
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) (- INFINITY)) (/ z (/ 1.0 (* x y))) (* x (+ 1.0 (- (* y z) z)))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -((double) INFINITY)) {
tmp = z / (1.0 / (x * y));
} else {
tmp = x * (1.0 + ((y * z) - z));
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -Double.POSITIVE_INFINITY) {
tmp = z / (1.0 / (x * y));
} else {
tmp = x * (1.0 + ((y * z) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= -math.inf: tmp = z / (1.0 / (x * y)) else: tmp = x * (1.0 + ((y * z) - z)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= Float64(-Inf)) tmp = Float64(z / Float64(1.0 / Float64(x * y))); else tmp = Float64(x * Float64(1.0 + Float64(Float64(y * z) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= -Inf) tmp = z / (1.0 / (x * y)); else tmp = x * (1.0 + ((y * z) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], (-Infinity)], N[(z / N[(1.0 / N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(N[(y * z), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq -\infty:\\
\;\;\;\;\frac{z}{\frac{1}{x \cdot y}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \left(y \cdot z - z\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -inf.0Initial program 66.4%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6466.4%
Simplified66.4%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
remove-double-divN/A
div-invN/A
clear-numN/A
div-invN/A
associate-/l/N/A
associate-/r*N/A
remove-double-divN/A
/-lowering-/.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
if -inf.0 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.3%
*-commutativeN/A
sub-negN/A
distribute-lft-inN/A
fma-defineN/A
distribute-rgt-neg-outN/A
fmm-undefN/A
*-rgt-identityN/A
--lowering--.f64N/A
*-lowering-*.f6498.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) -5e+172) (* z (* x (+ y -1.0))) (* x (+ 1.0 (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -5e+172) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - y) * z) <= (-5d+172)) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= -5e+172) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= -5e+172: tmp = z * (x * (y + -1.0)) else: tmp = x * (1.0 + (z * (y + -1.0))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= -5e+172) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= -5e+172) tmp = z * (x * (y + -1.0)); else tmp = x * (1.0 + (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], -5e+172], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq -5 \cdot 10^{+172}:\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -5.0000000000000001e172Initial program 89.9%
*-commutativeN/A
sub-negN/A
distribute-lft-inN/A
fma-defineN/A
distribute-rgt-neg-outN/A
fmm-undefN/A
*-rgt-identityN/A
--lowering--.f64N/A
*-lowering-*.f6489.9%
Applied egg-rr89.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-lft-out--N/A
cancel-sign-sub-invN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
mul-1-negN/A
mul-1-negN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
mul-1-negN/A
mul-1-negN/A
*-lowering-*.f64N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-outN/A
remove-double-negN/A
Simplified99.9%
if -5.0000000000000001e172 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 98.1%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (<= y -3.6e+85) (* y (* x z)) (if (<= y 1.3e+57) (* x (- 1.0 z)) (* z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+85) {
tmp = y * (x * z);
} else if (y <= 1.3e+57) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.6d+85)) then
tmp = y * (x * z)
else if (y <= 1.3d+57) then
tmp = x * (1.0d0 - z)
else
tmp = z * (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+85) {
tmp = y * (x * z);
} else if (y <= 1.3e+57) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.6e+85: tmp = y * (x * z) elif y <= 1.3e+57: tmp = x * (1.0 - z) else: tmp = z * (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.6e+85) tmp = Float64(y * Float64(x * z)); elseif (y <= 1.3e+57) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.6e+85) tmp = y * (x * z); elseif (y <= 1.3e+57) tmp = x * (1.0 - z); else tmp = z * (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.6e+85], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.3e+57], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{+85}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{+57}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if y < -3.5999999999999998e85Initial program 95.5%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6475.9%
Simplified75.9%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6480.4%
Applied egg-rr80.4%
if -3.5999999999999998e85 < y < 1.3e57Initial program 99.3%
Taylor expanded in y around 0
*-lowering-*.f64N/A
--lowering--.f6493.7%
Simplified93.7%
if 1.3e57 < y Initial program 90.8%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6482.0%
Simplified82.0%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.1%
Applied egg-rr88.1%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (<= y -1.35e+85) (* x (* y z)) (if (<= y 6.5e+56) (* x (- 1.0 z)) (* z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+85) {
tmp = x * (y * z);
} else if (y <= 6.5e+56) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.35d+85)) then
tmp = x * (y * z)
else if (y <= 6.5d+56) then
tmp = x * (1.0d0 - z)
else
