Migdal et al, Equation (64)

Percentage Accurate: 99.5% → 99.6%
Time: 8.7s
Alternatives: 17
Speedup: 2.0×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\cos th}{\sqrt{2}}\\ t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right) \end{array} \end{array} \]
(FPCore (a1 a2 th)
 :precision binary64
 (let* ((t_1 (/ (cos th) (sqrt 2.0))))
   (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
	double t_1 = cos(th) / sqrt(2.0);
	return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    real(8) :: t_1
    t_1 = cos(th) / sqrt(2.0d0)
    code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
	double t_1 = Math.cos(th) / Math.sqrt(2.0);
	return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th):
	t_1 = math.cos(th) / math.sqrt(2.0)
	return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th)
	t_1 = Float64(cos(th) / sqrt(2.0))
	return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2)))
end
function tmp = code(a1, a2, th)
	t_1 = cos(th) / sqrt(2.0);
	tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 17 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\cos th}{\sqrt{2}}\\ t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right) \end{array} \end{array} \]
(FPCore (a1 a2 th)
 :precision binary64
 (let* ((t_1 (/ (cos th) (sqrt 2.0))))
   (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
	double t_1 = cos(th) / sqrt(2.0);
	return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    real(8) :: t_1
    t_1 = cos(th) / sqrt(2.0d0)
    code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
	double t_1 = Math.cos(th) / Math.sqrt(2.0);
	return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th):
	t_1 = math.cos(th) / math.sqrt(2.0)
	return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th)
	t_1 = Float64(cos(th) / sqrt(2.0))
	return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2)))
end
function tmp = code(a1, a2, th)
	t_1 = cos(th) / sqrt(2.0);
	tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}

Alternative 1: 99.6% accurate, 1.3× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0)))
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    2. cos-neg99.6%

      \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. associate-*l/99.6%

      \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
    4. associate-/l*99.6%

      \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
    5. cos-neg99.6%

      \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
    6. +-commutative99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
    7. fma-define99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
  4. Add Preprocessing
  5. Add Preprocessing

Alternative 2: 80.9% accurate, 1.9× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \begin{array}{l} t_1 := a1 \cdot a1 + a2 \cdot a2\\ \mathbf{if}\;\cos th \leq 0.95:\\ \;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1 \cdot \frac{1}{\sqrt{2}}\\ \end{array} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (let* ((t_1 (+ (* a1 a1) (* a2 a2))))
   (if (<= (cos th) 0.95)
     (* t_1 (* (cos th) 0.75))
     (* t_1 (/ 1.0 (sqrt 2.0))))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	double t_1 = (a1 * a1) + (a2 * a2);
	double tmp;
	if (cos(th) <= 0.95) {
		tmp = t_1 * (cos(th) * 0.75);
	} else {
		tmp = t_1 * (1.0 / sqrt(2.0));
	}
	return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (a1 * a1) + (a2 * a2)
    if (cos(th) <= 0.95d0) then
        tmp = t_1 * (cos(th) * 0.75d0)
    else
        tmp = t_1 * (1.0d0 / sqrt(2.0d0))
    end if
    code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	double t_1 = (a1 * a1) + (a2 * a2);
	double tmp;
	if (Math.cos(th) <= 0.95) {
		tmp = t_1 * (Math.cos(th) * 0.75);
	} else {
		tmp = t_1 * (1.0 / Math.sqrt(2.0));
	}
	return tmp;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	t_1 = (a1 * a1) + (a2 * a2)
	tmp = 0
	if math.cos(th) <= 0.95:
		tmp = t_1 * (math.cos(th) * 0.75)
	else:
		tmp = t_1 * (1.0 / math.sqrt(2.0))
	return tmp
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2))
	tmp = 0.0
	if (cos(th) <= 0.95)
		tmp = Float64(t_1 * Float64(cos(th) * 0.75));
	else
		tmp = Float64(t_1 * Float64(1.0 / sqrt(2.0)));
	end
	return tmp
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
	t_1 = (a1 * a1) + (a2 * a2);
	tmp = 0.0;
	if (cos(th) <= 0.95)
		tmp = t_1 * (cos(th) * 0.75);
	else
		tmp = t_1 * (1.0 / sqrt(2.0));
	end
	tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.95], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.75), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.95:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\

