ab-angle->ABCF C

Time bar (total: 14.8s)

analyze1.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 16 computations (36% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

sample2.9s (19.9%)

Results
1.6s3634×1valid
783.0ms4622×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.9s
ival-mult: 368.0ms (19% of total)
ival-sin: 341.0ms (17.6% of total)
ival-cos: 309.0ms (15.9% of total)
ival-add: 286.0ms (14.8% of total)
ival-pow: 279.0ms (14.4% of total)
ival-pi: 163.0ms (8.4% of total)
ival-div: 105.0ms (5.4% of total)
backward-pass: 68.0ms (3.5% of total)
const: 20.0ms (1% of total)
Bogosity

preprocess61.0ms (0.4%)

Algorithm
egg-herbie
Rules
1934×fma-define
1876×fnmadd-define
1066×sum3-define
944×sum4-define
920×fmsub-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059216
1128193
2382130
31407130
42746130
55436130
01521
12319
25313
39013
49113
09113
Stop Event
iter limit
saturated
node limit
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Call 2
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)))
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)))
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)))
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)))
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle)))))
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)))
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle)))))
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)))
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle)))))
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* (cos (deg2rad angle)) b)) (square (* a (sin (deg2rad angle)))))
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2))
(fma (square b) (square (sin (deg2rad a))) (square (* angle (cos (deg2rad a)))))
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2))
(+ (square (* a (cos (deg2rad b)))) (square (* angle (sin (deg2rad b)))))
Symmetry

(abs a)

(abs b)

(abs angle)

explain256.0ms (1.7%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1390-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1390-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(PI.f64)
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-b
00-0-#s(literal 2 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 180 binary64)
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-a
085(6.396442786061486e-37 1.496074215073704e-115 3.6866816781924718e+196)0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
073(6.396442786061486e-37 1.496074215073704e-115 3.6866816781924718e+196)0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
Results
132.0ms268×1valid
42.0ms242×0valid
2.0ms2valid
Compiler

Compiled 198 to 47 computations (76.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 123.0ms
ival-mult: 27.0ms (21.9% of total)
ival-sin: 26.0ms (21.1% of total)
ival-pow: 24.0ms (19.5% of total)
ival-cos: 22.0ms (17.9% of total)
backward-pass: 8.0ms (6.5% of total)
ival-div: 7.0ms (5.7% of total)
ival-pi: 4.0ms (3.2% of total)
ival-add: 4.0ms (3.2% of total)
const: 1.0ms (0.8% of total)

eval0.0ms (0%)

Compiler

Compiled 24 to 15 computations (37.5% saved)

prune4.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 30 computations (37.5% saved)

simplify7.0ms (0%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
88×*-lowering-*.f32
88×*-lowering-*.f64
32×associate-*r*
28×fma-lowering-fma.f32
28×fma-define
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
024166
138104
269104
3103104
0103104
Stop Event
iter limit
saturated
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(* a (cos (* (PI) (/ angle 180))))
a
(cos (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
2
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(* b (sin (* (PI) (/ angle 180))))
b
(sin (* (PI) (/ angle 180)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (cos (* (PI) (/ angle 180))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos (* (PI) (/ angle 180)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(* (PI) (/ angle 180))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (sin (* (PI) (/ angle 180))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin (* (PI) (/ angle 180)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/ (* (PI) angle) 180)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize183.0ms (1.2%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy52.4%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy52.1%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy99.6%
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
accuracy99.6%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy52.4%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy52.1%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Results
114.0ms134×1valid
32.0ms121×0valid
2.0ms2valid
Compiler

Compiled 170 to 25 computations (85.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 107.0ms
ival-sin: 30.0ms (28.1% of total)
ival-cos: 21.0ms (19.6% of total)
ival-mult: 18.0ms (16.8% of total)
ival-pow: 17.0ms (15.9% of total)
backward-pass: 7.0ms (6.5% of total)
ival-div: 7.0ms (6.5% of total)
ival-add: 4.0ms (3.7% of total)
ival-pi: 2.0ms (1.9% of total)
const: 1.0ms (0.9% of total)

series23.0ms (0.2%)

Counts
14 → 276
Calls
Call 1
Inputs
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))>
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)>
#<alt (* a (cos (* (PI) (/ angle 180))))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)>
#<alt (* a (cos (/ (* (PI) angle) 180)))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (* (PI) (/ angle 180))>
#<alt (pow (* b (sin (* (PI) (/ angle 180)))) 2)>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (* (PI) angle)>
#<alt (/ (* (PI) angle) 180)>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
Calls

69 calls:

TimeVariablePointExpression
3.0ms
angle
@inf
(sin (* (PI) (/ angle 180)))
2.0ms
a
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
b
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
angle
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
1.0ms
angle
@inf
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))

rewrite271.0ms (1.8%)

Algorithm
batch-egg-rewrite
Rules
3956×*-lowering-*.f32
3956×*-lowering-*.f64
1852×sum3-define
1534×+-lowering-+.f64
1534×+-lowering-+.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
024125
113573
261873
3590473
0828573
Stop Event
iter limit
node limit
Counts
14 → 401
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(* a (cos (* (PI) (/ angle 180))))
(cos (* (PI) (/ angle 180)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
(cos (/ (* (PI) angle) 180))
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(sin (/ (* (PI) angle) 180))
(* (PI) angle)
(/ (* (PI) angle) 180)
Outputs
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
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(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 b (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b)
(*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) b)
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(*.f64 angle (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64)))
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))

simplify282.0ms (1.9%)

Algorithm
egg-herbie
Rules
5094×*-lowering-*.f32
5094×*-lowering-*.f64
4308×+-lowering-+.f64
4308×+-lowering-+.f32
1036×sum5-define
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
01863788
16183250
227243073
364503070
471623070
576653070
082793070
Stop Event
iter limit
node limit
Counts
276 → 276
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))

eval114.0ms (0.8%)

Compiler

Compiled 29188 to 1693 computations (94.2% saved)

prune418.0ms (2.8%)

Pruning

52 alts after pruning (52 fresh and 0 done)

PrunedKeptTotal
New81052862
Fresh000
Picked202
Done000
Total81252864
Accuracy
79.6%
Counts
864 → 52
Alt Table
Click to see full alt table
StatusAccuracyProgram
54.6%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
14.0%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
11.4%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
77.8%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
72.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
70.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
59.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
63.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
62.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
46.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
63.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
57.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
35.8%
(+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.3%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
37.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
26.1%
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
57.2%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
8.5%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
22.7%
(*.f64 (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
55.0%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
55.1%
(*.f64 a a)
Compiler

Compiled 3570 to 2108 computations (41% saved)

simplify227.0ms (1.5%)

Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
cost-diff0
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
cost-diff0
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))
cost-diff448
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
cost-diff448
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff5312
(pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))
cost-diff5312
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
5030×*-lowering-*.f32
5030×*-lowering-*.f64
2010×*-commutative
1654×+-lowering-+.f64
1654×+-lowering-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04930064771414
110830064771320
231630064771320
3120130064771313
4286530064771313
5433430064771313
6596930064771313
7635230064771313
8667330064771313
9696630064771313
10793130064771313
11793130064771313
08155325
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(* a a)
a
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(* b (sin (* (PI) (/ angle 180))))
b
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
2
(* a a)
a
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
b
(* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))
1/180
(* (* (* angle angle) -1/34992000) (* (PI) (PI)))
(* (* angle angle) -1/34992000)
(* angle angle)
-1/34992000
(* (PI) (PI))
(+ (* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle)))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle))))
(* (cos (/ (PI) (/ 180 angle))) (* a a))
(cos (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(* a a)
a
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
2
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))) 2)
(* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI))))))
b
(sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))
(* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI))))
(* 1/180 (pow (PI) 2/3))
1/180
(pow (PI) 2/3)
2/3
(* angle (cbrt (PI)))
(cbrt (PI))
Outputs
(+ (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* b (sin (* (PI) (/ angle 180))))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin (* (PI) (/ angle 180)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (PI) (/ angle 180))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(* a a)
(*.f64 a a)
a
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle)))))) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle)))))) (*.f64 b (*.f64 angle (*.f64 b angle))))))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle)))))) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle)))))) (*.f64 b (*.f64 angle (*.f64 b angle)))))
(* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
(*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle))))))))
b
(* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle)))))))
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle))))))
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle)))))
1/180
#s(literal 1/180 binary64)
(* (* (* angle angle) -1/34992000) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 angle angle))))
(* (* angle angle) -1/34992000)
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))
(* angle angle)
(*.f64 angle angle)
-1/34992000
#s(literal -1/34992000 binary64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(+ (* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle)))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle))))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* (cos (/ (PI) (/ 180 angle))) (* a a))
(*.f64 (*.f64 a a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(cos (/ (PI) (/ 180 angle)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (PI) (/ 180 angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(* a a)
(*.f64 a a)
a
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
2
#s(literal 2 binary64)
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64))
(* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI))))))
(*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64)))))))
b
(sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))
(sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))))
(* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64)))))
(* 1/180 (pow (PI) 2/3))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
1/180
#s(literal 1/180 binary64)
(pow (PI) 2/3)
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
2/3
#s(literal 2/3 binary64)
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(cbrt (PI))
(cbrt.f64 (PI.f64))

localize470.0ms (3.2%)

Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy99.2%
(*.f64 angle (cbrt.f64 (PI.f64)))
accuracy98.4%
(cbrt.f64 (PI.f64))
accuracy52.4%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy52.1%
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))))
accuracy99.5%
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy99.5%
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
accuracy52.4%
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy52.1%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.3%
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
accuracy93.9%
(*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))
accuracy52.4%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy100.0%
(*.f64 a a)
accuracy99.7%
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy99.6%
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
accuracy99.6%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy52.1%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Results
256.0ms132×1valid
89.0ms121×0valid
15.0ms2valid
Compiler

Compiled 467 to 50 computations (89.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 255.0ms
ival-pow: 59.0ms (23.1% of total)
ival-mult: 57.0ms (22.4% of total)
ival-sin: 44.0ms (17.3% of total)
ival-cos: 27.0ms (10.6% of total)
...c/correct-round.rkt:119:19: 21.0ms (8.2% of total)
ival-div: 15.0ms (5.9% of total)
backward-pass: 14.0ms (5.5% of total)
ival-add: 10.0ms (3.9% of total)
ival-cbrt: 4.0ms (1.6% of total)
ival-pi: 2.0ms (0.8% of total)
const: 1.0ms (0.4% of total)

series37.0ms (0.3%)

Counts
24 → 468
Calls
Call 1
Inputs
#<alt (+ (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2))>
#<alt (* a a)>
#<alt (pow (* b (sin (* (PI) (/ angle 180)))) 2)>
#<alt (* b (sin (* (PI) (/ angle 180))))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))>
#<alt (pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)>
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)>
#<alt (* a (cos (/ (* (PI) angle) 180)))>
#<alt (+ (* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle)))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle))))>
#<alt (* (cos (/ (PI) (/ 180 angle))) (* a a))>
#<alt (cos (/ (PI) (/ 180 angle)))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))) 2))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (* (PI) (/ angle 180))>
#<alt (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))>
#<alt (* (* angle angle) -1/34992000)>
#<alt (* (PI) angle)>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (/ (PI) (/ 180 angle))>
#<alt (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))>
#<alt (cbrt (PI))>
#<alt (* angle (cbrt (PI)))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))>
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))>
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))>
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))>
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
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#<alt (* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))>
#<alt (* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))>
#<alt (* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3))))>
#<alt (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))>
#<alt (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))>
#<alt (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* -1/34992000 (pow angle 2))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
#<alt (* angle (cbrt (PI)))>
Calls

117 calls:

TimeVariablePointExpression
7.0ms
angle
@inf
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))) 2))
4.0ms
a
@0
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
2.0ms
angle
@0
(* angle (cbrt (PI)))
1.0ms
b
@0
(* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
1.0ms
angle
@inf
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))

rewrite339.0ms (2.3%)

Algorithm
batch-egg-rewrite
Rules
4060×*-lowering-*.f32
4060×*-lowering-*.f64
1992×/-lowering-/.f32
1992×/-lowering-/.f64
1672×pow-lowering-pow.f64
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
049235
1263154
21961154
08397154
Stop Event
iter limit
node limit
Counts
24 → 582
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(* a a)
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(* b (sin (* (PI) (/ angle 180))))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
(pow (* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
(+ (* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle)))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(* (* (cos (/ (PI) (/ 180 angle))) (* a a)) (cos (/ (PI) (/ 180 angle))))
(* (cos (/ (PI) (/ 180 angle))) (* a a))
(cos (/ (PI) (/ 180 angle)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))) 2))
(cos (/ (* (PI) angle) 180))
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(* b (* angle (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
(* (* angle angle) -1/34992000)
(* (PI) angle)
(sin (/ (* (PI) angle) 180))
(/ (PI) (/ 180 angle))
(sin (* (* 1/180 (pow (PI) 2/3)) (* angle (cbrt (PI)))))
(cbrt (PI))
(* angle (cbrt (PI)))
Outputs
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
(-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 a a))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))))
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 6 binary64)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
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(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2/3 binary64)))
(fabs.f64 (cbrt.f64 (PI.f64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(cbrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/9 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2/3 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/9 binary64))) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64))))
(*.f64 angle (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) angle)

simplify412.0ms (2.8%)

Algorithm
egg-herbie
Rules
6364×*-lowering-*.f32
6364×*-lowering-*.f64
3416×+-lowering-+.f64
3416×+-lowering-+.f32
1506×distribute-lft-in
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
03107393
110736143
246865828
086185828
Stop Event
iter limit
node limit
Counts
468 → 468
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3))))
(* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
(* angle (cbrt (PI)))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* angle (* b (PI))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
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(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
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(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(pow a 2)
(*.f64 a a)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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a
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow a 2)
(*.f64 a a)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))
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(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(pow a 2)
(*.f64 a a)
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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1
#s(literal 1 binary64)
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(* 1/180 (* angle (PI)))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(* 1/180 (* angle (PI)))
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(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/180 (* angle (* b (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 (*.f64 angle (*.f64 b (PI.f64))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3))))
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(*.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle))))
(* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(*.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle))))
(* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(*.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle))))
(* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3))))
(*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))
(*.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))
(*.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle))))
(* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))
(*.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (/.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle angle))))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* -1/34992000 (pow angle 2))
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))

eval194.0ms (1.3%)

Compiler

Compiled 46822 to 2809 computations (94% saved)

prune214.0ms (1.4%)

