
Time bar (total: 14.8s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 16 computations (36% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.5s | 3666× | 1 | valid |
| 692.0ms | 4590× | 0 | valid |
ival-sin: 396.0ms (22.7% of total)ival-mult: 388.0ms (22.3% of total)ival-cos: 320.0ms (18.4% of total)ival-pow: 289.0ms (16.6% of total)ival-div: 116.0ms (6.7% of total)backward-pass: 97.0ms (5.6% of total)ival-add: 59.0ms (3.4% of total)ival-pi: 56.0ms (3.2% of total)const: 21.0ms (1.2% of total)| 2× | egg-herbie |
| 1884× | fma-define |
| 1860× | fnmadd-define |
| 1568× | sum5-define |
| 1026× | sum3-define |
| 944× | sum4-define |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 128 | 133 |
| 2 | 390 | 130 |
| 3 | 1410 | 130 |
| 4 | 2746 | 130 |
| 5 | 5491 | 130 |
| 6 | 7978 | 130 |
| 0 | 15 | 21 |
| 1 | 23 | 13 |
| 2 | 56 | 13 |
| 3 | 91 | 13 |
| 0 | 91 | 13 |
| 1× | iter limit |
| 1× | saturated |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)) |
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))) |
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))) |
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))) |
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))) |
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle))))) |
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))) |
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle))))) |
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))) |
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* (sin (deg2rad angle)) b)) (square (* a (cos (deg2rad angle))))) |
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2)) |
(fma (square b) (square (cos (deg2rad a))) (square (* angle (sin (deg2rad a))))) |
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad b)))) (square (* angle (cos (deg2rad b))))) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 123 | 0 | - | 0 | - | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 121 | 0 | - | 0 | - | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 99 | (1.4786189994426683e+130 1.1832066108064374e+138 3.1703392407727694e-187) | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 76 | (8.557949372590406e-142 3.546581643289731e-210 1.0211550488680804e+25) | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 110.0ms | 236× | 1 | valid |
| 61.0ms | 276× | 0 | valid |
Compiled 198 to 47 computations (76.3% saved)
ival-pow: 30.0ms (25.9% of total)ival-sin: 22.0ms (19% of total)ival-cos: 21.0ms (18.2% of total)ival-mult: 19.0ms (16.4% of total)ival-div: 7.0ms (6.1% of total)backward-pass: 7.0ms (6.1% of total)ival-add: 5.0ms (4.3% of total)ival-pi: 3.0ms (2.6% of total)const: 1.0ms (0.9% of total)Compiled 24 to 15 computations (37.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 48 to 30 computations (37.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | fma-lowering-fma.f32 |
| 28× | fma-define |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 112 |
| 1 | 41 | 104 |
| 2 | 70 | 104 |
| 3 | 104 | 104 |
| 0 | 104 | 104 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
a |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
angle |
180 |
(PI) |
2 |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(* a (sin (/ (* angle (PI)) 180))) |
a |
(sin (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
angle |
(PI) |
180 |
2 |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(* b (cos (/ (* angle (PI)) 180))) |
b |
(cos (/ (* angle (PI)) 180)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (sin (* (/ angle 180) (PI)))) |
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(sin (* (/ angle 180) (PI))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(* (/ angle 180) (PI)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (sin (/ (* angle (PI)) 180))) |
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(sin (/ (* angle (PI)) 180)) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* angle (PI)) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (cos (/ (* angle (PI)) 180))) |
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(cos (/ (* angle (PI)) 180)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.5% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.2% | (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
| ✓ | accuracy | 58.4% | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 58.1% | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 58.4% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 58.1% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 95.0ms | 118× | 1 | valid |
| 39.0ms | 138× | 0 | valid |
Compiled 170 to 25 computations (85.3% saved)
ival-sin: 21.0ms (23.7% of total)ival-cos: 18.0ms (20.3% of total)ival-mult: 16.0ms (18% of total)ival-pow: 16.0ms (18% of total)ival-div: 6.0ms (6.8% of total)backward-pass: 6.0ms (6.8% of total)ival-add: 3.0ms (3.4% of total)ival-pi: 2.0ms (2.3% of total)const: 1.0ms (1.1% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)> |
#<alt (* a (sin (* (/ angle 180) (PI))))> |
#<alt (sin (* (/ angle 180) (PI)))> |
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))> |
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)> |
#<alt (* a (sin (/ (* angle (PI)) 180)))> |
#<alt (sin (/ (* angle (PI)) 180))> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (* (/ angle 180) (PI))> |
#<alt (cos (/ (* angle (PI)) 180))> |
#<alt (/ (* angle (PI)) 180)> |
#<alt (* angle (PI))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
63 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | angle | @ | inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 3974× | *-lowering-*.f32 |
| 3974× | *-lowering-*.f64 |
| 1852× | sum3-define |
| 1534× | +-lowering-+.f64 |
| 1534× | +-lowering-+.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 73 |
| 1 | 138 | 67 |
| 2 | 626 | 67 |
| 3 | 5964 | 67 |
| 0 | 8345 | 67 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
(sin (* (/ angle 180) (PI))) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(* a (sin (/ (* angle (PI)) 180))) |
(sin (/ (* angle (PI)) 180)) |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) |
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(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 angle (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
| 1× | egg-herbie |
| 5148× | *-lowering-*.f32 |
