
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m)
:precision binary64
(let* ((t_0 (* y_m (* y_m 4.0))))
(if (<= y_m 1.85e-112)
1.0
(if (<= y_m 1.9e+122) (/ (- (* x x) t_0) (+ (* x x) t_0)) -1.0))))y_m = fabs(y);
double code(double x, double y_m) {
double t_0 = y_m * (y_m * 4.0);
double tmp;
if (y_m <= 1.85e-112) {
tmp = 1.0;
} else if (y_m <= 1.9e+122) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: tmp
t_0 = y_m * (y_m * 4.0d0)
if (y_m <= 1.85d-112) then
tmp = 1.0d0
else if (y_m <= 1.9d+122) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
double t_0 = y_m * (y_m * 4.0);
double tmp;
if (y_m <= 1.85e-112) {
tmp = 1.0;
} else if (y_m <= 1.9e+122) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m): t_0 = y_m * (y_m * 4.0) tmp = 0 if y_m <= 1.85e-112: tmp = 1.0 elif y_m <= 1.9e+122: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = -1.0 return tmp
y_m = abs(y) function code(x, y_m) t_0 = Float64(y_m * Float64(y_m * 4.0)) tmp = 0.0 if (y_m <= 1.85e-112) tmp = 1.0; elseif (y_m <= 1.9e+122) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = -1.0; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m) t_0 = y_m * (y_m * 4.0); tmp = 0.0; if (y_m <= 1.85e-112) tmp = 1.0; elseif (y_m <= 1.9e+122) tmp = ((x * x) - t_0) / ((x * x) + t_0); else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_] := Block[{t$95$0 = N[(y$95$m * N[(y$95$m * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y$95$m, 1.85e-112], 1.0, If[LessEqual[y$95$m, 1.9e+122], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(y\_m \cdot 4\right)\\
\mathbf{if}\;y\_m \leq 1.85 \cdot 10^{-112}:\\
\;\;\;\;1\\
\mathbf{elif}\;y\_m \leq 1.9 \cdot 10^{+122}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.8499999999999999e-112Initial program 53.8%
Taylor expanded in x around inf 58.7%
if 1.8499999999999999e-112 < y < 1.8999999999999999e122Initial program 74.5%
if 1.8999999999999999e122 < y Initial program 22.2%
Taylor expanded in x around 0 89.1%
Final simplification65.9%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 (if (<= y_m 4e-51) 1.0 (if (<= y_m 205000.0) -1.0 (if (<= y_m 2.4e+59) 1.0 -1.0))))
y_m = fabs(y);
double code(double x, double y_m) {
double tmp;
if (y_m <= 4e-51) {
tmp = 1.0;
} else if (y_m <= 205000.0) {
tmp = -1.0;
} else if (y_m <= 2.4e+59) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8) :: tmp
if (y_m <= 4d-51) then
tmp = 1.0d0
else if (y_m <= 205000.0d0) then
tmp = -1.0d0
else if (y_m <= 2.4d+59) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
double tmp;
if (y_m <= 4e-51) {
tmp = 1.0;
} else if (y_m <= 205000.0) {
tmp = -1.0;
} else if (y_m <= 2.4e+59) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m): tmp = 0 if y_m <= 4e-51: tmp = 1.0 elif y_m <= 205000.0: tmp = -1.0 elif y_m <= 2.4e+59: tmp = 1.0 else: tmp = -1.0 return tmp
y_m = abs(y) function code(x, y_m) tmp = 0.0 if (y_m <= 4e-51) tmp = 1.0; elseif (y_m <= 205000.0) tmp = -1.0; elseif (y_m <= 2.4e+59) tmp = 1.0; else tmp = -1.0; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m) tmp = 0.0; if (y_m <= 4e-51) tmp = 1.0; elseif (y_m <= 205000.0) tmp = -1.0; elseif (y_m <= 2.4e+59) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := If[LessEqual[y$95$m, 4e-51], 1.0, If[LessEqual[y$95$m, 205000.0], -1.0, If[LessEqual[y$95$m, 2.4e+59], 1.0, -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
\mathbf{if}\;y\_m \leq 4 \cdot 10^{-51}:\\
\;\;\;\;1\\
\mathbf{elif}\;y\_m \leq 205000:\\
\;\;\;\;-1\\
\mathbf{elif}\;y\_m \leq 2.4 \cdot 10^{+59}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 4e-51 or 205000 < y < 2.4000000000000002e59Initial program 55.0%
Taylor expanded in x around inf 60.4%
if 4e-51 < y < 205000 or 2.4000000000000002e59 < y Initial program 46.4%
Taylor expanded in x around 0 83.3%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 -1.0)
y_m = fabs(y);
double code(double x, double y_m) {
return -1.0;
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = -1.0d0
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return -1.0;
}
y_m = math.fabs(y) def code(x, y_m): return -1.0
y_m = abs(y) function code(x, y_m) return -1.0 end
y_m = abs(y); function tmp = code(x, y_m) tmp = -1.0; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := -1.0
\begin{array}{l}
y_m = \left|y\right|
\\
-1
\end{array}
Initial program 53.1%
Taylor expanded in x around 0 50.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024157
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (- (* x x) (* (* y 4) y)) (+ (* x x) (* (* y 4) y))) 9743233849626781/10000000000000000) (- (/ (* x x) (+ (* x x) (* (* y y) 4))) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4)))) 2) (/ (* (* y y) 4) (+ (* x x) (* (* y y) 4))))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))