
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 21 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (- 1.0 (* v (log (/ 1.0 (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))))))
float code(float u, float v) {
return 1.0f - (v * logf((1.0f / (u + ((1.0f - u) * expf((-2.0f / v)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 - (v * log((1.0e0 / (u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))))
end function
function code(u, v) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))))) end
function tmp = code(u, v) tmp = single(1.0) - (v * log((single(1.0) / (u + ((single(1.0) - u) * exp((single(-2.0) / v))))))); end
\begin{array}{l}
\\
1 - v \cdot \log \left(\frac{1}{u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}}\right)
\end{array}
Initial program 99.6%
+-commutativeN/A
flip-+N/A
/-lowering-/.f32N/A
Applied egg-rr99.6%
clear-numN/A
log-recN/A
neg-lowering-neg.f32N/A
log-lowering-log.f32N/A
clear-numN/A
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
(+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u)))))
(+
1.0
(/
v
(/
1.0
(/
(+
(*
(- 1.0 u)
(+
(+ -2.0 (/ (+ 4.0 (* (- 1.0 u) -4.0)) (/ v 0.5)))
(/
(+ -8.0 (* (- 1.0 u) (+ 24.0 (* (- 1.0 u) -16.0))))
(/ (* v v) 0.16666666666666666))))
(/
(+
(* (- 1.0 u) (* -4.0 (* (- 1.0 u) (* (- 1.0 u) (- 1.0 u)))))
(*
(- 1.0 u)
(*
(+ (* (- 1.0 u) (+ -112.0 (* (- 1.0 u) 192.0))) 16.0)
0.041666666666666664)))
(* v (* v v))))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
} else {
tmp = 1.0f + (v / (1.0f / ((((1.0f - u) * ((-2.0f + ((4.0f + ((1.0f - u) * -4.0f)) / (v / 0.5f))) + ((-8.0f + ((1.0f - u) * (24.0f + ((1.0f - u) * -16.0f)))) / ((v * v) / 0.16666666666666666f)))) + ((((1.0f - u) * (-4.0f * ((1.0f - u) * ((1.0f - u) * (1.0f - u))))) + ((1.0f - u) * ((((1.0f - u) * (-112.0f + ((1.0f - u) * 192.0f))) + 16.0f) * 0.041666666666666664f))) / (v * (v * v)))) / v)));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))); else tmp = Float32(Float32(1.0) + Float32(v / Float32(Float32(1.0) / Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(4.0) + Float32(Float32(Float32(1.0) - u) * Float32(-4.0))) / Float32(v / Float32(0.5)))) + Float32(Float32(Float32(-8.0) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(24.0) + Float32(Float32(Float32(1.0) - u) * Float32(-16.0))))) / Float32(Float32(v * v) / Float32(0.16666666666666666))))) + Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u))))) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0)))) + Float32(16.0)) * Float32(0.041666666666666664)))) / Float32(v * Float32(v * v)))) / v)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{v}{\frac{1}{\frac{\left(1 - u\right) \cdot \left(\left(-2 + \frac{4 + \left(1 - u\right) \cdot -4}{\frac{v}{0.5}}\right) + \frac{-8 + \left(1 - u\right) \cdot \left(24 + \left(1 - u\right) \cdot -16\right)}{\frac{v \cdot v}{0.16666666666666666}}\right) + \frac{\left(1 - u\right) \cdot \left(-4 \cdot \left(\left(1 - u\right) \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right)\right)\right) + \left(1 - u\right) \cdot \left(\left(\left(1 - u\right) \cdot \left(-112 + \left(1 - u\right) \cdot 192\right) + 16\right) \cdot 0.041666666666666664\right)}{v \cdot \left(v \cdot v\right)}}{v}}}\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in u around inf
+-commutativeN/A
mul-1-negN/A
metadata-evalN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
expm1-defineN/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
Simplified99.7%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Applied egg-rr65.1%
Applied egg-rr65.8%
Final simplification97.1%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
1.0
(/
v
(/
v
(+
(+
(* (- 1.0 u) (+ -2.0 (/ (+ 4.0 (* (- 1.0 u) -4.0)) (/ v 0.5))))
(*
(* (- 1.0 u) (+ -8.0 (* (- 1.0 u) (+ 24.0 (* (- 1.0 u) -16.0)))))
(/ 0.16666666666666666 (* v v))))
(/
(*
u
(+
0.6666666666666666
(* u (+ (* u (+ 8.0 (* u -4.0))) -4.666666666666667))))
