
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
(FPCore (re im) :precision binary64 (if (<= (+ (exp (- im)) (exp im)) 4.0) (cos re) (* (* 0.5 (cos re)) (+ (exp im) 3.0))))
double code(double re, double im) {
double tmp;
if ((exp(-im) + exp(im)) <= 4.0) {
tmp = cos(re);
} else {
tmp = (0.5 * cos(re)) * (exp(im) + 3.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(-im) + exp(im)) <= 4.0d0) then
tmp = cos(re)
else
tmp = (0.5d0 * cos(re)) * (exp(im) + 3.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(-im) + Math.exp(im)) <= 4.0) {
tmp = Math.cos(re);
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp(im) + 3.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(-im) + math.exp(im)) <= 4.0: tmp = math.cos(re) else: tmp = (0.5 * math.cos(re)) * (math.exp(im) + 3.0) return tmp
function code(re, im) tmp = 0.0 if (Float64(exp(Float64(-im)) + exp(im)) <= 4.0) tmp = cos(re); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(im) + 3.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(-im) + exp(im)) <= 4.0) tmp = cos(re); else tmp = (0.5 * cos(re)) * (exp(im) + 3.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision], 4.0], N[Cos[re], $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[im], $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{-im} + e^{im} \leq 4:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{im} + 3\right)\\
\end{array}
\end{array}
if (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) < 4Initial program 100.0%
Taylor expanded in im around 0 99.2%
if 4 < (+.f64 (exp.f64 (neg.f64 im)) (exp.f64 im)) Initial program 100.0%
Applied egg-rr54.1%
Final simplification78.1%
(FPCore (re im)
:precision binary64
(if (<= im 4.7e-5)
(cos re)
(if (<= im 1.05e+103)
(* 0.5 (+ (exp (- im)) (exp im)))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 4.7e-5) {
tmp = cos(re);
} else if (im <= 1.05e+103) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.7d-5) then
tmp = cos(re)
else if (im <= 1.05d+103) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.7e-5) {
tmp = Math.cos(re);
} else if (im <= 1.05e+103) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.7e-5: tmp = math.cos(re) elif im <= 1.05e+103: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.7e-5) tmp = cos(re); elseif (im <= 1.05e+103) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.7e-5) tmp = cos(re); elseif (im <= 1.05e+103) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.7e-5], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.05e+103], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.7 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.05 \cdot 10^{+103}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 4.69999999999999972e-5Initial program 100.0%
Taylor expanded in im around 0 70.9%
if 4.69999999999999972e-5 < im < 1.0500000000000001e103Initial program 100.0%
Taylor expanded in re around 0 77.3%
if 1.0500000000000001e103 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
(FPCore (re im)
:precision binary64
(if (<= im 4.7e-5)
(cos re)
(if (<= im 1.05e+103)
(*
0.5
(+
(exp im)
(+ 1.0 (* im (+ (* im (+ 0.5 (* im -0.16666666666666666))) -1.0)))))
(*
(* 0.5 (cos re))
(+ 4.0 (* im (+ 1.0 (* im (+ 0.5 (* im 0.16666666666666666))))))))))
double code(double re, double im) {
double tmp;
if (im <= 4.7e-5) {
tmp = cos(re);
} else if (im <= 1.05e+103) {
tmp = 0.5 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.7d-5) then
tmp = cos(re)
else if (im <= 1.05d+103) then
tmp = 0.5d0 * (exp(im) + (1.0d0 + (im * ((im * (0.5d0 + (im * (-0.16666666666666666d0)))) + (-1.0d0)))))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (im * (0.5d0 + (im * 0.16666666666666666d0))))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.7e-5) {
tmp = Math.cos(re);
} else if (im <= 1.05e+103) {
tmp = 0.5 * (Math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666))))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.7e-5: tmp = math.cos(re) elif im <= 1.05e+103: tmp = 0.5 * (math.exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.7e-5) tmp = cos(re); elseif (im <= 1.05e+103) tmp = Float64(0.5 * Float64(exp(im) + Float64(1.0 + Float64(im * Float64(Float64(im * Float64(0.5 + Float64(im * -0.16666666666666666))) + -1.0))))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(im * Float64(0.5 + Float64(im * 0.16666666666666666))))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.7e-5) tmp = cos(re); elseif (im <= 1.05e+103) tmp = 0.5 * (exp(im) + (1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0)))); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (im * (0.5 + (im * 0.16666666666666666)))))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.7e-5], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.05e+103], N[(0.5 * N[(N[Exp[im], $MachinePrecision] + N[(1.0 + N[(im * N[(N[(im * N[(0.5 + N[(im * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(im * N[(0.5 + N[(im * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.7 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.05 \cdot 10^{+103}:\\