\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{2}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 th) < 0.94999999999999996

    1. Initial program 99.5%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.5%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    3. Simplified99.5%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.6%

        \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{2}}{\cos th}}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      2. associate-/r/99.4%

        \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{2}} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. pow1/299.4%

        \[\leadsto \left(\frac{1}{\color{blue}{{2}^{0.5}}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      4. pow-flip99.5%

        \[\leadsto \left(\color{blue}{{2}^{\left(-0.5\right)}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      5. metadata-eval99.5%

        \[\leadsto \left({2}^{\color{blue}{-0.5}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    6. Applied egg-rr99.5%

      \[\leadsto \color{blue}{\left({2}^{-0.5} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    7. Applied egg-rr57.8%

      \[\leadsto \left(\color{blue}{0.75} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]

    if 0.94999999999999996 < (cos.f64 th)

    1. Initial program 99.6%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.6%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in th around 0 94.4%

      \[\leadsto \frac{\color{blue}{1}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos th \leq 0.95:\\ \;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot 0.75\right)\\ \mathbf{else}:\\ \;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{1}{\sqrt{2}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 81.0% accurate, 1.9× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \begin{array}{l} t_1 := a1 \cdot a1 + a2 \cdot a2\\ \mathbf{if}\;\cos th \leq 0.95:\\ \;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1 \cdot \sqrt{0.5}\\ \end{array} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (let* ((t_1 (+ (* a1 a1) (* a2 a2))))
   (if (<= (cos th) 0.95) (* t_1 (* (cos th) 0.75)) (* t_1 (sqrt 0.5)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	double t_1 = (a1 * a1) + (a2 * a2);
	double tmp;
	if (cos(th) <= 0.95) {
		tmp = t_1 * (cos(th) * 0.75);
	} else {
		tmp = t_1 * sqrt(0.5);
	}
	return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (a1 * a1) + (a2 * a2)
    if (cos(th) <= 0.95d0) then
        tmp = t_1 * (cos(th) * 0.75d0)
    else
        tmp = t_1 * sqrt(0.5d0)
    end if
    code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	double t_1 = (a1 * a1) + (a2 * a2);
	double tmp;
	if (Math.cos(th) <= 0.95) {
		tmp = t_1 * (Math.cos(th) * 0.75);
	} else {
		tmp = t_1 * Math.sqrt(0.5);
	}
	return tmp;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	t_1 = (a1 * a1) + (a2 * a2)
	tmp = 0
	if math.cos(th) <= 0.95:
		tmp = t_1 * (math.cos(th) * 0.75)
	else:
		tmp = t_1 * math.sqrt(0.5)
	return tmp
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2))
	tmp = 0.0
	if (cos(th) <= 0.95)
		tmp = Float64(t_1 * Float64(cos(th) * 0.75));
	else
		tmp = Float64(t_1 * sqrt(0.5));
	end
	return tmp
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
	t_1 = (a1 * a1) + (a2 * a2);
	tmp = 0.0;
	if (cos(th) <= 0.95)
		tmp = t_1 * (cos(th) * 0.75);
	else
		tmp = t_1 * sqrt(0.5);
	end
	tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.95], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.75), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.95:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\

\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 th) < 0.94999999999999996

    1. Initial program 99.5%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.5%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    3. Simplified99.5%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.6%

        \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{2}}{\cos th}}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      2. associate-/r/99.4%

