
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
def code(x, y): return (0.5 / y) + (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{0.5}{x}
\end{array}
Initial program 76.1%
+-commutative76.1%
remove-double-neg76.1%
unsub-neg76.1%
div-sub75.5%
associate-/l/82.7%
*-inverses82.7%
metadata-eval82.7%
distribute-neg-frac82.7%
distribute-frac-neg282.7%
distribute-rgt-neg-in82.7%
metadata-eval82.7%
distribute-neg-frac82.7%
associate-/r*99.6%
distribute-neg-frac99.6%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
distribute-lft-out100.0%
+-commutative100.0%
distribute-lft-out100.0%
associate-*r/100.0%
metadata-eval100.0%
associate-*r/100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= y 6.8e-104) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= 6.8e-104) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 6.8d-104) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 6.8e-104) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 6.8e-104: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 6.8e-104) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 6.8e-104) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 6.8e-104], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.8 \cdot 10^{-104}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 6.80000000000000031e-104Initial program 74.3%
+-commutative74.3%
remove-double-neg74.3%
unsub-neg74.3%
div-sub73.6%
associate-/l/80.3%
*-inverses80.3%
metadata-eval80.3%
distribute-neg-frac80.3%
distribute-frac-neg280.3%
distribute-rgt-neg-in80.3%
metadata-eval80.3%
distribute-neg-frac80.3%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 62.1%
if 6.80000000000000031e-104 < y Initial program 79.7%
+-commutative79.7%
remove-double-neg79.7%
unsub-neg79.7%
div-sub79.5%
associate-/l/87.5%
*-inverses87.5%
metadata-eval87.5%
distribute-neg-frac87.5%
distribute-frac-neg287.5%
distribute-rgt-neg-in87.5%
metadata-eval87.5%
distribute-neg-frac87.5%
associate-/r*98.9%
distribute-neg-frac98.9%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 71.7%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 76.1%
+-commutative76.1%
remove-double-neg76.1%
unsub-neg76.1%
div-sub75.5%
associate-/l/82.7%
*-inverses82.7%
metadata-eval82.7%
distribute-neg-frac82.7%
distribute-frac-neg282.7%
distribute-rgt-neg-in82.7%
metadata-eval82.7%
distribute-neg-frac82.7%
associate-/r*99.6%
distribute-neg-frac99.6%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 49.9%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024158
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))