
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
+-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -7.6e+208)
(* z x)
(if (<= x -6.4e-68)
(* x y)
(if (<= x 4.7e-32) (* z 5.0) (if (<= x 2.8e+84) (* x y) (* z x))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.6e+208) {
tmp = z * x;
} else if (x <= -6.4e-68) {
tmp = x * y;
} else if (x <= 4.7e-32) {
tmp = z * 5.0;
} else if (x <= 2.8e+84) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.6d+208)) then
tmp = z * x
else if (x <= (-6.4d-68)) then
tmp = x * y
else if (x <= 4.7d-32) then
tmp = z * 5.0d0
else if (x <= 2.8d+84) then
tmp = x * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.6e+208) {
tmp = z * x;
} else if (x <= -6.4e-68) {
tmp = x * y;
} else if (x <= 4.7e-32) {
tmp = z * 5.0;
} else if (x <= 2.8e+84) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.6e+208: tmp = z * x elif x <= -6.4e-68: tmp = x * y elif x <= 4.7e-32: tmp = z * 5.0 elif x <= 2.8e+84: tmp = x * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.6e+208) tmp = Float64(z * x); elseif (x <= -6.4e-68) tmp = Float64(x * y); elseif (x <= 4.7e-32) tmp = Float64(z * 5.0); elseif (x <= 2.8e+84) tmp = Float64(x * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.6e+208) tmp = z * x; elseif (x <= -6.4e-68) tmp = x * y; elseif (x <= 4.7e-32) tmp = z * 5.0; elseif (x <= 2.8e+84) tmp = x * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.6e+208], N[(z * x), $MachinePrecision], If[LessEqual[x, -6.4e-68], N[(x * y), $MachinePrecision], If[LessEqual[x, 4.7e-32], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 2.8e+84], N[(x * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.6 \cdot 10^{+208}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -6.4 \cdot 10^{-68}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 4.7 \cdot 10^{-32}:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{+84}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -7.6000000000000004e208 or 2.79999999999999982e84 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in z around inf
*-lowering-*.f6462.8%
Simplified62.8%
if -7.6000000000000004e208 < x < -6.3999999999999998e-68 or 4.70000000000000019e-32 < x < 2.79999999999999982e84Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f6462.8%
Simplified62.8%
if -6.3999999999999998e-68 < x < 4.70000000000000019e-32Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f6473.1%
Simplified73.1%
Final simplification67.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -5.0) t_0 (if (<= x 1.72e-6) (+ (* x y) (* z 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -5.0) {
tmp = t_0;
} else if (x <= 1.72e-6) {
tmp = (x * y) + (z * 5.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-5.0d0)) then
tmp = t_0
else if (x <= 1.72d-6) then
tmp = (x * y) + (z * 5.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -5.0) {
tmp = t_0;
} else if (x <= 1.72e-6) {
tmp = (x * y) + (z * 5.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -5.0: tmp = t_0 elif x <= 1.72e-6: tmp = (x * y) + (z * 5.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -5.0) tmp = t_0; elseif (x <= 1.72e-6) tmp = Float64(Float64(x * y) + Float64(z * 5.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -5.0) tmp = t_0; elseif (x <= 1.72e-6) tmp = (x * y) + (z * 5.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.0], t$95$0, If[LessEqual[x, 1.72e-6], N[(N[(x * y), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.72 \cdot 10^{-6}:\\
\;\;\;\;x \cdot y + z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5 or 1.72e-6 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.3%
Simplified98.3%
if -5 < x < 1.72e-6Initial program 99.9%
Taylor expanded in y around inf
*-lowering-*.f6499.6%
Simplified99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -6.5e-68) t_0 (if (<= x 4.8e-28) (* z 5.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -6.5e-68) {
tmp = t_0;
} else if (x <= 4.8e-28) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-6.5d-68)) then
tmp = t_0
else if (x <= 4.8d-28) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -6.5e-68) {
tmp = t_0;
} else if (x <= 4.8e-28) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -6.5e-68: tmp = t_0 elif x <= 4.8e-28: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -6.5e-68) tmp = t_0; elseif (x <= 4.8e-28) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -6.5e-68) tmp = t_0; elseif (x <= 4.8e-28) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.5e-68], t$95$0, If[LessEqual[x, 4.8e-28], N[(z * 5.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -6.5 \cdot 10^{-68}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{-28}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.4999999999999997e-68 or 4.8000000000000004e-28 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6495.2%
Simplified95.2%
if -6.4999999999999997e-68 < x < 4.8000000000000004e-28Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f6473.1%
Simplified73.1%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (<= x -1.55e-68) (* x y) (if (<= x 1e-30) (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.55e-68) {
tmp = x * y;
} else if (x <= 1e-30) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.55d-68)) then
tmp = x * y
else if (x <= 1d-30) then
tmp = z * 5.0d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.55e-68) {
tmp = x * y;
} else if (x <= 1e-30) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.55e-68: tmp = x * y elif x <= 1e-30: tmp = z * 5.0 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.55e-68) tmp = Float64(x * y); elseif (x <= 1e-30) tmp = Float64(z * 5.0); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.55e-68) tmp = x * y; elseif (x <= 1e-30) tmp = z * 5.0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.55e-68], N[(x * y), $MachinePrecision], If[LessEqual[x, 1e-30], N[(z * 5.0), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{-68}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 10^{-30}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.55e-68 or 1e-30 < x Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f6454.3%
Simplified54.3%
if -1.55e-68 < x < 1e-30Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f6473.1%
Simplified73.1%
Final simplification62.7%
(FPCore (x y z) :precision binary64 (+ (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
def code(x, y, z): return (x * (z + y)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (z + y)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) + z \cdot 5
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* z 5.0))
double code(double x, double y, double z) {
return z * 5.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * 5.0d0
end function
public static double code(double x, double y, double z) {
return z * 5.0;
}
def code(x, y, z): return z * 5.0
function code(x, y, z) return Float64(z * 5.0) end
function tmp = code(x, y, z) tmp = z * 5.0; end
code[x_, y_, z_] := N[(z * 5.0), $MachinePrecision]
\begin{array}{l}
\\
z \cdot 5
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6435.7%
Simplified35.7%
Final simplification35.7%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024158
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))