(* v (* v v)))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v / (v / ((((1.0f - u) * (-2.0f + ((4.0f + ((1.0f - u) * -4.0f)) / (v / 0.5f)))) + (((1.0f - u) * (-8.0f + ((1.0f - u) * (24.0f + ((1.0f - u) * -16.0f))))) * (0.16666666666666666f / (v * v)))) + ((u * (0.6666666666666666f + (u * ((u * (8.0f + (u * -4.0f))) + -4.666666666666667f)))) / (v * (v * v))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v / (v / ((((1.0e0 - u) * ((-2.0e0) + ((4.0e0 + ((1.0e0 - u) * (-4.0e0))) / (v / 0.5e0)))) + (((1.0e0 - u) * ((-8.0e0) + ((1.0e0 - u) * (24.0e0 + ((1.0e0 - u) * (-16.0e0)))))) * (0.16666666666666666e0 / (v * v)))) + ((u * (0.6666666666666666e0 + (u * ((u * (8.0e0 + (u * (-4.0e0)))) + (-4.666666666666667e0))))) / (v * (v * v))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v / Float32(v / Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(-2.0) + Float32(Float32(Float32(4.0) + Float32(Float32(Float32(1.0) - u) * Float32(-4.0))) / Float32(v / Float32(0.5))))) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(-8.0) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(24.0) + Float32(Float32(Float32(1.0) - u) * Float32(-16.0)))))) * Float32(Float32(0.16666666666666666) / Float32(v * v)))) + Float32(Float32(u * Float32(Float32(0.6666666666666666) + Float32(u * Float32(Float32(u * Float32(Float32(8.0) + Float32(u * Float32(-4.0)))) + Float32(-4.666666666666667))))) / Float32(v * Float32(v * v))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (v / (v / ((((single(1.0) - u) * (single(-2.0) + ((single(4.0) + ((single(1.0) - u) * single(-4.0))) / (v / single(0.5))))) + (((single(1.0) - u) * (single(-8.0) + ((single(1.0) - u) * (single(24.0) + ((single(1.0) - u) * single(-16.0)))))) * (single(0.16666666666666666) / (v * v)))) + ((u * (single(0.6666666666666666) + (u * ((u * (single(8.0) + (u * single(-4.0)))) + single(-4.666666666666667))))) / (v * (v * v)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{v}{\frac{v}{\left(\left(1 - u\right) \cdot \left(-2 + \frac{4 + \left(1 - u\right) \cdot -4}{\frac{v}{0.5}}\right) + \left(\left(1 - u\right) \cdot \left(-8 + \left(1 - u\right) \cdot \left(24 + \left(1 - u\right) \cdot -16\right)\right)\right) \cdot \frac{0.16666666666666666}{v \cdot v}\right) + \frac{u \cdot \left(0.6666666666666666 + u \cdot \left(u \cdot \left(8 + u \cdot -4\right) + -4.666666666666667\right)\right)}{v \cdot \left(v \cdot v\right)}}}\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Applied egg-rr65.1%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3265.0%
Simplified65.0%
Final simplification91.9%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* v (- 1.0 u))) (t_1 (+ 4.0 (* (- 1.0 u) -4.0))))
(+
1.0
(/
v
(*
v
(+
(/
(+
(/
(*
(+ -8.0 (* (- 1.0 u) (+ 24.0 (* (- 1.0 u) -16.0))))
-0.041666666666666664)
t_0)
(+ (/ (* -0.03125 (* t_1 t_1)) t_0) (* -0.125 (/ t_1 (- 1.0 u)))))
v)
(/ 0.5 (+ u -1.0))))))))
float code(float u, float v) {
float t_0 = v * (1.0f - u);
float t_1 = 4.0f + ((1.0f - u) * -4.0f);
return 1.0f + (v / (v * ((((((-8.0f + ((1.0f - u) * (24.0f + ((1.0f - u) * -16.0f)))) * -0.041666666666666664f) / t_0) + (((-0.03125f * (t_1 * t_1)) / t_0) + (-0.125f * (t_1 / (1.0f - u))))) / v) + (0.5f / (u + -1.0f)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
t_0 = v * (1.0e0 - u)
t_1 = 4.0e0 + ((1.0e0 - u) * (-4.0e0))
code = 1.0e0 + (v / (v * (((((((-8.0e0) + ((1.0e0 - u) * (24.0e0 + ((1.0e0 - u) * (-16.0e0))))) * (-0.041666666666666664e0)) / t_0) + ((((-0.03125e0) * (t_1 * t_1)) / t_0) + ((-0.125e0) * (t_1 / (1.0e0 - u))))) / v) + (0.5e0 / (u + (-1.0e0))))))
end function
function code(u, v) t_0 = Float32(v * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(4.0) + Float32(Float32(Float32(1.0) - u) * Float32(-4.0))) return Float32(Float32(1.0) + Float32(v / Float32(v * Float32(Float32(Float32(Float32(Float32(Float32(Float32(-8.0) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(24.0) + Float32(Float32(Float32(1.0) - u) * Float32(-16.0))))) * Float32(-0.041666666666666664)) / t_0) + Float32(Float32(Float32(Float32(-0.03125) * Float32(t_1 * t_1)) / t_0) + Float32(Float32(-0.125) * Float32(t_1 / Float32(Float32(1.0) - u))))) / v) + Float32(Float32(0.5) / Float32(u + Float32(-1.0))))))) end
function tmp = code(u, v) t_0 = v * (single(1.0) - u); t_1 = single(4.0) + ((single(1.0) - u) * single(-4.0)); tmp = single(1.0) + (v / (v * ((((((single(-8.0) + ((single(1.0) - u) * (single(24.0) + ((single(1.0) - u) * single(-16.0))))) * single(-0.041666666666666664)) / t_0) + (((single(-0.03125) * (t_1 * t_1)) / t_0) + (single(-0.125) * (t_1 / (single(1.0) - u))))) / v) + (single(0.5) / (u + single(-1.0)))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := v \cdot \left(1 - u\right)\\
