
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (fma x (+ z y) (* z 5.0)))
double code(double x, double y, double z) {
return fma(x, (z + y), (z * 5.0));
}
function code(x, y, z) return fma(x, Float64(z + y), Float64(z * 5.0)) end
code[x_, y_, z_] := N[(x * N[(z + y), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z + y, z \cdot 5\right)
\end{array}
Initial program 99.9%
fma-define99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (<= x -7.6e+208)
(* z x)
(if (<= x -6.4e-68)
(* x y)
(if (<= x 4.7e-32) (* z 5.0) (if (<= x 2.8e+84) (* x y) (* z x))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.6e+208) {
tmp = z * x;
} else if (x <= -6.4e-68) {
tmp = x * y;
} else if (x <= 4.7e-32) {
tmp = z * 5.0;
} else if (x <= 2.8e+84) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.6d+208)) then
tmp = z * x
else if (x <= (-6.4d-68)) then
tmp = x * y
else if (x <= 4.7d-32) then
tmp = z * 5.0d0
else if (x <= 2.8d+84) then
tmp = x * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.6e+208) {
tmp = z * x;
} else if (x <= -6.4e-68) {
tmp = x * y;
} else if (x <= 4.7e-32) {
tmp = z * 5.0;
} else if (x <= 2.8e+84) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.6e+208: tmp = z * x elif x <= -6.4e-68: tmp = x * y elif x <= 4.7e-32: tmp = z * 5.0 elif x <= 2.8e+84: tmp = x * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.6e+208) tmp = Float64(z * x); elseif (x <= -6.4e-68) tmp = Float64(x * y); elseif (x <= 4.7e-32) tmp = Float64(z * 5.0); elseif (x <= 2.8e+84) tmp = Float64(x * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.6e+208) tmp = z * x; elseif (x <= -6.4e-68) tmp = x * y; elseif (x <= 4.7e-32) tmp = z * 5.0; elseif (x <= 2.8e+84) tmp = x * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.6e+208], N[(z * x), $MachinePrecision], If[LessEqual[x, -6.4e-68], N[(x * y), $MachinePrecision], If[LessEqual[x, 4.7e-32], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 2.8e+84], N[(x * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.6 \cdot 10^{+208}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -6.4 \cdot 10^{-68}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 4.7 \cdot 10^{-32}:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{+84}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -7.6000000000000004e208 or 2.79999999999999982e84 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in y around 0 62.8%
if -7.6000000000000004e208 < x < -6.3999999999999998e-68 or 4.70000000000000019e-32 < x < 2.79999999999999982e84Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 62.8%
if -6.3999999999999998e-68 < x < 4.70000000000000019e-32Initial program 99.8%
+-commutative99.8%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 73.1%
*-commutative73.1%
Simplified73.1%
Final simplification67.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.0) (not (<= x 1.72e-6))) (* x (+ z y)) (+ (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 1.72e-6)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.0d0)) .or. (.not. (x <= 1.72d-6))) then
tmp = x * (z + y)
else
tmp = (z * 5.0d0) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 1.72e-6)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.0) or not (x <= 1.72e-6): tmp = x * (z + y) else: tmp = (z * 5.0) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.0) || !(x <= 1.72e-6)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(Float64(z * 5.0) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.0) || ~((x <= 1.72e-6))) tmp = x * (z + y); else tmp = (z * 5.0) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.0], N[Not[LessEqual[x, 1.72e-6]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(N[(z * 5.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \lor \neg \left(x \leq 1.72 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5 + x \cdot y\\
\end{array}
\end{array}
if x < -5 or 1.72e-6 < x Initial program 100.0%
Taylor expanded in x around inf 98.3%
if -5 < x < 1.72e-6Initial program 99.9%
Taylor expanded in y around inf 99.6%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.5e-68) (not (<= x 4.8e-28))) (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-68) || !(x <= 4.8e-28)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.5d-68)) .or. (.not. (x <= 4.8d-28))) then
tmp = x * (z + y)
else
tmp = z * 5.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-68) || !(x <= 4.8e-28)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.5e-68) or not (x <= 4.8e-28): tmp = x * (z + y) else: tmp = z * 5.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.5e-68) || !(x <= 4.8e-28)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(z * 5.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.5e-68) || ~((x <= 4.8e-28))) tmp = x * (z + y); else tmp = z * 5.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.5e-68], N[Not[LessEqual[x, 4.8e-28]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(z * 5.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{-68} \lor \neg \left(x \leq 4.8 \cdot 10^{-28}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5\\
\end{array}
\end{array}
if x < -6.4999999999999997e-68 or 4.8000000000000004e-28 < x Initial program 100.0%
Taylor expanded in x around inf 95.2%
if -6.4999999999999997e-68 < x < 4.8000000000000004e-28Initial program 99.8%
+-commutative99.8%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 73.1%
*-commutative73.1%
Simplified73.1%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.8e+48) (not (<= z 4e-9))) (* z x) (* x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.8e+48) || !(z <= 4e-9)) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.8d+48)) .or. (.not. (z <= 4d-9))) then
tmp = z * x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.8e+48) || !(z <= 4e-9)) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.8e+48) or not (z <= 4e-9): tmp = z * x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.8e+48) || !(z <= 4e-9)) tmp = Float64(z * x); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.8e+48) || ~((z <= 4e-9))) tmp = z * x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.8e+48], N[Not[LessEqual[z, 4e-9]], $MachinePrecision]], N[(z * x), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{+48} \lor \neg \left(z \leq 4 \cdot 10^{-9}\right):\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -4.8000000000000002e48 or 4.00000000000000025e-9 < z Initial program 99.9%
Taylor expanded in x around inf 53.0%
Taylor expanded in y around 0 44.6%
if -4.8000000000000002e48 < z < 4.00000000000000025e-9Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 69.1%
Final simplification57.4%
(FPCore (x y z) :precision binary64 (+ (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
def code(x, y, z): return (x * (z + y)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (z + y)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) + z \cdot 5
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 43.1%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024158
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))