
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 19 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (/ (- 1.0 u) (exp (/ 2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) / expf((2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) / exp((2.0e0 / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) / exp(Float32(Float32(2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) / exp((single(2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \frac{1 - u}{e^{\frac{2}{v}}}\right)
\end{array}
Initial program 99.4%
add-exp-log99.4%
*-commutative99.4%
log-prod99.4%
add-log-exp99.4%
sub-neg99.4%
log1p-define99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 99.4%
exp-diff99.5%
rem-exp-log99.5%
associate-*r/99.5%
metadata-eval99.5%
Simplified99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 95.6%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 8.0) (* u 16.0))) (t_1 (+ (* 4.0 t_0) (* u 32.0))))
(if (<= v 0.20600000023841858)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
(/
(-
(/
(+
(/
(+
(*
-0.5
(/
(-
(+
(* 4.0 (- (* u 9.333333333333334) t_1))
(+ (* 8.0 t_0) (* u 42.666666666666664)))
(* u 8.0))
v))
(* 0.5 (- t_1 (* u 9.333333333333334))))
v)
(* t_0 0.5))
v)
(* u 2.0))
v)
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))))))))
float code(float u, float v) {
float t_0 = (u * 8.0f) - (u * 16.0f);
float t_1 = (4.0f * t_0) + (u * 32.0f);
float tmp;
if (v <= 0.20600000023841858f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((((((((-0.5f * ((((4.0f * ((u * 9.333333333333334f) - t_1)) + ((8.0f * t_0) + (u * 42.666666666666664f))) - (u * 8.0f)) / v)) + (0.5f * (t_1 - (u * 9.333333333333334f)))) / v) + (t_0 * 0.5f)) / v) - (u * 2.0f)) / v) + (v * (-1.0f + (1.0f / expf((-2.0f / v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (u * 8.0e0) - (u * 16.0e0)
t_1 = (4.0e0 * t_0) + (u * 32.0e0)
if (v <= 0.20600000023841858e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * (((((((((-0.5e0) * ((((4.0e0 * ((u * 9.333333333333334e0) - t_1)) + ((8.0e0 * t_0) + (u * 42.666666666666664e0))) - (u * 8.0e0)) / v)) + (0.5e0 * (t_1 - (u * 9.333333333333334e0)))) / v) + (t_0 * 0.5e0)) / v) - (u * 2.0e0)) / v) + (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v)))))))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) t_1 = Float32(Float32(Float32(4.0) * t_0) + Float32(u * Float32(32.0))) tmp = Float32(0.0) if (v <= Float32(0.20600000023841858)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) - t_1)) + Float32(Float32(Float32(8.0) * t_0) + Float32(u * Float32(42.666666666666664)))) - Float32(u * Float32(8.0))) / v)) + Float32(Float32(0.5) * Float32(t_1 - Float32(u * Float32(9.333333333333334))))) / v) + Float32(t_0 * Float32(0.5))) / v) - Float32(u * Float32(2.0))) / v) + Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v)))))))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(8.0)) - (u * single(16.0)); t_1 = (single(4.0) * t_0) + (u * single(32.0)); tmp = single(0.0); if (v <= single(0.20600000023841858)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((((((((single(-0.5) * ((((single(4.0) * ((u * single(9.333333333333334)) - t_1)) + ((single(8.0) * t_0) + (u * single(42.666666666666664)))) - (u * single(8.0))) / v)) + (single(0.5) * (t_1 - (u * single(9.333333333333334))))) / v) + (t_0 * single(0.5))) / v) - (u * single(2.0))) / v) + (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 8 - u \cdot 16\\
t_1 := 4 \cdot t\_0 + u \cdot 32\\
\mathbf{if}\;v \leq 0.20600000023841858:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{\frac{\frac{-0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 - t\_1\right) + \left(8 \cdot t\_0 + u \cdot 42.666666666666664\right)\right) - u \cdot 8}{v} + 0.5 \cdot \left(t\_1 - u \cdot 9.333333333333334\right)}{v} + t\_0 \cdot 0.5}{v} - u \cdot 2}{v} + v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.206Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 0.206 < v Initial program 92.5%
+-commutative92.5%
fma-define92.8%
+-commutative92.8%
fma-define93.1%
Simplified93.1%
Taylor expanded in u around 0 92.9%
+-commutative92.9%
mul-1-neg92.9%
Simplified92.9%
Taylor expanded in u around 0 83.9%
Taylor expanded in v around -inf 82.5%
Final simplification98.2%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 8.0) (* u 16.0))))