        \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{2}} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. pow1/299.4%

        \[\leadsto \left(\frac{1}{\color{blue}{{2}^{0.5}}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      4. pow-flip99.5%

        \[\leadsto \left(\color{blue}{{2}^{\left(-0.5\right)}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      5. metadata-eval99.5%

        \[\leadsto \left({2}^{\color{blue}{-0.5}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    6. Applied egg-rr99.5%

      \[\leadsto \color{blue}{\left({2}^{-0.5} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    7. Applied egg-rr57.8%

      \[\leadsto \left(\color{blue}{0.75} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]

    if 0.94999999999999996 < (cos.f64 th)

    1. Initial program 99.6%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.6%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.6%

        \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{2}}{\cos th}}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      2. associate-/r/99.6%

        \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{2}} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. pow1/299.6%

        \[\leadsto \left(\frac{1}{\color{blue}{{2}^{0.5}}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      4. pow-flip99.6%

        \[\leadsto \left(\color{blue}{{2}^{\left(-0.5\right)}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      5. metadata-eval99.6%

        \[\leadsto \left({2}^{\color{blue}{-0.5}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    6. Applied egg-rr99.6%

      \[\leadsto \color{blue}{\left({2}^{-0.5} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    7. Taylor expanded in th around 0 94.3%

      \[\leadsto \color{blue}{\sqrt{0.5}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos th \leq 0.95:\\ \;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot 0.75\right)\\ \mathbf{else}:\\ \;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 71.5% accurate, 1.9× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \begin{array}{l} \mathbf{if}\;\cos th \leq 0.72:\\ \;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\ \mathbf{else}:\\ \;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\ \end{array} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (if (<= (cos th) 0.72)
   (* a2 (* (cos th) a2))
   (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	double tmp;
	if (cos(th) <= 0.72) {
		tmp = a2 * (cos(th) * a2);
	} else {
		tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
	}
	return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    real(8) :: tmp
    if (cos(th) <= 0.72d0) then
        tmp = a2 * (cos(th) * a2)
    else
        tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
    end if
    code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	double tmp;
	if (Math.cos(th) <= 0.72) {
		tmp = a2 * (Math.cos(th) * a2);
	} else {
		tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
	}
	return tmp;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	tmp = 0
	if math.cos(th) <= 0.72:
		tmp = a2 * (math.cos(th) * a2)
	else:
		tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
	return tmp
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	tmp = 0.0
	if (cos(th) <= 0.72)
		tmp = Float64(a2 * Float64(cos(th) * a2));
	else
		tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5));
	end
	return tmp
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
	tmp = 0.0;
	if (cos(th) <= 0.72)
		tmp = a2 * (cos(th) * a2);
	else
		tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
	end
	tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\

\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 th) < 0.71999999999999997

    1. Initial program 99.5%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.5%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
      2. cos-neg99.5%

        \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. associate-*l/99.6%

        \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
      4. associate-/l*99.6%

        \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
      5. cos-neg99.6%

        \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
      6. +-commutative99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
      7. fma-define99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
    4. Add Preprocessing
    5. Taylor expanded in a2 around inf 61.9%

      \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
    6. Applied egg-rr34.4%

      \[\leadsto \color{blue}{\left(a2 \cdot \cos th\right) \cdot a2} \]

    if 0.71999999999999997 < (cos.f64 th)

    1. Initial program 99.6%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.6%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.6%

        \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{2}}{\cos th}}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      2. associate-/r/99.6%

        \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{2}} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. pow1/299.6%

        \[\leadsto \left(\frac{1}{\color{blue}{{2}^{0.5}}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      4. pow-flip99.6%

        \[\leadsto \left(\color{blue}{{2}^{\left(-0.5\right)}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      5. metadata-eval99.6%

        \[\leadsto \left({2}^{\color{blue}{-0.5}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    6. Applied egg-rr99.6%

      \[\leadsto \color{blue}{\left({2}^{-0.5} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    7. Taylor expanded in th around 0 88.6%

      \[\leadsto \color{blue}{\sqrt{0.5}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  3. Recombined 2 regimes into one program.
  4. Final simplification66.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos th \leq 0.72:\\ \;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\ \mathbf{else}:\\ \;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 99.5% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2)))
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  4. Add Preprocessing
  5. Add Preprocessing