\;\;\;\;0.5 \cdot \left(e^{im} + \left(1 + im \cdot \left(im \cdot \left(0.5 + im \cdot -0.16666666666666666\right) + -1\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + im \cdot \left(0.5 + im \cdot 0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if im < 4.69999999999999972e-5Initial program 100.0%
Taylor expanded in im around 0 70.9%
if 4.69999999999999972e-5 < im < 1.0500000000000001e103Initial program 100.0%
Taylor expanded in re around 0 77.3%
Taylor expanded in im around 0 77.3%
if 1.0500000000000001e103 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification76.1%
(FPCore (re im)
:precision binary64
(if (<= im 7.8)
(cos re)
(if (<= im 2.7e+146)
(+ 1.5 (* 0.5 (exp im)))
(* (* 0.5 (cos re)) (+ 4.0 (* im (+ 1.0 (* 0.5 im))))))))
double code(double re, double im) {
double tmp;
if (im <= 7.8) {
tmp = cos(re);
} else if (im <= 2.7e+146) {
tmp = 1.5 + (0.5 * exp(im));
} else {
tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 7.8d0) then
tmp = cos(re)
else if (im <= 2.7d+146) then
tmp = 1.5d0 + (0.5d0 * exp(im))
else
tmp = (0.5d0 * cos(re)) * (4.0d0 + (im * (1.0d0 + (0.5d0 * im))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 7.8) {
tmp = Math.cos(re);
} else if (im <= 2.7e+146) {
tmp = 1.5 + (0.5 * Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im))));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 7.8: tmp = math.cos(re) elif im <= 2.7e+146: tmp = 1.5 + (0.5 * math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))) return tmp
function code(re, im) tmp = 0.0 if (im <= 7.8) tmp = cos(re); elseif (im <= 2.7e+146) tmp = Float64(1.5 + Float64(0.5 * exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(4.0 + Float64(im * Float64(1.0 + Float64(0.5 * im))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 7.8) tmp = cos(re); elseif (im <= 2.7e+146) tmp = 1.5 + (0.5 * exp(im)); else tmp = (0.5 * cos(re)) * (4.0 + (im * (1.0 + (0.5 * im)))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 7.8], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.7e+146], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(4.0 + N[(im * N[(1.0 + N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7.8:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.7 \cdot 10^{+146}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(4 + im \cdot \left(1 + 0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 7.79999999999999982Initial program 100.0%
Taylor expanded in im around 0 70.9%
if 7.79999999999999982 < im < 2.69999999999999989e146Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 79.4%
distribute-lft-in79.4%
metadata-eval79.4%
Simplified79.4%
if 2.69999999999999989e146 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 96.9%
*-commutative96.9%
Simplified96.9%
Final simplification75.0%
(FPCore (re im)
:precision binary64
(if (<= im 110.0)
(cos re)
(if (<= im 3.95e+105)
(- 2.0 (* re re))
(if (<= im 4.2e+191)
(*
0.5
(+
(+ 1.0 (* im (+ (* im (+ 0.5 (* im -0.16666666666666666))) -1.0)))
(+ im 1.0)))
(* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 110.0) {
tmp = cos(re);
} else if (im <= 3.95e+105) {
tmp = 2.0 - (re * re);
} else if (im <= 4.2e+191) {
tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0));
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 110.0d0) then
tmp = cos(re)
else if (im <= 3.95d+105) then
tmp = 2.0d0 - (re * re)
else if (im <= 4.2d+191) then
tmp = 0.5d0 * ((1.0d0 + (im * ((im * (0.5d0 + (im * (-0.16666666666666666d0)))) + (-1.0d0)))) + (im + 1.0d0))
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 110.0) {
tmp = Math.cos(re);
} else if (im <= 3.95e+105) {
tmp = 2.0 - (re * re);
} else if (im <= 4.2e+191) {
tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0));
