
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 89.3%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ x y))))
(if (<= x -240000000.0)
t_0
(if (<= x 8.5e-39)
(/ x (+ x 1.0))
(if (<= x 300000000.0) (* x (/ (/ x y) (+ x 1.0))) t_0)))))
double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -240000000.0) {
tmp = t_0;
} else if (x <= 8.5e-39) {
tmp = x / (x + 1.0);
} else if (x <= 300000000.0) {
tmp = x * ((x / y) / (x + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x / y)
if (x <= (-240000000.0d0)) then
tmp = t_0
else if (x <= 8.5d-39) then
tmp = x / (x + 1.0d0)
else if (x <= 300000000.0d0) then
tmp = x * ((x / y) / (x + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x / y);
double tmp;
if (x <= -240000000.0) {
tmp = t_0;
} else if (x <= 8.5e-39) {
tmp = x / (x + 1.0);
} else if (x <= 300000000.0) {
tmp = x * ((x / y) / (x + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x / y) tmp = 0 if x <= -240000000.0: tmp = t_0 elif x <= 8.5e-39: tmp = x / (x + 1.0) elif x <= 300000000.0: tmp = x * ((x / y) / (x + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x / y)) tmp = 0.0 if (x <= -240000000.0) tmp = t_0; elseif (x <= 8.5e-39) tmp = Float64(x / Float64(x + 1.0)); elseif (x <= 300000000.0) tmp = Float64(x * Float64(Float64(x / y) / Float64(x + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x / y); tmp = 0.0; if (x <= -240000000.0) tmp = t_0; elseif (x <= 8.5e-39) tmp = x / (x + 1.0); elseif (x <= 300000000.0) tmp = x * ((x / y) / (x + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -240000000.0], t$95$0, If[LessEqual[x, 8.5e-39], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 300000000.0], N[(x * N[(N[(x / y), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x}{y}\\
\mathbf{if}\;x \leq -240000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{-39}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{elif}\;x \leq 300000000:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.4e8 or 3e8 < x Initial program 77.3%
associate-/l*99.8%
Simplified99.8%
clear-num99.8%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 99.3%
associate-/r/99.3%
*-inverses99.3%
*-un-lft-identity99.3%
Applied egg-rr99.3%
if -2.4e8 < x < 8.5000000000000005e-39Initial program 99.9%
Taylor expanded in y around inf 81.2%
if 8.5000000000000005e-39 < x < 3e8Initial program 99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 99.7%
Final simplification90.1%
(FPCore (x y) :precision binary64 (if (or (<= x -300000000.0) (not (<= x 8.5e-39))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -300000000.0) || !(x <= 8.5e-39)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-300000000.0d0)) .or. (.not. (x <= 8.5d-39))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -300000000.0) || !(x <= 8.5e-39)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -300000000.0) or not (x <= 8.5e-39): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -300000000.0) || !(x <= 8.5e-39)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -300000000.0) || ~((x <= 8.5e-39))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -300000000.0], N[Not[LessEqual[x, 8.5e-39]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -300000000 \lor \neg \left(x \leq 8.5 \cdot 10^{-39}\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -3e8 or 8.5000000000000005e-39 < x Initial program 78.4%
associate-/l*99.8%
Simplified99.8%
clear-num99.8%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 95.8%
associate-/r/95.8%
*-inverses95.8%
*-un-lft-identity95.8%
Applied egg-rr95.8%
if -3e8 < x < 8.5000000000000005e-39Initial program 99.9%
Taylor expanded in y around inf 81.2%
Final simplification88.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 8.5e-39))) (+ 1.0 (/ x y)) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 8.5e-39)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 8.5d-39))) then
tmp = 1.0d0 + (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 8.5e-39)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 8.5e-39): tmp = 1.0 + (x / y) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 8.5e-39)) tmp = Float64(1.0 + Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 8.5e-39))) tmp = 1.0 + (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 8.5e-39]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 8.5 \cdot 10^{-39}\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 8.5000000000000005e-39 < x Initial program 78.9%
associate-/l*99.8%
Simplified99.8%
clear-num99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 94.6%
associate-/r/94.6%
*-inverses94.6%
*-un-lft-identity94.6%
Applied egg-rr94.6%
if -1 < x < 8.5000000000000005e-39Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 81.1%
Taylor expanded in x around 0 81.1%
Final simplification87.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 8.5e-39))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 8.5e-39)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 8.5d-39))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 8.5e-39)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 8.5e-39): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 8.5e-39)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 8.5e-39))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 8.5e-39]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 8.5 \cdot 10^{-39}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 8.5000000000000005e-39 < x Initial program 78.9%
associate-/l*99.8%
Simplified99.8%
clear-num99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 69.0%
if -1 < x < 8.5000000000000005e-39Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 81.1%
Taylor expanded in x around 0 81.1%
Final simplification75.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 8.5e-39) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 8.5e-39) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 8.5d-39) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 8.5e-39) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 8.5e-39: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 8.5e-39) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 8.5e-39) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 8.5e-39], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{-39}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 8.5000000000000005e-39 < x Initial program 78.9%
Taylor expanded in y around inf 26.1%
clear-num26.1%
inv-pow26.1%
+-commutative26.1%
Applied egg-rr26.1%
unpow-126.1%
+-commutative26.1%
Simplified26.1%
Taylor expanded in x around inf 25.3%
if -1 < x < 8.5000000000000005e-39Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 81.1%
Taylor expanded in x around 0 81.1%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 89.3%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 89.3%
Taylor expanded in y around inf 53.6%
clear-num53.5%
inv-pow53.5%
+-commutative53.5%
Applied egg-rr53.5%
unpow-153.5%
+-commutative53.5%
Simplified53.5%
Taylor expanded in x around inf 14.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024157
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))