tmp = z * (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+85) {
tmp = x * (y * z);
} else if (y <= 6.5e+56) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.35e+85: tmp = x * (y * z) elif y <= 6.5e+56: tmp = x * (1.0 - z) else: tmp = z * (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.35e+85) tmp = Float64(x * Float64(y * z)); elseif (y <= 6.5e+56) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.35e+85) tmp = x * (y * z); elseif (y <= 6.5e+56) tmp = x * (1.0 - z); else tmp = z * (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.35e+85], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6.5e+56], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+85}:\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+56}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if y < -1.34999999999999992e85Initial program 95.5%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6475.9%
Simplified75.9%
if -1.34999999999999992e85 < y < 6.5000000000000001e56Initial program 99.3%
Taylor expanded in y around 0
*-lowering-*.f64N/A
--lowering--.f6493.7%
Simplified93.7%
if 6.5000000000000001e56 < y Initial program 90.8%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6482.0%
Simplified82.0%
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.1%
Applied egg-rr88.1%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (* y z)))) (if (<= y -4.4e+85) t_0 (if (<= y 6.5e+56) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -4.4e+85) {
tmp = t_0;
} else if (y <= 6.5e+56) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if (y <= (-4.4d+85)) then
tmp = t_0
else if (y <= 6.5d+56) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -4.4e+85) {
tmp = t_0;
} else if (y <= 6.5e+56) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if y <= -4.4e+85: tmp = t_0 elif y <= 6.5e+56: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (y <= -4.4e+85) tmp = t_0; elseif (y <= 6.5e+56) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if (y <= -4.4e+85) tmp = t_0; elseif (y <= 6.5e+56) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.4e+85], t$95$0, If[LessEqual[y, 6.5e+56], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -4.4 \cdot 10^{+85}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+56}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.4000000000000003e85 or 6.5000000000000001e56 < y Initial program 92.7%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6479.6%
Simplified79.6%
if -4.4000000000000003e85 < y < 6.5000000000000001e56Initial program 99.3%
Taylor expanded in y around 0
*-lowering-*.f64N/A
--lowering--.f6493.7%
Simplified93.7%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (* y z)))) (if (<= y -2.5e+84) t_0 (if (<= y 6.5e+56) x t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -2.5e+84) {
tmp = t_0;
} else if (y <= 6.5e+56) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if (y <= (-2.5d+84)) then
tmp = t_0
else if (y <= 6.5d+56) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if (y <= -2.5e+84) {
tmp = t_0;
} else if (y <= 6.5e+56) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if y <= -2.5e+84: tmp = t_0 elif y <= 6.5e+56: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (y <= -2.5e+84) tmp = t_0; elseif (y <= 6.5e+56) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if (y <= -2.5e+84) tmp = t_0; elseif (y <= 6.5e+56) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.5e+84], t$95$0, If[LessEqual[y, 6.5e+56], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{+84}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+56}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.5e84 or 6.5000000000000001e56 < y Initial program 92.7%
Taylor expanded in y around inf
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6479.6%
Simplified79.6%
if -2.5e84 < y < 6.5000000000000001e56Initial program 99.3%
Taylor expanded in z around 0
Simplified46.3%
Final simplification60.1%
(FPCore (x y z) :precision binary64 (+ x (* (* x z) (+ y -1.0))))
double code(double x, double y, double z) {
return x + ((x * z) * (y + -1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((x * z) * (y + (-1.0d0)))
end function
public static double code(double x, double y, double z) {
return x + ((x * z) * (y + -1.0));
}
def code(x, y, z): return x + ((x * z) * (y + -1.0))
function code(x, y, z) return Float64(x + Float64(Float64(x * z) * Float64(y + -1.0))) end
function tmp = code(x, y, z) tmp = x + ((x * z) * (y + -1.0)); end
code[x_, y_, z_] := N[(x + N[(N[(x * z), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(x \cdot z\right) \cdot \left(y + -1\right)
\end{array}
Initial program 96.6%
*-commutativeN/A
sub-negN/A
distribute-lft-inN/A
fma-defineN/A
distribute-rgt-neg-outN/A
fmm-undefN/A
*-rgt-identityN/A
--lowering--.f64N/A
*-lowering-*.f6496.6%
Applied egg-rr96.6%
*-commutativeN/A
sub-negN/A
*-lft-identityN/A
*-commutativeN/A
distribute-lft-neg-inN/A
distribute-rgt-inN/A
sub-negN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt1-inN/A
cancel-sign-sub-invN/A
--lowering--.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6497.4%
Applied egg-rr97.4%
Final simplification97.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.6%
Taylor expanded in z around 0
Simplified33.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024155
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))