Alternative 6: 99.6% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right) \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5)))
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. clear-num99.6%

      \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt{2}}{\cos th}}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    2. associate-/r/99.5%

      \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{2}} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. pow1/299.5%

      \[\leadsto \left(\frac{1}{\color{blue}{{2}^{0.5}}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    4. pow-flip99.6%

      \[\leadsto \left(\color{blue}{{2}^{\left(-0.5\right)}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    5. metadata-eval99.6%

      \[\leadsto \left({2}^{\color{blue}{-0.5}} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  6. Applied egg-rr99.6%

    \[\leadsto \color{blue}{\left({2}^{-0.5} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  7. Taylor expanded in th around inf 99.6%

    \[\leadsto \color{blue}{\left(\cos th \cdot \sqrt{0.5}\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  8. Step-by-step derivation
    1. *-commutative99.6%

      \[\leadsto \color{blue}{\left(\sqrt{0.5} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  9. Simplified99.6%

    \[\leadsto \color{blue}{\left(\sqrt{0.5} \cdot \cos th\right)} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  10. Final simplification99.6%

    \[\leadsto \left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right) \]
  11. Add Preprocessing

Alternative 7: 47.7% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \begin{array}{l} \mathbf{if}\;\cos th \leq 0.72:\\ \;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\ \end{array} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (if (<= (cos th) 0.72) (* a2 (* (cos th) a2)) (/ (* a2 a2) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	double tmp;
	if (cos(th) <= 0.72) {
		tmp = a2 * (cos(th) * a2);
	} else {
		tmp = (a2 * a2) / sqrt(2.0);
	}
	return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    real(8) :: tmp
    if (cos(th) <= 0.72d0) then
        tmp = a2 * (cos(th) * a2)
    else
        tmp = (a2 * a2) / sqrt(2.0d0)
    end if
    code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	double tmp;
	if (Math.cos(th) <= 0.72) {
		tmp = a2 * (Math.cos(th) * a2);
	} else {
		tmp = (a2 * a2) / Math.sqrt(2.0);
	}
	return tmp;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	tmp = 0
	if math.cos(th) <= 0.72:
		tmp = a2 * (math.cos(th) * a2)
	else:
		tmp = (a2 * a2) / math.sqrt(2.0)
	return tmp
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	tmp = 0.0
	if (cos(th) <= 0.72)
		tmp = Float64(a2 * Float64(cos(th) * a2));
	else
		tmp = Float64(Float64(a2 * a2) / sqrt(2.0));
	end
	return tmp
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
	tmp = 0.0;
	if (cos(th) <= 0.72)
		tmp = a2 * (cos(th) * a2);
	else
		tmp = (a2 * a2) / sqrt(2.0);
	end
	tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 th) < 0.71999999999999997

    1. Initial program 99.5%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.5%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
      2. cos-neg99.5%

        \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. associate-*l/99.6%

        \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
      4. associate-/l*99.6%

        \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
      5. cos-neg99.6%

        \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
      6. +-commutative99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
      7. fma-define99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
    4. Add Preprocessing
    5. Taylor expanded in a2 around inf 61.9%

      \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
    6. Applied egg-rr34.4%

      \[\leadsto \color{blue}{\left(a2 \cdot \cos th\right) \cdot a2} \]

    if 0.71999999999999997 < (cos.f64 th)

    1. Initial program 99.6%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.6%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
      2. cos-neg99.6%

        \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. associate-*l/99.6%

        \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
      4. associate-/l*99.6%

        \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
      5. cos-neg99.6%

        \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
      6. +-commutative99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
      7. fma-define99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
    4. Add Preprocessing
    5. Taylor expanded in a2 around inf 62.8%

