
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (* y 2.0)))
double code(double x, double y) {
return (x * x) + (y * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * 2.0d0)
end function
public static double code(double x, double y) {
return (x * x) + (y * 2.0);
}
def code(x, y): return (x * x) + (y * 2.0)
function code(x, y) return Float64(Float64(x * x) + Float64(y * 2.0)) end
function tmp = code(x, y) tmp = (x * x) + (y * 2.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot 2
\end{array}
Initial program 100.0%
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= (* x x) 6.4e-86) (+ y y) (+ (* x x) y)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 6.4e-86) {
tmp = y + y;
} else {
tmp = (x * x) + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 6.4d-86) then
tmp = y + y
else
tmp = (x * x) + y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 6.4e-86) {
tmp = y + y;
} else {
tmp = (x * x) + y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 6.4e-86: tmp = y + y else: tmp = (x * x) + y return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 6.4e-86) tmp = Float64(y + y); else tmp = Float64(Float64(x * x) + y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 6.4e-86) tmp = y + y; else tmp = (x * x) + y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 6.4e-86], N[(y + y), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6.4 \cdot 10^{-86}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + y\\
\end{array}
\end{array}
if (*.f64 x x) < 6.40000000000000011e-86Initial program 100.0%
Taylor expanded in x around 0
Simplified94.5%
if 6.40000000000000011e-86 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6487.9%
Simplified87.9%
(FPCore (x y) :precision binary64 (if (<= (* x x) 3.6e-86) (+ y y) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 3.6e-86) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 3.6d-86) then
tmp = y + y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 3.6e-86) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 3.6e-86: tmp = y + y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 3.6e-86) tmp = Float64(y + y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 3.6e-86) tmp = y + y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 3.6e-86], N[(y + y), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3.6 \cdot 10^{-86}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 3.59999999999999966e-86Initial program 100.0%
Taylor expanded in x around 0
Simplified94.5%
if 3.59999999999999966e-86 < (*.f64 x x) Initial program 100.0%
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6485.8%
Simplified85.8%
(FPCore (x y) :precision binary64 (if (<= (* x x) 2.9e-139) y (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 2.9e-139) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 2.9d-139) then
tmp = y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 2.9e-139) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 2.9e-139: tmp = y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 2.9e-139) tmp = y; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 2.9e-139) tmp = y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.9e-139], y, N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.9 \cdot 10^{-139}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.8999999999999999e-139Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6420.8%
Simplified20.8%
Taylor expanded in x around 0
Simplified18.3%
if 2.8999999999999999e-139 < (*.f64 x x) Initial program 100.0%
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6483.8%
Simplified83.8%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6457.9%
Simplified57.9%
Taylor expanded in x around 0
Simplified11.0%
(FPCore (x y) :precision binary64 (+ (+ y y) (* x x)))
double code(double x, double y) {
return (y + y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + y) + (x * x)
end function
public static double code(double x, double y) {
return (y + y) + (x * x);
}
def code(x, y): return (y + y) + (x * x)
function code(x, y) return Float64(Float64(y + y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y + y) + (x * x); end
code[x_, y_] := N[(N[(y + y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y\right) + x \cdot x
\end{array}
herbie shell --seed 2024155
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalTail from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (+ y y) (* x x)))
(+ (+ (* x x) y) y))