t_1 := 4 + \left(1 - u\right) \cdot -4\\
1 + \frac{v}{v \cdot \left(\frac{\frac{\left(-8 + \left(1 - u\right) \cdot \left(24 + \left(1 - u\right) \cdot -16\right)\right) \cdot -0.041666666666666664}{t\_0} + \left(\frac{-0.03125 \cdot \left(t\_1 \cdot t\_1\right)}{t\_0} + -0.125 \cdot \frac{t\_1}{1 - u}\right)}{v} + \frac{0.5}{u + -1}\right)}
\end{array}
\end{array}
Initial program 99.6%
Taylor expanded in v around inf
Simplified11.3%
Applied egg-rr11.3%
Taylor expanded in v around -inf
Simplified91.5%
Final simplification91.5%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* v (* v v))))
(if (<= v 0.30000001192092896)
1.0
(+
(*
u
(+
(+
2.0
(+
(/ 1.3333333333333333 (* v v))
(+ (/ 2.0 v) (/ 0.6666666666666666 t_0))))
(*
u
(-
(-
(* u (+ (/ 2.6666666666666665 (* v v)) (/ 8.0 t_0)))
(+ (/ 2.0 v) (/ 4.0 (* v v))))
(/ 4.666666666666667 t_0)))))
-1.0))))
float code(float u, float v) {
float t_0 = v * (v * v);
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = (u * ((2.0f + ((1.3333333333333333f / (v * v)) + ((2.0f / v) + (0.6666666666666666f / t_0)))) + (u * (((u * ((2.6666666666666665f / (v * v)) + (8.0f / t_0))) - ((2.0f / v) + (4.0f / (v * v)))) - (4.666666666666667f / t_0))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = v * (v * v)
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (u * ((2.0e0 + ((1.3333333333333333e0 / (v * v)) + ((2.0e0 / v) + (0.6666666666666666e0 / t_0)))) + (u * (((u * ((2.6666666666666665e0 / (v * v)) + (8.0e0 / t_0))) - ((2.0e0 / v) + (4.0e0 / (v * v)))) - (4.666666666666667e0 / t_0))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) t_0 = Float32(v * Float32(v * v)) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(Float32(2.0) / v) + Float32(Float32(0.6666666666666666) / t_0)))) + Float32(u * Float32(Float32(Float32(u * Float32(Float32(Float32(2.6666666666666665) / Float32(v * v)) + Float32(Float32(8.0) / t_0))) - Float32(Float32(Float32(2.0) / v) + Float32(Float32(4.0) / Float32(v * v)))) - Float32(Float32(4.666666666666667) / t_0))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) t_0 = v * (v * v); tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = (u * ((single(2.0) + ((single(1.3333333333333333) / (v * v)) + ((single(2.0) / v) + (single(0.6666666666666666) / t_0)))) + (u * (((u * ((single(2.6666666666666665) / (v * v)) + (single(8.0) / t_0))) - ((single(2.0) / v) + (single(4.0) / (v * v)))) - (single(4.666666666666667) / t_0))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := v \cdot \left(v \cdot v\right)\\
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 + \left(\frac{1.3333333333333333}{v \cdot v} + \left(\frac{2}{v} + \frac{0.6666666666666666}{t\_0}\right)\right)\right) + u \cdot \left(\left(u \cdot \left(\frac{2.6666666666666665}{v \cdot v} + \frac{8}{t\_0}\right) - \left(\frac{2}{v} + \frac{4}{v \cdot v}\right)\right) - \frac{4.666666666666667}{t\_0}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in u around 0
Simplified63.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
1.0
(*
v
(/
(+
(+
(* (- 1.0 u) -2.0)
(* 0.5 (* (+ 4.0 (* (- 1.0 u) -4.0)) (/ (- 1.0 u) v))))
(/
(*
0.16666666666666666
(+
(* (- 1.0 u) -8.0)
(* (+ 24.0 (* (- 1.0 u) -16.0)) (* (- 1.0 u) (- 1.0 u)))))
(* v v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * (((((1.0f - u) * -2.0f) + (0.5f * ((4.0f + ((1.0f - u) * -4.0f)) * ((1.0f - u) / v)))) + ((0.16666666666666666f * (((1.0f - u) * -8.0f) + ((24.0f + ((1.0f - u) * -16.0f)) * ((1.0f - u) * (1.0f - u))))) / (v * v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((4.0e0 + ((1.0e0 - u) * (-4.0e0))) * ((1.0e0 - u) / v)))) + ((0.16666666666666666e0 * (((1.0e0 - u) * (-8.0e0)) + ((24.0e0 + ((1.0e0 - u) * (-16.0e0))) * ((1.0e0 - u) * (1.0e0 - u))))) / (v * v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(Float32(4.0) + Float32(Float32(Float32(1.0) - u) * Float32(-4.0))) * Float32(Float32(Float32(1.0) - u) / v)))) + Float32(Float32(Float32(0.16666666666666666) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(-8.0)) + Float32(Float32(Float32(24.0) + Float32(Float32(Float32(1.0) - u) * Float32(-16.0))) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u))))) / Float32(v * v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (v * (((((single(1.0) - u) * single(-2.0)) + (single(0.5) * ((single(4.0) + ((single(1.0) - u) * single(-4.0))) * ((single(1.0) - u) / v)))) + ((single(0.16666666666666666) * (((single(1.0) - u) * single(-8.0)) + ((single(24.0) + ((single(1.0) - u) * single(-16.0))) * ((single(1.0) - u) * (single(1.0) - u))))) / (v * v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{\left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \left(\left(4 + \left(1 - u\right) \cdot -4\right) \cdot \frac{1 - u}{v}\right)\right) + \frac{0.16666666666666666 \cdot \left(\left(1 - u\right) \cdot -8 + \left(24 + \left(1 - u\right) \cdot -16\right) \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right)\right)}{v \cdot v}}{v}\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
1.0
(*
v
(/
(+
-2.0
(*
u
(+
2.0
(+
(+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v))
(*
u
(-
(/ (* u 2.6666666666666665) (* v v))
(+ (/ 2.0 v) (/ 4.0 (* v v)))))))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((-2.0f + (u * (2.0f + (((1.3333333333333333f / (v * v)) + (2.0f / v)) + (u * (((u * 2.6666666666666665f) / (v * v)) - ((2.0f / v) + (4.0f / (v * v))))))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((-2.0e0) + (u * (2.0e0 + (((1.3333333333333333e0 / (v * v)) + (2.0e0 / v)) + (u * (((u * 2.6666666666666665e0) / (v * v)) - ((2.0e0 / v) + (4.0e0 / (v * v))))))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(-2.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v)) + Float32(u * Float32(Float32(Float32(u * Float32(2.6666666666666665)) / Float32(v * v)) - Float32(Float32(Float32(2.0) / v) + Float32(Float32(4.0) / Float32(v * v))))))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (v * ((single(-2.0) + (u * (single(2.0) + (((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)) + (u * (((u * single(2.6666666666666665)) / (v * v)) - ((single(2.0) / v) + (single(4.0) / (v * v))))))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{-2 + u \cdot \left(2 + \left(\left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right) + u \cdot \left(\frac{u \cdot 2.6666666666666665}{v \cdot v} - \left(\frac{2}{v} + \frac{4}{v \cdot v}\right)\right)\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified60.5%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
-1.0
(*
u
(+
2.0
(+
(+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v))
(*
(* u u)
(-
(/ 2.6666666666666665 (* v v))
(/ (+ (/ 2.0 v) (/ 4.0 (* v v))) u)))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (((1.3333333333333333f / (v * v)) + (2.0f / v)) + ((u * u) * ((2.6666666666666665f / (v * v)) - (((2.0f / v) + (4.0f / (v * v))) / u))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((1.3333333333333333e0 / (v * v)) + (2.0e0 / v)) + ((u * u) * ((2.6666666666666665e0 / (v * v)) - (((2.0e0 / v) + (4.0e0 / (v * v))) / u))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v)) + Float32(Float32(u * u) * Float32(Float32(Float32(2.6666666666666665) / Float32(v * v)) - Float32(Float32(Float32(Float32(2.0) / v) + Float32(Float32(4.0) / Float32(v * v))) / u))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)) + ((u * u) * ((single(2.6666666666666665) / (v * v)) - (((single(2.0) / v) + (single(4.0) / (v * v))) / u)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(\left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right) + \left(u \cdot u\right) \cdot \left(\frac{2.6666666666666665}{v \cdot v} - \frac{\frac{2}{v} + \frac{4}{v \cdot v}}{u}\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified60.2%
Taylor expanded in u around inf
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
unpow2N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
Simplified60.2%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
-1.0
(*
u
(+
2.0
(+
(+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v))