| 5148× | *-lowering-*.f64 |
| 3520× | +-lowering-+.f64 |
| 3520× | +-lowering-+.f32 |
| 1068× | /-lowering-/.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 179 | 3540 |
| 1 | 596 | 3068 |
| 2 | 2601 | 2910 |
| 3 | 5223 | 2908 |
| 4 | 5925 | 2908 |
| 5 | 6313 | 2908 |
| 6 | 7428 | 2908 |
| 0 | 8041 | 2908 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
| Outputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
Compiled 27967 to 1608 computations (94.3% saved)
46 alts after pruning (46 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 766 | 46 | 812 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 768 | 46 | 814 |
| Status | Accuracy | Program |
|---|---|---|
| 14.2% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 59.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) | |
| 63.6% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 72.7% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 59.5% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 43.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| 32.0% | (+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) | |
| 62.9% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 54.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 38.3% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 55.0% | (*.f64 b b) |
Compiled 2714 to 1796 computations (33.8% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 13312 | (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)))) |
| ✓ | cost-diff | 13312 | (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))))) |
| ✓ | cost-diff | 13312 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 13312 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 256 | (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | cost-diff | 256 | (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | cost-diff | 256 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 256 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
| ✓ | cost-diff | 128 | (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
| ✓ | cost-diff | 128 | (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) |
| ✓ | cost-diff | 128 | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 3130× | sum3-define |
| 2100× | fnmadd-define |
| 2068× | sum4-define |
| 1542× | fma-lowering-fma.f32 |
| 1542× | fma-lowering-fma.f64 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 51 | 283 |
| 1 | 107 | 271 |
| 2 | 227 | 265 |
| 3 | 481 | 260 |
| 4 | 798 | 260 |
| 5 | 1239 | 260 |
| 6 | 1773 | 260 |
| 7 | 2887 | 260 |
| 8 | 5382 | 260 |
| 0 | 8013 | 260 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
a |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
angle |
180 |
(PI) |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
1 |
(* b b) |
b |
(+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) |
(* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) |
a |
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))) |
1/2 |
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))) |
(cos (* 2 (/ angle (/ 180 (PI))))) |
(* 2 (/ angle (/ 180 (PI)))) |
2 |
(/ angle (/ 180 (PI))) |
angle |
(/ 180 (PI)) |
180 |
(PI) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
(+ (pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2) |
(* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) |
a |
(sin (* (/ (PI) 180) (/ 1 (/ 1 angle)))) |
(* (/ (PI) 180) (/ 1 (/ 1 angle))) |
(/ (PI) 180) |
(PI) |
180 |
(/ 1 (/ 1 angle)) |
1 |
(/ 1 angle) |
angle |
2 |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(* b (cos (/ (* angle (PI)) 180))) |
b |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
(+ (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) |
(* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) |
a |
(sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2))) |
(* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)) |
(pow (/ (/ 180 angle) (PI)) -1/2) |
(/ (/ 180 angle) (PI)) |
(/ 180 angle) |
180 |
angle |
(PI) |
-1/2 |
2 |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(* b (cos (/ (* angle (PI)) 180))) |
b |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (sin (* (/ angle 180) (PI)))) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(sin (* (/ angle 180) (PI))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ angle 180) (PI)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
1 |
#s(literal 1 binary64) |
(* b b) |
(*.f64 b b) |
b |
(+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) |
(*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) |
(*.f64 (*.f64 a #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
a |
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (/ angle (/ 180 (PI))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (/ angle (/ 180 (PI)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
2 |
#s(literal 2 binary64) |
(/ angle (/ 180 (PI))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
angle |
(/ 180 (PI)) |
(/.f64 #s(literal 180 binary64) (PI.f64)) |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ angle 180) (PI)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(sin (* (/ (PI) 180) (/ 1 (/ 1 angle)))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (/ (PI) 180) (/ 1 (/ 1 angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ (PI) 180) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
(/ 1 (/ 1 angle)) |
angle |
1 |
#s(literal 1 binary64) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
angle |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (cos (/ (* angle (PI)) 180))) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(cos (/ (* angle (PI)) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* angle (PI)) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(+ (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(pow (/ (/ 180 angle) (PI)) -1/2) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) |
(/ (/ 180 angle) (PI)) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(PI) |
(PI.f64) |
-1/2 |
#s(literal -1/2 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (cos (/ (* angle (PI)) 180))) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(cos (/ (* angle (PI)) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* angle (PI)) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.3% | (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))) |