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 110.0: tmp = math.cos(re) elif im <= 3.95e+105: tmp = 2.0 - (re * re) elif im <= 4.2e+191: tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0)) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 110.0) tmp = cos(re); elseif (im <= 3.95e+105) tmp = Float64(2.0 - Float64(re * re)); elseif (im <= 4.2e+191) tmp = Float64(0.5 * Float64(Float64(1.0 + Float64(im * Float64(Float64(im * Float64(0.5 + Float64(im * -0.16666666666666666))) + -1.0))) + Float64(im + 1.0))); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 110.0) tmp = cos(re); elseif (im <= 3.95e+105) tmp = 2.0 - (re * re); elseif (im <= 4.2e+191) tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0)); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 110.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 3.95e+105], N[(2.0 - N[(re * re), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 4.2e+191], N[(0.5 * N[(N[(1.0 + N[(im * N[(N[(im * N[(0.5 + N[(im * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(im + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 110:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 3.95 \cdot 10^{+105}:\\
\;\;\;\;2 - re \cdot re\\
\mathbf{elif}\;im \leq 4.2 \cdot 10^{+191}:\\
\;\;\;\;0.5 \cdot \left(\left(1 + im \cdot \left(im \cdot \left(0.5 + im \cdot -0.16666666666666666\right) + -1\right)\right) + \left(im + 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 110Initial program 100.0%
Taylor expanded in im around 0 70.9%
if 110 < im < 3.95e105Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 3.1%
Taylor expanded in re around 0 11.2%
mul-1-neg11.2%
unsub-neg11.2%
Simplified11.2%
unpow211.2%
Applied egg-rr11.2%
if 3.95e105 < im < 4.2000000000000001e191Initial program 100.0%
Taylor expanded in re around 0 64.7%
Taylor expanded in im around 0 0.0%
Taylor expanded in im around 0 35.3%
if 4.2000000000000001e191 < im Initial program 100.0%
Taylor expanded in re around 0 73.9%
Taylor expanded in im around 0 73.9%
+-commutative73.9%
unpow273.9%
fma-define73.9%
Simplified73.9%
Taylor expanded in im around inf 73.9%
Final simplification63.4%
(FPCore (re im) :precision binary64 (if (<= im 7.8) (cos re) (+ 1.5 (* 0.5 (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 7.8) {
tmp = cos(re);
} else {
tmp = 1.5 + (0.5 * exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 7.8d0) then
tmp = cos(re)
else
tmp = 1.5d0 + (0.5d0 * exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 7.8) {
tmp = Math.cos(re);
} else {
tmp = 1.5 + (0.5 * Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 7.8: tmp = math.cos(re) else: tmp = 1.5 + (0.5 * math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 7.8) tmp = cos(re); else tmp = Float64(1.5 + Float64(0.5 * exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 7.8) tmp = cos(re); else tmp = 1.5 + (0.5 * exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 7.8], N[Cos[re], $MachinePrecision], N[(1.5 + N[(0.5 * N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7.8:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;1.5 + 0.5 \cdot e^{im}\\
\end{array}
\end{array}
if im < 7.79999999999999982Initial program 100.0%
Taylor expanded in im around 0 70.9%
if 7.79999999999999982 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 73.0%
distribute-lft-in73.0%
metadata-eval73.0%
Simplified73.0%
(FPCore (re im)
:precision binary64
(if (<= im 110.0)
(cos re)
(if (<= im 4.3e+105)
(- 2.0 (* re re))
(*
0.5
(+
(+ 1.0 (* im (+ (* im (+ 0.5 (* im -0.16666666666666666))) -1.0)))
(+ im 1.0))))))
double code(double re, double im) {
double tmp;
if (im <= 110.0) {
tmp = cos(re);
} else if (im <= 4.3e+105) {
tmp = 2.0 - (re * re);
} else {
tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 110.0d0) then
tmp = cos(re)
else if (im <= 4.3d+105) then
tmp = 2.0d0 - (re * re)
else
tmp = 0.5d0 * ((1.0d0 + (im * ((im * (0.5d0 + (im * (-0.16666666666666666d0)))) + (-1.0d0)))) + (im + 1.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 110.0) {
tmp = Math.cos(re);
} else if (im <= 4.3e+105) {
tmp = 2.0 - (re * re);
} else {
tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 110.0: tmp = math.cos(re) elif im <= 4.3e+105: tmp = 2.0 - (re * re) else: tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 110.0) tmp = cos(re); elseif (im <= 4.3e+105) tmp = Float64(2.0 - Float64(re * re)); else tmp = Float64(0.5 * Float64(Float64(1.0 + Float64(im * Float64(Float64(im * Float64(0.5 + Float64(im * -0.16666666666666666))) + -1.0))) + Float64(im + 1.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 110.0) tmp = cos(re); elseif (im <= 4.3e+105) tmp = 2.0 - (re * re); else tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 110.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 4.3e+105], N[(2.0 - N[(re * re), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[(1.0 + N[(im * N[(N[(im * N[(0.5 + N[(im * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(im + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 110:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 4.3 \cdot 10^{+105}:\\
