
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 1.15e+108) (* 2.0 (sqrt (+ (* x (+ z y)) (* z y)))) (* 2.0 (* (sqrt z) (sqrt (+ x (fma x (/ y z) y)))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 1.15e+108) {
tmp = 2.0 * sqrt(((x * (z + y)) + (z * y)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt((x + fma(x, (y / z), y))));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 1.15e+108) tmp = Float64(2.0 * sqrt(Float64(Float64(x * Float64(z + y)) + Float64(z * y)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(Float64(x + fma(x, Float64(y / z), y))))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 1.15e+108], N[(2.0 * N[Sqrt[N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[N[(x + N[(x * N[(y / z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.15 \cdot 10^{+108}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right) + z \cdot y}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{x + \mathsf{fma}\left(x, \frac{y}{z}, y\right)}\right)\\
\end{array}
\end{array}
if z < 1.1499999999999999e108Initial program 74.3%
distribute-lft-out74.3%
*-commutative74.3%
Applied egg-rr74.3%
if 1.1499999999999999e108 < z Initial program 43.4%
+-commutative43.4%
*-commutative43.4%
+-commutative43.4%
*-commutative43.4%
associate-+l+43.4%
*-commutative43.4%
*-commutative43.4%
+-commutative43.4%
fma-define43.4%
+-commutative43.4%
distribute-lft-out43.8%
Simplified43.8%
Taylor expanded in z around inf 43.7%
associate-+r+43.7%
associate-/l*44.1%
Simplified44.1%
sqrt-prod95.2%
+-commutative95.2%
fma-define95.2%
Applied egg-rr95.2%
fma-undefine95.2%
+-commutative95.2%
associate-+r+95.2%
+-commutative95.2%
associate-*r/81.6%
+-commutative81.6%
associate-*r/95.2%
+-commutative95.2%
fma-define95.2%
Simplified95.2%
Final simplification77.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.36e-247) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (* (sqrt z) (sqrt (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.36e-247) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt((y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.36d-247) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt((y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.36e-247) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt((y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.36e-247: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt((y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.36e-247) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.36e-247)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * (sqrt(z) * sqrt((y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.36e-247], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.36 \cdot 10^{-247}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y + x}\right)\\
\end{array}
\end{array}
if y < 1.3599999999999999e-247Initial program 69.7%
associate-+l+69.7%
*-commutative69.7%
*-commutative69.7%
*-commutative69.7%
+-commutative69.7%
+-commutative69.7%
associate-+l+69.7%
*-commutative69.7%
*-commutative69.7%
+-commutative69.7%
+-commutative69.7%
*-commutative69.7%
associate-+l+69.7%
*-commutative69.7%
*-commutative69.7%
+-commutative69.7%
Simplified69.7%
Taylor expanded in x around inf 48.8%
+-commutative48.8%
Simplified48.8%
if 1.3599999999999999e-247 < y Initial program 68.9%
associate-+l+68.9%
*-commutative68.9%
*-commutative68.9%
*-commutative68.9%
+-commutative68.9%
+-commutative68.9%
associate-+l+68.9%
*-commutative68.9%
*-commutative68.9%
+-commutative68.9%
+-commutative68.9%
*-commutative68.9%
associate-+l+68.9%
*-commutative68.9%
*-commutative68.9%
+-commutative68.9%
Simplified69.0%
Taylor expanded in z around inf 43.9%
*-commutative43.9%
sqrt-prod49.6%
+-commutative49.6%
Applied egg-rr49.6%
Final simplification49.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 3.2e+38) (* 2.0 (sqrt (+ (* x (+ z y)) (* z y)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.2e+38) {
tmp = 2.0 * sqrt(((x * (z + y)) + (z * y)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.2d+38) then
tmp = 2.0d0 * sqrt(((x * (z + y)) + (z * y)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.2e+38) {
tmp = 2.0 * Math.sqrt(((x * (z + y)) + (z * y)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 3.2e+38: tmp = 2.0 * math.sqrt(((x * (z + y)) + (z * y))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.2e+38) tmp = Float64(2.0 * sqrt(Float64(Float64(x * Float64(z + y)) + Float64(z * y)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 3.2e+38)
tmp = 2.0 * sqrt(((x * (z + y)) + (z * y)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.2e+38], N[(2.0 * N[Sqrt[N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.2 \cdot 10^{+38}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right) + z \cdot y}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 3.19999999999999985e38Initial program 74.3%
distribute-lft-out74.3%
*-commutative74.3%
Applied egg-rr74.3%
if 3.19999999999999985e38 < y Initial program 57.3%
associate-+l+57.3%
*-commutative57.3%
*-commutative57.3%
*-commutative57.3%
+-commutative57.3%
+-commutative57.3%
associate-+l+57.3%
*-commutative57.3%
*-commutative57.3%
+-commutative57.3%
+-commutative57.3%
*-commutative57.3%
associate-+l+57.3%
*-commutative57.3%
*-commutative57.3%
+-commutative57.3%
Simplified57.5%
Taylor expanded in z around inf 27.5%
*-commutative27.5%
sqrt-prod48.1%
+-commutative48.1%
Applied egg-rr48.1%
Taylor expanded in y around inf 43.5%