| ✓ | accuracy | 99.2% | (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
| ✓ | accuracy | 58.7% | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 58.4% | (sin.f64 (*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.2% | (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
| ✓ | accuracy | 58.7% | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 58.4% | (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 92.8% | (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
| ✓ | accuracy | 74.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
| ✓ | accuracy | 59.3% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
| ✓ | accuracy | 58.7% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 100.0% | (*.f64 b b) |
| ✓ | accuracy | 99.6% | (PI.f64) |
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 58.4% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 381.0ms | 234× | 1 | valid |
| 49.0ms | 10× | 2 | valid |
| 7.0ms | 11× | 0 | valid |
| 7.0ms | 1× | 5 | exit |
Compiled 486 to 52 computations (89.3% saved)
ival-pow: 68.0ms (22.8% of total)ival-mult: 59.0ms (19.7% of total)ival-cos: 43.0ms (14.4% of total)ival-sin: 41.0ms (13.7% of total)backward-pass: 37.0ms (12.4% of total)ival-div: 35.0ms (11.7% of total)ival-add: 10.0ms (3.3% of total)ival-sub: 3.0ms (1% of total)const: 2.0ms (0.7% of total)ival-pi: 2.0ms (0.7% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2))> |
#<alt (pow (* b 1) 2)> |
#<alt (* b 1)> |
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)> |
#<alt (* b b)> |
#<alt (+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a)> |
#<alt (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))> |
#<alt (+ (pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))> |
#<alt (pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2)> |
#<alt (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle)))))> |
#<alt (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))> |
#<alt (+ (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))> |
#<alt (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2)> |
#<alt (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2))))> |
#<alt (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))> |
#<alt (sin (* (/ angle 180) (PI)))> |
#<alt (* (/ angle 180) (PI))> |
#<alt (* a (sin (* (/ angle 180) (PI))))> |
#<alt (PI)> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (cos (* 2 (/ angle (/ 180 (PI)))))> |
#<alt (cos (/ (* angle (PI)) 180))> |
#<alt (/ (* angle (PI)) 180)> |
#<alt (* angle (PI))> |
#<alt (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2))> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))> |
#<alt (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8))))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4)))))> |
#<alt (* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))))))))> |
#<alt (* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (* (pow (PI) 8) (pow (sqrt 1/180) 16))) (* -1/2520 (* (pow (PI) 8) (pow (sqrt 1/180) 16)))))) (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12)))))))))))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (* angle (* (PI) (pow (sqrt 1/180) 2))))> |
#<alt (* angle (+ (* -1/6 (* a (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6))))) (* a (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* 1/120 (* a (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))))> |
#<alt (* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14))))) (* 1/120 (* a (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (+ (* -1/6 (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (PI) (pow (sqrt 1/180) 2))))> |
#<alt (* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* 1/120 (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))> |
#<alt (* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14)))) (* 1/120 (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))))> |
#<alt (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))> |
#<alt (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))> |
#<alt (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))> |
#<alt (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))> |
#<alt (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))> |
#<alt (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))> |
#<alt (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))> |
#<alt (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
126 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 16.0ms | a | @ | inf | (+ (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
| 3.0ms | angle | @ | inf | (+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | a | @ | 0 | (+ (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
| 1.0ms | angle | @ | 0 | (+ (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
| 1.0ms | angle | @ | -inf | (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)) |
| 1× | batch-egg-rewrite |
| 3992× | *-lowering-*.f32 |
| 3992× | *-lowering-*.f64 |
| 3262× | /-lowering-/.f32 |
| 3262× | /-lowering-/.f64 |
| 1908× | +-lowering-+.f64 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 51 | 168 |
| 1 | 310 | 132 |
| 2 | 2094 | 132 |
| 0 | 9381 | 132 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2)) |
(pow (* b 1) 2) |
(* b 1) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* b b) |
(+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) a) |
(* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI)))))))) |
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (PI))))))) |
(+ (pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) 2) |
(* a (sin (* (/ (PI) 180) (/ 1 (/ 1 angle))))) |
(sin (* (/ (PI) 180) (/ 1 (/ 1 angle)))) |
(+ (pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) 2) |
(* a (sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)))) |
(sin (* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2))) |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(* a (sin (* (/ angle 180) (PI)))) |
(PI) |
(cos (* (/ angle 180) (PI))) |
(cos (* 2 (/ angle (/ 180 (PI))))) |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
(* (pow (/ (/ 180 angle) (PI)) -1/2) (pow (/ (/ 180 angle) (PI)) -1/2)) |
| Outputs |
|---|
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b)))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b b)) |