(/ (+ (* u -2.0) (/ (* u (+ -4.0 (* u 2.6666666666666665))) v)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (((1.3333333333333333f / (v * v)) + (2.0f / v)) + (((u * -2.0f) + ((u * (-4.0f + (u * 2.6666666666666665f))) / v)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((1.3333333333333333e0 / (v * v)) + (2.0e0 / v)) + (((u * (-2.0e0)) + ((u * ((-4.0e0) + (u * 2.6666666666666665e0))) / v)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v)) + Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u * Float32(Float32(-4.0) + Float32(u * Float32(2.6666666666666665)))) / v)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)) + (((u * single(-2.0)) + ((u * (single(-4.0) + (u * single(2.6666666666666665)))) / v)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(\left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right) + \frac{u \cdot -2 + \frac{u \cdot \left(-4 + u \cdot 2.6666666666666665\right)}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified60.2%
Taylor expanded in v around inf
/-lowering-/.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3260.2%
Simplified60.2%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(-
(-
(/ (+ 1.3333333333333333 (* u (+ -4.0 (* u 2.6666666666666665)))) v)
(* u 2.0))
-2.0)
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (((((1.3333333333333333f + (u * (-4.0f + (u * 2.6666666666666665f)))) / v) - (u * 2.0f)) - -2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((((1.3333333333333333e0 + (u * ((-4.0e0) + (u * 2.6666666666666665e0)))) / v) - (u * 2.0e0)) - (-2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(u * Float32(Float32(-4.0) + Float32(u * Float32(2.6666666666666665))))) / v) - Float32(u * Float32(2.0))) - Float32(-2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (((((single(1.3333333333333333) + (u * (single(-4.0) + (u * single(2.6666666666666665))))) / v) - (u * single(2.0))) - single(-2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{\left(\frac{1.3333333333333333 + u \cdot \left(-4 + u \cdot 2.6666666666666665\right)}{v} - u \cdot 2\right) - -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified60.2%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
/-lowering-/.f32N/A
Simplified60.2%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
-1.0
(*
u
(+
2.0
(+ (+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v)) (/ (* u -2.0) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (((1.3333333333333333f / (v * v)) + (2.0f / v)) + ((u * -2.0f) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((1.3333333333333333e0 / (v * v)) + (2.0e0 / v)) + ((u * (-2.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v)) + Float32(Float32(u * Float32(-2.0)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)) + ((u * single(-2.0)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(\left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right) + \frac{u \cdot -2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified60.2%
Taylor expanded in v around inf
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3255.3%
Simplified55.3%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
1.0
(*
v
(/
(+ -2.0 (* u (+ (/ 1.3333333333333333 (* v v)) (+ 2.0 (/ 2.0 v)))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((-2.0f + (u * ((1.3333333333333333f / (v * v)) + (2.0f + (2.0f / v))))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((-2.0e0) + (u * ((1.3333333333333333e0 / (v * v)) + (2.0e0 + (2.0e0 / v))))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(-2.0) + Float32(u * Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(2.0) / v))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (v * ((single(-2.0) + (u * ((single(1.3333333333333333) / (v * v)) + (single(2.0) + (single(2.0) / v))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{-2 + u \cdot \left(\frac{1.3333333333333333}{v \cdot v} + \left(2 + \frac{2}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified53.0%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ -1.0 (* u (+ (/ 1.3333333333333333 (* v v)) (+ 2.0 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((1.3333333333333333f / (v * v)) + (2.0f + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((1.3333333333333333e0 / (v * v)) + (2.0e0 + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(1.3333333333333333) / (v * v)) + (single(2.0) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{1.3333333333333333}{v \cdot v} + \left(2 + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified52.9%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (* u (+ 2.0 (+ (/ -1.0 u) (/ (+ 2.0 (/ 1.3333333333333333 v)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + ((-1.0f / u) + ((2.0f + (1.3333333333333333f / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + (((-1.0e0) / u) + ((2.0e0 + (1.3333333333333333e0 / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(-1.0) / u) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = u * (single(2.0) + ((single(-1.0) / u) + ((single(2.0) + (single(1.3333333333333333) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\frac{-1}{u} + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
