
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (+ x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x + sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x + sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x + Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x + math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x + sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x + sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + \left(x + \sin y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -1.3e+102)
t_0
(if (<= z -1.1e+17) (+ x z) (if (<= z 8.2e-9) (+ x (sin y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.3e+102) {
tmp = t_0;
} else if (z <= -1.1e+17) {
tmp = x + z;
} else if (z <= 8.2e-9) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-1.3d+102)) then
tmp = t_0
else if (z <= (-1.1d+17)) then
tmp = x + z
else if (z <= 8.2d-9) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -1.3e+102) {
tmp = t_0;
} else if (z <= -1.1e+17) {
tmp = x + z;
} else if (z <= 8.2e-9) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -1.3e+102: tmp = t_0 elif z <= -1.1e+17: tmp = x + z elif z <= 8.2e-9: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.3e+102) tmp = t_0; elseif (z <= -1.1e+17) tmp = Float64(x + z); elseif (z <= 8.2e-9) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -1.3e+102) tmp = t_0; elseif (z <= -1.1e+17) tmp = x + z; elseif (z <= 8.2e-9) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.3e+102], t$95$0, If[LessEqual[z, -1.1e+17], N[(x + z), $MachinePrecision], If[LessEqual[z, 8.2e-9], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.3 \cdot 10^{+102}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.1 \cdot 10^{+17}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;z \leq 8.2 \cdot 10^{-9}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.30000000000000003e102 or 8.2000000000000006e-9 < z Initial program 99.8%
Taylor expanded in z around inf 81.6%
if -1.30000000000000003e102 < z < -1.1e17Initial program 99.9%
Taylor expanded in y around 0 90.4%
if -1.1e17 < z < 8.2000000000000006e-9Initial program 100.0%
Taylor expanded in z around 0 90.3%
+-commutative90.3%
Simplified90.3%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.0076) (not (<= z 1.82e-25))) (+ x (* z (cos y))) (+ x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.0076) || !(z <= 1.82e-25)) {
tmp = x + (z * cos(y));
} else {
tmp = x + sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.0076d0)) .or. (.not. (z <= 1.82d-25))) then
tmp = x + (z * cos(y))
else
tmp = x + sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.0076) || !(z <= 1.82e-25)) {
tmp = x + (z * Math.cos(y));
} else {
tmp = x + Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.0076) or not (z <= 1.82e-25): tmp = x + (z * math.cos(y)) else: tmp = x + math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.0076) || !(z <= 1.82e-25)) tmp = Float64(x + Float64(z * cos(y))); else tmp = Float64(x + sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.0076) || ~((z <= 1.82e-25))) tmp = x + (z * cos(y)); else tmp = x + sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.0076], N[Not[LessEqual[z, 1.82e-25]], $MachinePrecision]], N[(x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.0076 \lor \neg \left(z \leq 1.82 \cdot 10^{-25}\right):\\
\;\;\;\;x + z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y\\
\end{array}
\end{array}
if z < -0.00759999999999999998 or 1.8199999999999999e-25 < z Initial program 99.8%
Taylor expanded in x around inf 99.8%
if -0.00759999999999999998 < z < 1.8199999999999999e-25Initial program 100.0%
Taylor expanded in z around 0 90.9%
+-commutative90.9%
Simplified90.9%
Final simplification96.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.9e+101) (not (<= z 1.2e+21))) (* z (cos y)) (+ x z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e+101) || !(z <= 1.2e+21)) {
tmp = z * cos(y);
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.9d+101)) .or. (.not. (z <= 1.2d+21))) then
tmp = z * cos(y)
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9e+101) || !(z <= 1.2e+21)) {
tmp = z * Math.cos(y);
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.9e+101) or not (z <= 1.2e+21): tmp = z * math.cos(y) else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.9e+101) || !(z <= 1.2e+21)) tmp = Float64(z * cos(y)); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.9e+101) || ~((z <= 1.2e+21))) tmp = z * cos(y); else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.9e+101], N[Not[LessEqual[z, 1.2e+21]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \cdot 10^{+101} \lor \neg \left(z \leq 1.2 \cdot 10^{+21}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if z < -1.8999999999999999e101 or 1.2e21 < z Initial program 99.8%
Taylor expanded in z around inf 82.1%
if -1.8999999999999999e101 < z < 1.2e21Initial program 100.0%
Taylor expanded in y around 0 72.1%
Final simplification76.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.6) (not (<= y 1.9e+14))) (+ x z) (+ x (+ z (* y (+ 1.0 (* y (+ (* z -0.5) (* y -0.16666666666666666)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.6) || !(y <= 1.9e+14)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.6d0)) .or. (.not. (y <= 1.9d+14))) then
tmp = x + z
else
tmp = x + (z + (y * (1.0d0 + (y * ((z * (-0.5d0)) + (y * (-0.16666666666666666d0)))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.6) || !(y <= 1.9e+14)) {
tmp = x + z;
} else {
tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.6) or not (y <= 1.9e+14): tmp = x + z else: tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.6) || !(y <= 1.9e+14)) tmp = Float64(x + z); else tmp = Float64(x + Float64(z + Float64(y * Float64(1.0 + Float64(y * Float64(Float64(z * -0.5) + Float64(y * -0.16666666666666666))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.6) || ~((y <= 1.9e+14))) tmp = x + z; else tmp = x + (z + (y * (1.0 + (y * ((z * -0.5) + (y * -0.16666666666666666)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.6], N[Not[LessEqual[y, 1.9e+14]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(x + N[(z + N[(y * N[(1.0 + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(y * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \lor \neg \left(y \leq 1.9 \cdot 10^{+14}\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;x + \left(z + y \cdot \left(1 + y \cdot \left(z \cdot -0.5 + y \cdot -0.16666666666666666\right)\right)\right)\\
\end{array}
\end{array}
if y < -4.5999999999999996 or 1.9e14 < y Initial program 99.8%
Taylor expanded in y around 0 38.9%
if -4.5999999999999996 < y < 1.9e14Initial program 100.0%
Taylor expanded in y around 0 97.8%
Final simplification65.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.6) (not (<= y 75000000000.0))) (+ x z) (+ (+ x z) (* y (+ 1.0 (* -0.5 (* y z)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.6) || !(y <= 75000000000.0)) {
tmp = x + z;
} else {
tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.6d0)) .or. (.not. (y <= 75000000000.0d0))) then
tmp = x + z
else
tmp = (x + z) + (y * (1.0d0 + ((-0.5d0) * (y * z))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.6) || !(y <= 75000000000.0)) {
tmp = x + z;
} else {
tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.6) or not (y <= 75000000000.0): tmp = x + z else: tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.6) || !(y <= 75000000000.0)) tmp = Float64(x + z); else tmp = Float64(Float64(x + z) + Float64(y * Float64(1.0 + Float64(-0.5 * Float64(y * z))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.6) || ~((y <= 75000000000.0))) tmp = x + z; else tmp = (x + z) + (y * (1.0 + (-0.5 * (y * z)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.6], N[Not[LessEqual[y, 75000000000.0]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(N[(x + z), $MachinePrecision] + N[(y * N[(1.0 + N[(-0.5 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \lor \neg \left(y \leq 75000000000\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;\left(x + z\right) + y \cdot \left(1 + -0.5 \cdot \left(y \cdot z\right)\right)\\
\end{array}
\end{array}
if y < -4.5999999999999996 or 7.5e10 < y Initial program 99.8%
Taylor expanded in y around 0 38.7%
if -4.5999999999999996 < y < 7.5e10Initial program 100.0%
Taylor expanded in y around 0 98.5%
associate-+r+98.5%
Simplified98.5%
Final simplification65.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.05e+26) (not (<= y 4e-39))) (+ x z) (+ z (+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+26) || !(y <= 4e-39)) {
tmp = x + z;
} else {
tmp = z + (x + y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.05d+26)) .or. (.not. (y <= 4d-39))) then
tmp = x + z
else
tmp = z + (x + y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+26) || !(y <= 4e-39)) {
tmp = x + z;
} else {
tmp = z + (x + y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.05e+26) or not (y <= 4e-39): tmp = x + z else: tmp = z + (x + y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.05e+26) || !(y <= 4e-39)) tmp = Float64(x + z); else tmp = Float64(z + Float64(x + y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.05e+26) || ~((y <= 4e-39))) tmp = x + z; else tmp = z + (x + y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.05e+26], N[Not[LessEqual[y, 4e-39]], $MachinePrecision]], N[(x + z), $MachinePrecision], N[(z + N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+26} \lor \neg \left(y \leq 4 \cdot 10^{-39}\right):\\
\;\;\;\;x + z\\
\mathbf{else}:\\
\;\;\;\;z + \left(x + y\right)\\
\end{array}
\end{array}
if y < -1.05e26 or 3.99999999999999972e-39 < y Initial program 99.8%
Taylor expanded in y around 0 40.2%
if -1.05e26 < y < 3.99999999999999972e-39Initial program 100.0%
Taylor expanded in y around 0 96.2%
associate-+r+96.2%
+-commutative96.2%
Simplified96.2%
Final simplification65.8%
(FPCore (x y z) :precision binary64 (if (<= x -8.2e-41) x (if (<= x 5.1e-42) z x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e-41) {
tmp = x;
} else if (x <= 5.1e-42) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.2d-41)) then
tmp = x
else if (x <= 5.1d-42) then
tmp = z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e-41) {
tmp = x;
} else if (x <= 5.1e-42) {
tmp = z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.2e-41: tmp = x elif x <= 5.1e-42: tmp = z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.2e-41) tmp = x; elseif (x <= 5.1e-42) tmp = z; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.2e-41) tmp = x; elseif (x <= 5.1e-42) tmp = z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.2e-41], x, If[LessEqual[x, 5.1e-42], z, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{-41}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 5.1 \cdot 10^{-42}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.20000000000000028e-41 or 5.1e-42 < x Initial program 100.0%
log1p-expm1-u99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 66.1%
if -8.20000000000000028e-41 < x < 5.1e-42Initial program 99.8%
Taylor expanded in z around inf 70.4%
Taylor expanded in y around 0 39.7%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 62.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
log1p-expm1-u99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 38.4%
herbie shell --seed 2024157
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))