(fma.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b b)) |
(fma.f64 b b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
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b |
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(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
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(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
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(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
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(*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
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(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) |
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(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 1 binary64))) |
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(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(*.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a) |
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(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) |
(*.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)) a) |
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(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) a) |
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(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64))))) |
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(pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1 binary64)) |
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(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
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(fma.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
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(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
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(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
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(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
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(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
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(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(pow.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64)) #s(literal 4 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))) #s(literal -1/4 binary64)) |
(pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))) |
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(*.f64 (pow.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) angle) |
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(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -3/4 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (pow.f64 (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
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(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
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(*.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) (sqrt.f64 (PI.f64))) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64)) |
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(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) a) |
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(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64))) #s(literal -1 binary64))) |
(fabs.f64 (PI.f64)) |
(-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) |
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(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
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(exp.f64 (log.f64 (*.f64 angle (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
(neg.f64 (/.f64 angle (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal -180 binary64) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) #s(literal 180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(pow.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64)) #s(literal 4 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 32400 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))))) #s(literal -1/4 binary64)) |
(pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 angle (/.f64 #s(literal 1 binary64) (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -3/4 binary64))) |
(*.f64 (pow.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -3/4 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (pow.f64 (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (pow.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) (sqrt.f64 (PI.f64))) |
| 1× | egg-herbie |
| 5820× | *-lowering-*.f32 |
| 5820× | *-lowering-*.f64 |
| 1588× | associate-*r* |
| 1464× | +-lowering-+.f64 |
| 1464× | +-lowering-+.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 440 | 7282 |
| 1 | 1506 | 6297 |
| 2 | 6618 | 6087 |
| 0 | 8006 | 6087 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6))))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4)))) |
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8))))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12)))))))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (* (pow (PI) 8) (pow (sqrt 1/180) 16))) (* -1/2520 (* (pow (PI) 8) (pow (sqrt 1/180) 16)))))) (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))))))))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(* angle (+ (* -1/6 (* a (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6))))) (* a (* (PI) (pow (sqrt 1/180) 2))))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* 1/120 (* a (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14))))) (* 1/120 (* a (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (PI) (pow (sqrt 1/180) 2)))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* 1/120 (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14)))) (* 1/120 (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 a #s(literal 1/22674816000000 binary64))))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 a #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
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(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))) |
