
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(+
(* 4.0 (fma (* a a) (+ a 1.0) (* b (* b (+ 1.0 (* a -3.0))))))
(* (hypot a b) (* (hypot a b) (pow (hypot a b) 2.0))))
-1.0)
(+ -1.0 (* (* a a) (+ 4.0 (* a (+ a 4.0)))))))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = ((4.0 * fma((a * a), (a + 1.0), (b * (b * (1.0 + (a * -3.0)))))) + (hypot(a, b) * (hypot(a, b) * pow(hypot(a, b), 2.0)))) + -1.0;
} else {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64(Float64(Float64(4.0 * fma(Float64(a * a), Float64(a + 1.0), Float64(b * Float64(b * Float64(1.0 + Float64(a * -3.0)))))) + Float64(hypot(a, b) * Float64(hypot(a, b) * (hypot(a, b) ^ 2.0)))) + -1.0); else tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0))))); end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(4.0 * N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision] + N[(b * N[(b * N[(1.0 + N[(a * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision] * N[(N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision] * N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;\left(4 \cdot \mathsf{fma}\left(a \cdot a, a + 1, b \cdot \left(b \cdot \left(1 + a \cdot -3\right)\right)\right) + \mathsf{hypot}\left(a, b\right) \cdot \left(\mathsf{hypot}\left(a, b\right) \cdot {\left(\mathsf{hypot}\left(a, b\right)\right)}^{2}\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.8%
sub-neg99.8%
Simplified99.8%
fma-define99.8%
unpow299.8%
fma-define99.8%
add-sqr-sqrt99.8%
associate-*l*99.9%
fma-define99.9%
hypot-define99.9%
fma-define99.9%
hypot-define99.9%
fma-define99.9%
add-sqr-sqrt99.9%
pow299.9%
fma-define99.9%
hypot-define99.9%
Applied egg-rr99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
Simplified4.4%
Taylor expanded in b around 0 40.0%
Taylor expanded in a around 0 93.0%
pow293.0%
Applied egg-rr93.0%
Final simplification98.1%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(+ -1.0 (* (* a a) (+ 4.0 (* a (+ a 4.0))))))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0))))); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
Simplified4.4%
Taylor expanded in b around 0 40.0%
Taylor expanded in a around 0 93.0%
pow293.0%
Applied egg-rr93.0%
Final simplification98.0%
(FPCore (a b) :precision binary64 (if (<= (* b b) 1e-16) (+ -1.0 (* (* a a) (+ 4.0 (* a (+ a 4.0))))) (+ -1.0 (+ (* (* b b) 4.0) (pow b 4.0)))))
double code(double a, double b) {
double tmp;
if ((b * b) <= 1e-16) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = -1.0 + (((b * b) * 4.0) + pow(b, 4.0));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 1d-16) then
tmp = (-1.0d0) + ((a * a) * (4.0d0 + (a * (a + 4.0d0))))
else
tmp = (-1.0d0) + (((b * b) * 4.0d0) + (b ** 4.0d0))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 1e-16) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = -1.0 + (((b * b) * 4.0) + Math.pow(b, 4.0));
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 1e-16: tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))) else: tmp = -1.0 + (((b * b) * 4.0) + math.pow(b, 4.0)) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 1e-16) tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0))))); else tmp = Float64(-1.0 + Float64(Float64(Float64(b * b) * 4.0) + (b ^ 4.0))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 1e-16) tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))); else tmp = -1.0 + (((b * b) * 4.0) + (b ^ 4.0)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 1e-16], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 10^{-16}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\left(b \cdot b\right) \cdot 4 + {b}^{4}\right)\\
\end{array}
\end{array}
if (*.f64 b b) < 9.9999999999999998e-17Initial program 85.0%
sub-neg85.0%
Simplified85.0%
Taylor expanded in b around 0 85.1%
Taylor expanded in a around 0 99.9%
pow299.9%
Applied egg-rr99.9%
if 9.9999999999999998e-17 < (*.f64 b b) Initial program 60.5%
associate--l+60.5%
+-commutative60.5%
+-commutative60.5%
sub-neg60.5%
associate-+l+60.5%
+-commutative60.5%
associate-+l+60.5%
Simplified64.6%
Taylor expanded in a around 0 92.2%
unpow292.2%
Applied egg-rr92.2%
Final simplification96.3%