      \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
    6. Applied egg-rr62.8%

      \[\leadsto \frac{\color{blue}{\left(a2 \cdot a2\right)} \cdot \cos th}{\sqrt{2}} \]
    7. Taylor expanded in th around 0 55.8%

      \[\leadsto \frac{\left(a2 \cdot a2\right) \cdot \color{blue}{1}}{\sqrt{2}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification47.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos th \leq 0.72:\\ \;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 47.7% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \begin{array}{l} \mathbf{if}\;\cos th \leq 0.72:\\ \;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\ \mathbf{else}:\\ \;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\ \end{array} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
 :precision binary64
 (if (<= (cos th) 0.72) (* a2 (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	double tmp;
	if (cos(th) <= 0.72) {
		tmp = a2 * (cos(th) * a2);
	} else {
		tmp = a2 * (a2 / sqrt(2.0));
	}
	return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    real(8) :: tmp
    if (cos(th) <= 0.72d0) then
        tmp = a2 * (cos(th) * a2)
    else
        tmp = a2 * (a2 / sqrt(2.0d0))
    end if
    code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	double tmp;
	if (Math.cos(th) <= 0.72) {
		tmp = a2 * (Math.cos(th) * a2);
	} else {
		tmp = a2 * (a2 / Math.sqrt(2.0));
	}
	return tmp;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	tmp = 0
	if math.cos(th) <= 0.72:
		tmp = a2 * (math.cos(th) * a2)
	else:
		tmp = a2 * (a2 / math.sqrt(2.0))
	return tmp
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	tmp = 0.0
	if (cos(th) <= 0.72)
		tmp = Float64(a2 * Float64(cos(th) * a2));
	else
		tmp = Float64(a2 * Float64(a2 / sqrt(2.0)));
	end
	return tmp
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
	tmp = 0.0;
	if (cos(th) <= 0.72)
		tmp = a2 * (cos(th) * a2);
	else
		tmp = a2 * (a2 / sqrt(2.0));
	end
	tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\

\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 th) < 0.71999999999999997

    1. Initial program 99.5%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.5%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
      2. cos-neg99.5%

        \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. associate-*l/99.6%

        \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
      4. associate-/l*99.6%

        \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
      5. cos-neg99.6%

        \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
      6. +-commutative99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
      7. fma-define99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
    4. Add Preprocessing
    5. Taylor expanded in a2 around inf 61.9%

      \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
    6. Applied egg-rr34.4%

      \[\leadsto \color{blue}{\left(a2 \cdot \cos th\right) \cdot a2} \]

    if 0.71999999999999997 < (cos.f64 th)

    1. Initial program 99.6%

      \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
    2. Step-by-step derivation
      1. distribute-lft-out99.6%

        \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
      2. cos-neg99.6%

        \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
      3. associate-*l/99.6%

        \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
      4. associate-/l*99.6%

        \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
      5. cos-neg99.6%

        \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
      6. +-commutative99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
      7. fma-define99.6%

        \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
    3. Simplified99.6%

      \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
    4. Add Preprocessing
    5. Taylor expanded in a2 around inf 62.8%

      \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
    6. Applied egg-rr62.8%

      \[\leadsto \frac{\color{blue}{\left(a2 \cdot a2\right)} \cdot \cos th}{\sqrt{2}} \]
    7. Taylor expanded in th around 0 55.8%

      \[\leadsto \frac{\left(a2 \cdot a2\right) \cdot \color{blue}{1}}{\sqrt{2}} \]
    8. Step-by-step derivation
      1. *-rgt-identity55.8%

        \[\leadsto \frac{\color{blue}{a2 \cdot a2}}{\sqrt{2}} \]
      2. associate-*r/55.8%

        \[\leadsto \color{blue}{a2 \cdot \frac{a2}{\sqrt{2}}} \]
      3. *-commutative55.8%

        \[\leadsto \color{blue}{\frac{a2}{\sqrt{2}} \cdot a2} \]
    9. Applied egg-rr55.8%

      \[\leadsto \color{blue}{\frac{a2}{\sqrt{2}} \cdot a2} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification47.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos th \leq 0.72:\\ \;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\ \mathbf{else}:\\ \;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 57.4% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0))
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = (cos(th) * (a2 * a2)) / sqrt(2.0);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    2. cos-neg99.6%

