
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 54.9%
sub-neg54.9%
log1p-define98.5%
Simplified98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* (* 2.0 PI) u2)) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf(((2.0f * ((float) M_PI)) * u2)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25)))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin(((single(2.0) * single(pi)) * u2)) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\sin \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 54.9%
Taylor expanded in u1 around 0 94.5%
*-commutative94.5%
Simplified94.5%
Final simplification94.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u1 0.0010499999625608325) (* (sin (* (* 2.0 PI) u2)) (sqrt (* u1 (+ 1.0 (* u1 0.5))))) (* (sqrt (- (log1p (- u1)))) (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u1 <= 0.0010499999625608325f) {
tmp = sinf(((2.0f * ((float) M_PI)) * u2)) * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
} else {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (((float) M_PI) * u2));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u1 <= Float32(0.0010499999625608325)) tmp = Float32(sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); else tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(Float32(pi) * u2))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u1 \leq 0.0010499999625608325:\\
\;\;\;\;\sin \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(\pi \cdot u2\right)\right)\\
\end{array}
\end{array}
if u1 < 0.00104999996Initial program 43.5%
Taylor expanded in u1 around 0 98.5%
*-commutative98.5%
Simplified98.5%
if 0.00104999996 < u1 Initial program 92.6%
sub-neg92.6%
log1p-define98.6%
Simplified98.6%
log1p-expm1-u98.6%
*-commutative98.6%
associate-*r*98.6%
Applied egg-rr98.6%
Taylor expanded in u2 around 0 84.7%
Final simplification95.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.00419999985024333)
(* (sqrt (- (log1p (- u1)))) (* 2.0 (* PI u2)))
(* (sin t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.00419999985024333f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (((float) M_PI) * u2));
} else {
tmp = sinf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.00419999985024333)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(Float32(pi) * u2))); else tmp = Float32(sin(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.00419999985024333:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(\pi \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00419999985Initial program 54.1%
sub-neg54.1%
log1p-define98.7%
Simplified98.7%
log1p-expm1-u98.7%
*-commutative98.7%
associate-*r*98.7%
Applied egg-rr98.7%
Taylor expanded in u2 around 0 97.4%
if 0.00419999985 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 56.7%
Taylor expanded in u1 around 0 76.6%
Final simplification91.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* (* 2.0 PI) u2)) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333))))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf(((2.0f * ((float) M_PI)) * u2)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333)))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin(((single(2.0) * single(pi)) * u2)) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\sin \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}
\end{array}
Initial program 54.9%
Taylor expanded in u1 around 0 93.3%
*-commutative93.3%
Simplified93.3%
Final simplification93.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.001500000013038516)
(*
2.0
(*
(sqrt
(*
u1
(+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))
(* PI u2)))
(* (sin t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.001500000013038516f) {
tmp = 2.0f * (sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f)))))))) * (((float) M_PI) * u2));
} else {
tmp = sinf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.001500000013038516)) tmp = Float32(Float32(2.0) * Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))) * Float32(Float32(pi) * u2))); else tmp = Float32(sin(t_0) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = (single(2.0) * single(pi)) * u2; tmp = single(0.0); if (t_0 <= single(0.001500000013038516)) tmp = single(2.0) * (sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))) * (single(pi) * u2)); else tmp = sin(t_0) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.001500000013038516:\\
\;\;\;\;2 \cdot \left(\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)} \cdot \left(\pi \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00150000001Initial program 54.8%
Taylor expanded in u1 around 0 95.9%
*-commutative95.9%
Simplified95.9%
Taylor expanded in u2 around 0 95.6%
if 0.00150000001 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 54.9%
Taylor expanded in u1 around 0 78.3%
Final simplification89.6%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
2.0
(*
(sqrt
(* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))
(* PI u2))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f)))))))) * (((float) M_PI) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))) * Float32(Float32(pi) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))) * (single(pi) * u2)); end
\begin{array}{l}
\\
2 \cdot \left(\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)} \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 54.9%
Taylor expanded in u1 around 0 94.5%
*-commutative94.5%
Simplified94.5%
Taylor expanded in u2 around 0 81.4%
Final simplification81.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))) (* PI u2))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f)))))) * (((float) M_PI) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))) * Float32(Float32(pi) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))) * (single(pi) * u2)); end
\begin{array}{l}
\\
2 \cdot \left(\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)} \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 54.9%
sub-neg54.9%
log1p-define98.5%
Simplified98.5%
add-sqr-sqrt94.8%
pow294.8%
*-commutative94.8%
associate-*r*94.8%
Applied egg-rr94.8%
Taylor expanded in u1 around 0 89.7%
*-commutative89.7%
Simplified89.7%
Taylor expanded in u2 around 0 80.5%
Final simplification80.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* u2 (* PI (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (u2 * (((float) M_PI) * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (u2 * (single(pi) * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{u1}\right)\right)
\end{array}
Initial program 54.9%
neg-mul-154.9%
sub-neg54.9%
log1p-undefine98.5%
neg-mul-198.5%
add-cbrt-cube98.5%
pow1/395.7%
Applied egg-rr75.5%
Taylor expanded in u2 around 0 38.0%
associate-*l*38.0%
log1p-define69.0%
Simplified69.0%
Taylor expanded in u1 around 0 70.5%
Final simplification70.5%
herbie shell --seed 2024157
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))