Final simplification65.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2e-282) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-282) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-282)) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-282) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2e-282: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2e-282) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2e-282)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2e-282], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-282}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -2e-282Initial program 69.8%
associate-+l+69.8%
*-commutative69.8%
*-commutative69.8%
*-commutative69.8%
+-commutative69.8%
+-commutative69.8%
associate-+l+69.8%
*-commutative69.8%
*-commutative69.8%
+-commutative69.8%
+-commutative69.8%
*-commutative69.8%
associate-+l+69.8%
*-commutative69.8%
*-commutative69.8%
+-commutative69.8%
Simplified69.8%
Taylor expanded in x around inf 47.2%
+-commutative47.2%
Simplified47.2%
if -2e-282 < y Initial program 68.8%
associate-+l+68.8%
*-commutative68.8%
*-commutative68.8%
*-commutative68.8%
+-commutative68.8%
+-commutative68.8%
associate-+l+68.8%
*-commutative68.8%
*-commutative68.8%
+-commutative68.8%
+-commutative68.8%
*-commutative68.8%
associate-+l+68.8%
*-commutative68.8%
*-commutative68.8%
+-commutative68.8%
Simplified68.9%
Taylor expanded in z around inf 45.4%
Final simplification46.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.95e-242) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.95e-242) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.95d-242) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.95e-242) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.95e-242: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.95e-242) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.95e-242)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.95e-242], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.95 \cdot 10^{-242}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < 2.94999999999999999e-242Initial program 69.7%
associate-+l+69.7%
*-commutative69.7%
*-commutative69.7%
*-commutative69.7%
+-commutative69.7%
+-commutative69.7%
associate-+l+69.7%
*-commutative69.7%
*-commutative69.7%
+-commutative69.7%
+-commutative69.7%
*-commutative69.7%
associate-+l+69.7%
*-commutative69.7%
*-commutative69.7%
+-commutative69.7%
Simplified69.7%
Taylor expanded in x around inf 48.8%
+-commutative48.8%
Simplified48.8%
if 2.94999999999999999e-242 < y Initial program 68.9%
associate-+l+68.9%
*-commutative68.9%
*-commutative68.9%
*-commutative68.9%
+-commutative68.9%
+-commutative68.9%
associate-+l+68.9%
*-commutative68.9%
*-commutative68.9%
+-commutative68.9%
+-commutative68.9%
*-commutative68.9%
associate-+l+68.9%
*-commutative68.9%
*-commutative68.9%
+-commutative68.9%
Simplified69.0%
Taylor expanded in x around 0 28.7%
*-commutative28.7%
Simplified28.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* x (+ z y)) (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((x * (z + y)) + (z * y)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((x * (z + y)) + (z * y)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((x * (z + y)) + (z * y)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((x * (z + y)) + (z * y)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(x * Float64(z + y)) + Float64(z * y)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((x * (z + y)) + (z * y)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{x \cdot \left(z + y\right) + z \cdot y}
\end{array}
Initial program 69.2%
distribute-lft-out69.3%
*-commutative69.3%
Applied egg-rr69.3%
Final simplification69.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 69.2%
associate-+l+69.2%
*-commutative69.2%
*-commutative69.2%
*-commutative69.2%
+-commutative69.2%
+-commutative69.2%
associate-+l+69.2%
*-commutative69.2%
*-commutative69.2%
+-commutative69.2%
+-commutative69.2%
*-commutative69.2%
associate-+l+69.2%
*-commutative69.2%
*-commutative69.2%
+-commutative69.2%
Simplified69.3%
Final simplification69.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-310) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -4.999999999999985e-310Initial program 69.5%
associate-+l+69.5%
*-commutative69.5%
*-commutative69.5%
*-commutative69.5%
+-commutative69.5%
+-commutative69.5%
associate-+l+69.5%
*-commutative69.5%
*-commutative69.5%
+-commutative69.5%
+-commutative69.5%
*-commutative69.5%
associate-+l+69.5%
*-commutative69.5%
*-commutative69.5%
+-commutative69.5%
Simplified69.5%
Taylor expanded in z around 0 29.6%
if -4.999999999999985e-310 < y Initial program 69.1%
associate-+l+69.1%
*-commutative69.1%
*-commutative69.1%
*-commutative69.1%
+-commutative69.1%
+-commutative69.1%
associate-+l+69.1%
*-commutative69.1%
*-commutative69.1%
+-commutative69.1%
+-commutative69.1%
*-commutative69.1%
associate-+l+69.1%
*-commutative69.1%
*-commutative69.1%
+-commutative69.1%
Simplified69.2%
Taylor expanded in x around 0 27.5%
*-commutative27.5%
Simplified27.5%
Final simplification28.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 69.2%
associate-+l+69.2%
*-commutative69.2%
*-commutative69.2%
*-commutative69.2%
+-commutative69.2%
+-commutative69.2%
associate-+l+69.2%
*-commutative69.2%
*-commutative69.2%
+-commutative69.2%
+-commutative69.2%
*-commutative69.2%
associate-+l+69.2%
*-commutative69.2%
*-commutative69.2%
+-commutative69.2%
Simplified69.3%
Taylor expanded in z around 0 27.1%
Final simplification27.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024157
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))