
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (* (* y y) 3.0)))
double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) * 3.0d0)
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) * 3.0);
}
def code(x, y): return (x * x) + ((y * y) * 3.0)
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) * 3.0)) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) * 3.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y\right) \cdot 3
\end{array}
Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
(FPCore (x y) :precision binary64 (if (<= (* x x) 6.1e-86) (* (* y y) 3.0) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 6.1e-86) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 6.1d-86) then
tmp = (y * y) * 3.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 6.1e-86) {
tmp = (y * y) * 3.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 6.1e-86: tmp = (y * y) * 3.0 else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 6.1e-86) tmp = Float64(Float64(y * y) * 3.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 6.1e-86) tmp = (y * y) * 3.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 6.1e-86], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6.1 \cdot 10^{-86}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 6.10000000000000032e-86Initial program 99.8%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6486.8%
Simplified86.8%
if 6.10000000000000032e-86 < (*.f64 x x) Initial program 100.0%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6478.7%
Simplified78.7%
Final simplification82.4%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (* y 3.0))))
double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y * 3.0d0))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y * 3.0));
}
def code(x, y): return (x * x) + (y * (y * 3.0))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y * 3.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y \cdot 3\right)
\end{array}
Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
associate-+l+N/A
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6452.2%
Simplified52.2%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2024155
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (* y (+ y (+ y y)))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))