
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (+ x (* y (- 1.0 x))))
assert(x < y);
double code(double x, double y) {
return x + (y * (1.0 - x));
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y * (1.0d0 - x))
end function
assert x < y;
public static double code(double x, double y) {
return x + (y * (1.0 - x));
}
[x, y] = sort([x, y]) def code(x, y): return x + (y * (1.0 - x))
x, y = sort([x, y]) function code(x, y) return Float64(x + Float64(y * Float64(1.0 - x))) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x + (y * (1.0 - x));
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x + N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x + y \cdot \left(1 - x\right)
\end{array}
Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y -3.5e-15) (* x (- 1.0 y)) (if (<= y 1.0) (+ x y) (* y (- 1.0 x)))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= -3.5e-15) {
tmp = x * (1.0 - y);
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.5d-15)) then
tmp = x * (1.0d0 - y)
else if (y <= 1.0d0) then
tmp = x + y
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= -3.5e-15) {
tmp = x * (1.0 - y);
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= -3.5e-15: tmp = x * (1.0 - y) elif y <= 1.0: tmp = x + y else: tmp = y * (1.0 - x) return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= -3.5e-15) tmp = Float64(x * Float64(1.0 - y)); elseif (y <= 1.0) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= -3.5e-15)
tmp = x * (1.0 - y);
elseif (y <= 1.0)
tmp = x + y;
else
tmp = y * (1.0 - x);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, -3.5e-15], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{-15}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < -3.5000000000000001e-15Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6448.0%
Simplified48.0%
if -3.5000000000000001e-15 < y < 1Initial program 99.9%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
Simplified97.9%
if 1 < y Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 y)))) (if (<= x -1.0) t_0 (if (<= x 1.0) (+ x y) t_0))))
assert(x < y);
double code(double x, double y) {
double t_0 = x * (1.0 - y);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - y)
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double t_0 = x * (1.0 - y);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): t_0 = x * (1.0 - y) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = x + y else: tmp = t_0 return tmp
x, y = sort([x, y]) function code(x, y) t_0 = Float64(x * Float64(1.0 - y)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
t_0 = x * (1.0 - y);
tmp = 0.0;
if (x <= -1.0)
tmp = t_0;
elseif (x <= 1.0)
tmp = x + y;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - y\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 99.9%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6499.2%
Simplified99.2%
if -1 < x < 1Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
Simplified99.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -7.8e-68) x y))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -7.8e-68) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-7.8d-68)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (x <= -7.8e-68) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if x <= -7.8e-68: tmp = x else: tmp = y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -7.8e-68) tmp = x; else tmp = y; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (x <= -7.8e-68)
tmp = x;
else
tmp = y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -7.8e-68], x, y]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-68}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -7.80000000000000064e-68Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around 0
Simplified46.0%
if -7.80000000000000064e-68 < x Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
Simplified53.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (+ x y))
assert(x < y);
double code(double x, double y) {
return x + y;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + y
end function
assert x < y;
public static double code(double x, double y) {
return x + y;
}
[x, y] = sort([x, y]) def code(x, y): return x + y
x, y = sort([x, y]) function code(x, y) return Float64(x + y) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x + y;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x + y
\end{array}
Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
Simplified74.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 x)
assert(x < y);
double code(double x, double y) {
return x;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
assert x < y;
public static double code(double x, double y) {
return x;
}
[x, y] = sort([x, y]) def code(x, y): return x
x, y = sort([x, y]) function code(x, y) return x end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := x
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x
\end{array}
Initial program 100.0%
associate--l+N/A
+-lowering-+.f64N/A
cancel-sign-sub-invN/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
unsub-negN/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in y around 0
Simplified34.4%
herbie shell --seed 2024155
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))