
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= y -4.8e+15) (/ (- y x) y) (if (<= y 3e-45) (/ (- x y) z) (/ y (- y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e+15) {
tmp = (y - x) / y;
} else if (y <= 3e-45) {
tmp = (x - y) / z;
} else {
tmp = y / (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.8d+15)) then
tmp = (y - x) / y
else if (y <= 3d-45) then
tmp = (x - y) / z
else
tmp = y / (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e+15) {
tmp = (y - x) / y;
} else if (y <= 3e-45) {
tmp = (x - y) / z;
} else {
tmp = y / (y - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.8e+15: tmp = (y - x) / y elif y <= 3e-45: tmp = (x - y) / z else: tmp = y / (y - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.8e+15) tmp = Float64(Float64(y - x) / y); elseif (y <= 3e-45) tmp = Float64(Float64(x - y) / z); else tmp = Float64(y / Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.8e+15) tmp = (y - x) / y; elseif (y <= 3e-45) tmp = (x - y) / z; else tmp = y / (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.8e+15], N[(N[(y - x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[y, 3e-45], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+15}:\\
\;\;\;\;\frac{y - x}{y}\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-45}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y - z}\\
\end{array}
\end{array}
if y < -4.8e15Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around inf
Simplified85.3%
if -4.8e15 < y < 3.00000000000000011e-45Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
--lowering--.f6483.6%
Simplified83.6%
if 3.00000000000000011e-45 < y Initial program 99.9%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
/-lowering-/.f64N/A
--lowering--.f6472.5%
Simplified72.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ y (- y z)))) (if (<= y -440000.0) t_0 (if (<= y 5e-43) (/ (- x y) z) t_0))))
double code(double x, double y, double z) {
double t_0 = y / (y - z);
double tmp;
if (y <= -440000.0) {
tmp = t_0;
} else if (y <= 5e-43) {
tmp = (x - y) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y / (y - z)
if (y <= (-440000.0d0)) then
tmp = t_0
else if (y <= 5d-43) then
tmp = (x - y) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / (y - z);
double tmp;
if (y <= -440000.0) {
tmp = t_0;
} else if (y <= 5e-43) {
tmp = (x - y) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y / (y - z) tmp = 0 if y <= -440000.0: tmp = t_0 elif y <= 5e-43: tmp = (x - y) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(y - z)) tmp = 0.0 if (y <= -440000.0) tmp = t_0; elseif (y <= 5e-43) tmp = Float64(Float64(x - y) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / (y - z); tmp = 0.0; if (y <= -440000.0) tmp = t_0; elseif (y <= 5e-43) tmp = (x - y) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -440000.0], t$95$0, If[LessEqual[y, 5e-43], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{y - z}\\
\mathbf{if}\;y \leq -440000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-43}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.4e5 or 5.00000000000000019e-43 < y Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
/-lowering-/.f64N/A
--lowering--.f6477.1%
Simplified77.1%
if -4.4e5 < y < 5.00000000000000019e-43Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
--lowering--.f6483.6%
Simplified83.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ x (- z y)))) (if (<= x -1.12e+39) t_0 (if (<= x 3e+43) (/ y (- y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x / (z - y);
double tmp;
if (x <= -1.12e+39) {
tmp = t_0;
} else if (x <= 3e+43) {
tmp = y / (y - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x / (z - y)
if (x <= (-1.12d+39)) then
tmp = t_0
else if (x <= 3d+43) then
tmp = y / (y - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x / (z - y);
double tmp;
if (x <= -1.12e+39) {
tmp = t_0;
} else if (x <= 3e+43) {
tmp = y / (y - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x / (z - y) tmp = 0 if x <= -1.12e+39: tmp = t_0 elif x <= 3e+43: tmp = y / (y - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x / Float64(z - y)) tmp = 0.0 if (x <= -1.12e+39) tmp = t_0; elseif (x <= 3e+43) tmp = Float64(y / Float64(y - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x / (z - y); tmp = 0.0; if (x <= -1.12e+39) tmp = t_0; elseif (x <= 3e+43) tmp = y / (y - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.12e+39], t$95$0, If[LessEqual[x, 3e+43], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{z - y}\\
\mathbf{if}\;x \leq -1.12 \cdot 10^{+39}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3 \cdot 10^{+43}:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.12e39 or 3.00000000000000017e43 < x Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
clear-numN/A
frac-2negN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f6499.8%
Applied egg-rr99.8%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6481.0%
Simplified81.0%
if -1.12e39 < x < 3.00000000000000017e43Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
/-lowering-/.f64N/A
--lowering--.f6478.5%
Simplified78.5%
(FPCore (x y z) :precision binary64 (if (<= y -4.5e+19) 1.0 (if (<= y 5.5e+96) (/ x (- z y)) 1.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+19) {
tmp = 1.0;
} else if (y <= 5.5e+96) {
tmp = x / (z - y);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.5d+19)) then
tmp = 1.0d0
else if (y <= 5.5d+96) then
tmp = x / (z - y)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+19) {
tmp = 1.0;
} else if (y <= 5.5e+96) {
tmp = x / (z - y);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.5e+19: tmp = 1.0 elif y <= 5.5e+96: tmp = x / (z - y) else: tmp = 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.5e+19) tmp = 1.0; elseif (y <= 5.5e+96) tmp = Float64(x / Float64(z - y)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.5e+19) tmp = 1.0; elseif (y <= 5.5e+96) tmp = x / (z - y); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.5e+19], 1.0, If[LessEqual[y, 5.5e+96], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+19}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{+96}:\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -4.5e19 or 5.5000000000000002e96 < y Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around inf
Simplified72.7%
if -4.5e19 < y < 5.5000000000000002e96Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
clear-numN/A
frac-2negN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f6499.7%
Applied egg-rr99.7%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6470.8%
Simplified70.8%
(FPCore (x y z) :precision binary64 (if (<= y -480000000.0) 1.0 (if (<= y 2.1e-7) (/ x z) 1.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -480000000.0) {
tmp = 1.0;
} else if (y <= 2.1e-7) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-480000000.0d0)) then
tmp = 1.0d0
else if (y <= 2.1d-7) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -480000000.0) {
tmp = 1.0;
} else if (y <= 2.1e-7) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -480000000.0: tmp = 1.0 elif y <= 2.1e-7: tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -480000000.0) tmp = 1.0; elseif (y <= 2.1e-7) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -480000000.0) tmp = 1.0; elseif (y <= 2.1e-7) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -480000000.0], 1.0, If[LessEqual[y, 2.1e-7], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -480000000:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -4.8e8 or 2.1e-7 < y Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around inf
Simplified63.5%
if -4.8e8 < y < 2.1e-7Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6463.2%
Simplified63.2%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
sub-negN/A
+-commutativeN/A
distribute-neg-outN/A
remove-double-negN/A
sub-negN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around inf
Simplified34.7%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024158
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))