
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt (/ u1 (* u1 (+ (/ 1.0 u1) -1.0))))
(+
1.0
(*
(* u2 u2)
(+
-19.739208802181317
(* (* u2 u2) (+ 64.93939402268539 (* u2 (* u2 -85.45681720672748)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (u1 * ((1.0f / u1) + -1.0f)))) * (1.0f + ((u2 * u2) * (-19.739208802181317f + ((u2 * u2) * (64.93939402268539f + (u2 * (u2 * -85.45681720672748f)))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (u1 * ((1.0e0 / u1) + (-1.0e0))))) * (1.0e0 + ((u2 * u2) * ((-19.739208802181317e0) + ((u2 * u2) * (64.93939402268539e0 + (u2 * (u2 * (-85.45681720672748e0))))))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(u1 * Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(Float32(-19.739208802181317) + Float32(Float32(u2 * u2) * Float32(Float32(64.93939402268539) + Float32(u2 * Float32(u2 * Float32(-85.45681720672748))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (u1 * ((single(1.0) / u1) + single(-1.0))))) * (single(1.0) + ((u2 * u2) * (single(-19.739208802181317) + ((u2 * u2) * (single(64.93939402268539) + (u2 * (u2 * single(-85.45681720672748)))))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{u1 \cdot \left(\frac{1}{u1} + -1\right)}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot \left(-19.739208802181317 + \left(u2 \cdot u2\right) \cdot \left(64.93939402268539 + u2 \cdot \left(u2 \cdot -85.45681720672748\right)\right)\right)\right)
\end{array}
Initial program 99.1%
Applied egg-rr99.1%
Taylor expanded in u1 around inf
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
/-lowering-/.f3299.0%
Simplified99.0%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f3295.8%
Simplified95.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (* u1 (+ (/ 1.0 u1) -1.0)))) (+ 1.0 (* (* u2 u2) (+ -19.739208802181317 (* (* u2 u2) 64.93939402268539))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (u1 * ((1.0f / u1) + -1.0f)))) * (1.0f + ((u2 * u2) * (-19.739208802181317f + ((u2 * u2) * 64.93939402268539f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (u1 * ((1.0e0 / u1) + (-1.0e0))))) * (1.0e0 + ((u2 * u2) * ((-19.739208802181317e0) + ((u2 * u2) * 64.93939402268539e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(u1 * Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(Float32(-19.739208802181317) + Float32(Float32(u2 * u2) * Float32(64.93939402268539)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (u1 * ((single(1.0) / u1) + single(-1.0))))) * (single(1.0) + ((u2 * u2) * (single(-19.739208802181317) + ((u2 * u2) * single(64.93939402268539))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{u1 \cdot \left(\frac{1}{u1} + -1\right)}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot \left(-19.739208802181317 + \left(u2 \cdot u2\right) \cdot 64.93939402268539\right)\right)
\end{array}
Initial program 99.1%
Applied egg-rr99.1%
Taylor expanded in u1 around inf
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
/-lowering-/.f3299.0%
Simplified99.0%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3294.2%
Simplified94.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*r*N/A
distribute-rgt1-inN/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
Simplified91.4%
Final simplification91.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (/ u1 (- 1.0 u1)))) (pow (* t_0 t_0) 0.25)))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u1 / (1.0f - u1);
return powf((t_0 * t_0), 0.25f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
t_0 = u1 / (1.0e0 - u1)
code = (t_0 * t_0) ** 0.25e0
end function
function code(cosTheta_i, u1, u2) t_0 = Float32(u1 / Float32(Float32(1.0) - u1)) return Float32(t_0 * t_0) ^ Float32(0.25) end
function tmp = code(cosTheta_i, u1, u2) t_0 = u1 / (single(1.0) - u1); tmp = (t_0 * t_0) ^ single(0.25); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{u1}{1 - u1}\\
{\left(t\_0 \cdot t\_0\right)}^{0.25}
\end{array}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified83.9%
Applied egg-rr84.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified83.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified83.9%
Taylor expanded in u1 around 0
*-lowering-*.f32N/A
+-commutativeN/A
+-lowering-+.f3276.3%
Simplified76.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (* u1 u1) 0.25))
float code(float cosTheta_i, float u1, float u2) {
