
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Initial program 99.2%
(FPCore (x y z) :precision binary64 (if (<= (* x x) 3.7e-62) (* -4.0 (* y z)) (- (* x x) (* y (* z -4.0)))))
double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 3.7e-62) {
tmp = -4.0 * (y * z);
} else {
tmp = (x * x) - (y * (z * -4.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x * x) <= 3.7d-62) then
tmp = (-4.0d0) * (y * z)
else
tmp = (x * x) - (y * (z * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 3.7e-62) {
tmp = -4.0 * (y * z);
} else {
tmp = (x * x) - (y * (z * -4.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x * x) <= 3.7e-62: tmp = -4.0 * (y * z) else: tmp = (x * x) - (y * (z * -4.0)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x * x) <= 3.7e-62) tmp = Float64(-4.0 * Float64(y * z)); else tmp = Float64(Float64(x * x) - Float64(y * Float64(z * -4.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x * x) <= 3.7e-62) tmp = -4.0 * (y * z); else tmp = (x * x) - (y * (z * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x * x), $MachinePrecision], 3.7e-62], N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 3.7 \cdot 10^{-62}:\\
\;\;\;\;-4 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - y \cdot \left(z \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 3.6999999999999998e-62Initial program 100.0%
Taylor expanded in x around 0 92.9%
if 3.6999999999999998e-62 < (*.f64 x x) Initial program 98.6%
Taylor expanded in y around 0 98.6%
rem-square-sqrt55.0%
fabs-sqr55.0%
rem-square-sqrt87.8%
fabs-neg87.8%
distribute-lft-neg-in87.8%
metadata-eval87.8%
*-commutative87.8%
*-commutative87.8%
associate-*r*87.8%
rem-square-sqrt42.8%
fabs-sqr42.8%
rem-square-sqrt81.1%
associate-*r*81.1%
*-commutative81.1%
associate-*r*81.1%
Simplified81.1%
(FPCore (x y z) :precision binary64 (* -4.0 (* y z)))
double code(double x, double y, double z) {
return -4.0 * (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-4.0d0) * (y * z)
end function
public static double code(double x, double y, double z) {
return -4.0 * (y * z);
}
def code(x, y, z): return -4.0 * (y * z)
function code(x, y, z) return Float64(-4.0 * Float64(y * z)) end
function tmp = code(x, y, z) tmp = -4.0 * (y * z); end
code[x_, y_, z_] := N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(y \cdot z\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 50.2%
herbie shell --seed 2024154
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))