Pruning

76 alts after pruning (75 fresh and 1 done)

PrunedKeptTotal
New1310441354
Fresh163147
Picked415
Done000
Total1330761406
Accuracy
79.6%
Counts
1406 → 76
Alt Table
Click to see full alt table
StatusAccuracyProgram
53.7%
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
54.6%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
12.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
15.8%
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
77.8%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 b angle)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))
62.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
59.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
46.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
57.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
35.8%
(+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
72.8%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.8%
(+.f64 (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
59.6%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
70.4%
(+.f64 (*.f64 (*.f64 a a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.2%
(+.f64 (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
66.3%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
59.6%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
70.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
72.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))) #s(literal 2 binary64)))
77.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
73.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
63.4%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
74.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
62.2%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
37.8%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
37.5%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
26.1%
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
63.1%
(+.f64 (*.f64 a a) (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
63.3%
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
57.2%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
48.1%
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))))
55.8%
(*.f64 (/.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
8.1%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
41.2%
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
41.0%
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
34.6%
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
55.0%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
54.9%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
55.1%
(*.f64 a a)
53.7%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 4844 to 2852 computations (41.1% saved)

simplify210.0ms (1.4%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff256
(*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))
cost-diff256
(+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))
cost-diff256
(/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a)))))
cost-diff384
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
cost-diff0
(exp.f64 #s(literal 2 binary64))
cost-diff0
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
cost-diff0
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 b b) (*.f64 angle angle))
cost-diff0
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
cost-diff0
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)
cost-diff0
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
Rules
4326×+-lowering-+.f64
4326×+-lowering-+.f32
4258×*-lowering-*.f32
4258×*-lowering-*.f64
1704×fma-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
050520
1134507
2349397
31121397
42719397
08180397
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (* a a) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2))
(* a a)
a
(pow (* (sin (/ (PI) (/ 180 angle))) b) 2)
(* (sin (/ (PI) (/ 180 angle))) b)
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
b
2
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))
(* a a)
a
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))
(* (* b b) (* angle angle))
(* b b)
b
(* angle angle)
angle
(* (* (PI) (PI)) 1/32400)
(* (PI) (PI))
(PI)
1/32400
(+ (* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* a a))
(* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b b)
b
(pow (sin (* 1/180 (* angle (PI)))) 2)
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
1/180
(* angle (PI))
angle
(PI)
2
(* a a)
a
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
(* a a)
a
(pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))
(exp 2)
2
(log (* b (sin (/ (PI) (/ 180 angle)))))
(* b (sin (/ (PI) (/ 180 angle))))
b
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 6))
(* (* a a) (* (* a a) (* a a)))
(* a a)
a
(* (* a a) (* a a))
(pow (* b (sin (/ (PI) (/ 180 angle)))) 6)
(* b (sin (/ (PI) (/ 180 angle))))
b
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
6
(/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))))
1
(+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))
(* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(* b b)
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
1/2
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(* 2 (/ (PI) (/ 180 angle)))
2
(- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))
Outputs
(+ (* a a) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* (sin (/ (PI) (/ 180 angle))) b) 2)
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
(* (sin (/ (PI) (/ 180 angle))) b)
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
b
2
#s(literal 2 binary64)
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(* a a)
(*.f64 a a)
a
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(* (* b b) (* angle angle))
(*.f64 angle (*.f64 angle (*.f64 b b)))
(* b b)
(*.f64 b b)
b
(* angle angle)
(*.f64 angle angle)
angle
(* (* (PI) (PI)) 1/32400)
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
1/32400
#s(literal 1/32400 binary64)
(+ (* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* b b)
(*.f64 b b)
b
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
1/180
#s(literal 1/180 binary64)
(* angle (PI))
(*.f64 (PI.f64) angle)
angle
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(* a a)
(*.f64 a a)
a
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b))))
(* a a)
(*.f64 a a)
a
(pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)))
(exp 2)
(exp.f64 #s(literal 2 binary64))
2
#s(literal 2 binary64)
(log (* b (sin (/ (PI) (/ 180 angle)))))
(log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b))
(* b (sin (/ (PI) (/ 180 angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)
b
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))
(/.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a (*.f64 a (*.f64 a a))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 6))
(+.f64 (*.f64 a (*.f64 a (*.f64 a (*.f64 a (*.f64 a a))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)))
(* (* a a) (* (* a a) (* a a)))
(*.f64 a (*.f64 a (*.f64 a (*.f64 a (*.f64 a a)))))
(* a a)
(*.f64 a a)
a
(* (* a a) (* a a))
(*.f64 a (*.f64 a (*.f64 a a)))
(pow (* b (sin (/ (PI) (/ 180 angle)))) 6)
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))
(* b (sin (/ (PI) (/ 180 angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)
b
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
6
#s(literal 6 binary64)
(/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))))
(/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))
1
#s(literal 1 binary64)
(+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))
(+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))
(* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))
(*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))))
(* b b)
(*.f64 b b)
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(* 2 (/ (PI) (/ 180 angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
2
#s(literal 2 binary64)
(- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))
(-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))

localize734.0ms (5%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy78.5%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy78.5%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy71.2%
(PI.f64)
accuracy50.5%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
accuracy97.0%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
accuracy90.5%
(log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
accuracy78.5%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy71.2%
(PI.f64)
accuracy99.6%
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
accuracy86.3%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
accuracy78.5%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy71.2%
(PI.f64)
accuracy98.9%
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
accuracy98.8%
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
accuracy83.6%
(*.f64 (*.f64 b b) (*.f64 angle angle))
accuracy71.2%
(PI.f64)
accuracy99.7%
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
accuracy99.6%
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
accuracy78.5%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy71.2%
(PI.f64)
Results
310.0ms162×1valid
131.0ms59×1invalid
117.0ms5exit
32.0ms15×2valid
8.0ms12×0invalid
2.0ms0valid
Compiler

Compiled 609 to 51 computations (91.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 468.0ms
ival-pow: 128.0ms (27.3% of total)
ival-sin: 84.0ms (17.9% of total)
ival-mult: 80.0ms (17.1% of total)
ival-cos: 43.0ms (9.2% of total)
backward-pass: 42.0ms (9% of total)
...c/correct-round.rkt:119:19: 20.0ms (4.3% of total)
ival-add: 17.0ms (3.6% of total)
ival-exp: 14.0ms (3% of total)
ival-log: 14.0ms (3% of total)
ival-div: 14.0ms (3% of total)
ival-sub: 7.0ms (1.5% of total)
ival-pi: 4.0ms (0.9% of total)
const: 2.0ms (0.4% of total)

series228.0ms (1.5%)

