
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 98.3%
clear-num98.3%
un-div-inv98.3%
Applied egg-rr98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (/ z (- t)))))
(if (<= (/ z t) -5e+198)
t_1
(if (<= (/ z t) -5e-13) (* z (/ y t)) (if (<= (/ z t) 5e-5) x t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = x * (z / -t);
double tmp;
if ((z / t) <= -5e+198) {
tmp = t_1;
} else if ((z / t) <= -5e-13) {
tmp = z * (y / t);
} else if ((z / t) <= 5e-5) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x * (z / -t)
if ((z / t) <= (-5d+198)) then
tmp = t_1
else if ((z / t) <= (-5d-13)) then
tmp = z * (y / t)
else if ((z / t) <= 5d-5) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * (z / -t);
double tmp;
if ((z / t) <= -5e+198) {
tmp = t_1;
} else if ((z / t) <= -5e-13) {
tmp = z * (y / t);
} else if ((z / t) <= 5e-5) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * (z / -t) tmp = 0 if (z / t) <= -5e+198: tmp = t_1 elif (z / t) <= -5e-13: tmp = z * (y / t) elif (z / t) <= 5e-5: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(z / Float64(-t))) tmp = 0.0 if (Float64(z / t) <= -5e+198) tmp = t_1; elseif (Float64(z / t) <= -5e-13) tmp = Float64(z * Float64(y / t)); elseif (Float64(z / t) <= 5e-5) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * (z / -t); tmp = 0.0; if ((z / t) <= -5e+198) tmp = t_1; elseif ((z / t) <= -5e-13) tmp = z * (y / t); elseif ((z / t) <= 5e-5) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(z / (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e+198], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], -5e-13], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 5e-5], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{z}{-t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{+198}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq -5 \cdot 10^{-13}:\\
\;\;\;\;z \cdot \frac{y}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-5}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5.00000000000000049e198 or 5.00000000000000024e-5 < (/.f64 z t) Initial program 98.9%
Taylor expanded in x around inf 68.6%
mul-1-neg68.6%
unsub-neg68.6%
Simplified68.6%
Taylor expanded in z around inf 68.6%
mul-1-neg68.6%
distribute-frac-neg268.6%
Simplified68.6%
if -5.00000000000000049e198 < (/.f64 z t) < -4.9999999999999999e-13Initial program 99.6%
Taylor expanded in y around inf 56.2%
associate-*r/66.5%
Simplified66.5%
Taylor expanded in z around inf 57.3%
+-commutative57.3%
Simplified57.3%
Taylor expanded in y around inf 56.6%
if -4.9999999999999999e-13 < (/.f64 z t) < 5.00000000000000024e-5Initial program 97.6%
Taylor expanded in z around 0 74.7%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -5e-13) (not (<= (/ z t) 5e-39))) (* z (/ y t)) x))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -5e-13) || !((z / t) <= 5e-39)) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-5d-13)) .or. (.not. ((z / t) <= 5d-39))) then
tmp = z * (y / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -5e-13) || !((z / t) <= 5e-39)) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -5e-13) or not ((z / t) <= 5e-39): tmp = z * (y / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -5e-13) || !(Float64(z / t) <= 5e-39)) tmp = Float64(z * Float64(y / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -5e-13) || ~(((z / t) <= 5e-39))) tmp = z * (y / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -5e-13], N[Not[LessEqual[N[(z / t), $MachinePrecision], 5e-39]], $MachinePrecision]], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-13} \lor \neg \left(\frac{z}{t} \leq 5 \cdot 10^{-39}\right):\\
\;\;\;\;z \cdot \frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -4.9999999999999999e-13 or 4.9999999999999998e-39 < (/.f64 z t) Initial program 99.1%
Taylor expanded in y around inf 55.3%
associate-*r/62.5%
Simplified62.5%
Taylor expanded in z around inf 55.1%
+-commutative55.1%
Simplified55.1%
Taylor expanded in y around inf 54.1%
if -4.9999999999999999e-13 < (/.f64 z t) < 4.9999999999999998e-39Initial program 97.4%
Taylor expanded in z around 0 77.8%
Final simplification65.4%
(FPCore (x y z t) :precision binary64 (if (or (<= x -1.52e+78) (not (<= x 1.3e+114))) (* x (- 1.0 (/ z t))) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.52e+78) || !(x <= 1.3e+114)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-1.52d+78)) .or. (.not. (x <= 1.3d+114))) then
tmp = x * (1.0d0 - (z / t))
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.52e+78) || !(x <= 1.3e+114)) {
tmp = x * (1.0 - (z / t));