return powf((u1 * u1), 0.25f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u1 * u1) ** 0.25e0
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * u1) ^ Float32(0.25) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u1 * u1) ^ single(0.25); end
\begin{array}{l}
\\
{\left(u1 \cdot u1\right)}^{0.25}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified83.9%
Taylor expanded in u1 around 0
sqrt-lowering-sqrt.f3268.1%
Simplified68.1%
pow1/2N/A
sqr-powN/A
pow-prod-downN/A
pow-lowering-pow.f32N/A
*-lowering-*.f32N/A
metadata-eval68.1%
Applied egg-rr68.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
sqrt-lowering-sqrt.f32N/A
*-rgt-identityN/A
/-lowering-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Simplified83.9%
Taylor expanded in u1 around 0
sqrt-lowering-sqrt.f3268.1%
Simplified68.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(+
1.0
(*
(* u2 u2)
(+
-19.739208802181317
(* (* u2 u2) (+ 64.93939402268539 (* u2 (* u2 -85.45681720672748))))))))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f + ((u2 * u2) * (-19.739208802181317f + ((u2 * u2) * (64.93939402268539f + (u2 * (u2 * -85.45681720672748f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 + ((u2 * u2) * ((-19.739208802181317e0) + ((u2 * u2) * (64.93939402268539e0 + (u2 * (u2 * (-85.45681720672748e0)))))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(Float32(-19.739208802181317) + Float32(Float32(u2 * u2) * Float32(Float32(64.93939402268539) + Float32(u2 * Float32(u2 * Float32(-85.45681720672748)))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) + ((u2 * u2) * (single(-19.739208802181317) + ((u2 * u2) * (single(64.93939402268539) + (u2 * (u2 * single(-85.45681720672748))))))); end
\begin{array}{l}
\\
1 + \left(u2 \cdot u2\right) \cdot \left(-19.739208802181317 + \left(u2 \cdot u2\right) \cdot \left(64.93939402268539 + u2 \cdot \left(u2 \cdot -85.45681720672748\right)\right)\right)
\end{array}
Initial program 99.1%
Applied egg-rr74.7%
Taylor expanded in u1 around inf
cos-lowering-cos.f32N/A
*-lowering-*.f3219.6%
Simplified19.6%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f3219.5%
Simplified19.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (+ 1.0 (* (* u2 u2) (+ -19.739208802181317 (* (* u2 u2) 64.93939402268539)))))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f + ((u2 * u2) * (-19.739208802181317f + ((u2 * u2) * 64.93939402268539f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 + ((u2 * u2) * ((-19.739208802181317e0) + ((u2 * u2) * 64.93939402268539e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(Float32(-19.739208802181317) + Float32(Float32(u2 * u2) * Float32(64.93939402268539))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) + ((u2 * u2) * (single(-19.739208802181317) + ((u2 * u2) * single(64.93939402268539)))); end
\begin{array}{l}
\\
1 + \left(u2 \cdot u2\right) \cdot \left(-19.739208802181317 + \left(u2 \cdot u2\right) \cdot 64.93939402268539\right)
\end{array}
Initial program 99.1%
Applied egg-rr74.7%
Taylor expanded in u1 around inf
cos-lowering-cos.f32N/A
*-lowering-*.f3219.6%
Simplified19.6%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3219.4%
Simplified19.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (+ 1.0 (* (* u2 u2) -19.739208802181317)))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f + ((u2 * u2) * -19.739208802181317f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 + ((u2 * u2) * (-19.739208802181317e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) + ((u2 * u2) * single(-19.739208802181317)); end
\begin{array}{l}
\\
1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317
\end{array}
Initial program 99.1%
Applied egg-rr74.7%
Taylor expanded in u1 around inf
cos-lowering-cos.f32N/A
*-lowering-*.f3219.6%
Simplified19.6%
Taylor expanded in u2 around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3219.4%
Simplified19.4%
Final simplification19.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 1.0)
float code(float cosTheta_i, float u1, float u2) {
return 1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(1.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.1%
Applied egg-rr74.7%
Taylor expanded in u1 around inf
cos-lowering-cos.f32N/A
*-lowering-*.f3219.6%
Simplified19.6%
Taylor expanded in u2 around 0
Simplified19.3%
herbie shell --seed 2024155
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))