(if (<= v 0.20600000023841858)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(/
(-
(/
(+
(* t_0 0.5)
(*
-0.5
(/ (- (* u 9.333333333333334) (+ (* 4.0 t_0) (* u 32.0))) v)))
v)
(* u 2.0))
v)))))))
float code(float u, float v) {
float t_0 = (u * 8.0f) - (u * 16.0f);
float tmp;
if (v <= 0.20600000023841858f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) + (((((t_0 * 0.5f) + (-0.5f * (((u * 9.333333333333334f) - ((4.0f * t_0) + (u * 32.0f))) / v))) / v) - (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 8.0e0) - (u * 16.0e0)
if (v <= 0.20600000023841858e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) + (((((t_0 * 0.5e0) + ((-0.5e0) * (((u * 9.333333333333334e0) - ((4.0e0 * t_0) + (u * 32.0e0))) / v))) / v) - (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) tmp = Float32(0.0) if (v <= Float32(0.20600000023841858)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(Float32(Float32(Float32(t_0 * Float32(0.5)) + Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(9.333333333333334)) - Float32(Float32(Float32(4.0) * t_0) + Float32(u * Float32(32.0)))) / v))) / v) - Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(8.0)) - (u * single(16.0)); tmp = single(0.0); if (v <= single(0.20600000023841858)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) + (((((t_0 * single(0.5)) + (single(-0.5) * (((u * single(9.333333333333334)) - ((single(4.0) * t_0) + (u * single(32.0)))) / v))) / v) - (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 8 - u \cdot 16\\
\mathbf{if}\;v \leq 0.20600000023841858:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) + \frac{\frac{t\_0 \cdot 0.5 + -0.5 \cdot \frac{u \cdot 9.333333333333334 - \left(4 \cdot t\_0 + u \cdot 32\right)}{v}}{v} - u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.206Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 0.206 < v Initial program 92.5%
+-commutative92.5%
fma-define92.8%
+-commutative92.8%
fma-define93.1%
Simplified93.1%
Taylor expanded in u around 0 92.9%
+-commutative92.9%
mul-1-neg92.9%
Simplified92.9%
Taylor expanded in u around 0 83.9%
Taylor expanded in v around -inf 81.8%
Final simplification98.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.20600000023841858)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u -4.0) (* (/ u v) -8.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20600000023841858f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (-0.5f * (((u * -4.0f) + ((u / v) * -8.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20600000023841858e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - ((-0.5e0) * (((u * (-4.0e0)) + ((u / v) * (-8.0e0))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20600000023841858)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(u / v) * Float32(-8.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20600000023841858)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (single(-0.5) * (((u * single(-4.0)) + ((u / v) * single(-8.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20600000023841858:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - -0.5 \cdot \frac{u \cdot -4 + \frac{u}{v} \cdot -8}{v}\right)\\
\end{array}
\end{array}
if v < 0.206Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 0.206 < v Initial program 92.5%
+-commutative92.5%
fma-define92.8%
+-commutative92.8%
fma-define93.1%
Simplified93.1%
Taylor expanded in u around 0 92.9%
+-commutative92.9%
mul-1-neg92.9%
Simplified92.9%
Taylor expanded in u around 0 83.9%
Taylor expanded in v around -inf 80.3%
mul-1-neg80.3%
distribute-neg-frac280.3%
associate--l+80.3%
*-commutative80.3%
associate-*r/80.3%
associate-*r/80.3%
div-sub80.3%
distribute-rgt-out--80.3%
metadata-eval80.3%
*-commutative80.3%
associate-*r/80.3%
*-commutative80.3%
Simplified80.3%
Final simplification98.1%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 8.0) (* u 16.0))))
(if (<= v 0.20600000023841858)
(+ 1.0 (* v (log u)))
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* t_0 0.5)
(/
(+
0.6666666666666666
(* 0.5 (- (+ (* 4.0 t_0) (* u 32.0)) (* u 9.333333333333334))))
v)))
v)
(* u 2.0)))
v)))))))
float code(float u, float v) {
float t_0 = (u * 8.0f) - (u * 16.0f);
float tmp;
if (v <= 0.20600000023841858f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((t_0 * 0.5f) + ((0.6666666666666666f + (0.5f * (((4.0f * t_0) + (u * 32.0f)) - (u * 9.333333333333334f)))) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 8.0e0) - (u * 16.0e0)
