
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 98.0%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6498.0%
Applied egg-rr98.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+21) (/ z (/ t (- y x))) (if (<= (/ z t) 0.5) (+ x (/ y (/ t z))) (/ (- y x) (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+21) {
tmp = z / (t / (y - x));
} else if ((z / t) <= 0.5) {
tmp = x + (y / (t / z));
} else {
tmp = (y - x) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d+21)) then
tmp = z / (t / (y - x))
else if ((z / t) <= 0.5d0) then
tmp = x + (y / (t / z))
else
tmp = (y - x) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+21) {
tmp = z / (t / (y - x));
} else if ((z / t) <= 0.5) {
tmp = x + (y / (t / z));
} else {
tmp = (y - x) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e+21: tmp = z / (t / (y - x)) elif (z / t) <= 0.5: tmp = x + (y / (t / z)) else: tmp = (y - x) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+21) tmp = Float64(z / Float64(t / Float64(y - x))); elseif (Float64(z / t) <= 0.5) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = Float64(Float64(y - x) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e+21) tmp = z / (t / (y - x)); elseif ((z / t) <= 0.5) tmp = x + (y / (t / z)); else tmp = (y - x) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+21], N[(z / N[(t / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.5], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+21}:\\
\;\;\;\;\frac{z}{\frac{t}{y - x}}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.5:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - x}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 z t) < -1e21Initial program 95.1%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.7%
Simplified96.7%
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.8%
Applied egg-rr96.8%
if -1e21 < (/.f64 z t) < 0.5Initial program 99.1%
Taylor expanded in y around inf
Simplified97.9%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6497.9%
Applied egg-rr97.9%
if 0.5 < (/.f64 z t) Initial program 98.6%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.5%
Simplified92.5%
*-commutativeN/A
div-invN/A
associate-*l*N/A
associate-/r/N/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6498.6%
Applied egg-rr98.6%
Final simplification97.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+21) (/ z (/ t (- y x))) (if (<= (/ z t) 2000000.0) (+ x (/ y (/ t z))) (/ (* (- y x) z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+21) {
tmp = z / (t / (y - x));
} else if ((z / t) <= 2000000.0) {
tmp = x + (y / (t / z));
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d+21)) then
tmp = z / (t / (y - x))
else if ((z / t) <= 2000000.0d0) then
tmp = x + (y / (t / z))
else
tmp = ((y - x) * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+21) {
tmp = z / (t / (y - x));
} else if ((z / t) <= 2000000.0) {
tmp = x + (y / (t / z));
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e+21: tmp = z / (t / (y - x)) elif (z / t) <= 2000000.0: tmp = x + (y / (t / z)) else: tmp = ((y - x) * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+21) tmp = Float64(z / Float64(t / Float64(y - x))); elseif (Float64(z / t) <= 2000000.0) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e+21) tmp = z / (t / (y - x)); elseif ((z / t) <= 2000000.0) tmp = x + (y / (t / z)); else tmp = ((y - x) * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+21], N[(z / N[(t / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 2000000.0], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+21}:\\
\;\;\;\;\frac{z}{\frac{t}{y - x}}\\
\mathbf{elif}\;\frac{z}{t} \leq 2000000:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -1e21Initial program 95.1%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.7%
Simplified96.7%
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.8%
Applied egg-rr96.8%
if -1e21 < (/.f64 z t) < 2e6Initial program 99.1%
Taylor expanded in y around inf
Simplified97.9%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6497.9%
Applied egg-rr97.9%
if 2e6 < (/.f64 z t) Initial program 98.6%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6498.6%
Applied egg-rr98.6%
Taylor expanded in t around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6494.8%
Simplified94.8%
Final simplification96.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ z (/ t (- y x)))))
(if (<= (/ z t) -1e+21)
t_1
(if (<= (/ z t) 4e+37) (+ x (/ y (/ t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z / (t / (y - x));
double tmp;
if ((z / t) <= -1e+21) {
tmp = t_1;
} else if ((z / t) <= 4e+37) {
tmp = x + (y / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z / (t / (y - x))
if ((z / t) <= (-1d+21)) then
tmp = t_1
else if ((z / t) <= 4d+37) then
tmp = x + (y / (t / z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z / (t / (y - x));
double tmp;
if ((z / t) <= -1e+21) {
tmp = t_1;
} else if ((z / t) <= 4e+37) {
tmp = x + (y / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z / (t / (y - x)) tmp = 0 if (z / t) <= -1e+21: tmp = t_1 elif (z / t) <= 4e+37: tmp = x + (y / (t / z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z / Float64(t / Float64(y - x))) tmp = 0.0 if (Float64(z / t) <= -1e+21) tmp = t_1; elseif (Float64(z / t) <= 4e+37) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z / (t / (y - x)); tmp = 0.0; if ((z / t) <= -1e+21) tmp = t_1; elseif ((z / t) <= 4e+37) tmp = x + (y / (t / z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z / N[(t / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+21], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e+37], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{t}{y - x}}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{+37}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e21 or 3.99999999999999982e37 < (/.f64 z t) Initial program 96.9%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.2%
