
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ y z)))) (if (<= z -46000.0) t_0 (if (<= z 1.75e-13) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -46000.0) {
tmp = t_0;
} else if (z <= 1.75e-13) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y / z)
if (z <= (-46000.0d0)) then
tmp = t_0
else if (z <= 1.75d-13) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -46000.0) {
tmp = t_0;
} else if (z <= 1.75e-13) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y / z) tmp = 0 if z <= -46000.0: tmp = t_0 elif z <= 1.75e-13: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y / z)) tmp = 0.0 if (z <= -46000.0) tmp = t_0; elseif (z <= 1.75e-13) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y / z); tmp = 0.0; if (z <= -46000.0) tmp = t_0; elseif (z <= 1.75e-13) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -46000.0], t$95$0, If[LessEqual[z, 1.75e-13], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{y}{z}\\
\mathbf{if}\;z \leq -46000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{-13}:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -46000 or 1.7500000000000001e-13 < z Initial program 100.0%
Taylor expanded in y around inf
/-lowering-/.f6498.5%
Simplified98.5%
if -46000 < z < 1.7500000000000001e-13Initial program 100.0%
Taylor expanded in z around 0
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
/-lowering-/.f64N/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
+-commutativeN/A
sub-negN/A
--lowering--.f6499.0%
Simplified99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ y z)))) (if (<= y -2.05e-109) t_0 (if (<= y 3e-44) (- x (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (y <= -2.05e-109) {
tmp = t_0;
} else if (y <= 3e-44) {
tmp = x - (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y / z)
if (y <= (-2.05d-109)) then
tmp = t_0
else if (y <= 3d-44) then
tmp = x - (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (y <= -2.05e-109) {
tmp = t_0;
} else if (y <= 3e-44) {
tmp = x - (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y / z) tmp = 0 if y <= -2.05e-109: tmp = t_0 elif y <= 3e-44: tmp = x - (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y / z)) tmp = 0.0 if (y <= -2.05e-109) tmp = t_0; elseif (y <= 3e-44) tmp = Float64(x - Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y / z); tmp = 0.0; if (y <= -2.05e-109) tmp = t_0; elseif (y <= 3e-44) tmp = x - (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.05e-109], t$95$0, If[LessEqual[y, 3e-44], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{y}{z}\\
\mathbf{if}\;y \leq -2.05 \cdot 10^{-109}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-44}:\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.0500000000000001e-109 or 3.0000000000000002e-44 < y Initial program 100.0%
Taylor expanded in y around inf
/-lowering-/.f6488.7%
Simplified88.7%
if -2.0500000000000001e-109 < y < 3.0000000000000002e-44Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
--lowering--.f64N/A
/-lowering-/.f6489.9%
Simplified89.9%
(FPCore (x y z) :precision binary64 (if (<= z -1.6e+44) x (if (<= z 2.5e+52) (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.6e+44) {
tmp = x;
} else if (z <= 2.5e+52) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.6d+44)) then
tmp = x
else if (z <= 2.5d+52) then
tmp = y / z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.6e+44) {
tmp = x;
} else if (z <= 2.5e+52) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.6e+44: tmp = x elif z <= 2.5e+52: tmp = y / z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.6e+44) tmp = x; elseif (z <= 2.5e+52) tmp = Float64(y / z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.6e+44) tmp = x; elseif (z <= 2.5e+52) tmp = y / z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.6e+44], x, If[LessEqual[z, 2.5e+52], N[(y / z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{+44}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{+52}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.60000000000000002e44 or 2.5e52 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified80.9%
if -1.60000000000000002e44 < z < 2.5e52Initial program 100.0%
Taylor expanded in x around 0
/-lowering-/.f6454.1%
Simplified54.1%
(FPCore (x y z) :precision binary64 (+ x (/ y z)))
double code(double x, double y, double z) {
return x + (y / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y / z)
end function
public static double code(double x, double y, double z) {
return x + (y / z);
}
def code(x, y, z): return x + (y / z)
function code(x, y, z) return Float64(x + Float64(y / z)) end
function tmp = code(x, y, z) tmp = x + (y / z); end
code[x_, y_, z_] := N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
/-lowering-/.f6474.9%
Simplified74.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Simplified36.9%
herbie shell --seed 2024155
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))