if (v <= 0.20600000023841858e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((t_0 * 0.5e0) + ((0.6666666666666666e0 + (0.5e0 * (((4.0e0 * t_0) + (u * 32.0e0)) - (u * 9.333333333333334e0)))) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) tmp = Float32(0.0) if (v <= Float32(0.20600000023841858)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(t_0 * Float32(0.5)) + Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(4.0) * t_0) + Float32(u * Float32(32.0))) - Float32(u * Float32(9.333333333333334))))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(8.0)) - (u * single(16.0)); tmp = single(0.0); if (v <= single(0.20600000023841858)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((t_0 * single(0.5)) + ((single(0.6666666666666666) + (single(0.5) * (((single(4.0) * t_0) + (u * single(32.0))) - (u * single(9.333333333333334))))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 8 - u \cdot 16\\
\mathbf{if}\;v \leq 0.20600000023841858:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(t\_0 \cdot 0.5 + \frac{0.6666666666666666 + 0.5 \cdot \left(\left(4 \cdot t\_0 + u \cdot 32\right) - u \cdot 9.333333333333334\right)}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.206Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.3%
mul-1-neg99.3%
log-rec99.3%
remove-double-neg99.3%
Simplified99.3%
if 0.206 < v Initial program 92.5%
+-commutative92.5%
fma-define92.8%
+-commutative92.8%
fma-define93.1%
Simplified93.1%
Taylor expanded in u around 0 92.9%
+-commutative92.9%
mul-1-neg92.9%
Simplified92.9%
Taylor expanded in u around 0 83.9%
Taylor expanded in v around -inf 78.9%
Final simplification98.0%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 8.0) (* u 16.0))))
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* t_0 0.5)
(/
(+
0.6666666666666666
(* 0.5 (- (+ (* 4.0 t_0) (* u 32.0)) (* u 9.333333333333334))))
v)))
v)
(* u 2.0)))
v)))))))
float code(float u, float v) {
float t_0 = (u * 8.0f) - (u * 16.0f);
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((t_0 * 0.5f) + ((0.6666666666666666f + (0.5f * (((4.0f * t_0) + (u * 32.0f)) - (u * 9.333333333333334f)))) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 8.0e0) - (u * 16.0e0)
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((t_0 * 0.5e0) + ((0.6666666666666666e0 + (0.5e0 * (((4.0e0 * t_0) + (u * 32.0e0)) - (u * 9.333333333333334e0)))) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(t_0 * Float32(0.5)) + Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(4.0) * t_0) + Float32(u * Float32(32.0))) - Float32(u * Float32(9.333333333333334))))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(8.0)) - (u * single(16.0)); tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((t_0 * single(0.5)) + ((single(0.6666666666666666) + (single(0.5) * (((single(4.0) * t_0) + (u * single(32.0))) - (u * single(9.333333333333334))))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 8 - u \cdot 16\\
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(t\_0 \cdot 0.5 + \frac{0.6666666666666666 + 0.5 \cdot \left(\left(4 \cdot t\_0 + u \cdot 32\right) - u \cdot 9.333333333333334\right)}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
+-commutative92.9%
fma-define93.4%
+-commutative93.4%
fma-define93.6%
Simplified93.6%
Taylor expanded in u around 0 93.5%
+-commutative93.5%
mul-1-neg93.5%
Simplified93.5%
Taylor expanded in u around 0 73.1%
Taylor expanded in v around -inf 69.6%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(-
2.0
(-
(* u 2.0)
(/ (+ (* (- (* u 8.0) (* u 16.0)) 0.5) 1.3333333333333333) v)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - ((u * 2.0f) - (((((u * 8.0f) - (u * 16.0f)) * 0.5f) + 1.3333333333333333f) / v))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - ((u * 2.0e0) - (((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + 1.3333333333333333e0) / v))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(1.3333333333333333)) / v))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - ((u * single(2.0)) - (((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + single(1.3333333333333333)) / v))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - \left(u \cdot 2 - \frac{\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + 1.3333333333333333}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
