
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
(FPCore (x)
:precision binary64
(if (<= (+ (/ x (+ x 1.0)) (/ (- -1.0 x) (+ x -1.0))) 0.0)
(/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x)
(/
(+ (* x -3.0) (+ (/ 1.0 x) 2.0))
(* (/ (+ x 1.0) x) (* (+ x -1.0) (+ x -1.0))))))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 0.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = ((x * -3.0) + ((1.0 / x) + 2.0)) / (((x + 1.0) / x) * ((x + -1.0) * (x + -1.0)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((x / (x + 1.0d0)) + (((-1.0d0) - x) / (x + (-1.0d0)))) <= 0.0d0) then
tmp = ((-3.0d0) + (((-1.0d0) - (3.0d0 / x)) / x)) / x
else
tmp = ((x * (-3.0d0)) + ((1.0d0 / x) + 2.0d0)) / (((x + 1.0d0) / x) * ((x + (-1.0d0)) * (x + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 0.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = ((x * -3.0) + ((1.0 / x) + 2.0)) / (((x + 1.0) / x) * ((x + -1.0) * (x + -1.0)));
}
return tmp;
}
def code(x): tmp = 0 if ((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 0.0: tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x else: tmp = ((x * -3.0) + ((1.0 / x) + 2.0)) / (((x + 1.0) / x) * ((x + -1.0) * (x + -1.0))) return tmp
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(Float64(-1.0 - x) / Float64(x + -1.0))) <= 0.0) tmp = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x); else tmp = Float64(Float64(Float64(x * -3.0) + Float64(Float64(1.0 / x) + 2.0)) / Float64(Float64(Float64(x + 1.0) / x) * Float64(Float64(x + -1.0) * Float64(x + -1.0)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 0.0) tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x; else tmp = ((x * -3.0) + ((1.0 / x) + 2.0)) / (((x + 1.0) / x) * ((x + -1.0) * (x + -1.0))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(-1.0 - x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(N[(N[(x * -3.0), $MachinePrecision] + N[(N[(1.0 / x), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(x + 1.0), $MachinePrecision] / x), $MachinePrecision] * N[(N[(x + -1.0), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{-1 - x}{x + -1} \leq 0:\\
\;\;\;\;\frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot -3 + \left(\frac{1}{x} + 2\right)}{\frac{x + 1}{x} \cdot \left(\left(x + -1\right) \cdot \left(x + -1\right)\right)}\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) < 0.0Initial program 6.7%
Taylor expanded in x around inf
Simplified100.0%
if 0.0 < (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) Initial program 99.9%
clear-numN/A
flip-+N/A
associate-/l/N/A
frac-subN/A
/-lowering-/.f64N/A
Applied egg-rr99.9%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
rgt-mult-inverseN/A
metadata-evalN/A
associate-/l*N/A
unpow2N/A
*-rgt-identityN/A
associate-/r*N/A
*-rgt-identityN/A
associate-*r/N/A
rgt-mult-inverseN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
Simplified99.9%
Final simplification100.0%
(FPCore (x)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))))
(if (<= (+ t_0 (/ (- -1.0 x) (+ x -1.0))) 0.001)
(/ (* (+ 3.0 (/ 1.0 x)) (+ -1.0 (/ -1.0 (* x x)))) x)
(+ t_0 (/ 1.0 (/ (+ x -1.0) (- -1.0 x)))))))
double code(double x) {
double t_0 = x / (x + 1.0);
double tmp;
if ((t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.001) {
tmp = ((3.0 + (1.0 / x)) * (-1.0 + (-1.0 / (x * x)))) / x;
} else {
tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = x / (x + 1.0d0)
if ((t_0 + (((-1.0d0) - x) / (x + (-1.0d0)))) <= 0.001d0) then
tmp = ((3.0d0 + (1.0d0 / x)) * ((-1.0d0) + ((-1.0d0) / (x * x)))) / x
else
tmp = t_0 + (1.0d0 / ((x + (-1.0d0)) / ((-1.0d0) - x)))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = x / (x + 1.0);
double tmp;
if ((t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.001) {
tmp = ((3.0 + (1.0 / x)) * (-1.0 + (-1.0 / (x * x)))) / x;
} else {
tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x)));
}
return tmp;
}
def code(x): t_0 = x / (x + 1.0) tmp = 0 if (t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.001: tmp = ((3.0 + (1.0 / x)) * (-1.0 + (-1.0 / (x * x)))) / x else: tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x))) return tmp
function code(x) t_0 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (Float64(t_0 + Float64(Float64(-1.0 - x) / Float64(x + -1.0))) <= 0.001) tmp = Float64(Float64(Float64(3.0 + Float64(1.0 / x)) * Float64(-1.0 + Float64(-1.0 / Float64(x * x)))) / x); else tmp = Float64(t_0 + Float64(1.0 / Float64(Float64(x + -1.0) / Float64(-1.0 - x)))); end return tmp end
function tmp_2 = code(x) t_0 = x / (x + 1.0); tmp = 0.0; if ((t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.001) tmp = ((3.0 + (1.0 / x)) * (-1.0 + (-1.0 / (x * x)))) / x; else tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x))); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 + N[(N[(-1.0 - x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.001], N[(N[(N[(3.0 + N[(1.0 / x), $MachinePrecision]), $MachinePrecision] * N[(-1.0 + N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(t$95$0 + N[(1.0 / N[(N[(x + -1.0), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;t\_0 + \frac{-1 - x}{x + -1} \leq 0.001:\\
\;\;\;\;\frac{\left(3 + \frac{1}{x}\right) \cdot \left(-1 + \frac{-1}{x \cdot x}\right)}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0 + \frac{1}{\frac{x + -1}{-1 - x}}\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) < 1e-3Initial program 7.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
