
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (- x y))))
double code(double x, double y) {
return 2.0 * (x * (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x - y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x - y));
}
def code(x, y): return 2.0 * (x * (x - y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x - y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x - y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x - y\right)\right)
\end{array}
Initial program 96.9%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* x -2.0)))) (if (<= y -0.28) t_0 (if (<= y 2.5e-7) (* x (* 2.0 x)) t_0))))
double code(double x, double y) {
double t_0 = y * (x * -2.0);
double tmp;
if (y <= -0.28) {
tmp = t_0;
} else if (y <= 2.5e-7) {
tmp = x * (2.0 * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x * (-2.0d0))
if (y <= (-0.28d0)) then
tmp = t_0
else if (y <= 2.5d-7) then
tmp = x * (2.0d0 * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (x * -2.0);
double tmp;
if (y <= -0.28) {
tmp = t_0;
} else if (y <= 2.5e-7) {
tmp = x * (2.0 * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (x * -2.0) tmp = 0 if y <= -0.28: tmp = t_0 elif y <= 2.5e-7: tmp = x * (2.0 * x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(x * -2.0)) tmp = 0.0 if (y <= -0.28) tmp = t_0; elseif (y <= 2.5e-7) tmp = Float64(x * Float64(2.0 * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (x * -2.0); tmp = 0.0; if (y <= -0.28) tmp = t_0; elseif (y <= 2.5e-7) tmp = x * (2.0 * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.28], t$95$0, If[LessEqual[y, 2.5e-7], N[(x * N[(2.0 * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x \cdot -2\right)\\
\mathbf{if}\;y \leq -0.28:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{-7}:\\
\;\;\;\;x \cdot \left(2 \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.28000000000000003 or 2.49999999999999989e-7 < y Initial program 93.8%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6486.3%
Simplified86.3%
if -0.28000000000000003 < y < 2.49999999999999989e-7Initial program 100.0%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6488.0%
Simplified88.0%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.0%
Applied egg-rr88.0%
Final simplification87.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* x -2.0)))) (if (<= y -0.215) t_0 (if (<= y 8.5e-7) (* 2.0 (* x x)) t_0))))
double code(double x, double y) {
double t_0 = y * (x * -2.0);
double tmp;
if (y <= -0.215) {
tmp = t_0;
} else if (y <= 8.5e-7) {
tmp = 2.0 * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x * (-2.0d0))
if (y <= (-0.215d0)) then
tmp = t_0
else if (y <= 8.5d-7) then
tmp = 2.0d0 * (x * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (x * -2.0);
double tmp;
if (y <= -0.215) {
tmp = t_0;
} else if (y <= 8.5e-7) {
tmp = 2.0 * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (x * -2.0) tmp = 0 if y <= -0.215: tmp = t_0 elif y <= 8.5e-7: tmp = 2.0 * (x * x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(x * -2.0)) tmp = 0.0 if (y <= -0.215) tmp = t_0; elseif (y <= 8.5e-7) tmp = Float64(2.0 * Float64(x * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (x * -2.0); tmp = 0.0; if (y <= -0.215) tmp = t_0; elseif (y <= 8.5e-7) tmp = 2.0 * (x * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.215], t$95$0, If[LessEqual[y, 8.5e-7], N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x \cdot -2\right)\\
\mathbf{if}\;y \leq -0.215:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-7}:\\
\;\;\;\;2 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.214999999999999997 or 8.50000000000000014e-7 < y Initial program 93.8%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6486.3%
Simplified86.3%
if -0.214999999999999997 < y < 8.50000000000000014e-7Initial program 100.0%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6488.0%
Simplified88.0%
Final simplification87.1%
(FPCore (x y) :precision binary64 (* 2.0 (* x x)))
double code(double x, double y) {
return 2.0 * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * x)
end function
public static double code(double x, double y) {
return 2.0 * (x * x);
}
def code(x, y): return 2.0 * (x * x)
function code(x, y) return Float64(2.0 * Float64(x * x)) end
function tmp = code(x, y) tmp = 2.0 * (x * x); end
code[x_, y_] := N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x\right)
\end{array}
Initial program 96.9%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6455.1%
Simplified55.1%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024158
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (- x y)))
(* 2.0 (- (* x x) (* x y))))