Counts
25 → 540
Calls
Call 1
Inputs
#<alt (+ (* a a) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2))>
#<alt (* a a)>
#<alt (pow (* (sin (/ (PI) (/ 180 angle))) b) 2)>
#<alt (* (sin (/ (PI) (/ 180 angle))) b)>
#<alt (+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))>
#<alt (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))>
#<alt (* (* b b) (* angle angle))>
#<alt (+ (* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* a a))>
#<alt (* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b b)>
#<alt (pow (sin (* 1/180 (* angle (PI)))) 2)>
#<alt (+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))>
#<alt (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))>
#<alt (exp 2)>
#<alt (* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))>
#<alt (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))))>
#<alt (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))>
#<alt (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))>
#<alt (PI)>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (/ (PI) (/ 180 angle))>
#<alt (* (* (PI) (PI)) 1/32400)>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (log (* b (sin (/ (PI) (/ 180 angle)))))>
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))>
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))>
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))>
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))>
#<alt (* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (* (pow angle 2) (pow b 2))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
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#<alt (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))>
#<alt (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))>
#<alt (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))>
#<alt (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))>
#<alt (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))>
#<alt (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))>
#<alt (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))>
#<alt (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))>
#<alt (* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))>
#<alt (* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))>
#<alt (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))>
#<alt (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))>
#<alt (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/51018336000000 (* (pow b 2) (pow (PI) 6))) (* -1/765275040000000 (* (pow a 2) (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4)))))))))>
#<alt (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/347128758144000000000 (* (pow a 2) (pow (PI) 8))) (+ (* 1/12397455648000000000 (* (pow b 2) (pow (PI) 8))) (* 1/9917964518400000000 (* (pow b 2) (pow (PI) 8))))))) (* (pow b 2) (+ (* -1/51018336000000 (* (pow b 2) (pow (PI) 6))) (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))))))) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4)))))))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))>
#<alt (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))>
#<alt (+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))>
#<alt (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))>
#<alt (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log angle) (log (* 1/180 (* b (PI)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
Calls

135 calls:

TimeVariablePointExpression
47.0ms
b
@0
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
44.0ms
b
@-inf
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
25.0ms
angle
@inf
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
19.0ms
angle
@-inf
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
19.0ms
a
@0
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))

rewrite360.0ms (2.4%)

Algorithm
batch-egg-rewrite
Rules
3266×*-lowering-*.f32
3266×*-lowering-*.f64
2166×fma-lowering-fma.f32
2166×fma-lowering-fma.f64
1712×pow-lowering-pow.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
050279
1309212
22787170
08412170
Stop Event
iter limit
node limit
Counts
25 → 783
Calls
Call 1
Inputs
(+ (* a a) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2))
(* a a)
(pow (* (sin (/ (PI) (/ 180 angle))) b) 2)
(* (sin (/ (PI) (/ 180 angle))) b)
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))
(* (* b b) (* angle angle))
(+ (* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* a a))
(* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b b)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
(pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))
(exp 2)
(* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))
(/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))))
(+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))
(* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))
(PI)
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(* (* (PI) (PI)) 1/32400)
(sin (* 1/180 (* angle (PI))))
(log (* b (sin (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
Outputs
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))
(+.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))))
(+.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))))))) (*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))))))))
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(+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(fma.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
(fma.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))))
(/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64))) #s(literal 1 binary64))
(/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))

simplify409.0ms (2.8%)

Algorithm
egg-herbie
Rules
7902×*-lowering-*.f32
7902×*-lowering-*.f64
3146×+-lowering-+.f64
3146×+-lowering-+.f32
1574×associate-*r*
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
063812077
122009841
086889841
Stop Event
iter limit
node limit
Counts
540 → 540
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(pow a 2)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (pow a 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))) (pow a 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) (pow a 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))) (pow a 2)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* (pow a 2) (- (* (pow a 2) (- (* (pow a 2) (- (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))) (* 2 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5))))))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
(pow a 2)
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
(+ (* (pow b 2) (- (* (pow b 2) (- (* (pow b 2) (- (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow a 4)) (+ (/ (* (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3) (pow a 4))))) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
(* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
(* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 2))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
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(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow a 2) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))
(+ (* (pow a 2) (+ (* -1 (/ (pow a 4) (* (pow b 10) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))) (/ 1 (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(+ (* (pow a 2) (+ (* (pow a 4) (- (* -1 (/ (pow a 2) (* (pow b 12) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 6)))) (/ 1 (* (pow b 10) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5))))) (/ 1 (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(/ 1 (pow a 4))
(/ (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (pow a 4))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(/ (- (+ 1 (* -1 (/ (+ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (pow a 6)))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))))) (pow a 4))
(/ 1 (pow a 4))
(/ (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (pow a 4))
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(/ (- (+ 1 (* -1 (/ (+ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (pow a 6)))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))))) (pow a 4))
(/ 1 (pow a 4))
(+ (/ 1 (pow a 4)) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 6)))
(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 8))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 8))))) (* -1 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow a 6))))) (/ 1 (pow a 4)))
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(/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(/ (+ (/ 1 (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (/ (pow a 2) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (pow b 4))
(/ (- (+ (* -1 (/ (+ (* -1 (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ 1 (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (pow a 2) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (pow b 4))
(/ (- (+ (* -1 (/ (+ (/ (* (pow a 2) (+ (* -1 (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (pow a 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5))) (pow b 6))) (/ 1 (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (pow a 2) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (pow a 4) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ (pow a 4) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))))) (pow b 4))
(/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(/ (+ (/ 1 (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (/ (pow a 2) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (pow b 4))
(/ (- (+ (* -1 (/ (+ (* -1 (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ 1 (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (pow a 2) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (pow b 4))
(/ (- (+ (* -1 (/ (+ (/ (* (pow a 2) (+ (* -1 (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (/ (pow a 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5))) (pow b 6))) (/ 1 (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (pow a 2) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (pow a 4) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ (pow a 4) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))))) (pow b 4))
(/ 1 (pow a 4))
(+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 6))) (/ 1 (pow a 4)))
(+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 8))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 8))))) (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 6))))) (/ 1 (pow a 4)))
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(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(pow a 4)
(* (pow a 4) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)))))
(pow a 4)
(* (pow a 4) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)))))
(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)))))
(pow a 4)
(+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 4))
(+ (* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (pow a 4))
(+ (* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))) (pow a 4))
(* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (+ (/ (pow a 4) (pow b 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (+ (/ (pow a 4) (pow b 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (+ (/ (pow a 4) (pow b 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (+ (/ (pow a 4) (pow b 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(pow a 4)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) (pow a 4))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4)))))))) (pow a 4))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/51018336000000 (* (pow b 2) (pow (PI) 6))) (* -1/765275040000000 (* (pow a 2) (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))))))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4))
(* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 2) (+ (* -1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* (pow b 4) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/51018336000000 (* (pow b 2) (pow (PI) 6))) (* -1/765275040000000 (* (pow a 2) (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4)))))))))
(* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* 1/347128758144000000000 (* (pow a 2) (pow (PI) 8))) (+ (* 1/12397455648000000000 (* (pow b 2) (pow (PI) 8))) (* 1/9917964518400000000 (* (pow b 2) (pow (PI) 8))))))) (* (pow b 2) (+ (* -1/51018336000000 (* (pow b 2) (pow (PI) 6))) (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))))))) (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4)))))))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))
(* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))
(* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))
(* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))
(* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))
(* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 2))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log angle) (log (* 1/180 (* b (PI)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b)) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b)) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/180 (* angle (* b (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
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(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
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(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
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(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
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(pow a 2)
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
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(+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
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(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
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(+ (* (pow b 2) (- (* (pow b 2) (- (* (pow b 2) (- (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow a 4)) (+ (/ (* (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3) (pow a 4))))) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
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(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
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(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
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(* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))
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(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
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(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
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(* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))
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(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ 1 (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
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(pow a 4)
(*.f64 (*.f64 (*.f64 a a) a) a)
(* (pow a 4) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)))))
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(pow a 4)
(*.f64 (*.f64 (*.f64 a a) a) a)
(* (pow a 4) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)))))
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(* (pow a 4) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)))))
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(pow a 4)
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(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log angle) (log (* 1/180 (* b (PI)))))
(+.f64 (log.f64 angle) (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)))))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))

eval288.0ms (1.9%)