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8))))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)) #s(literal -1/3 binary64)))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)) #s(literal -1/3 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) #s(literal 2/45 binary64))))))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (* (pow (PI) 8) (pow (sqrt 1/180) 16))) (* -1/2520 (* (pow (PI) 8) (pow (sqrt 1/180) 16)))))) (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)) #s(literal -1/3 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) #s(literal 2/45 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 16 binary64)) #s(literal -1/315 binary64))))) (*.f64 angle angle)))))))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/6 (* a (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6))))) (* a (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))) (*.f64 a #s(literal -1/6 binary64))))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* 1/120 (* a (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) #s(literal -1/6 binary64)))) (*.f64 a (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 10 binary64)) #s(literal 1/120 binary64)))))))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14))))) (* 1/120 (* a (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) #s(literal -1/6 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 a (*.f64 angle angle))) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 14 binary64)))) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 10 binary64)) #s(literal 1/120 binary64))))))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (PI) (pow (sqrt 1/180) 2)))) |
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1 |
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
Compiled 51757 to 4543 computations (91.2% saved)
91 alts after pruning (90 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1638 | 75 | 1713 |
| Fresh | 26 | 15 | 41 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1668 | 91 | 1759 |
| Status | Accuracy | Program |
|---|---|---|
| 79.8% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b)) | |
| 77.7% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b)) | |
| 53.2% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) | |
| 14.1% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) | |
| 15.7% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b))) | |
| 13.5% | (/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) | |
| 15.7% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) | |
| 59.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) | |
| 66.5% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.1% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64)) #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (pow.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 50.8% | (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(literal 2 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 53.0% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 66.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 53.8% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 65.3% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 68.7% | (+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 68.8% | (+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 43.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| ▶ | 65.5% | (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
| 32.0% | (+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) | |
| 46.5% | (+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) | |
| 66.5% | (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 63.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 14.5% | (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) | |
| 13.8% | (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))) | |
| 54.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 53.9% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 49.3% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) | |
| 38.3% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 27.6% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) | |
| ✓ | 55.0% | (*.f64 b b) |
| 53.3% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
Compiled 5678 to 3824 computations (32.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 256 | (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
| ✓ | cost-diff | 256 | (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) |
| ✓ | cost-diff | 256 | (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) |
| ✓ | cost-diff | 256 | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 6784 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
| ✓ | cost-diff | 6784 | (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) |
| ✓ | cost-diff | 6784 | (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) a) |
| ✓ | cost-diff | 6784 | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 256 | (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) |
| ✓ | cost-diff | 256 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6720 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
| ✓ | cost-diff | 6656 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
| ✓ | cost-diff | 6656 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
| ✓ | cost-diff | 6656 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 13120 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 3552× | *-lowering-*.f32 |
| 3552× | *-lowering-*.f64 |
| 1178× | fnmadd-define |
| 1162× | fma-define |
| 1140× | times-frac |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 70 | 750 |
| 1 | 170 | 526 |
| 2 | 462 | 486 |
| 3 | 1392 | 478 |
| 4 | 2461 | 477 |
| 5 | 5398 | 477 |
| 0 | 8135 | 477 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2) |
(* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) |
a |
(sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI)))))) |
(* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))) |
(/ angle 180) |
angle |
180 |
(cbrt (* (PI) (* (PI) (PI)))) |
(* (PI) (* (PI) (PI))) |
(PI) |
(* (PI) (PI)) |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
1 |
(+ (* b b) (* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle)))) |
(* b b) |
b |
(* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle))) |
(* a a) |
a |
(* 1/32400 (* (* (* (PI) (PI)) angle) angle)) |
1/32400 |
(* (* (* (PI) (PI)) angle) angle) |
(* (* (PI) (PI)) angle) |