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -1.52e+78) or not (x <= 1.3e+114): tmp = x * (1.0 - (z / t)) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -1.52e+78) || !(x <= 1.3e+114)) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -1.52e+78) || ~((x <= 1.3e+114))) tmp = x * (1.0 - (z / t)); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -1.52e+78], N[Not[LessEqual[x, 1.3e+114]], $MachinePrecision]], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.52 \cdot 10^{+78} \lor \neg \left(x \leq 1.3 \cdot 10^{+114}\right):\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if x < -1.52e78 or 1.3e114 < x Initial program 99.9%
Taylor expanded in x around inf 93.5%
mul-1-neg93.5%
unsub-neg93.5%
Simplified93.5%
if -1.52e78 < x < 1.3e114Initial program 97.4%
Taylor expanded in y around inf 85.8%
associate-*r/89.6%
Simplified89.6%
Final simplification91.0%
(FPCore (x y z t) :precision binary64 (if (<= y 2.8e+29) (* x (- 1.0 (/ z t))) (* z (/ y t))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 2.8e+29) {
tmp = x * (1.0 - (z / t));
} else {
tmp = z * (y / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 2.8d+29) then
tmp = x * (1.0d0 - (z / t))
else
tmp = z * (y / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 2.8e+29) {
tmp = x * (1.0 - (z / t));
} else {
tmp = z * (y / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= 2.8e+29: tmp = x * (1.0 - (z / t)) else: tmp = z * (y / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= 2.8e+29) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(z * Float64(y / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= 2.8e+29) tmp = x * (1.0 - (z / t)); else tmp = z * (y / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, 2.8e+29], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.8 \cdot 10^{+29}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{t}\\
\end{array}
\end{array}
if y < 2.8e29Initial program 99.3%
Taylor expanded in x around inf 77.8%
mul-1-neg77.8%
unsub-neg77.8%
Simplified77.8%
if 2.8e29 < y Initial program 95.8%
Taylor expanded in y around inf 79.1%
associate-*r/88.4%
Simplified88.4%
Taylor expanded in z around inf 81.9%
+-commutative81.9%
Simplified81.9%
Taylor expanded in y around inf 69.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+116) (* x (/ z t)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+116) {
tmp = x * (z / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d+116)) then
tmp = x * (z / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+116) {
tmp = x * (z / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e+116: tmp = x * (z / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+116) tmp = Float64(x * Float64(z / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e+116) tmp = x * (z / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+116], N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+116}:\\
\;\;\;\;x \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 z t) < -1.00000000000000002e116Initial program 99.8%
Taylor expanded in x around inf 62.1%
mul-1-neg62.1%
unsub-neg62.1%
Simplified62.1%
Taylor expanded in z around inf 62.1%
mul-1-neg62.1%
distribute-frac-neg262.1%
Simplified62.1%
add-sqr-sqrt37.1%
sqrt-unprod40.0%
sqr-neg40.0%
sqrt-unprod2.9%
add-sqr-sqrt16.2%
div-inv16.2%
Applied egg-rr16.2%
associate-*r/16.2%
*-rgt-identity16.2%
Simplified16.2%
if -1.00000000000000002e116 < (/.f64 z t) Initial program 98.0%
Taylor expanded in z around 0 45.7%
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 98.3%
(FPCore (x y z t) :precision binary64 (+ x (* z (/ (- y x) t))))
double code(double x, double y, double z, double t) {
return x + (z * ((y - x) / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (z * ((y - x) / t))
end function
public static double code(double x, double y, double z, double t) {
return x + (z * ((y - x) / t));
}
def code(x, y, z, t): return x + (z * ((y - x) / t))
function code(x, y, z, t) return Float64(x + Float64(z * Float64(Float64(y - x) / t))) end
function tmp = code(x, y, z, t) tmp = x + (z * ((y - x) / t)); end
code[x_, y_, z_, t_] := N[(x + N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \frac{y - x}{t}
\end{array}
Initial program 98.3%
Taylor expanded in y around 0 88.9%
mul-1-neg88.9%
associate-/l*88.5%
distribute-lft-neg-out88.5%
associate-*r/91.3%
distribute-rgt-in98.3%
+-commutative98.3%
sub-neg98.3%
associate-*l/93.6%
associate-/l*95.0%
Simplified95.0%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.3%
Taylor expanded in z around 0 39.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024157
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))