Compiler

Compiled 100292 to 5424 computations (94.6% saved)

prune334.0ms (2.3%)

Pruning

97 alts after pruning (93 fresh and 4 done)

PrunedKeptTotal
New2065462111
Fresh234770
Picked235
Done011
Total2090972187
Accuracy
79.7%
Counts
2187 → 97
Alt Table
Click to see full alt table
StatusAccuracyProgram
53.7%
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
54.6%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
12.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
15.8%
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))))
14.0%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
8.1%
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
14.0%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
77.8%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 b angle)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))
62.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
59.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
46.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)) #s(literal 2 binary64))) (*.f64 a a))
57.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
59.6%
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 a a))
54.5%
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))
59.6%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))) (*.f64 a a))
77.8%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
72.8%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.8%
(+.f64 (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.5%
(+.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) b) (*.f64 a a))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64))) (*.f64 a a))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 a a))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) (*.f64 a a))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))
59.6%
(+.f64 (*.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))))) (*.f64 a a))
59.6%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
70.4%
(+.f64 (*.f64 (*.f64 a a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.3%
(+.f64 (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
70.2%
(+.f64 (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
66.3%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
68.3%
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
42.5%
(+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))) (*.f64 a a))
59.6%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
72.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))) b) #s(literal 2 binary64)))
77.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) b) #s(literal 2 binary64)))
70.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
59.4%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))))
61.4%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))
63.4%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
73.0%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
62.2%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
68.7%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
72.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
72.0%
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
59.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
37.5%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
68.3%
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
63.4%
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
63.3%
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)))))
57.2%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
48.1%
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))))
7.9%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
8.0%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
1.2%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 b b) (*.f64 a a))))))
8.0%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))))
8.1%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
8.0%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
41.0%
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
38.8%
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
32.4%
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
55.0%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
54.9%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
55.1%
(*.f64 a a)
53.7%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 6364 to 3697 computations (41.9% saved)

simplify240.0ms (1.6%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff6656
(*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))
cost-diff6656
(pow.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))
cost-diff6656
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))
cost-diff7040
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
cost-diff128
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
cost-diff128
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
cost-diff128
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
cost-diff128
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
cost-diff0
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
cost-diff0
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
cost-diff6656
(sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))
cost-diff6656
(*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b)
cost-diff6656
(pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
cost-diff6656
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
Rules
4252×+-lowering-+.f64
4252×+-lowering-+.f32
3330×*-lowering-*.f32
3330×*-lowering-*.f64
1810×fma-define
Iterations

Useful iterations: 4 (0.0ms)

IterNodesCost
054635
1142445
2364427
31124425
42902424
08015424
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (* a a) (pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2))
(* a a)
a
(pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2)
(* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b)
(sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))
(/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))
(cbrt (* (PI) (* (PI) (PI))))
(* (PI) (* (PI) (PI)))
(PI)
(* (PI) (PI))
(/ 180 angle)
180
angle
b
2
(* (* b b) (* angle (* angle (* 1/32400 (* (PI) (PI))))))
(* b b)
b
(* angle (* angle (* 1/32400 (* (PI) (PI)))))
angle
(* angle (* 1/32400 (* (PI) (PI))))
(* 1/32400 (* (PI) (PI)))
1/32400
(* (PI) (PI))
(PI)
(* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b b)
b
(pow (sin (* 1/180 (* angle (PI)))) 2)
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
1/180
(* angle (PI))
angle
(PI)
2
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b)))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(* a (cos (* (PI) (/ angle 180))))
a
(cos (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
2
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
1/2
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(* 2 (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(/ 180 angle)
(* b b)
b
(* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))
(* (* a a) (* (* a a) (* a a)))
(* a a)
a
(* (* a a) (* a a))
(pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)
(* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))))
b
(sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))
(/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))
(cbrt (* (PI) (* (PI) (PI))))
(* (PI) (* (PI) (PI)))
(PI)
(* (PI) (PI))
(/ 180 angle)
180
angle
6
(/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))))
1
(+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))
(* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(* b b)
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
1/2
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(* 2 (/ (PI) (/ 180 angle)))
2
(/ (PI) (/ 180 angle))
(- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))
Outputs
(+ (* a a) (pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2)
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64))
(* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b)
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b)
(sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(cbrt (* (PI) (* (PI) (PI))))
(PI.f64)
(* (PI) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI)
(PI.f64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
b
2
#s(literal 2 binary64)
(* (* b b) (* angle (* angle (* 1/32400 (* (PI) (PI))))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 b b)))))
(* b b)
(*.f64 b b)
b
(* angle (* angle (* 1/32400 (* (PI) (PI)))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
angle
(* angle (* 1/32400 (* (PI) (PI))))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (PI) (PI)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
1/32400
#s(literal 1/32400 binary64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
(* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(* b b)
(*.f64 b b)
b
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
1/180
#s(literal 1/180 binary64)
(* angle (PI))
(*.f64 (PI.f64) angle)
angle
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* a (cos (* (PI) (/ angle 180))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos (* (PI) (/ angle 180)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(* (PI) (/ angle 180))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b))
(*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b)))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(* 2 (/ (PI) (/ 180 angle)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(/ (PI) (/ 180 angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(* b b)
(*.f64 b b)
b
(* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 6 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (*.f64 a a)))))
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))
(+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 6 binary64)))
(* (* a a) (* (* a a) (* a a)))
(*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))
(* a a)
(*.f64 a a)
a
(* (* a a) (* a a))
(*.f64 a (*.f64 a (*.f64 a a)))
(pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 6 binary64))
(* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b)
b
(sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(cbrt (* (PI) (* (PI) (PI))))
(PI.f64)
(* (PI) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI)
(PI.f64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
6
#s(literal 6 binary64)
(/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))))
(/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (*.f64 a a)))))
1
#s(literal 1 binary64)
(+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))
(+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (*.f64 a a))))
(* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a)))
(*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (*.f64 a a)))
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b)))
(* b b)
(*.f64 b b)
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(* 2 (/ (PI) (/ 180 angle)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
2
#s(literal 2 binary64)
(/ (PI) (/ 180 angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))
(-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 b b))) (*.f64 a a))

localize632.0ms (4.3%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy79.4%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
accuracy52.8%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy52.1%
(sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))
accuracy26.0%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
accuracy85.8%
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
accuracy79.4%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
accuracy52.8%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy52.4%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy99.5%
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
accuracy99.3%
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
accuracy85.8%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
accuracy52.1%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy99.7%
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
accuracy99.2%
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
accuracy98.4%
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
accuracy74.3%
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
accuracy99.5%
(/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))
accuracy98.4%
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
accuracy98.4%
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
accuracy52.1%
(sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))
Results
433.0ms231×1valid
57.0ms20×2valid
5.0ms0valid
Compiler