(* (PI) (PI)) |
(PI) |
angle |
(+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2) |
(* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) |
a |
(sin (* (/ 1 (/ -180 angle)) (- 0 (PI)))) |
(* (/ 1 (/ -180 angle)) (- 0 (PI))) |
(/ 1 (/ -180 angle)) |
1 |
(/ -180 angle) |
-180 |
angle |
(- 0 (PI)) |
0 |
(PI) |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
(+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a) |
(* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) |
a |
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))))))) |
1/2 |
(* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))) |
(cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))))) |
(* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))) |
2 |
(/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))) |
angle |
(/ 180 (cbrt (* (PI) (* (PI) (PI))))) |
180 |
(cbrt (* (PI) (* (PI) (PI)))) |
(* (PI) (* (PI) (PI))) |
(PI) |
(* (PI) (PI)) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
(+ (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) |
(* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) |
a |
(* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))))))) |
(+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) |
1/8 |
(pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3) |
(* (cos (* (* angle (PI)) 1/90)) -1/2) |
(cos (* (* angle (PI)) 1/90)) |
(* (* angle (PI)) 1/90) |
(* angle (PI)) |
angle |
(PI) |
1/90 |
-1/2 |
3 |
(/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))) |
1 |
(+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))))) |
1/4 |
(* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))) |
(* 1/2 (cos (* (* angle (PI)) 1/90))) |
1/2 |
(+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
180 |
2 |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI)))))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cbrt (* (PI) (* (PI) (PI)))) |
(PI.f64) |
(* (PI) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(PI) |
(PI.f64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
1 |
#s(literal 1 binary64) |
(+ (* b b) (* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) |
(* b b) |
(*.f64 b b) |
b |
(* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) |
(* a a) |
(*.f64 a a) |
a |
(* 1/32400 (* (* (* (PI) (PI)) angle) angle)) |
(*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
1/32400 |
#s(literal 1/32400 binary64) |
(* (* (* (PI) (PI)) angle) angle) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(* (* (PI) (PI)) angle) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
angle |
(+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (* (/ 1 (/ -180 angle)) (- 0 (PI)))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ 1 (/ -180 angle)) (- 0 (PI))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ 1 (/ -180 angle)) |
(/.f64 angle #s(literal -180 binary64)) |
1 |
#s(literal 1 binary64) |
(/ -180 angle) |
(/.f64 #s(literal -180 binary64) angle) |
-180 |
#s(literal -180 binary64) |
angle |
(- 0 (PI)) |
(-.f64 #s(literal 0 binary64) (PI.f64)) |
0 |
#s(literal 0 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
(+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 a a))) |
(* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a) |
(*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) |
(*.f64 (*.f64 a #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
a |
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
2 |
#s(literal 2 binary64) |
(/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
angle |
(/ 180 (cbrt (* (PI) (* (PI) (PI))))) |
(/.f64 #s(literal 180 binary64) (PI.f64)) |
180 |
#s(literal 180 binary64) |
(cbrt (* (PI) (* (PI) (PI)))) |
(PI.f64) |
(* (PI) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(PI) |
(PI.f64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(+ (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))))) |
(* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) |
(*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 a (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))))) |
a |
(* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))))))) |
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))))) |
(+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) |
(+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) |
1/8 |
#s(literal 1/8 binary64) |
(pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3) |
(pow.f64 (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64)) |
(* (cos (* (* angle (PI)) 1/90)) -1/2) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(cos (* (* angle (PI)) 1/90)) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* (* angle (PI)) 1/90) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
1/90 |
#s(literal 1/90 binary64) |
-1/2 |
#s(literal -1/2 binary64) |
3 |
#s(literal 3 binary64) |
(/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))) |
(/.f64 #s(literal 4 binary64) (+.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
1 |
#s(literal 1 binary64) |
(+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))))) |
(+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))) |
1/4 |
#s(literal 1/4 binary64) |
(* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))) |
(*.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) |
(* 1/2 (cos (* (* angle (PI)) 1/90))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
1/2 |
#s(literal 1/2 binary64) |
(+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ angle 180) (PI)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 92.8% | (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) |
| ✓ | accuracy | 74.9% | (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) |
| ✓ | accuracy | 59.3% | (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 58.7% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 92.8% | (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) |
| ✓ | accuracy | 74.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))) |
| ✓ | accuracy | 59.3% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
| ✓ | accuracy | 58.7% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 99.6% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))) |
| ✓ | accuracy | 58.4% | (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64)))) |
| ✓ | accuracy | 99.6% | (PI.f64) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
