)
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (Math.sin(y) * x);
}
def code(x, y, z): return (z * math.cos(y)) + (math.sin(y) * x)
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(sin(y) * x)) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (sin(y) * x); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + \sin y \cdot x
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -9000000000000.0)
t_0
(if (<= z 1.22e-40) (+ z (* (sin y) x)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -9000000000000.0) {
tmp = t_0;
} else if (z <= 1.22e-40) {
tmp = z + (sin(y) * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-9000000000000.0d0)) then
tmp = t_0
else if (z <= 1.22d-40) then
tmp = z + (sin(y) * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -9000000000000.0) {
tmp = t_0;
} else if (z <= 1.22e-40) {
tmp = z + (Math.sin(y) * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -9000000000000.0: tmp = t_0 elif z <= 1.22e-40: tmp = z + (math.sin(y) * x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -9000000000000.0) tmp = t_0; elseif (z <= 1.22e-40) tmp = Float64(z + Float64(sin(y) * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -9000000000000.0) tmp = t_0; elseif (z <= 1.22e-40) tmp = z + (sin(y) * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9000000000000.0], t$95$0, If[LessEqual[z, 1.22e-40], N[(z + N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -9000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.22 \cdot 10^{-40}:\\
\;\;\;\;z + \sin y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9e12 or 1.22e-40 < z Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6485.1%
Simplified85.1%
if -9e12 < z < 1.22e-40Initial program 99.8%
Taylor expanded in y around 0
Simplified91.1%
Final simplification87.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -1.9e-137) t_0 (if (<= z 1.25e-45) (* (sin y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.9e-137) {
tmp = t_0;
} else if (z <= 1.25e-45) {
tmp = sin(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-1.9d-137)) then
tmp = t_0
else if (z <= 1.25d-45) then
tmp = sin(y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -1.9e-137) {
tmp = t_0;
} else if (z <= 1.25e-45) {
tmp = Math.sin(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -1.9e-137: tmp = t_0 elif z <= 1.25e-45: tmp = math.sin(y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.9e-137) tmp = t_0; elseif (z <= 1.25e-45) tmp = Float64(sin(y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -1.9e-137) tmp = t_0; elseif (z <= 1.25e-45) tmp = sin(y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.9e-137], t$95$0, If[LessEqual[z, 1.25e-45], N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.9 \cdot 10^{-137}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{-45}:\\
\;\;\;\;\sin y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.89999999999999999e-137 or 1.24999999999999994e-45 < z Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
cos-lowering-cos.f6480.5%
Simplified80.5%
if -1.89999999999999999e-137 < z < 1.24999999999999994e-45Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6479.6%
Simplified79.6%
Final simplification80.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) x)))
(if (<= y -48.0)
t_0
(if (<= y 0.0078) (+ z (* y (+ x (* y (* z -0.5))))) t_0))))
double code(double x, double y, double z) {
double t_0 = sin(y) * x;
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 0.0078) {
tmp = z + (y * (x + (y * (z * -0.5))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * x
if (y <= (-48.0d0)) then
tmp = t_0
else if (y <= 0.0078d0) then
tmp = z + (y * (x + (y * (z * (-0.5d0)))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * x;
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 0.0078) {
tmp = z + (y * (x + (y * (z * -0.5))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * x tmp = 0 if y <= -48.0: tmp = t_0 elif y <= 0.0078: tmp = z + (y * (x + (y * (z * -0.5)))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * x) tmp = 0.0 if (y <= -48.0) tmp = t_0; elseif (y <= 0.0078) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(z * -0.5))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * x; tmp = 0.0; if (y <= -48.0) tmp = t_0; elseif (y <= 0.0078) tmp = z + (y * (x + (y * (z * -0.5)))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -48.0], t$95$0, If[LessEqual[y, 0.0078], N[(z + N[(y * N[(x + N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot x\\
\mathbf{if}\;y \leq -48:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.0078:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -48 or 0.0077999999999999996 < y Initial program 99.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6445.7%
Simplified45.7%
if -48 < y < 0.0077999999999999996Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6499.3%
Simplified99.3%
Final simplification72.5%
(FPCore (x y z) :precision binary64 (if (<= z -1.7e-158) z (if (<= z 9.2e-57) (* y x) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.7e-158) {
tmp = z;
} else if (z <= 9.2e-57) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.7d-158)) then
tmp = z
else if (z <= 9.2d-57) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.7e-158) {
tmp = z;
} else if (z <= 9.2e-57) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.7e-158: tmp = z elif z <= 9.2e-57: tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.7e-158) tmp = z; elseif (z <= 9.2e-57) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.7e-158) tmp = z; elseif (z <= 9.2e-57) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.7e-158], z, If[LessEqual[z, 9.2e-57], N[(y * x), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.7 \cdot 10^{-158}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{-57}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.7e-158 or 9.2000000000000001e-57 < z Initial program 99.8%
Taylor expanded in y around 0
Simplified44.3%
if -1.7e-158 < z < 9.2000000000000001e-57Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sin-lowering-sin.f6479.6%
Simplified79.6%
Taylor expanded in y around 0
Simplified44.5%
Final simplification44.4%
(FPCore (x y z) :precision binary64 (+ z (* y x)))
double code(double x, double y, double z) {
return z + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * x)
end function
public static double code(double x, double y, double z) {
return z + (y * x);
}
def code(x, y, z): return z + (y * x)
function code(x, y, z) return Float64(z + Float64(y * x)) end
function tmp = code(x, y, z) tmp = z + (y * x); end
code[x_, y_, z_] := N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6452.6%
Simplified52.6%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
Simplified35.2%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))