Compiled 722 to 55 computations (92.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 342.0ms
ival-mult: 91.0ms (26.6% of total)
ival-cos: 54.0ms (15.8% of total)
ival-pow: 46.0ms (13.4% of total)
ival-sin: 45.0ms (13.1% of total)
backward-pass: 30.0ms (8.8% of total)
...c/correct-round.rkt:119:19: 29.0ms (8.5% of total)
ival-div: 21.0ms (6.1% of total)
ival-add: 10.0ms (2.9% of total)
ival-cbrt: 6.0ms (1.8% of total)
ival-sub: 6.0ms (1.8% of total)
ival-pi: 3.0ms (0.9% of total)
const: 2.0ms (0.6% of total)

series29.0ms (0.2%)

Counts
26 → 456
Calls
Call 1
Inputs
#<alt (+ (* a a) (pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2))>
#<alt (pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2)>
#<alt (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b)>
#<alt (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))>
#<alt (* (* b b) (* angle (* angle (* 1/32400 (* (PI) (PI))))))>
#<alt (* b b)>
#<alt (* angle (* angle (* 1/32400 (* (PI) (PI)))))>
#<alt (* angle (* 1/32400 (* (PI) (PI))))>
#<alt (* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (pow (sin (* 1/180 (* angle (PI)))) 2)>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b)))>
#<alt (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b))>
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))>
#<alt (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))>
#<alt (* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))>
#<alt (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))>
#<alt (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)>
#<alt (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))))>
#<alt (cbrt (* (PI) (* (PI) (PI))))>
#<alt (* (PI) (* (PI) (PI)))>
#<alt (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))>
#<alt (* 1/32400 (* (PI) (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* 1/32400 (* angle (pow (PI) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
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#<alt (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))>
#<alt (* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))>
#<alt (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))>
#<alt (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))>
#<alt (* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 2))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/34012224000000 (/ (* (pow b 6) (pow (PI) 6)) (pow a 4))) (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 2))))) (pow a 2))) (+ (* 1/32400 (/ (* (pow b 4) (* (pow (PI) 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (pow a 4))) (/ (* (pow b 2) (+ (* -1/51018336000000 (* (pow b 2) (pow (PI) 6))) (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))))) (pow a 2)))))) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 2))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (pow a 6)>
#<alt (* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))>
#<alt (* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))>
#<alt (* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))>
#<alt (pow a 6)>
#<alt (* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))>
#<alt (* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))>
#<alt (* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))>
#<alt (pow a 6)>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))>
#<alt (* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))>
#<alt (* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))>
#<alt (* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))>
#<alt (* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))>
#<alt (pow a 6)>
#<alt (+ (* 1/34012224000000 (* (pow angle 6) (* (pow b 6) (pow (PI) 6)))) (pow a 6))>
#<alt (+ (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* 1/2916000 (* (pow angle 2) (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 6))>
#<alt (+ (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* 1/34012224000000 (* (pow angle 6) (* (pow b 6) (pow (PI) 6))))>
#<alt (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* 1/2916000 (* (pow angle 2) (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))>
#<alt (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))>
#<alt (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
Calls

114 calls:

TimeVariablePointExpression
7.0ms
b
@0
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))
1.0ms
a
@0
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))
1.0ms
angle
@0
(pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)
1.0ms
angle
@0
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))
1.0ms
b
@inf
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))

rewrite316.0ms (2.1%)

Algorithm
batch-egg-rewrite
Rules
3412×*-lowering-*.f32
3412×*-lowering-*.f64
2192×fma-lowering-fma.f32
2192×fma-lowering-fma.f64
1684×fma-define
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
054220
1314143
22468143
08587143
Stop Event
iter limit
node limit
Counts
26 → 679
Calls
Call 1
Inputs
(+ (* a a) (pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2))
(pow (* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b) 2)
(* (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))) b)
(sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))
(* (* b b) (* angle (* angle (* 1/32400 (* (PI) (PI))))))
(* b b)
(* angle (* angle (* 1/32400 (* (PI) (PI)))))
(* angle (* 1/32400 (* (PI) (PI))))
(* (* b b) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(sin (* 1/180 (* angle (PI))))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b)))
(* (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* b b))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(* (+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)) (/ 1 (+ (* (* a a) (* a a)) (* (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (- (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) (* a a))))))
(+ (* (* a a) (* (* a a) (* a a))) (pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6))
(pow (* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle)))) 6)
(* b (sin (/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))))
(cbrt (* (PI) (* (PI) (PI))))
(* (PI) (* (PI) (PI)))
(/ (cbrt (* (PI) (* (PI) (PI)))) (/ 180 angle))
(* 1/32400 (* (PI) (PI)))
(* 1/180 (* angle (PI)))
(cos (* (PI) (/ angle 180)))
(cos (* 2 (/ (PI) (/ 180 angle))))
Outputs
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
(+.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))))
(+.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))))) (*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))))))
(+.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))))))
(-.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
(fma.f64 a a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)) (*.f64 a a))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 a a))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)) (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (*.f64 a a))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (*.f64 a a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))))))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))))))
(fma.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))))
(fma.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b (*.f64 a a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 4 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 18 binary64))) (*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))) (-.f64 (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 12 binary64))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)) #s(literal 6 binary64)))))
(/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 12 binary64))) (*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 6 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a)))
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(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(*.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))

simplify348.0ms (2.4%)

Algorithm
egg-herbie
Rules
7222×*-lowering-*.f32
7222×*-lowering-*.f64
2232×+-lowering-+.f64
2232×+-lowering-+.f32
1584×associate-*r*
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
05278265
118477075
082397075
Stop Event
iter limit
node limit
Counts
456 → 456
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* 1/32400 (* angle (pow (PI) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow (sin (* 1/180 (* angle (PI)))) 2)
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
1/2
(+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(+ (* (pow a 2) (- (* (pow a 2) (- (* (pow a 2) (- (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))) (* 2 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5))))))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
(pow a 2)
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
(+ (* (pow b 2) (- (* (pow b 2) (- (* (pow b 2) (- (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow a 4)) (+ (/ (* (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3) (pow a 4))))) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
(* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
(* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 2))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/34012224000000 (/ (* (pow b 6) (pow (PI) 6)) (pow a 4))) (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 2))))) (pow a 2))) (+ (* 1/32400 (/ (* (pow b 4) (* (pow (PI) 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (pow a 4))) (/ (* (pow b 2) (+ (* -1/51018336000000 (* (pow b 2) (pow (PI) 6))) (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))))) (pow a 2)))))) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (/ (* (pow b 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/1049760000 (* (pow b 2) (pow (PI) 4))))) (pow a 2))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(pow a 6)
(* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))
(* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))
(* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))
(pow a 6)
(* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))
(* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))
(* (pow a 6) (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))))
(pow a 6)
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))
(* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))
(* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))
(* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))
(* (pow b 6) (+ (/ (pow a 6) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))
(pow a 6)
(+ (* 1/34012224000000 (* (pow angle 6) (* (pow b 6) (pow (PI) 6)))) (pow a 6))
(+ (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* 1/2916000 (* (pow angle 2) (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))) (pow a 6))
(+ (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* 1/34012224000000 (* (pow angle 6) (* (pow b 6) (pow (PI) 6))))
(* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* 1/2916000 (* (pow angle 2) (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))
(* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))
(* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
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(* 1/32400 (* angle (pow (PI) 2)))
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(* 1/32400 (* angle (pow (PI) 2)))
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(* 1/32400 (* angle (pow (PI) 2)))
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(* 1/32400 (* angle (pow (PI) 2)))
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(* 1/32400 (* angle (pow (PI) 2)))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))))))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(pow (sin (* 1/180 (* angle (PI)))) 2)
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(pow (sin (* 1/180 (* angle (PI)))) 2)
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(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
(pow (sin (* 1/180 (* angle (PI)))) 2)
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(* 1/180 (* angle (PI)))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
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(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
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(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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1/2
#s(literal 1/2 binary64)
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
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(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
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(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (- (+ 1 (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (+ (/ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6)) (+ (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4)) (/ (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)) (pow a 6))))))))
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(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
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(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
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(+ (* (pow b 2) (- (* (pow b 2) (- (* (pow b 2) (- (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow a 4)) (+ (/ (* (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3) (pow a 4))))) (+ (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))) (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2) (pow a 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (pow a 2))
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(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))
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(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
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(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))
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(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (pow b 4))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3))))))
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(* (pow b 2) (- (+ (/ (pow a 6) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (/ (pow (sin (* 1/180 (* angle (PI)))) 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (+ (/ (* (pow a 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (* (pow b 6) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4))) (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 5)))))))))
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(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(/ (+ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (+ (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))) (pow a 4)))
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(* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))
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(* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/377913600000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 1/2916000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (*.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 23/2203992115200000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2916000 binary64))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64)))) (*.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 9 binary64)) #s(literal -1/66648721563648000000000 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2916000 binary64))) (*.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 23/2203992115200000000 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal -1/377913600000 binary64)))) (*.f64 angle (*.f64 angle (pow.f64 b #s(literal 6 binary64))))))))))))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* angle (* b (PI))))
(*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/30855889612800000000 binary64))) (*.f64 b (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))