Simplified96.2%
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.3%
Applied egg-rr96.3%
if -1e21 < (/.f64 z t) < 3.99999999999999982e37Initial program 99.1%
Taylor expanded in y around inf
Simplified97.0%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6497.0%
Applied egg-rr97.0%
Final simplification96.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -1e+21)
t_1
(if (<= (/ z t) 4e+37) (+ x (/ y (/ t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+21) {
tmp = t_1;
} else if ((z / t) <= 4e+37) {
tmp = x + (y / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-1d+21)) then
tmp = t_1
else if ((z / t) <= 4d+37) then
tmp = x + (y / (t / z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+21) {
tmp = t_1;
} else if ((z / t) <= 4e+37) {
tmp = x + (y / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -1e+21: tmp = t_1 elif (z / t) <= 4e+37: tmp = x + (y / (t / z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -1e+21) tmp = t_1; elseif (Float64(z / t) <= 4e+37) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -1e+21) tmp = t_1; elseif ((z / t) <= 4e+37) tmp = x + (y / (t / z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+21], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e+37], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{+37}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e21 or 3.99999999999999982e37 < (/.f64 z t) Initial program 96.9%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.2%
Simplified96.2%
if -1e21 < (/.f64 z t) < 3.99999999999999982e37Initial program 99.1%
Taylor expanded in y around inf
Simplified97.0%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6497.0%
Applied egg-rr97.0%
Final simplification96.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -1e+21)
t_1
(if (<= (/ z t) 4e+37) (+ x (* y (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+21) {
tmp = t_1;
} else if ((z / t) <= 4e+37) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-1d+21)) then
tmp = t_1
else if ((z / t) <= 4d+37) then
tmp = x + (y * (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+21) {
tmp = t_1;
} else if ((z / t) <= 4e+37) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -1e+21: tmp = t_1 elif (z / t) <= 4e+37: tmp = x + (y * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -1e+21) tmp = t_1; elseif (Float64(z / t) <= 4e+37) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -1e+21) tmp = t_1; elseif ((z / t) <= 4e+37) tmp = x + (y * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+21], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e+37], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{+37}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e21 or 3.99999999999999982e37 < (/.f64 z t) Initial program 96.9%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.2%
Simplified96.2%
if -1e21 < (/.f64 z t) < 3.99999999999999982e37Initial program 99.1%
Taylor expanded in y around inf
Simplified97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -2e+24)
t_1
(if (<= (/ z t) 5e-54) (* x (- 1.0 (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2e+24) {
tmp = t_1;
} else if ((z / t) <= 5e-54) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-2d+24)) then
tmp = t_1
else if ((z / t) <= 5d-54) then
tmp = x * (1.0d0 - (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2e+24) {
tmp = t_1;
} else if ((z / t) <= 5e-54) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -2e+24: tmp = t_1 elif (z / t) <= 5e-54: tmp = x * (1.0 - (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -2e+24) tmp = t_1; elseif (Float64(z / t) <= 5e-54) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -2e+24) tmp = t_1; elseif ((z / t) <= 5e-54) tmp = x * (1.0 - (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+24], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-54], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-54}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e24 or 5.00000000000000015e-54 < (/.f64 z t) Initial program 97.3%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6491.0%
Simplified91.0%
if -2e24 < (/.f64 z t) < 5.00000000000000015e-54Initial program 99.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6478.1%
Simplified78.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -2e+24) (/ z (/ t y)) (if (<= (/ z t) 5e-54) x (/ y (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2e+24) {
tmp = z / (t / y);
} else if ((z / t) <= 5e-54) {
tmp = x;
} else {
tmp = y / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-2d+24)) then
tmp = z / (t / y)
else if ((z / t) <= 5d-54) then
tmp = x
else
tmp = y / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2e+24) {
tmp = z / (t / y);
} else if ((z / t) <= 5e-54) {
tmp = x;
} else {
tmp = y / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -2e+24: tmp = z / (t / y) elif (z / t) <= 5e-54: tmp = x else: tmp = y / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -2e+24) tmp = Float64(z / Float64(t / y)); elseif (Float64(z / t) <= 5e-54) tmp = x; else tmp = Float64(y / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -2e+24) tmp = z / (t / y); elseif ((z / t) <= 5e-54) tmp = x; else tmp = y / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -2e+24], N[(z / N[(t / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 5e-54], x, N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+24}:\\