      \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. associate-*l/99.6%

      \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
    4. associate-/l*99.6%

      \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
    5. cos-neg99.6%

      \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
    6. +-commutative99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
    7. fma-define99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
  4. Add Preprocessing
  5. Taylor expanded in a2 around inf 62.4%

    \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
  6. Applied egg-rr62.4%

    \[\leadsto \frac{\color{blue}{\left(a2 \cdot a2\right)} \cdot \cos th}{\sqrt{2}} \]
  7. Final simplification62.4%

    \[\leadsto \frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}} \]
  8. Add Preprocessing

Alternative 10: 57.4% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \frac{\cos th \cdot a2}{\frac{\sqrt{2}}{a2}} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) a2) (/ (sqrt 2.0) a2)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return (cos(th) * a2) / (sqrt(2.0) / a2);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = (cos(th) * a2) / (sqrt(2.0d0) / a2)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return (Math.cos(th) * a2) / (Math.sqrt(2.0) / a2);
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return (math.cos(th) * a2) / (math.sqrt(2.0) / a2)
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(Float64(cos(th) * a2) / Float64(sqrt(2.0) / a2))
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = (cos(th) * a2) / (sqrt(2.0) / a2);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th \cdot a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    2. cos-neg99.6%

      \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. associate-*l/99.6%

      \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
    4. associate-/l*99.6%

      \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
    5. cos-neg99.6%

      \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
    6. +-commutative99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
    7. fma-define99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
  4. Add Preprocessing
  5. Taylor expanded in a2 around inf 62.4%

    \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
  6. Applied egg-rr62.4%

    \[\leadsto \frac{\color{blue}{\left(a2 \cdot a2\right)} \cdot \cos th}{\sqrt{2}} \]
  7. Step-by-step derivation
    1. associate-*l*62.4%

      \[\leadsto \frac{\color{blue}{a2 \cdot \left(a2 \cdot \cos th\right)}}{\sqrt{2}} \]
    2. *-commutative62.4%

      \[\leadsto \frac{\color{blue}{\left(a2 \cdot \cos th\right) \cdot a2}}{\sqrt{2}} \]
    3. associate-/l*62.4%

      \[\leadsto \color{blue}{\left(a2 \cdot \cos th\right) \cdot \frac{a2}{\sqrt{2}}} \]
    4. *-commutative62.4%

      \[\leadsto \color{blue}{\left(\cos th \cdot a2\right)} \cdot \frac{a2}{\sqrt{2}} \]
  8. Applied egg-rr62.4%

    \[\leadsto \color{blue}{\left(\cos th \cdot a2\right) \cdot \frac{a2}{\sqrt{2}}} \]
  9. Step-by-step derivation
    1. clear-num62.4%

      \[\leadsto \left(\cos th \cdot a2\right) \cdot \color{blue}{\frac{1}{\frac{\sqrt{2}}{a2}}} \]
    2. un-div-inv62.4%

      \[\leadsto \color{blue}{\frac{\cos th \cdot a2}{\frac{\sqrt{2}}{a2}}} \]
  10. Applied egg-rr62.4%

    \[\leadsto \color{blue}{\frac{\cos th \cdot a2}{\frac{\sqrt{2}}{a2}}} \]
  11. Add Preprocessing

Alternative 11: 57.4% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ \left(\cos th \cdot a2\right) \cdot \frac{a2}{\sqrt{2}} \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) a2) (/ a2 (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return (cos(th) * a2) * (a2 / sqrt(2.0));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = (cos(th) * a2) * (a2 / sqrt(2.0d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return (Math.cos(th) * a2) * (a2 / Math.sqrt(2.0));
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return (math.cos(th) * a2) * (a2 / math.sqrt(2.0))
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(Float64(cos(th) * a2) * Float64(a2 / sqrt(2.0)))
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = (cos(th) * a2) * (a2 / sqrt(2.0));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(\cos th \cdot a2\right) \cdot \frac{a2}{\sqrt{2}}
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    2. cos-neg99.6%

