
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (+ z z) (+ (* x y) (* z z))))
double code(double x, double y, double z) {
return fma(z, (z + z), ((x * y) + (z * z)));
}
function code(x, y, z) return fma(z, Float64(z + z), Float64(Float64(x * y) + Float64(z * z))) end
code[x_, y_, z_] := N[(z * N[(z + z), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z + z, x \cdot y + z \cdot z\right)
\end{array}
Initial program 97.5%
associate-+l+N/A
+-commutativeN/A
distribute-lft-outN/A
fma-defineN/A
fma-lowering-fma.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6497.6%
Applied egg-rr97.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-10) (+ (* x y) (* z z)) (/ z (/ 0.3333333333333333 z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-10) {
tmp = (x * y) + (z * z);
} else {
tmp = z / (0.3333333333333333 / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-10) then
tmp = (x * y) + (z * z)
else
tmp = z / (0.3333333333333333d0 / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-10) {
tmp = (x * y) + (z * z);
} else {
tmp = z / (0.3333333333333333 / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-10: tmp = (x * y) + (z * z) else: tmp = z / (0.3333333333333333 / z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-10) tmp = Float64(Float64(x * y) + Float64(z * z)); else tmp = Float64(z / Float64(0.3333333333333333 / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-10) tmp = (x * y) + (z * z); else tmp = z / (0.3333333333333333 / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-10], N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision], N[(z / N[(0.3333333333333333 / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-10}:\\
\;\;\;\;x \cdot y + z \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{0.3333333333333333}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000004e-10Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f6490.0%
Simplified90.0%
if 1.00000000000000004e-10 < (*.f64 z z) Initial program 95.3%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval95.3%
Simplified95.3%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6495.3%
Applied egg-rr95.3%
flip3-+N/A
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
flip3-+N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6495.2%
Applied egg-rr95.2%
Taylor expanded in x around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6485.5%
Simplified85.5%
associate-/r*N/A
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f6485.6%
Applied egg-rr85.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-10) (* x y) (/ z (/ 0.3333333333333333 z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-10) {
tmp = x * y;
} else {
tmp = z / (0.3333333333333333 / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-10) then
tmp = x * y
else
tmp = z / (0.3333333333333333d0 / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-10) {
tmp = x * y;
} else {
tmp = z / (0.3333333333333333 / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-10: tmp = x * y else: tmp = z / (0.3333333333333333 / z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-10) tmp = Float64(x * y); else tmp = Float64(z / Float64(0.3333333333333333 / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-10) tmp = x * y; else tmp = z / (0.3333333333333333 / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-10], N[(x * y), $MachinePrecision], N[(z / N[(0.3333333333333333 / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-10}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{0.3333333333333333}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000004e-10Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f6488.6%
Simplified88.6%
if 1.00000000000000004e-10 < (*.f64 z z) Initial program 95.3%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval95.3%
Simplified95.3%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6495.3%
Applied egg-rr95.3%
flip3-+N/A
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
flip3-+N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6495.2%
Applied egg-rr95.2%
Taylor expanded in x around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6485.5%
Simplified85.5%
associate-/r*N/A
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f6485.6%
Applied egg-rr85.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e-10) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-10) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d-10) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e-10) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e-10: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e-10) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e-10) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e-10], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-10}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000004e-10Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f6488.6%
Simplified88.6%
if 1.00000000000000004e-10 < (*.f64 z z) Initial program 95.3%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval95.3%
Simplified95.3%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6485.6%
Simplified85.6%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 3.15e+262) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 3.15e+262) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 3.15d+262) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 3.15e+262) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 3.15e+262: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 3.15e+262) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 3.15e+262) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 3.15e+262], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 3.15 \cdot 10^{+262}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 3.15000000000000002e262Initial program 99.8%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f6470.3%
Simplified70.3%
if 3.15000000000000002e262 < (*.f64 z z) Initial program 92.1%
Taylor expanded in x around inf
*-lowering-*.f6482.4%
Simplified82.4%
Taylor expanded in x around 0
unpow2N/A
*-lowering-*.f6486.3%
Simplified86.3%
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
return (x * y) + (z * (z * 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (z * 3.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (z * 3.0));
}
def code(x, y, z): return (x * y) + (z * (z * 3.0))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(z * 3.0))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (z * 3.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(z \cdot 3\right)
\end{array}
Initial program 97.5%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval97.5%
Simplified97.5%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6497.5%
Applied egg-rr97.5%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.5%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval97.5%
Simplified97.5%
Taylor expanded in x around inf
*-lowering-*.f6452.3%
Simplified52.3%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024158
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))