
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (+ y (* (+ x y) z))))
double code(double x, double y, double z) {
return x + (y + ((x + y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y + ((x + y) * z))
end function
public static double code(double x, double y, double z) {
return x + (y + ((x + y) * z));
}
def code(x, y, z): return x + (y + ((x + y) * z))
function code(x, y, z) return Float64(x + Float64(y + Float64(Float64(x + y) * z))) end
function tmp = code(x, y, z) tmp = x + (y + ((x + y) * z)); end
code[x_, y_, z_] := N[(x + N[(y + N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y + \left(x + y\right) \cdot z\right)
\end{array}
Initial program 100.0%
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= z -1.0) (* x z) (if (<= z 4.9e-172) y (if (<= z 1.0) x (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 4.9e-172) {
tmp = y;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= 4.9d-172) then
tmp = y
else if (z <= 1.0d0) then
tmp = x
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 4.9e-172) {
tmp = y;
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = x * z elif z <= 4.9e-172: tmp = y elif z <= 1.0: tmp = x else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(x * z); elseif (z <= 4.9e-172) tmp = y; elseif (z <= 1.0) tmp = x; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = x * z; elseif (z <= 4.9e-172) tmp = y; elseif (z <= 1.0) tmp = x; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, 4.9e-172], y, If[LessEqual[z, 1.0], x, N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 4.9 \cdot 10^{-172}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified98.7%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6452.6%
Simplified52.6%
if -1 < z < 4.9000000000000001e-172Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6499.4%
Simplified99.4%
Taylor expanded in y around inf
Simplified52.3%
if 4.9000000000000001e-172 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6499.1%
Simplified99.1%
Taylor expanded in y around 0
Simplified42.7%
Final simplification51.3%
(FPCore (x y z) :precision binary64 (if (<= z -29500.0) (* y z) (if (<= z 6e-172) y (if (<= z 510000000.0) x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -29500.0) {
tmp = y * z;
} else if (z <= 6e-172) {
tmp = y;
} else if (z <= 510000000.0) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-29500.0d0)) then
tmp = y * z
else if (z <= 6d-172) then
tmp = y
else if (z <= 510000000.0d0) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -29500.0) {
tmp = y * z;
} else if (z <= 6e-172) {
tmp = y;
} else if (z <= 510000000.0) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -29500.0: tmp = y * z elif z <= 6e-172: tmp = y elif z <= 510000000.0: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -29500.0) tmp = Float64(y * z); elseif (z <= 6e-172) tmp = y; elseif (z <= 510000000.0) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -29500.0) tmp = y * z; elseif (z <= 6e-172) tmp = y; elseif (z <= 510000000.0) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -29500.0], N[(y * z), $MachinePrecision], If[LessEqual[z, 6e-172], y, If[LessEqual[z, 510000000.0], x, N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -29500:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 6 \cdot 10^{-172}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 510000000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -29500 or 5.1e8 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified99.4%
Taylor expanded in x around 0
*-lowering-*.f6451.2%
Simplified51.2%
if -29500 < z < 5.99999999999999967e-172Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.3%
Simplified98.3%
Taylor expanded in y around inf
Simplified51.8%
if 5.99999999999999967e-172 < z < 5.1e8Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6496.4%
Simplified96.4%
Taylor expanded in y around 0
Simplified41.7%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -20000.0) (* x z) (if (<= (+ z 1.0) 2.0) (+ x y) (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -20000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-20000.0d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 2.0d0) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -20000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -20000.0: tmp = x * z elif (z + 1.0) <= 2.0: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -20000.0) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 2.0) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -20000.0) tmp = x * z; elseif ((z + 1.0) <= 2.0) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -20000.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -20000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -2e4 or 2 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in z around inf
Simplified98.7%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6452.6%
Simplified52.6%
if -2e4 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6499.3%
Simplified99.3%
Final simplification74.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-235) (* x (+ z 1.0)) (+ y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-235) {
tmp = x * (z + 1.0);
} else {
tmp = y + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d-235)) then
tmp = x * (z + 1.0d0)
else
tmp = y + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-235) {
tmp = x * (z + 1.0);
} else {
tmp = y + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e-235: tmp = x * (z + 1.0) else: tmp = y + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-235) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e-235) tmp = x * (z + 1.0); else tmp = y + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-235], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-235}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y + y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -4.9999999999999998e-235Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6450.8%
Simplified50.8%
if -4.9999999999999998e-235 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified52.8%
*-commutativeN/A
distribute-lft1-inN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6452.8%
Applied egg-rr52.8%
Final simplification51.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-235) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-235) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d-235)) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-235) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e-235: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-235) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e-235) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-235], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-235}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -4.9999999999999998e-235Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6450.8%
Simplified50.8%
if -4.9999999999999998e-235 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified52.8%
Final simplification51.8%
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= x -2.5e-88) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.5e-88) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.5d-88)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.5e-88) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.5e-88: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.5e-88) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.5e-88) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.5e-88], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{-88}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.50000000000000004e-88Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6439.0%
Simplified39.0%
Taylor expanded in y around 0
Simplified20.8%
if -2.50000000000000004e-88 < x Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6451.2%
Simplified51.2%
Taylor expanded in y around inf
Simplified28.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6447.4%
Simplified47.4%
Taylor expanded in y around 0
Simplified23.4%
herbie shell --seed 2024155
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))