eval240.0ms (1.6%)

Compiler

Compiled 85647 to 4390 computations (94.9% saved)

prune329.0ms (2.2%)

Pruning

103 alts after pruning (100 fresh and 3 done)

PrunedKeptTotal
New1572341606
Fresh226688
Picked325
Done314
Total16001031703
Accuracy
79.7%
Counts
1703 → 103
Alt Table
Click to see full alt table
StatusAccuracyProgram
38.6%
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
53.7%
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
28.7%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)))
54.6%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
12.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
15.8%
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))))
14.0%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
8.1%
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
14.0%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
66.3%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
77.8%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 b angle)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))
62.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
59.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
43.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
46.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
77.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
59.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)) #s(literal 2 binary64))) (*.f64 a a))
57.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
59.6%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))) (*.f64 a a))
75.9%
(+.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
72.8%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.8%
(+.f64 (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.5%
(+.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) b) (*.f64 a a))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64))) (*.f64 a a))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) (*.f64 a a))
67.6%
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))
59.4%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
20.4%
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))
70.4%
(+.f64 (*.f64 (*.f64 a a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.2%
(+.f64 (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
66.3%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
42.5%
(+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))) (*.f64 a a))
72.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64)) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)))
78.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
77.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) b) #s(literal 2 binary64)))
78.0%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
59.4%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))))
61.4%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))
73.0%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
72.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
66.5%
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b))
72.0%
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
59.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
37.5%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
68.3%
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
63.3%
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)))))
57.2%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
48.1%
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))))
8.1%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (log.f64 b))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
7.9%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
8.0%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
1.2%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 b b) (*.f64 a a))))))
8.0%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 a a))))))
8.1%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
8.0%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
36.6%
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
25.8%
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)
32.4%
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
33.2%
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
25.5%
(*.f64 (*.f64 b b) (pow.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
33.3%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))
33.2%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
33.0%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
25.5%
(*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
25.5%
(*.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
41.0%
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
38.8%
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
25.4%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
36.6%
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
55.0%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
54.9%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
44.4%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
33.0%
(*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
55.1%
(*.f64 a a)
28.5%
(exp.f64 (+.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
28.7%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b))))
53.7%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 8421 to 2821 computations (66.5% saved)

regimes410.0ms (2.8%)

Counts
178 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 b b) (*.f64 a a))))))
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (log.f64 b))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
(*.f64 (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))))
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
Calls

6 calls:

99.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.0ms
b
68.0ms
angle
51.0ms
(/.f64 angle #s(literal 180 binary64))
49.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
78.1%1a
78.1%1b
78.1%1angle
78.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
78.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes128.0ms (0.9%)

Counts
80 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) b) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(+.f64 (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(*.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))))) (*.f64 a a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))) (*.f64 b angle)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))))
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b))))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))) b) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
Calls

5 calls:

24.0ms
(/.f64 angle #s(literal 180 binary64))
24.0ms
angle
23.0ms
a
23.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
23.0ms
b
Results
AccuracySegmentsBranch
78.1%1b
78.1%1a
78.1%1angle
78.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes109.0ms (0.7%)

Counts
50 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) b) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(+.f64 (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

5 calls:

17.0ms
(/.f64 angle #s(literal 180 binary64))
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
15.0ms
b
15.0ms
angle
14.0ms
a
Results
AccuracySegmentsBranch
78.1%1b
78.1%1a
78.1%1angle
78.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes95.0ms (0.6%)

Counts
47 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) b) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(+.f64 (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

5 calls:

15.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
15.0ms
a
14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
angle
13.0ms
b
Results
AccuracySegmentsBranch
78.0%1b
78.0%1a
78.0%1angle
78.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
78.0%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes49.0ms (0.3%)

Counts
46 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) b) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))))))) (*.f64 a a))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(+.f64 (*.f64 b (*.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b))
Calls

3 calls:

15.0ms
a
13.0ms
angle
13.0ms
b
Results
AccuracySegmentsBranch
76.5%2b
76.5%2a
78.1%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes13.0ms (0.1%)

Counts
27 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
Outputs
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
Calls

1 calls:

8.0ms
angle
Results
AccuracySegmentsBranch
78.1%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes28.0ms (0.2%)

Counts
26 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
(+.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)))))
(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 angle (*.f64 angle (*.f64 b b))))) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b)))
Calls

3 calls:

9.0ms
angle
9.0ms
a
8.0ms
b
Results
AccuracySegmentsBranch
73.0%1a
76.0%2b
75.6%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes9.0ms (0.1%)

Counts
11 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
Calls

2 calls:

4.0ms
b
4.0ms
angle
Results
AccuracySegmentsBranch
75.3%2angle
75.6%2b
Compiler

Compiled 8 to 6 computations (25% saved)

regimes10.0ms (0.1%)

Counts
8 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
Calls

2 calls:

5.0ms
angle
3.0ms
b
Results
AccuracySegmentsBranch
72.0%1angle
75.1%2b
Compiler

Compiled 8 to 6 computations (25% saved)

regimes10.0ms (0.1%)

Counts
7 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
Calls

3 calls:

3.0ms
b
3.0ms
a
3.0ms
angle
Results
AccuracySegmentsBranch
68.3%1angle
71.6%2a
71.9%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes9.0ms (0.1%)

Counts
6 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
Outputs
(*.f64 a a)
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b)))
Calls

3 calls:

3.0ms
a
3.0ms
angle
3.0ms
b
Results
AccuracySegmentsBranch
58.4%2angle
61.6%2a
65.2%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes4.0ms (0%)

Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 a a)
Outputs
(*.f64 a a)
Calls

3 calls:

1.0ms
angle
1.0ms
a
1.0ms
b
Results
AccuracySegmentsBranch
55.1%1angle
55.1%1a
55.1%1b
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch21.0ms (0.1%)

Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
18.0ms
2.6934767705143613e-11
9.198540619643171e-7
Results
14.0ms112×0valid
Compiler

Compiled 345 to 244 computations (29.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-add: 2.0ms (18.8% of total)
ival-mult: 2.0ms (18.8% of total)
ival-pow: 2.0ms (18.8% of total)
ival-pi: 1.0ms (9.4% of total)
ival-div: 1.0ms (9.4% of total)
ival-sin: 1.0ms (9.4% of total)
ival-cos: 1.0ms (9.4% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch24.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
22.0ms
2.6934767705143613e-11
9.198540619643171e-7
Results
17.0ms128×0valid
Compiler

Compiled 374 to 260 computations (30.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-mult: 4.0ms (30.4% of total)
ival-pow: 3.0ms (22.8% of total)
ival-cos: 2.0ms (15.2% of total)
ival-pi: 1.0ms (7.6% of total)
ival-div: 1.0ms (7.6% of total)
ival-add: 1.0ms (7.6% of total)
ival-sin: 1.0ms (7.6% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch41.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
36.0ms
3.2086619532201643e-62
1.3509960127760077e-59
Results
25.0ms70×1valid
7.0ms58×0valid
Compiler

Compiled 254 to 164 computations (35.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 26.0ms
ival-mult: 5.0ms (19.6% of total)
ival-cos: 5.0ms (19.6% of total)
ival-sin: 5.0ms (19.6% of total)
ival-pow: 4.0ms (15.7% of total)
ival-div: 3.0ms (11.7% of total)
ival-pi: 1.0ms (3.9% of total)
backward-pass: 1.0ms (3.9% of total)
ival-add: 1.0ms (3.9% of total)
const: 0.0ms (0% of total)

bsearch38.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
34.0ms
3.2086619532201643e-62
1.3509960127760077e-59
Results
23.0ms69×1valid
7.0ms59×0valid
Compiler

Compiled 254 to 164 computations (35.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-cos: 6.0ms (25.6% of total)
ival-mult: 4.0ms (17.1% of total)
ival-pow: 4.0ms (17.1% of total)
ival-sin: 4.0ms (17.1% of total)
ival-div: 2.0ms (8.5% of total)
ival-pi: 1.0ms (4.3% of total)
backward-pass: 1.0ms (4.3% of total)
ival-add: 1.0ms (4.3% of total)
const: 0.0ms (0% of total)

bsearch47.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
44.0ms
3.2086619532201643e-62
1.3509960127760077e-59
Results
26.0ms69×1valid
13.0ms59×0valid
Compiler

Compiled 254 to 172 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 33.0ms
ival-mult: 11.0ms (33.3% of total)
ival-sin: 8.0ms (24.2% of total)
ival-cos: 5.0ms (15.1% of total)
ival-pow: 4.0ms (12.1% of total)
ival-div: 2.0ms (6.1% of total)
ival-pi: 1.0ms (3% of total)
backward-pass: 1.0ms (3% of total)
ival-add: 1.0ms (3% of total)
const: 0.0ms (0% of total)

bsearch43.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
37.0ms
3.2086619532201643e-62
1.3509960127760077e-59
Results
26.0ms69×1valid
7.0ms59×0valid
Compiler

Compiled 254 to 172 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 26.0ms
ival-cos: 8.0ms (30.5% of total)
ival-sin: 5.0ms (19.1% of total)
ival-mult: 4.0ms (15.3% of total)
ival-pow: 4.0ms (15.3% of total)
ival-div: 2.0ms (7.6% of total)
ival-pi: 1.0ms (3.8% of total)
backward-pass: 1.0ms (3.8% of total)
ival-add: 1.0ms (3.8% of total)
const: 0.0ms (0% of total)

bsearch53.0ms (0.4%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
46.0ms
1.7367397230399972e+134
8.691312588269168e+138
Results
34.0ms62×1valid
7.0ms66×0valid
Compiler

Compiled 222 to 156 computations (29.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-sin: 5.0ms (21.8% of total)
ival-cos: 5.0ms (21.8% of total)
ival-mult: 4.0ms (17.4% of total)
ival-pow: 4.0ms (17.4% of total)
ival-div: 2.0ms (8.7% of total)
ival-pi: 1.0ms (4.4% of total)
backward-pass: 1.0ms (4.4% of total)
ival-add: 1.0ms (4.4% of total)
const: 0.0ms (0% of total)

simplify11.0ms (0.1%)

Algorithm
egg-herbie
Rules
62×*-commutative_binary64
24×+-commutative_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
095260
1138260
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 angle #s(literal 8500259669165361/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)))
(if (<=.f64 angle #s(literal 8500259669165361/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(if (<=.f64 b #s(literal 497544133441593/56539106072908298546665520023773392506479484700019806659891398441363832832 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))))
(if (<=.f64 b #s(literal 7598855856198875/7237005577332262213973186563042994240829374041602535252466099000494570602496 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(if (<=.f64 b #s(literal 551821675271585/904625697166532776746648320380374280103671755200316906558262375061821325312 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(if (<=.f64 b #s(literal 2894802230932905/452312848583266388373324160190187140051835877600158453279131187530910662656 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 950000000000000031199484364744679775037661938041631110736697754945809656553848595766801249846341042049752029545106313799716066102500917248 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b))))
(*.f64 a a)
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 angle #s(literal 8500259669165361/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b)))
(if (<=.f64 angle #s(literal 8500259669165361/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
(if (<=.f64 angle #s(literal 8500259669165361/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(if (<=.f64 angle #s(literal 8500259669165361/9444732965739290427392 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))
(if (<=.f64 b #s(literal 497544133441593/56539106072908298546665520023773392506479484700019806659891398441363832832 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)) (*.f64 angle b))))
(if (<=.f64 b #s(literal 497544133441593/56539106072908298546665520023773392506479484700019806659891398441363832832 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle b)))))
(if (<=.f64 b #s(literal 7598855856198875/7237005577332262213973186563042994240829374041602535252466099000494570602496 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(if (<=.f64 b #s(literal 551821675271585/904625697166532776746648320380374280103671755200316906558262375061821325312 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 angle (*.f64 angle b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(if (<=.f64 b #s(literal 551821675271585/904625697166532776746648320380374280103671755200316906558262375061821325312 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 angle (*.f64 angle b))))))
(if (<=.f64 b #s(literal 2894802230932905/452312848583266388373324160190187140051835877600158453279131187530910662656 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 2894802230932905/452312848583266388373324160190187140051835877600158453279131187530910662656 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 b (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b (*.f64 angle angle))))))
(if (<=.f64 b #s(literal 950000000000000031199484364744679775037661938041631110736697754945809656553848595766801249846341042049752029545106313799716066102500917248 binary64)) (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 b b))))
(*.f64 a a)

soundness2.4s (16.2%)

Rules
7902×*-lowering-*.f32
7902×*-lowering-*.f64
6364×*-lowering-*.f32
6364×*-lowering-*.f64
5094×*-lowering-*.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
03107393
110736143
246865828
086185828
050279
1309212
22787170
08412170
063812077
122009841
086889841
054220
1314143
22468143
08587143
049235
1263154
21961154
08397154
01863788
16183250
227243073
364503070
471623070
576653070
082793070
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 816 to 499 computations (38.8% saved)

preprocess81.0ms (0.6%)

Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 970 to 506 computations (47.8% saved)

end0.0ms (0%)

Profiling

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