      \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. associate-*l/99.6%

      \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
    4. associate-/l*99.6%

      \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
    5. cos-neg99.6%

      \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
    6. +-commutative99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
    7. fma-define99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
  4. Add Preprocessing
  5. Taylor expanded in a2 around inf 62.4%

    \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
  6. Applied egg-rr62.4%

    \[\leadsto \frac{\color{blue}{\left(a2 \cdot a2\right)} \cdot \cos th}{\sqrt{2}} \]
  7. Step-by-step derivation
    1. associate-*l*62.4%

      \[\leadsto \frac{\color{blue}{a2 \cdot \left(a2 \cdot \cos th\right)}}{\sqrt{2}} \]
    2. *-commutative62.4%

      \[\leadsto \frac{\color{blue}{\left(a2 \cdot \cos th\right) \cdot a2}}{\sqrt{2}} \]
    3. associate-/l*62.4%

      \[\leadsto \color{blue}{\left(a2 \cdot \cos th\right) \cdot \frac{a2}{\sqrt{2}}} \]
    4. *-commutative62.4%

      \[\leadsto \color{blue}{\left(\cos th \cdot a2\right)} \cdot \frac{a2}{\sqrt{2}} \]
  8. Applied egg-rr62.4%

    \[\leadsto \color{blue}{\left(\cos th \cdot a2\right) \cdot \frac{a2}{\sqrt{2}}} \]
  9. Add Preprocessing

Alternative 12: 57.4% accurate, 2.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right) \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0))))
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = a2 * (a2 * (cos(th) / sqrt(2.0)));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    2. cos-neg99.6%

      \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. associate-*l/99.6%

      \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
    4. associate-/l*99.6%

      \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
    5. cos-neg99.6%

      \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
    6. +-commutative99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
    7. fma-define99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
  4. Add Preprocessing
  5. Taylor expanded in a2 around inf 62.4%

    \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
  6. Applied egg-rr62.4%

    \[\leadsto \frac{\color{blue}{\left(a2 \cdot a2\right)} \cdot \cos th}{\sqrt{2}} \]
  7. Step-by-step derivation
    1. associate-/l*62.4%

      \[\leadsto \color{blue}{\left(a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}} \]
    2. associate-*l*62.3%

      \[\leadsto \color{blue}{a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)} \]
  8. Applied egg-rr62.3%

    \[\leadsto \color{blue}{a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)} \]
  9. Add Preprocessing

Alternative 13: 38.3% accurate, 4.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ a2 \cdot \left(\cos th \cdot a2\right) \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return a2 * (cos(th) * a2);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = a2 * (cos(th) * a2)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return a2 * (Math.cos(th) * a2);
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return a2 * (math.cos(th) * a2)
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(a2 * Float64(cos(th) * a2))
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = a2 * (cos(th) * a2);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    2. cos-neg99.6%

      \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. associate-*l/99.6%

      \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
    4. associate-/l*99.6%

      \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
    5. cos-neg99.6%

      \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
    6. +-commutative99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
    7. fma-define99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
  4. Add Preprocessing
  5. Taylor expanded in a2 around inf 62.4%