+-commutative92.9%
fma-define93.4%
+-commutative93.4%
fma-define93.6%
Simplified93.6%
Taylor expanded in u around 0 93.5%
+-commutative93.5%
mul-1-neg93.5%
Simplified93.5%
Taylor expanded in u around 0 73.1%
Taylor expanded in v around -inf 66.6%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(-
(/ (/ (+ (* u 0.6666666666666666) (* 1.3333333333333333 (* v u))) v) v)
(* u -2.0))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((((((u * 0.6666666666666666f) + (1.3333333333333333f * (v * u))) / v) / v) - (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((((u * 0.6666666666666666e0) + (1.3333333333333333e0 * (v * u))) / v) / v) - (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(u * Float32(0.6666666666666666)) + Float32(Float32(1.3333333333333333) * Float32(v * u))) / v) / v) - Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((((((u * single(0.6666666666666666)) + (single(1.3333333333333333) * (v * u))) / v) / v) - (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{\frac{u \cdot 0.6666666666666666 + 1.3333333333333333 \cdot \left(v \cdot u\right)}{v}}{v} - u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
Taylor expanded in u around 0 59.5%
Taylor expanded in v around -inf 60.6%
Taylor expanded in v around 0 60.6%
Final simplification90.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(-
(* u (/ (+ 1.3333333333333333 (/ 0.6666666666666666 v)) v))
(* u -2.0))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((u * ((1.3333333333333333f + (0.6666666666666666f / v)) / v)) - (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((u * ((1.3333333333333333e0 + (0.6666666666666666e0 / v)) / v)) - (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(u * Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v)) / v)) - Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((u * ((single(1.3333333333333333) + (single(0.6666666666666666) / v)) / v)) - (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \frac{1.3333333333333333 + \frac{0.6666666666666666}{v}}{v} - u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
Taylor expanded in u around 0 59.5%
Taylor expanded in v around -inf 60.6%
Taylor expanded in u around 0 60.6%
mul-1-neg60.6%
associate-/l*60.6%
distribute-rgt-neg-in60.6%
distribute-neg-frac260.6%
associate-*r/60.6%
metadata-eval60.6%
Simplified60.6%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (+ (* u 2.0) (/ (* u (+ 2.0 (* u -2.0))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((u * (2.0f + (u * -2.0f))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((u * (2.0e0 + (u * (-2.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(u * Float32(Float32(2.0) + Float32(u * Float32(-2.0)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((u * (single(2.0) + (u * single(-2.0)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(2 + u \cdot -2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
+-commutative92.9%
fma-define93.4%
+-commutative93.4%
fma-define93.6%
Simplified93.6%
Taylor expanded in u around 0 93.5%
+-commutative93.5%
mul-1-neg93.5%
Simplified93.5%
Taylor expanded in u around 0 73.1%
Taylor expanded in v around inf 59.2%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
Taylor expanded in u around 0 59.5%
Taylor expanded in v around inf 58.7%
sub-neg58.7%
distribute-lft-out58.7%
metadata-eval58.7%
Simplified58.7%
Final simplification90.5%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
+-commutative92.9%
fma-define93.4%
+-commutative93.4%
fma-define93.6%
Simplified93.6%
Taylor expanded in u around 0 93.5%
+-commutative93.5%
mul-1-neg93.5%
Simplified93.5%
Taylor expanded in v around inf 48.5%
Taylor expanded in u around inf 48.5%
Final simplification89.8%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in u around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.9%
+-commutative92.9%
fma-define93.4%
+-commutative93.4%
fma-define93.6%
Simplified93.6%
Taylor expanded in u around 0 93.5%
+-commutative93.5%
mul-1-neg93.5%
Simplified93.5%
Taylor expanded in v around inf 48.5%
Final simplification89.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 99.5%
+-commutative99.5%
mul-1-neg99.5%
Simplified99.5%
Taylor expanded in v around 0 86.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 6.0%
herbie shell --seed 2024157
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))