expm1-defineN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3258.8%
Simplified58.8%
Taylor expanded in v around -inf
associate-+r+N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
distribute-lft-inN/A
neg-mul-1N/A
sub-negN/A
*-commutativeN/A
*-lowering-*.f32N/A
--lowering--.f32N/A
/-lowering-/.f32N/A
Simplified52.9%
Taylor expanded in u around inf
*-lowering-*.f32N/A
sub-negN/A
+-lowering-+.f32N/A
+-commutativeN/A
distribute-neg-inN/A
distribute-neg-fracN/A
metadata-evalN/A
mul-1-negN/A
remove-double-negN/A
+-lowering-+.f32N/A
/-lowering-/.f32N/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3252.9%
Simplified52.9%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ -1.0 (* u (- 2.0 (/ (+ -2.0 (* u 2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((-2.0f + (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - (((-2.0e0) + (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(-2.0) + Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(-2.0) + (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{-2 + u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
Simplified65.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified60.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified60.2%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
/-lowering-/.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3252.8%
Simplified52.8%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ 1.0 (+ (/ (* u 2.0) v) (* 2.0 (+ u -1.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((u * 2.0f) / v) + (2.0f * (u + -1.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((u * 2.0e0) / v) + (2.0e0 * (u + (-1.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(u * Float32(2.0)) / v) + Float32(Float32(2.0) * Float32(u + Float32(-1.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (((u * single(2.0)) / v) + (single(2.0) * (u + single(-1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{u \cdot 2}{v} + 2 \cdot \left(u + -1\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in u around 0
sub-negN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
rec-expN/A
expm1-defineN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3258.8%
Simplified58.8%
Taylor expanded in v around -inf
+-lowering-+.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
neg-mul-1N/A
distribute-lft-inN/A
neg-mul-1N/A
sub-negN/A
*-commutativeN/A
*-lowering-*.f32N/A
--lowering--.f3252.1%
Simplified52.1%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ 1.0 (+ -2.0 (* u (+ 2.0 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (u * (2.0f + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (u * (2.0e0 + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (u * (single(2.0) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + u \cdot \left(2 + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified52.8%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3252.1%
Simplified52.1%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
Taylor expanded in v around 0
Simplified94.2%
if 0.300000012 < v Initial program 95.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
rec-expN/A
expm1-defineN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3259.0%
Simplified59.0%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
distribute-lft-outN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
/-lowering-/.f3252.1%
Simplified52.1%
Final simplification90.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0
Simplified87.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
Simplified5.9%
herbie shell --seed 2024158
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))