Simplified99.9%
if 1e-3 < (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) Initial program 99.9%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-evalN/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Final simplification99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))))
(if (<= (+ t_0 (/ (- -1.0 x) (+ x -1.0))) 0.0)
(/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x)
(+ t_0 (/ 1.0 (/ (+ x -1.0) (- -1.0 x)))))))
double code(double x) {
double t_0 = x / (x + 1.0);
double tmp;
if ((t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = x / (x + 1.0d0)
if ((t_0 + (((-1.0d0) - x) / (x + (-1.0d0)))) <= 0.0d0) then
tmp = ((-3.0d0) + (((-1.0d0) - (3.0d0 / x)) / x)) / x
else
tmp = t_0 + (1.0d0 / ((x + (-1.0d0)) / ((-1.0d0) - x)))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = x / (x + 1.0);
double tmp;
if ((t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x)));
}
return tmp;
}
def code(x): t_0 = x / (x + 1.0) tmp = 0 if (t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.0: tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x else: tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x))) return tmp
function code(x) t_0 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (Float64(t_0 + Float64(Float64(-1.0 - x) / Float64(x + -1.0))) <= 0.0) tmp = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x); else tmp = Float64(t_0 + Float64(1.0 / Float64(Float64(x + -1.0) / Float64(-1.0 - x)))); end return tmp end
function tmp_2 = code(x) t_0 = x / (x + 1.0); tmp = 0.0; if ((t_0 + ((-1.0 - x) / (x + -1.0))) <= 0.0) tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x; else tmp = t_0 + (1.0 / ((x + -1.0) / (-1.0 - x))); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 + N[(N[(-1.0 - x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(t$95$0 + N[(1.0 / N[(N[(x + -1.0), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;t\_0 + \frac{-1 - x}{x + -1} \leq 0:\\
\;\;\;\;\frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0 + \frac{1}{\frac{x + -1}{-1 - x}}\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) < 0.0Initial program 6.7%
Taylor expanded in x around inf
Simplified100.0%
if 0.0 < (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) Initial program 99.9%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-evalN/A
+-lowering-+.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ x (+ x 1.0)) (/ (- -1.0 x) (+ x -1.0))))) (if (<= t_0 0.0) (/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x) t_0)))
double code(double x) {
double t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0));
double tmp;
if (t_0 <= 0.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (x / (x + 1.0d0)) + (((-1.0d0) - x) / (x + (-1.0d0)))
if (t_0 <= 0.0d0) then
tmp = ((-3.0d0) + (((-1.0d0) - (3.0d0 / x)) / x)) / x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0));
double tmp;
if (t_0 <= 0.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0)) tmp = 0 if t_0 <= 0.0: tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(x / Float64(x + 1.0)) + Float64(Float64(-1.0 - x) / Float64(x + -1.0))) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0)); tmp = 0.0; if (t_0 <= 0.0) tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x; else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(-1.0 - x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1} + \frac{-1 - x}{x + -1}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) < 0.0Initial program 6.7%
Taylor expanded in x around inf
Simplified100.0%
if 0.0 < (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) Initial program 99.9%
Final simplification99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x)))
(if (<= x -1.0)
t_0
(if (<= x 1.0) (* (+ 1.0 (* x 3.0)) (+ 1.0 (* x x))) t_0))))
double code(double x) {
double t_0 = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-3.0d0) + (((-1.0d0) - (3.0d0 / x)) / x)) / x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = (1.0d0 + (x * 3.0d0)) * (1.0d0 + (x * x))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(Float64(1.0 + Float64(x * 3.0)) * Float64(1.0 + Float64(x * x))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 + x \cdot 3\right) \cdot \left(1 + x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf
Simplified99.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
distribute-lft-inN/A
*-commutativeN/A
associate-+r+N/A
associate-*r*N/A
unpow2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6499.3%
Simplified99.3%
Final simplification99.5%
(FPCore (x)
:precision binary64
(if (<= x -1.0)
(/ (+ -3.0 (/ 2.0 x)) (+ x -1.0))
(if (<= x 1.0)
(* (+ 1.0 (* x 3.0)) (+ 1.0 (* x x)))
(/ (+ -3.0 (/ -1.0 x)) x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (2.0 / x)) / (x + -1.0);
} else if (x <= 1.0) {
tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-3.0d0) + (2.0d0 / x)) / (x + (-1.0d0))
else if (x <= 1.0d0) then
tmp = (1.0d0 + (x * 3.0d0)) * (1.0d0 + (x * x))
else
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (2.0 / x)) / (x + -1.0);
} else if (x <= 1.0) {
tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-3.0 + (2.0 / x)) / (x + -1.0) elif x <= 1.0: tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x)) else: tmp = (-3.0 + (-1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-3.0 + Float64(2.0 / x)) / Float64(x + -1.0)); elseif (x <= 1.0) tmp = Float64(Float64(1.0 + Float64(x * 3.0)) * Float64(1.0 + Float64(x * x))); else tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-3.0 + (2.0 / x)) / (x + -1.0); elseif (x <= 1.0) tmp = (1.0 + (x * 3.0)) * (1.0 + (x * x)); else tmp = (-3.0 + (-1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-3.0 + N[(2.0 / x), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3 + \frac{2}{x}}{x + -1}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 + x \cdot 3\right) \cdot \left(1 + x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\end{array}
\end{array}
if x < -1Initial program 6.9%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-evalN/A
+-lowering-+.f646.9%
Applied egg-rr6.9%
frac-subN/A
associate-*r/N/A
metadata-evalN/A
sub-negN/A
difference-of-sqr-1N/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
flip-+N/A
/-lowering-/.f64N/A
Applied egg-rr4.1%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6499.2%
Simplified99.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
distribute-lft-inN/A
*-commutativeN/A
associate-+r+N/A
associate-*r*N/A
unpow2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6499.3%
Simplified99.3%
if 1 < x Initial program 7.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6499.6%
Simplified99.6%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ (+ -3.0 (/ 2.0 x)) (+ x -1.0)) (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) (/ (+ -3.0 (/ -1.0 x)) x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (2.0 / x)) / (x + -1.0);
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-3.0d0) + (2.0d0 / x)) / (x + (-1.0d0))
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + (2.0 / x)) / (x + -1.0);
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-3.0 + (2.0 / x)) / (x + -1.0) elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = (-3.0 + (-1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-3.0 + Float64(2.0 / x)) / Float64(x + -1.0)); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-3.0 + (2.0 / x)) / (x + -1.0); elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = (-3.0 + (-1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-3.0 + N[(2.0 / x), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3 + \frac{2}{x}}{x + -1}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\end{array}
\end{array}
if x < -1Initial program 6.9%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-evalN/A
+-lowering-+.f646.9%
Applied egg-rr6.9%
frac-subN/A
associate-*r/N/A
metadata-evalN/A
sub-negN/A
difference-of-sqr-1N/A
metadata-evalN/A
metadata-evalN/A
sub-negN/A
flip-+N/A
/-lowering-/.f64N/A
Applied egg-rr4.1%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6499.2%
Simplified99.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6499.0%
Simplified99.0%
if 1 < x Initial program 7.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6499.6%
Simplified99.6%
Final simplification99.2%
(FPCore (x) :precision binary64 (let* ((t_0 (/ (+ -3.0 (/ -1.0 x)) x))) (if (<= x -1.0) t_0 (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) t_0))))
double code(double x) {
double t_0 = (-3.0 + (-1.0 / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-3.0d0) + ((-1.0d0) / x)) / x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-3.0 + (-1.0 / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-3.0 + (-1.0 / x)) / x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-3.0 + (-1.0 / x)) / x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-3 + \frac{-1}{x}}{x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6499.4%
Simplified99.4%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6499.0%
Simplified99.0%
Final simplification99.2%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf
/-lowering-/.f6498.8%
Simplified98.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6499.0%
Simplified99.0%
Final simplification98.9%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) (+ 1.0 (* x 3.0)) (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * 3.0d0)
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = 1.0 + (x * 3.0) else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * 3.0)); else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = 1.0 + (x * 3.0); else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision], N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot 3\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf
/-lowering-/.f6498.8%
Simplified98.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f6498.5%
Simplified98.5%
Final simplification98.6%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) 1.0 (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = 1.0 else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = 1.0; else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = 1.0; else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], 1.0, N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf
/-lowering-/.f6498.8%
Simplified98.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
Simplified96.5%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 58.4%
Taylor expanded in x around 0
Simplified54.8%
herbie shell --seed 2024155
(FPCore (x)
:name "Asymptote C"
:precision binary64
(- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))