(FPCore (a b) :precision binary64 (if (<= (* b b) 1000000.0) (+ -1.0 (* (* a a) (+ 4.0 (* a (+ a 4.0))))) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if ((b * b) <= 1000000.0) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 1000000.0d0) then
tmp = (-1.0d0) + ((a * a) * (4.0d0 + (a * (a + 4.0d0))))
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 1000000.0) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 1000000.0: tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 1000000.0) tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0))))); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 1000000.0) tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))); else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 1000000.0], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 1000000:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if (*.f64 b b) < 1e6Initial program 84.9%
sub-neg84.9%
Simplified84.9%
Taylor expanded in b around 0 82.7%
Taylor expanded in a around 0 97.6%
pow297.6%
Applied egg-rr97.6%
if 1e6 < (*.f64 b b) Initial program 59.3%
associate--l+59.3%
+-commutative59.3%
+-commutative59.3%
sub-neg59.3%
associate-+l+59.3%
+-commutative59.3%
associate-+l+59.3%
Simplified63.6%
Taylor expanded in a around 0 93.5%
unpow293.5%
Applied egg-rr93.5%
Taylor expanded in b around inf 92.9%
Final simplification95.5%
(FPCore (a b) :precision binary64 (if (<= (* b b) 6.4e+306) (+ -1.0 (* (* a a) (+ 4.0 (* a (+ a 4.0))))) (+ -1.0 (* (* b b) 4.0))))
double code(double a, double b) {
double tmp;
if ((b * b) <= 6.4e+306) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = -1.0 + ((b * b) * 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 6.4d+306) then
tmp = (-1.0d0) + ((a * a) * (4.0d0 + (a * (a + 4.0d0))))
else
tmp = (-1.0d0) + ((b * b) * 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 6.4e+306) {
tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0))));
} else {
tmp = -1.0 + ((b * b) * 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 6.4e+306: tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))) else: tmp = -1.0 + ((b * b) * 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 6.4e+306) tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0))))); else tmp = Float64(-1.0 + Float64(Float64(b * b) * 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 6.4e+306) tmp = -1.0 + ((a * a) * (4.0 + (a * (a + 4.0)))); else tmp = -1.0 + ((b * b) * 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 6.4e+306], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 6.4 \cdot 10^{+306}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(b \cdot b\right) \cdot 4\\
\end{array}
\end{array}
if (*.f64 b b) < 6.3999999999999996e306Initial program 81.7%
sub-neg81.7%
Simplified82.2%
Taylor expanded in b around 0 64.0%
Taylor expanded in a around 0 78.6%
pow278.6%
Applied egg-rr78.6%
if 6.3999999999999996e306 < (*.f64 b b) Initial program 43.9%
associate--l+43.9%
+-commutative43.9%
+-commutative43.9%
sub-neg43.9%
associate-+l+43.9%
+-commutative43.9%
associate-+l+43.9%
Simplified43.9%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification83.3%
(FPCore (a b) :precision binary64 (+ -1.0 (* (* b b) 4.0)))
double code(double a, double b) {
return -1.0 + ((b * b) * 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + ((b * b) * 4.0d0)
end function
public static double code(double a, double b) {
return -1.0 + ((b * b) * 4.0);
}
def code(a, b): return -1.0 + ((b * b) * 4.0)
function code(a, b) return Float64(-1.0 + Float64(Float64(b * b) * 4.0)) end
function tmp = code(a, b) tmp = -1.0 + ((b * b) * 4.0); end
code[a_, b_] := N[(-1.0 + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(b \cdot b\right) \cdot 4
\end{array}
Initial program 73.3%
associate--l+73.3%
+-commutative73.3%
+-commutative73.3%
sub-neg73.3%
associate-+l+73.3%
+-commutative73.3%
associate-+l+73.3%
Simplified75.3%
Taylor expanded in a around 0 73.2%
Taylor expanded in b around 0 53.6%
unpow273.2%
Applied egg-rr53.6%
Final simplification53.6%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 73.3%
associate--l+73.3%
+-commutative73.3%
+-commutative73.3%
sub-neg73.3%
associate-+l+73.3%
+-commutative73.3%
associate-+l+73.3%
Simplified75.3%
Taylor expanded in a around 0 73.2%
Taylor expanded in b around 0 29.9%
herbie shell --seed 2024157
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))