
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -130000.0) t_0 (if (<= x 5.0) (+ (* x y) (* z 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -130000.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = (x * y) + (z * 5.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-130000.0d0)) then
tmp = t_0
else if (x <= 5.0d0) then
tmp = (x * y) + (z * 5.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -130000.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = (x * y) + (z * 5.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -130000.0: tmp = t_0 elif x <= 5.0: tmp = (x * y) + (z * 5.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -130000.0) tmp = t_0; elseif (x <= 5.0) tmp = Float64(Float64(x * y) + Float64(z * 5.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -130000.0) tmp = t_0; elseif (x <= 5.0) tmp = (x * y) + (z * 5.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -130000.0], t$95$0, If[LessEqual[x, 5.0], N[(N[(x * y), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -130000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;x \cdot y + z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.3e5 or 5 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6497.0%
Simplified97.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.8%
Simplified98.8%
if -1.3e5 < x < 5Initial program 99.9%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
Simplified99.2%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -4.2e-8) t_0 (if (<= x 4e-113) (* z (+ x 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -4.2e-8) {
tmp = t_0;
} else if (x <= 4e-113) {
tmp = z * (x + 5.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-4.2d-8)) then
tmp = t_0
else if (x <= 4d-113) then
tmp = z * (x + 5.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -4.2e-8) {
tmp = t_0;
} else if (x <= 4e-113) {
tmp = z * (x + 5.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -4.2e-8: tmp = t_0 elif x <= 4e-113: tmp = z * (x + 5.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -4.2e-8) tmp = t_0; elseif (x <= 4e-113) tmp = Float64(z * Float64(x + 5.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -4.2e-8) tmp = t_0; elseif (x <= 4e-113) tmp = z * (x + 5.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.2e-8], t$95$0, If[LessEqual[x, 4e-113], N[(z * N[(x + 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -4.2 \cdot 10^{-8}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-113}:\\
\;\;\;\;z \cdot \left(x + 5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.19999999999999989e-8 or 3.99999999999999991e-113 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6497.4%
Simplified97.4%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6493.8%
Simplified93.8%
if -4.19999999999999989e-8 < x < 3.99999999999999991e-113Initial program 99.8%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in y around 0
*-lowering-*.f64N/A
+-lowering-+.f6479.6%
Simplified79.6%
Final simplification88.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -4.2e-33) t_0 (if (<= x 3.4e-113) (* z 5.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -4.2e-33) {
tmp = t_0;
} else if (x <= 3.4e-113) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-4.2d-33)) then
tmp = t_0
else if (x <= 3.4d-113) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -4.2e-33) {
tmp = t_0;
} else if (x <= 3.4e-113) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -4.2e-33: tmp = t_0 elif x <= 3.4e-113: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -4.2e-33) tmp = t_0; elseif (x <= 3.4e-113) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -4.2e-33) tmp = t_0; elseif (x <= 3.4e-113) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.2e-33], t$95$0, If[LessEqual[x, 3.4e-113], N[(z * 5.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -4.2 \cdot 10^{-33}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-113}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.2e-33 or 3.4000000000000002e-113 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6497.5%
Simplified97.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6492.7%
Simplified92.7%
if -4.2e-33 < x < 3.4000000000000002e-113Initial program 99.8%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f6480.8%
Simplified80.8%
Final simplification88.4%
(FPCore (x y z) :precision binary64 (if (<= x -5.0) (* x z) (if (<= x 1.45e-53) (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.0) {
tmp = x * z;
} else if (x <= 1.45e-53) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.0d0)) then
tmp = x * z
else if (x <= 1.45d-53) then
tmp = z * 5.0d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.0) {
tmp = x * z;
} else if (x <= 1.45e-53) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.0: tmp = x * z elif x <= 1.45e-53: tmp = z * 5.0 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.0) tmp = Float64(x * z); elseif (x <= 1.45e-53) tmp = Float64(z * 5.0); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.0) tmp = x * z; elseif (x <= 1.45e-53) tmp = z * 5.0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.0], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.45e-53], N[(z * 5.0), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.45 \cdot 10^{-53}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -5Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6496.7%
Simplified96.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6499.4%
Simplified99.4%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6460.4%
Simplified60.4%
if -5 < x < 1.4499999999999999e-53Initial program 99.9%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
*-lowering-*.f6475.6%
Simplified75.6%
if 1.4499999999999999e-53 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6497.6%
Simplified97.6%
Taylor expanded in y around inf
*-lowering-*.f6458.0%
Simplified58.0%
Final simplification66.1%
(FPCore (x y z) :precision binary64 (if (<= x -1.75e-34) (* x y) (if (<= x 1.75e-53) (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-34) {
tmp = x * y;
} else if (x <= 1.75e-53) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.75d-34)) then
tmp = x * y
else if (x <= 1.75d-53) then
tmp = z * 5.0d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-34) {
tmp = x * y;
} else if (x <= 1.75e-53) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.75e-34: tmp = x * y elif x <= 1.75e-53: tmp = z * 5.0 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.75e-34) tmp = Float64(x * y); elseif (x <= 1.75e-53) tmp = Float64(z * 5.0); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.75e-34) tmp = x * y; elseif (x <= 1.75e-53) tmp = z * 5.0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.75e-34], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.75e-53], N[(z * 5.0), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{-34}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.75 \cdot 10^{-53}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.75e-34 or 1.74999999999999997e-53 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6497.3%
Simplified97.3%
Taylor expanded in y around inf
*-lowering-*.f6454.6%
Simplified54.6%
if -1.75e-34 < x < 1.74999999999999997e-53Initial program 99.9%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
*-lowering-*.f6478.1%
Simplified78.1%
Final simplification64.1%
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (+ x 5.0))))
double code(double x, double y, double z) {
return (x * y) + (z * (x + 5.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (x + 5.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (x + 5.0));
}
def code(x, y, z): return (x * y) + (z * (x + 5.0))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(x + 5.0))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (x + 5.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(x + 5.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(x + 5\right)
\end{array}
Initial program 99.9%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6498.4%
Simplified98.4%
(FPCore (x y z) :precision binary64 (* z 5.0))
double code(double x, double y, double z) {
return z * 5.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * 5.0d0
end function
public static double code(double x, double y, double z) {
return z * 5.0;
}
def code(x, y, z): return z * 5.0
function code(x, y, z) return Float64(z * 5.0) end
function tmp = code(x, y, z) tmp = z * 5.0; end
code[x_, y_, z_] := N[(z * 5.0), $MachinePrecision]
\begin{array}{l}
\\
z \cdot 5
\end{array}
Initial program 99.9%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6498.4%
Simplified98.4%
Taylor expanded in x around 0
*-lowering-*.f6435.0%
Simplified35.0%
Final simplification35.0%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024155
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))