
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (if (<= x 3.5e+148) (* (fabs y) 0.5) (* x 1.0833333333333333)))
double code(double x, double y) {
double tmp;
if (x <= 3.5e+148) {
tmp = fabs(y) * 0.5;
} else {
tmp = x * 1.0833333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3.5d+148) then
tmp = abs(y) * 0.5d0
else
tmp = x * 1.0833333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3.5e+148) {
tmp = Math.abs(y) * 0.5;
} else {
tmp = x * 1.0833333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3.5e+148: tmp = math.fabs(y) * 0.5 else: tmp = x * 1.0833333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= 3.5e+148) tmp = Float64(abs(y) * 0.5); else tmp = Float64(x * 1.0833333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3.5e+148) tmp = abs(y) * 0.5; else tmp = x * 1.0833333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3.5e+148], N[(N[Abs[y], $MachinePrecision] * 0.5), $MachinePrecision], N[(x * 1.0833333333333333), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.5 \cdot 10^{+148}:\\
\;\;\;\;\left|y\right| \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1.0833333333333333\\
\end{array}
\end{array}
if x < 3.4999999999999999e148Initial program 100.0%
Taylor expanded in y around inf
Simplified67.5%
Taylor expanded in x around 0
*-lowering-*.f64N/A
fabs-lowering-fabs.f6461.1%
Simplified61.1%
if 3.4999999999999999e148 < x Initial program 99.7%
flip-+N/A
div-subN/A
flip--N/A
associate-/r/N/A
fmm-defN/A
fma-lowering-fma.f64N/A
Applied egg-rr3.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6419.8%
Simplified19.8%
Final simplification55.8%
(FPCore (x y) :precision binary64 (+ x (/ (fabs y) 2.0)))
double code(double x, double y) {
return x + (fabs(y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs(y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs(y) / 2.0);
}
def code(x, y): return x + (math.fabs(y) / 2.0)
function code(x, y) return Float64(x + Float64(abs(y) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs(y) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[y], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y\right|}{2}
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Simplified61.7%
(FPCore (x y) :precision binary64 (* x 1.0833333333333333))
double code(double x, double y) {
return x * 1.0833333333333333;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 1.0833333333333333d0
end function
public static double code(double x, double y) {
return x * 1.0833333333333333;
}
def code(x, y): return x * 1.0833333333333333
function code(x, y) return Float64(x * 1.0833333333333333) end
function tmp = code(x, y) tmp = x * 1.0833333333333333; end
code[x_, y_] := N[(x * 1.0833333333333333), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1.0833333333333333
\end{array}
Initial program 99.9%
flip-+N/A
div-subN/A
flip--N/A
associate-/r/N/A
fmm-defN/A
fma-lowering-fma.f64N/A
Applied egg-rr54.2%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6410.9%
Simplified10.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
Simplified10.9%
herbie shell --seed 2024158
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.AreaSpots:renderSpotLegend from Chart-1.5.3"
:precision binary64
(+ x (/ (fabs (- y x)) 2.0)))