\;\;\;\;\frac{z}{\frac{t}{y}}\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-54}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 z t) < -2e24Initial program 95.0%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6451.5%
Simplified51.5%
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6457.8%
Applied egg-rr57.8%
if -2e24 < (/.f64 z t) < 5.00000000000000015e-54Initial program 99.0%
Taylor expanded in z around 0
Simplified77.2%
if 5.00000000000000015e-54 < (/.f64 z t) Initial program 98.7%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6452.3%
Simplified52.3%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6458.5%
Applied egg-rr58.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ y (/ t z)))) (if (<= (/ z t) -2e+24) t_1 (if (<= (/ z t) 5e-54) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y / (t / z);
double tmp;
if ((z / t) <= -2e+24) {
tmp = t_1;
} else if ((z / t) <= 5e-54) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y / (t / z)
if ((z / t) <= (-2d+24)) then
tmp = t_1
else if ((z / t) <= 5d-54) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / (t / z);
double tmp;
if ((z / t) <= -2e+24) {
tmp = t_1;
} else if ((z / t) <= 5e-54) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / (t / z) tmp = 0 if (z / t) <= -2e+24: tmp = t_1 elif (z / t) <= 5e-54: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(t / z)) tmp = 0.0 if (Float64(z / t) <= -2e+24) tmp = t_1; elseif (Float64(z / t) <= 5e-54) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / (t / z); tmp = 0.0; if ((z / t) <= -2e+24) tmp = t_1; elseif ((z / t) <= 5e-54) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+24], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-54], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\frac{t}{z}}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-54}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e24 or 5.00000000000000015e-54 < (/.f64 z t) Initial program 97.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6452.0%
Simplified52.0%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6456.9%
Applied egg-rr56.9%
if -2e24 < (/.f64 z t) < 5.00000000000000015e-54Initial program 99.0%
Taylor expanded in z around 0
Simplified77.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= (/ z t) -1.05e+21) t_1 (if (<= (/ z t) 6e-52) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1.05e+21) {
tmp = t_1;
} else if ((z / t) <= 6e-52) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-1.05d+21)) then
tmp = t_1
else if ((z / t) <= 6d-52) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1.05e+21) {
tmp = t_1;
} else if ((z / t) <= 6e-52) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -1.05e+21: tmp = t_1 elif (z / t) <= 6e-52: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -1.05e+21) tmp = t_1; elseif (Float64(z / t) <= 6e-52) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -1.05e+21) tmp = t_1; elseif ((z / t) <= 6e-52) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1.05e+21], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 6e-52], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1.05 \cdot 10^{+21}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 6 \cdot 10^{-52}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.05e21 or 6e-52 < (/.f64 z t) Initial program 97.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6452.0%
Simplified52.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6456.9%
Applied egg-rr56.9%
if -1.05e21 < (/.f64 z t) < 6e-52Initial program 99.0%
Taylor expanded in z around 0
Simplified77.2%
Final simplification65.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ y (/ t z)))) (if (<= y -1e+69) t_1 (if (<= y 1.06e+33) (* x (- 1.0 (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y / (t / z);
double tmp;
if (y <= -1e+69) {
tmp = t_1;
} else if (y <= 1.06e+33) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y / (t / z)
if (y <= (-1d+69)) then
tmp = t_1
else if (y <= 1.06d+33) then
tmp = x * (1.0d0 - (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / (t / z);
double tmp;
if (y <= -1e+69) {
tmp = t_1;
} else if (y <= 1.06e+33) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / (t / z) tmp = 0 if y <= -1e+69: tmp = t_1 elif y <= 1.06e+33: tmp = x * (1.0 - (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(t / z)) tmp = 0.0 if (y <= -1e+69) tmp = t_1; elseif (y <= 1.06e+33) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / (t / z); tmp = 0.0; if (y <= -1e+69) tmp = t_1; elseif (y <= 1.06e+33) tmp = x * (1.0 - (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1e+69], t$95$1, If[LessEqual[y, 1.06e+33], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\frac{t}{z}}\\
\mathbf{if}\;y \leq -1 \cdot 10^{+69}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.06 \cdot 10^{+33}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.0000000000000001e69 or 1.06e33 < y Initial program 98.9%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6465.5%
Simplified65.5%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6472.0%
Applied egg-rr72.0%
if -1.0000000000000001e69 < y < 1.06e33Initial program 97.2%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6480.1%
Simplified80.1%
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 98.0%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.0%
Taylor expanded in z around 0
Simplified34.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024158
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))