
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
M_m = (fabs.f64 M) D_m = (fabs.f64 D) NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M_m D_m h l d) :precision binary64 (let* ((t_0 (* D_m (/ (* 0.5 M_m) d)))) (* w0 (sqrt (- 1.0 (* h (/ t_0 (/ l t_0))))))))
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
double t_0 = D_m * ((0.5 * M_m) / d);
return w0 * sqrt((1.0 - (h * (t_0 / (l / t_0)))));
}
M_m = abs(m)
D_m = abs(d)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: t_0
t_0 = d_m * ((0.5d0 * m_m) / d)
code = w0 * sqrt((1.0d0 - (h * (t_0 / (l / t_0)))))
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
double t_0 = D_m * ((0.5 * M_m) / d);
return w0 * Math.sqrt((1.0 - (h * (t_0 / (l / t_0)))));
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): t_0 = D_m * ((0.5 * M_m) / d) return w0 * math.sqrt((1.0 - (h * (t_0 / (l / t_0)))))
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) t_0 = Float64(D_m * Float64(Float64(0.5 * M_m) / d)) return Float64(w0 * sqrt(Float64(1.0 - Float64(h * Float64(t_0 / Float64(l / t_0)))))) end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp = code(w0, M_m, D_m, h, l, d)
t_0 = D_m * ((0.5 * M_m) / d);
tmp = w0 * sqrt((1.0 - (h * (t_0 / (l / t_0)))));
end
M_m = N[Abs[M], $MachinePrecision]
D_m = N[Abs[D], $MachinePrecision]
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := Block[{t$95$0 = N[(D$95$m * N[(N[(0.5 * M$95$m), $MachinePrecision] / d), $MachinePrecision]), $MachinePrecision]}, N[(w0 * N[Sqrt[N[(1.0 - N[(h * N[(t$95$0 / N[(l / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
\begin{array}{l}
t_0 := D\_m \cdot \frac{0.5 \cdot M\_m}{d}\\
w0 \cdot \sqrt{1 - h \cdot \frac{t\_0}{\frac{\ell}{t\_0}}}
\end{array}
\end{array}
Initial program 78.0%
Simplified78.3%
Applied egg-rr78.3%
unpow178.3%
associate-*l/85.0%
associate-/l*85.3%
associate-*r/85.0%
times-frac85.3%
associate-*r/85.0%
Simplified85.0%
unpow285.0%
*-un-lft-identity85.0%
times-frac86.5%
associate-/l*85.3%
frac-times86.5%
associate-*r/85.3%
*-un-lft-identity85.3%
times-frac85.3%
metadata-eval85.3%
associate-/l*86.8%
frac-times85.3%
associate-*r/86.9%
*-un-lft-identity86.9%
times-frac86.8%
metadata-eval86.8%
Applied egg-rr86.8%
clear-num86.8%
frac-times86.8%
metadata-eval86.8%
div-inv86.8%
/-rgt-identity86.8%
associate-*r/86.9%
metadata-eval86.9%
times-frac86.9%
*-un-lft-identity86.9%
*-un-lft-identity86.9%
associate-*r/86.8%
Applied egg-rr86.8%
M_m = (fabs.f64 M) D_m = (fabs.f64 D) NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M_m D_m h l d) :precision binary64 (let* ((t_0 (* D_m (/ M_m d)))) (* w0 (sqrt (- 1.0 (* h (/ (/ (* t_0 t_0) 4.0) l)))))))
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
double t_0 = D_m * (M_m / d);
return w0 * sqrt((1.0 - (h * (((t_0 * t_0) / 4.0) / l))));
}
M_m = abs(m)
D_m = abs(d)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: t_0
t_0 = d_m * (m_m / d)
code = w0 * sqrt((1.0d0 - (h * (((t_0 * t_0) / 4.0d0) / l))))
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
double t_0 = D_m * (M_m / d);
return w0 * Math.sqrt((1.0 - (h * (((t_0 * t_0) / 4.0) / l))));
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): t_0 = D_m * (M_m / d) return w0 * math.sqrt((1.0 - (h * (((t_0 * t_0) / 4.0) / l))))
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) t_0 = Float64(D_m * Float64(M_m / d)) return Float64(w0 * sqrt(Float64(1.0 - Float64(h * Float64(Float64(Float64(t_0 * t_0) / 4.0) / l))))) end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp = code(w0, M_m, D_m, h, l, d)
t_0 = D_m * (M_m / d);
tmp = w0 * sqrt((1.0 - (h * (((t_0 * t_0) / 4.0) / l))));
end
M_m = N[Abs[M], $MachinePrecision]
D_m = N[Abs[D], $MachinePrecision]
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := Block[{t$95$0 = N[(D$95$m * N[(M$95$m / d), $MachinePrecision]), $MachinePrecision]}, N[(w0 * N[Sqrt[N[(1.0 - N[(h * N[(N[(N[(t$95$0 * t$95$0), $MachinePrecision] / 4.0), $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
\begin{array}{l}
t_0 := D\_m \cdot \frac{M\_m}{d}\\
w0 \cdot \sqrt{1 - h \cdot \frac{\frac{t\_0 \cdot t\_0}{4}}{\ell}}
\end{array}
\end{array}
Initial program 78.0%
Simplified78.3%
Applied egg-rr78.3%
unpow178.3%
associate-*l/85.0%
associate-/l*85.3%
associate-*r/85.0%
times-frac85.3%
associate-*r/85.0%
Simplified85.0%
associate-/l*85.3%
frac-times85.0%
associate-*r/85.3%
unpow-prod-down70.4%
add-sqr-sqrt70.4%
unpow-prod-down70.4%
sqrt-pow162.5%
metadata-eval62.5%
pow162.5%
*-un-lft-identity62.5%
times-frac62.5%
metadata-eval62.5%
unpow-prod-down75.2%
sqrt-pow185.3%
metadata-eval85.3%
pow185.3%
*-un-lft-identity85.3%
times-frac85.3%
metadata-eval85.3%
Applied egg-rr85.3%
pow285.3%
associate-*r*85.3%
metadata-eval85.3%
div-inv85.3%
unpow285.3%
associate-*l/85.3%
associate-*l/85.3%
frac-times85.0%
metadata-eval85.0%
Applied egg-rr85.0%
M_m = (fabs.f64 M) D_m = (fabs.f64 D) NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M_m D_m h l d) :precision binary64 w0)
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0;
}
M_m = abs(m)
D_m = abs(d)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0;
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): return w0
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) return w0 end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp = code(w0, M_m, D_m, h, l, d)
tmp = w0;
end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := w0
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
w0
\end{array}
Initial program 78.0%
Simplified78.3%
Taylor expanded in D around 0 66.8%
herbie shell --seed 2024155
(FPCore (w0 M D h l d)
:name "Henrywood and Agarwal, Equation (9a)"
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))