
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- x y) (* x 2.0)))
double code(double x, double y) {
return (x - y) * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * (x * 2.0d0)
end function
public static double code(double x, double y) {
return (x - y) * (x * 2.0);
}
def code(x, y): return (x - y) * (x * 2.0)
function code(x, y) return Float64(Float64(x - y) * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = (x - y) * (x * 2.0); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot \left(x \cdot 2\right)
\end{array}
Initial program 95.7%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* -2.0 (* x y)))) (if (<= y -1.05e+40) t_0 (if (<= y 1.95e-53) (* x (* x 2.0)) t_0))))
double code(double x, double y) {
double t_0 = -2.0 * (x * y);
double tmp;
if (y <= -1.05e+40) {
tmp = t_0;
} else if (y <= 1.95e-53) {
tmp = x * (x * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (-2.0d0) * (x * y)
if (y <= (-1.05d+40)) then
tmp = t_0
else if (y <= 1.95d-53) then
tmp = x * (x * 2.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -2.0 * (x * y);
double tmp;
if (y <= -1.05e+40) {
tmp = t_0;
} else if (y <= 1.95e-53) {
tmp = x * (x * 2.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -2.0 * (x * y) tmp = 0 if y <= -1.05e+40: tmp = t_0 elif y <= 1.95e-53: tmp = x * (x * 2.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-2.0 * Float64(x * y)) tmp = 0.0 if (y <= -1.05e+40) tmp = t_0; elseif (y <= 1.95e-53) tmp = Float64(x * Float64(x * 2.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -2.0 * (x * y); tmp = 0.0; if (y <= -1.05e+40) tmp = t_0; elseif (y <= 1.95e-53) tmp = x * (x * 2.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(-2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.05e+40], t$95$0, If[LessEqual[y, 1.95e-53], N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -2 \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -1.05 \cdot 10^{+40}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{-53}:\\
\;\;\;\;x \cdot \left(x \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.05000000000000005e40 or 1.9500000000000001e-53 < y Initial program 92.7%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6484.0%
Simplified84.0%
if -1.05000000000000005e40 < y < 1.9500000000000001e-53Initial program 99.1%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6487.7%
Simplified87.7%
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6487.7%
Applied egg-rr87.7%
Final simplification85.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (* -2.0 (* x y)))) (if (<= y -4.4e+39) t_0 (if (<= y 9e-54) (* 2.0 (* x x)) t_0))))
double code(double x, double y) {
double t_0 = -2.0 * (x * y);
double tmp;
if (y <= -4.4e+39) {
tmp = t_0;
} else if (y <= 9e-54) {
tmp = 2.0 * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (-2.0d0) * (x * y)
if (y <= (-4.4d+39)) then
tmp = t_0
else if (y <= 9d-54) then
tmp = 2.0d0 * (x * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -2.0 * (x * y);
double tmp;
if (y <= -4.4e+39) {
tmp = t_0;
} else if (y <= 9e-54) {
tmp = 2.0 * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -2.0 * (x * y) tmp = 0 if y <= -4.4e+39: tmp = t_0 elif y <= 9e-54: tmp = 2.0 * (x * x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-2.0 * Float64(x * y)) tmp = 0.0 if (y <= -4.4e+39) tmp = t_0; elseif (y <= 9e-54) tmp = Float64(2.0 * Float64(x * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -2.0 * (x * y); tmp = 0.0; if (y <= -4.4e+39) tmp = t_0; elseif (y <= 9e-54) tmp = 2.0 * (x * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(-2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.4e+39], t$95$0, If[LessEqual[y, 9e-54], N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -2 \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -4.4 \cdot 10^{+39}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 9 \cdot 10^{-54}:\\
\;\;\;\;2 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.4000000000000003e39 or 8.9999999999999997e-54 < y Initial program 92.7%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6484.0%
Simplified84.0%
if -4.4000000000000003e39 < y < 8.9999999999999997e-54Initial program 99.1%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6487.7%
Simplified87.7%
(FPCore (x y) :precision binary64 (* 2.0 (* x (- x y))))
double code(double x, double y) {
return 2.0 * (x * (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x - y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x - y));
}
def code(x, y): return 2.0 * (x * (x - y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x - y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x - y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x - y\right)\right)
\end{array}
Initial program 95.7%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (* -2.0 (* x y)))
double code(double x, double y) {
return -2.0 * (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-2.0d0) * (x * y)
end function
public static double code(double x, double y) {
return -2.0 * (x * y);
}
def code(x, y): return -2.0 * (x * y)
function code(x, y) return Float64(-2.0 * Float64(x * y)) end
function tmp = code(x, y) tmp = -2.0 * (x * y); end
code[x_, y_] := N[(-2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-2 \cdot \left(x \cdot y\right)
\end{array}
Initial program 95.7%
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
--lowering--.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6457.6%
Simplified57.6%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024155
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (- x y)))
(* 2.0 (- (* x x) (* x y))))