    \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
  6. Applied egg-rr36.6%

    \[\leadsto \color{blue}{\left(a2 \cdot \cos th\right) \cdot a2} \]
  7. Final simplification36.6%

    \[\leadsto a2 \cdot \left(\cos th \cdot a2\right) \]
  8. Add Preprocessing

Alternative 14: 30.6% accurate, 138.3× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ a2 \cdot a2 \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return a2 * a2;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = a2 * a2
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return a2 * a2;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return a2 * a2
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(a2 * a2)
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = a2 * a2;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot a2
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
    2. cos-neg99.6%

      \[\leadsto \frac{\color{blue}{\cos \left(-th\right)}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
    3. associate-*l/99.6%

      \[\leadsto \color{blue}{\frac{\cos \left(-th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)}{\sqrt{2}}} \]
    4. associate-/l*99.6%

      \[\leadsto \color{blue}{\cos \left(-th\right) \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}} \]
    5. cos-neg99.6%

      \[\leadsto \color{blue}{\cos th} \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}} \]
    6. +-commutative99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{a2 \cdot a2 + a1 \cdot a1}}{\sqrt{2}} \]
    7. fma-define99.6%

      \[\leadsto \cos th \cdot \frac{\color{blue}{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}}{\sqrt{2}} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}} \]
  4. Add Preprocessing
  5. Taylor expanded in a2 around inf 62.4%

    \[\leadsto \color{blue}{\frac{{a2}^{2} \cdot \cos th}{\sqrt{2}}} \]
  6. Applied egg-rr36.6%

    \[\leadsto \color{blue}{\left(a2 \cdot \cos th\right) \cdot a2} \]
  7. Taylor expanded in th around 0 29.5%

    \[\leadsto \left(a2 \cdot \color{blue}{1}\right) \cdot a2 \]
  8. Final simplification29.5%

    \[\leadsto a2 \cdot a2 \]
  9. Add Preprocessing

Alternative 15: 4.0% accurate, 138.3× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ a2 + a1 \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 (+ a2 a1))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return a2 + a1;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = a2 + a1
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return a2 + a1;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return a2 + a1
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return Float64(a2 + a1)
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = a2 + a1;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := N[(a2 + a1), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 + a1
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  4. Add Preprocessing
  5. Taylor expanded in th around 0 62.5%

    \[\leadsto \frac{\color{blue}{1}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  6. Applied egg-rr4.2%

    \[\leadsto \color{blue}{a2 + a1} \]
  7. Add Preprocessing

Alternative 16: 4.3% accurate, 415.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ a2 \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 a2)
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return a2;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = a2
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return a2;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return a2
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return a2
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = a2;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := a2
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  4. Add Preprocessing
  5. Taylor expanded in th around 0 62.5%

    \[\leadsto \frac{\color{blue}{1}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  6. Applied egg-rr4.2%

    \[\leadsto \color{blue}{a2 + a1} \]
  7. Taylor expanded in a2 around inf 3.9%

    \[\leadsto \color{blue}{a2} \]
  8. Add Preprocessing

Alternative 17: 2.9% accurate, 415.0× speedup?

\[\begin{array}{l} [a1, a2, th] = \mathsf{sort}([a1, a2, th])\\ \\ a1 \end{array} \]
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th) :precision binary64 a1)
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
	return a1;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: th
    code = a1
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
	return a1;
}
[a1, a2, th] = sort([a1, a2, th])
def code(a1, a2, th):
	return a1
a1, a2, th = sort([a1, a2, th])
function code(a1, a2, th)
	return a1
end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
	tmp = a1;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := a1
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a1
\end{array}
Derivation
  1. Initial program 99.6%

    \[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right) \]
  2. Step-by-step derivation
    1. distribute-lft-out99.6%

      \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  3. Simplified99.6%

    \[\leadsto \color{blue}{\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)} \]
  4. Add Preprocessing
  5. Taylor expanded in th around 0 62.5%

    \[\leadsto \frac{\color{blue}{1}}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right) \]
  6. Applied egg-rr4.2%

    \[\leadsto \color{blue}{a2 + a1} \]
  7. Taylor expanded in a2 around 0 3.5%

    \[\leadsto \color{blue}{a1} \]
  8. Add Preprocessing

Reproduce

?
herbie shell --seed 2024157 
(FPCore (a1 a2 th)
  :name "Migdal et al, Equation (64)"
  :precision binary64
  (+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))