\;\;\;\;2 - re \cdot re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\left(1 + im \cdot \left(im \cdot \left(0.5 + im \cdot -0.16666666666666666\right) + -1\right)\right) + \left(im + 1\right)\right)\\
\end{array}
\end{array}
if im < 110Initial program 100.0%
Taylor expanded in im around 0 70.9%
if 110 < im < 4.3000000000000002e105Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 3.1%
Taylor expanded in re around 0 11.2%
mul-1-neg11.2%
unsub-neg11.2%
Simplified11.2%
unpow211.2%
Applied egg-rr11.2%
if 4.3000000000000002e105 < im Initial program 100.0%
Taylor expanded in re around 0 70.0%
Taylor expanded in im around 0 0.0%
Taylor expanded in im around 0 30.0%
Final simplification59.1%
(FPCore (re im) :precision binary64 (* 0.5 (+ (+ 1.0 (* im (+ (* im (+ 0.5 (* im -0.16666666666666666))) -1.0))) (+ im 1.0))))
double code(double re, double im) {
return 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * ((1.0d0 + (im * ((im * (0.5d0 + (im * (-0.16666666666666666d0)))) + (-1.0d0)))) + (im + 1.0d0))
end function
public static double code(double re, double im) {
return 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0));
}
def code(re, im): return 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0))
function code(re, im) return Float64(0.5 * Float64(Float64(1.0 + Float64(im * Float64(Float64(im * Float64(0.5 + Float64(im * -0.16666666666666666))) + -1.0))) + Float64(im + 1.0))) end
function tmp = code(re, im) tmp = 0.5 * ((1.0 + (im * ((im * (0.5 + (im * -0.16666666666666666))) + -1.0))) + (im + 1.0)); end
code[re_, im_] := N[(0.5 * N[(N[(1.0 + N[(im * N[(N[(im * N[(0.5 + N[(im * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(im + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(\left(1 + im \cdot \left(im \cdot \left(0.5 + im \cdot -0.16666666666666666\right) + -1\right)\right) + \left(im + 1\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 65.2%
Taylor expanded in im around 0 48.6%
Taylor expanded in im around 0 46.6%
Final simplification46.6%
(FPCore (re im) :precision binary64 (if (<= im 1.0) 1.0 (- 2.0 (* re re))))
double code(double re, double im) {
double tmp;
if (im <= 1.0) {
tmp = 1.0;
} else {
tmp = 2.0 - (re * re);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.0d0) then
tmp = 1.0d0
else
tmp = 2.0d0 - (re * re)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.0) {
tmp = 1.0;
} else {
tmp = 2.0 - (re * re);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.0: tmp = 1.0 else: tmp = 2.0 - (re * re) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.0) tmp = 1.0; else tmp = Float64(2.0 - Float64(re * re)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.0) tmp = 1.0; else tmp = 2.0 - (re * re); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.0], 1.0, N[(2.0 - N[(re * re), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 - re \cdot re\\
\end{array}
\end{array}
if im < 1Initial program 100.0%
Taylor expanded in re around 0 62.7%
Taylor expanded in im around 0 43.1%
if 1 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 3.1%
Taylor expanded in re around 0 15.0%
mul-1-neg15.0%
unsub-neg15.0%
Simplified15.0%
unpow215.0%
Applied egg-rr15.0%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 65.2%
Taylor expanded in im around 0 33.1%
(FPCore (re im) :precision binary64 0.125)
double code(double re, double im) {
return 0.125;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.125d0
end function
public static double code(double re, double im) {
return 0.125;
}
def code(re, im): return 0.125
function code(re, im) return 0.125 end
function tmp = code(re, im) tmp = 0.125; end
code[re_, im_] := 0.125
\begin{array}{l}
\\
0.125
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 65.2%
Applied egg-rr8.1%
metadata-eval8.1%
Applied egg-rr8.1%
(FPCore (re im) :precision binary64 -8.0)
double code(double re, double im) {
return -8.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = -8.0d0
end function
public static double code(double re, double im) {
return -8.0;
}
def code(re, im): return -8.0
function code(re, im) return -8.0 end
function tmp = code(re, im) tmp = -8.0; end
code[re_, im_] := -8.0
\begin{array}{l}
\\
-8
\end{array}
Initial program 100.0%
Applied egg-rr35.3%
Taylor expanded in im around 0 11.5%
Applied egg-rr3.4%
*-commutative3.4%
Simplified3.4%
Taylor expanded in re around 0 3.2%
herbie shell --seed 2024157
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))