
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* 6.28318530718 u2)) 0.9999949932098389) (* (pow u1 0.5) (+ 1.0 (* u2 (* u2 -19.739208802181317)))) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((6.28318530718f * u2)) <= 0.9999949932098389f) {
tmp = powf(u1, 0.5f) * (1.0f + (u2 * (u2 * -19.739208802181317f)));
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (cos((6.28318530718e0 * u2)) <= 0.9999949932098389e0) then
tmp = (u1 ** 0.5e0) * (1.0e0 + (u2 * (u2 * (-19.739208802181317e0))))
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(Float32(6.28318530718) * u2)) <= Float32(0.9999949932098389)) tmp = Float32((u1 ^ Float32(0.5)) * Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(-19.739208802181317))))); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (cos((single(6.28318530718) * u2)) <= single(0.9999949932098389)) tmp = (u1 ^ single(0.5)) * (single(1.0) + (u2 * (u2 * single(-19.739208802181317)))); else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(6.28318530718 \cdot u2\right) \leq 0.9999949932098389:\\
\;\;\;\;{u1}^{0.5} \cdot \left(1 + u2 \cdot \left(u2 \cdot -19.739208802181317\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999994993Initial program 98.1%
*-lowering-*.f32N/A
pow1/2N/A
clear-numN/A
inv-powN/A
pow-powN/A
pow-lowering-pow.f32N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
metadata-evalN/A
cos-lowering-cos.f32N/A
*-lowering-*.f3298.1%
Applied egg-rr98.1%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f3268.5%
Simplified68.5%
Taylor expanded in u1 around 0
/-lowering-/.f3256.0%
Simplified56.0%
*-lowering-*.f32N/A
inv-powN/A
pow-powN/A
metadata-evalN/A
pow-lowering-pow.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f3256.0%
Applied egg-rr56.0%
if 0.999994993 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.5%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.6000000238418579)
(*
(sqrt (/ u1 (- 1.0 u1)))
(+
1.0
(*
(* u2 u2)
(+
-19.739208802181317
(* (* u2 u2) (+ 64.93939402268539 (* (* u2 u2) -85.45681720672748)))))))
(* (cos (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.6000000238418579f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * (-19.739208802181317f + ((u2 * u2) * (64.93939402268539f + ((u2 * u2) * -85.45681720672748f))))));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.6000000238418579e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * ((-19.739208802181317e0) + ((u2 * u2) * (64.93939402268539e0 + ((u2 * u2) * (-85.45681720672748e0)))))))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.6000000238418579)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(Float32(-19.739208802181317) + Float32(Float32(u2 * u2) * Float32(Float32(64.93939402268539) + Float32(Float32(u2 * u2) * Float32(-85.45681720672748)))))))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.6000000238418579)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * (single(-19.739208802181317) + ((u2 * u2) * (single(64.93939402268539) + ((u2 * u2) * single(-85.45681720672748))))))); else tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.6000000238418579:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot \left(-19.739208802181317 + \left(u2 \cdot u2\right) \cdot \left(64.93939402268539 + \left(u2 \cdot u2\right) \cdot -85.45681720672748\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.600000024Initial program 99.4%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3299.3%
Simplified99.3%
if 0.600000024 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 95.8%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-commutativeN/A
+-lowering-+.f3283.1%
Simplified83.1%
Final simplification97.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* 6.28318530718 u2)) 0.9999949932098389) (* (+ 1.0 (* (* u2 u2) -19.739208802181317)) (sqrt u1)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((6.28318530718f * u2)) <= 0.9999949932098389f) {
tmp = (1.0f + ((u2 * u2) * -19.739208802181317f)) * sqrtf(u1);
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (cos((6.28318530718e0 * u2)) <= 0.9999949932098389e0) then
tmp = (1.0e0 + ((u2 * u2) * (-19.739208802181317e0))) * sqrt(u1)
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(Float32(6.28318530718) * u2)) <= Float32(0.9999949932098389)) tmp = Float32(Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317))) * sqrt(u1)); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (cos((single(6.28318530718) * u2)) <= single(0.9999949932098389)) tmp = (single(1.0) + ((u2 * u2) * single(-19.739208802181317))) * sqrt(u1); else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(6.28318530718 \cdot u2\right) \leq 0.9999949932098389:\\
\;\;\;\;\left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right) \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999994993Initial program 98.1%
*-lowering-*.f32N/A
pow1/2N/A
clear-numN/A
inv-powN/A
pow-powN/A
pow-lowering-pow.f32N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
metadata-evalN/A
cos-lowering-cos.f32N/A
*-lowering-*.f3298.1%
Applied egg-rr98.1%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f3268.5%
Simplified68.5%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
sqrt-lowering-sqrt.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3256.0%
Simplified56.0%
if 0.999994993 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.5%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified98.9%
Final simplification81.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt (/ u1 (- 1.0 u1)))
(+
1.0
(*
(* u2 u2)
(+
-19.739208802181317
(* (* u2 u2) (+ 64.93939402268539 (* (* u2 u2) -85.45681720672748))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * (-19.739208802181317f + ((u2 * u2) * (64.93939402268539f + ((u2 * u2) * -85.45681720672748f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * ((-19.739208802181317e0) + ((u2 * u2) * (64.93939402268539e0 + ((u2 * u2) * (-85.45681720672748e0)))))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(Float32(-19.739208802181317) + Float32(Float32(u2 * u2) * Float32(Float32(64.93939402268539) + Float32(Float32(u2 * u2) * Float32(-85.45681720672748)))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * (single(-19.739208802181317) + ((u2 * u2) * (single(64.93939402268539) + ((u2 * u2) * single(-85.45681720672748))))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot \left(-19.739208802181317 + \left(u2 \cdot u2\right) \cdot \left(64.93939402268539 + \left(u2 \cdot u2\right) \cdot -85.45681720672748\right)\right)\right)
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3293.2%
Simplified93.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) (+ -19.739208802181317 (* u2 (* u2 64.93939402268539)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * (-19.739208802181317f + (u2 * (u2 * 64.93939402268539f)))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * ((-19.739208802181317e0) + (u2 * (u2 * 64.93939402268539e0)))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(Float32(-19.739208802181317) + Float32(u2 * Float32(u2 * Float32(64.93939402268539))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * (single(-19.739208802181317) + (u2 * (u2 * single(64.93939402268539)))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot \left(-19.739208802181317 + u2 \cdot \left(u2 \cdot 64.93939402268539\right)\right)\right)
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
*-commutativeN/A
*-lowering-*.f3290.7%
Simplified90.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt1-inN/A
+-commutativeN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
Simplified86.8%
Final simplification86.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified77.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified77.4%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-commutativeN/A
+-lowering-+.f3269.9%
Simplified69.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified77.4%
Taylor expanded in u1 around 0
sqrt-lowering-sqrt.f3263.3%
Simplified63.3%
herbie shell --seed 2024158
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))