
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (<= (cos th) 0.95)
(* t_1 (* (cos th) 0.75))
(* t_1 (/ 1.0 (sqrt 2.0))))))assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.95) {
tmp = t_1 * (cos(th) * 0.75);
} else {
tmp = t_1 * (1.0 / sqrt(2.0));
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.95d0) then
tmp = t_1 * (cos(th) * 0.75d0)
else
tmp = t_1 * (1.0d0 / sqrt(2.0d0))
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.95) {
tmp = t_1 * (Math.cos(th) * 0.75);
} else {
tmp = t_1 * (1.0 / Math.sqrt(2.0));
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.95: tmp = t_1 * (math.cos(th) * 0.75) else: tmp = t_1 * (1.0 / math.sqrt(2.0)) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.95) tmp = Float64(t_1 * Float64(cos(th) * 0.75)); else tmp = Float64(t_1 * Float64(1.0 / sqrt(2.0))); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (cos(th) <= 0.95)
tmp = t_1 * (cos(th) * 0.75);
else
tmp = t_1 * (1.0 / sqrt(2.0));
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.95], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.75), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.95:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.94999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.4%
pow1/299.4%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Applied egg-rr57.8%
if 0.94999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 94.4%
Final simplification76.1%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.95) (* t_1 (* (cos th) 0.75)) (* t_1 (sqrt 0.5)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.95) {
tmp = t_1 * (cos(th) * 0.75);
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.95d0) then
tmp = t_1 * (cos(th) * 0.75d0)
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.95) {
tmp = t_1 * (Math.cos(th) * 0.75);
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.95: tmp = t_1 * (math.cos(th) * 0.75) else: tmp = t_1 * math.sqrt(0.5) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.95) tmp = Float64(t_1 * Float64(cos(th) * 0.75)); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
t_1 = (a1 * a1) + (a2 * a2);
tmp = 0.0;
if (cos(th) <= 0.95)
tmp = t_1 * (cos(th) * 0.75);
else
tmp = t_1 * sqrt(0.5);
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.95], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.75), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.95:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.75\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.94999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.4%
pow1/299.4%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Applied egg-rr57.8%
if 0.94999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 94.3%
Final simplification76.1%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.72) (* a2 (* (cos th) a2)) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.72) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.72d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.72) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.72: tmp = a2 * (math.cos(th) * a2) else: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.72) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (cos(th) <= 0.72)
tmp = a2 * (cos(th) * a2);
else
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.71999999999999997Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 61.9%
Applied egg-rr34.4%
if 0.71999999999999997 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 88.6%
Final simplification66.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.72) (* a2 (* (cos th) a2)) (/ (* a2 a2) (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.72) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.72d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.72) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.72: tmp = a2 * (math.cos(th) * a2) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.72) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (cos(th) <= 0.72)
tmp = a2 * (cos(th) * a2);
else
tmp = (a2 * a2) / sqrt(2.0);
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.71999999999999997Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 61.9%
Applied egg-rr34.4%
if 0.71999999999999997 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.8%
Applied egg-rr62.8%
Taylor expanded in th around 0 55.8%
Final simplification47.1%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.72) (* a2 (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.72) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.72d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.72) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.72: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.72) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if (cos(th) <= 0.72)
tmp = a2 * (cos(th) * a2);
else
tmp = a2 * (a2 / sqrt(2.0));
end
tmp_2 = tmp;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.71999999999999997Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 61.9%
Applied egg-rr34.4%
if 0.71999999999999997 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.8%
Applied egg-rr62.8%
Taylor expanded in th around 0 55.8%
*-rgt-identity55.8%
associate-*r/55.8%
*-commutative55.8%
Applied egg-rr55.8%
Final simplification47.1%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0)) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (cos(th) * (a2 * a2)) / sqrt(2.0);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.4%
Applied egg-rr62.4%
Final simplification62.4%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) a2) (/ (sqrt 2.0) a2)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (cos(th) * a2) / (sqrt(2.0) / a2);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * a2) / (sqrt(2.0d0) / a2)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * a2) / (Math.sqrt(2.0) / a2);
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.cos(th) * a2) / (math.sqrt(2.0) / a2)
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(cos(th) * a2) / Float64(sqrt(2.0) / a2)) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (cos(th) * a2) / (sqrt(2.0) / a2);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\frac{\cos th \cdot a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.4%
Applied egg-rr62.4%
associate-*l*62.4%
*-commutative62.4%
associate-/l*62.4%
*-commutative62.4%
Applied egg-rr62.4%
clear-num62.4%
un-div-inv62.4%
Applied egg-rr62.4%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (* (cos th) a2) (/ a2 (sqrt 2.0))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return (cos(th) * a2) * (a2 / sqrt(2.0));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * a2) * (a2 / sqrt(2.0d0))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * a2) * (a2 / Math.sqrt(2.0));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return (math.cos(th) * a2) * (a2 / math.sqrt(2.0))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(Float64(cos(th) * a2) * Float64(a2 / sqrt(2.0))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = (cos(th) * a2) * (a2 / sqrt(2.0));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
\left(\cos th \cdot a2\right) \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.4%
Applied egg-rr62.4%
associate-*l*62.4%
*-commutative62.4%
associate-/l*62.4%
*-commutative62.4%
Applied egg-rr62.4%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 * (cos(th) / sqrt(2.0)));
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.4%
Applied egg-rr62.4%
associate-/l*62.4%
associate-*l*62.3%
Applied egg-rr62.3%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * (cos(th) * a2);
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * a2)
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * a2);
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * (math.cos(th) * a2)
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * a2)) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (cos(th) * a2);
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.4%
Applied egg-rr36.6%
Final simplification36.6%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 a2))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 * a2;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 * a2
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 * a2) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 * a2;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 62.4%
Applied egg-rr36.6%
Taylor expanded in th around 0 29.5%
Final simplification29.5%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (+ a2 a1))
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2 + a1;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 + a1
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2 + a1;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2 + a1
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return Float64(a2 + a1) end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2 + a1;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 + a1), $MachinePrecision]
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2 + a1
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 62.5%
Applied egg-rr4.2%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 a2)
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a2;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a2;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a2
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return a2 end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a2;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := a2
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 62.5%
Applied egg-rr4.2%
Taylor expanded in a2 around inf 3.9%
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 a1)
assert(a1 < a2 && a2 < th);
double code(double a1, double a2, double th) {
return a1;
}
NOTE: a1, a2, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1
end function
assert a1 < a2 && a2 < th;
public static double code(double a1, double a2, double th) {
return a1;
}
[a1, a2, th] = sort([a1, a2, th]) def code(a1, a2, th): return a1
a1, a2, th = sort([a1, a2, th]) function code(a1, a2, th) return a1 end
a1, a2, th = num2cell(sort([a1, a2, th])){:}
function tmp = code(a1, a2, th)
tmp = a1;
end
NOTE: a1, a2, and th should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := a1
\begin{array}{l}
[a1, a2, th] = \mathsf{sort}([a1, a2, th])\\
\\
a1
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 62.5%
Applied egg-rr4.2%
Taylor expanded in a2 around 0 3.5%
herbie shell --seed 2024157
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))