
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (sqrt (+ 1.0 x)))))
double code(double x) {
return 1.0 / (sqrt(x) + sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.sqrt((1.0 + x)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.sqrt((1.0 + x)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + sqrt((1.0 + x))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \sqrt{1 + x}}
\end{array}
Initial program 7.9%
flip--N/A
/-lowering-/.f64N/A
rem-square-sqrtN/A
rem-square-sqrtN/A
associate--l+N/A
metadata-evalN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
metadata-evalN/A
*-rgt-identityN/A
--lowering--.f64N/A
+-lowering-+.f64N/A
pow1/2N/A
pow-lowering-pow.f64N/A
+-lowering-+.f64N/A
sqrt-lowering-sqrt.f649.8%
Applied egg-rr9.8%
Taylor expanded in x around 0
Simplified99.5%
unpow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f6499.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 0.0001) (/ (pow x -0.5) 2.0) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 0.0001) {
tmp = pow(x, -0.5) / 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 0.0001d0) then
tmp = (x ** (-0.5d0)) / 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 0.0001) {
tmp = Math.pow(x, -0.5) / 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 0.0001: tmp = math.pow(x, -0.5) / 2.0 else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 0.0001) tmp = Float64((x ^ -0.5) / 2.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 0.0001) tmp = (x ^ -0.5) / 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0001], N[(N[Power[x, -0.5], $MachinePrecision] / 2.0), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 0.0001:\\
\;\;\;\;\frac{{x}^{-0.5}}{2}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 1.00000000000000005e-4Initial program 4.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6499.2%
Simplified99.2%
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
metadata-evalN/A
associate-/r*N/A
*-commutativeN/A
associate-/r*N/A
inv-powN/A
sqrt-pow2N/A
metadata-evalN/A
/-lowering-/.f64N/A
pow-lowering-pow.f6499.4%
Applied egg-rr99.4%
if 1.00000000000000005e-4 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 82.6%
Final simplification98.8%
(FPCore (x) :precision binary64 (/ (pow x -0.5) 2.0))
double code(double x) {
return pow(x, -0.5) / 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) / 2.0d0
end function
public static double code(double x) {
return Math.pow(x, -0.5) / 2.0;
}
def code(x): return math.pow(x, -0.5) / 2.0
function code(x) return Float64((x ^ -0.5) / 2.0) end
function tmp = code(x) tmp = (x ^ -0.5) / 2.0; end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{{x}^{-0.5}}{2}
\end{array}
Initial program 7.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6496.9%
Simplified96.9%
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
metadata-evalN/A
associate-/r*N/A
*-commutativeN/A
associate-/r*N/A
inv-powN/A
sqrt-pow2N/A
metadata-evalN/A
/-lowering-/.f64N/A
pow-lowering-pow.f6497.1%
Applied egg-rr97.1%
(FPCore (x) :precision binary64 (/ 0.5 (sqrt x)))
double code(double x) {
return 0.5 / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 / sqrt(x)
end function
public static double code(double x) {
return 0.5 / Math.sqrt(x);
}
def code(x): return 0.5 / math.sqrt(x)
function code(x) return Float64(0.5 / sqrt(x)) end
function tmp = code(x) tmp = 0.5 / sqrt(x); end
code[x_] := N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{\sqrt{x}}
\end{array}
Initial program 7.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6496.9%
Simplified96.9%
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6496.7%
Applied egg-rr96.7%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 7.9%
flip--N/A
/-lowering-/.f64N/A
rem-square-sqrtN/A
rem-square-sqrtN/A
associate--l+N/A
metadata-evalN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
metadata-evalN/A
*-rgt-identityN/A
--lowering--.f64N/A
+-lowering-+.f64N/A
pow1/2N/A
pow-lowering-pow.f64N/A
+-lowering-+.f64N/A
sqrt-lowering-sqrt.f649.8%
Applied egg-rr9.8%
/-rgt-identityN/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
/-lowering-/.f64N/A
inv-powN/A
sqrt-pow1N/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval9.8%
Applied egg-rr9.8%
Taylor expanded in x around -inf
*-commutativeN/A
associate-/r*N/A
Simplified2.6%
inv-powN/A
mul0-rgtN/A
pow-base-03.8%
Applied egg-rr3.8%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024158
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
(- (sqrt (+ x 1.0)) (sqrt x)))