| ✓ | accuracy | 99.3% | (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) |
| ✓ | accuracy | 75.4% | (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
| ✓ | accuracy | 98.4% | (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 98.4% | (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | accuracy | 58.4% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
| 536.0ms | 233× | 1 | valid |
| 71.0ms | 11× | 2 | valid |
| 45.0ms | 11× | 0 | valid |
| 11.0ms | 1× | 5 | exit |
Compiled 798 to 71 computations (91.1% saved)
ival-mult: 139.0ms (31% of total)ival-div: 54.0ms (12% of total)ival-cos: 50.0ms (11.1% of total)...c/correct-round.rkt:119:19: 49.0ms (10.9% of total)ival-pow: 47.0ms (10.5% of total)backward-pass: 44.0ms (9.8% of total)ival-sin: 24.0ms (5.4% of total)ival-add: 22.0ms (4.9% of total)ival-cbrt: 9.0ms (2% of total)ival-sub: 5.0ms (1.1% of total)const: 3.0ms (0.7% of total)ival-pi: 2.0ms (0.4% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2) (pow (* b 1) 2))> |
#<alt (pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2)> |
#<alt (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI)))))))> |
#<alt (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))> |
#<alt (+ (* b b) (* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle))))> |
#<alt (* b b)> |
#<alt (* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle)))> |
#<alt (* a a)> |
#<alt (+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2) (pow (* b 1) 2))> |
#<alt (pow (* b 1) 2)> |
#<alt (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2)> |
#<alt (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI)))))> |
#<alt (+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a)> |
#<alt (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))> |
#<alt (+ (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a)> |
#<alt (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))))))))> |
#<alt (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))> |
#<alt (cbrt (* (PI) (* (PI) (PI))))> |
#<alt (* (PI) (* (PI) (PI)))> |
#<alt (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI)))))> |
#<alt (* (* (PI) (PI)) angle)> |
#<alt (* 1/32400 (* (* (* (PI) (PI)) angle) angle))> |
#<alt (PI)> |
#<alt (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))> |
#<alt (* (/ 1 (/ -180 angle)) (- 0 (PI)))> |
#<alt (/ 1 (/ -180 angle))> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))> |
#<alt (cos (* (* angle (PI)) 1/90))> |
#<alt (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3))> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))> |
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))> |
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))> |
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))> |
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))> |
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
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#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* -1/8 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))))> |
#<alt (* (pow angle 2) (+ (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (* -1/8 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))))))> |
#<alt (* (pow angle 2) (+ (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/8 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (+ (* 1/173564379072000000000 (pow (PI) 8)) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/2479491129600000000 (pow (PI) 8)) (+ (* 1/1549681956000000000 (pow (PI) 8)) (* 1/1574640000 (* (pow (PI) 4) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))))))))) (* -1/8 (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))))))))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
#<alt (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))> |
147 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | angle | @ | 0 | (* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle))) |
| 4.0ms | b | @ | 0 | (+ (* b b) (* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle)))) |
| 3.0ms | a | @ | inf | (+ (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 3.0ms | angle | @ | inf | (+ (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | -inf | (+ (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 3646× | *-lowering-*.f32 |
| 3646× | *-lowering-*.f64 |
| 2306× | fma-lowering-fma.f32 |
| 2306× | fma-lowering-fma.f64 |
| 1924× | pow-lowering-pow.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 70 | 385 |
| 1 | 402 | 290 |
| 2 | 3206 | 282 |
| 0 | 8360 | 282 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) 2) |
(* a (sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))))) |
(sin (* (/ angle 180) (cbrt (* (PI) (* (PI) (PI)))))) |
(+ (* b b) (* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle)))) |
(* b b) |
(* (* a a) (* 1/32400 (* (* (* (PI) (PI)) angle) angle))) |
(* a a) |
(+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2) (pow (* b 1) 2)) |
(pow (* b 1) 2) |
(pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) 2) |
(* a (sin (* (/ 1 (/ -180 angle)) (- 0 (PI))))) |
(+ (* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) a) |
(* a (- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI))))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))))))) |
(+ (* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(* (* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) a) |
(* a (* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90))))))))) |
(* (+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) (/ 1 (+ 1/4 (* (* 1/2 (cos (* (* angle (PI)) 1/90))) (+ 1/2 (* 1/2 (cos (* (* angle (PI)) 1/90)))))))) |
(cbrt (* (PI) (* (PI) (PI)))) |
(* (PI) (* (PI) (PI))) |
(* (/ angle 180) (cbrt (* (PI) (* (PI) (PI))))) |
(* (* (PI) (PI)) angle) |
(* 1/32400 (* (* (* (PI) (PI)) angle) angle)) |
(PI) |
(sin (* (/ 1 (/ -180 angle)) (- 0 (PI)))) |
(* (/ 1 (/ -180 angle)) (- 0 (PI))) |
(/ 1 (/ -180 angle)) |
(cos (* (/ angle 180) (PI))) |
(cos (* 2 (/ angle (/ 180 (cbrt (* (PI) (* (PI) (PI)))))))) |
(cos (* (* angle (PI)) 1/90)) |
(+ 1/8 (pow (* (cos (* (* angle (PI)) 1/90)) -1/2) 3)) |
| Outputs |
|---|
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b)))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))) (*.f64 b b)) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b b)) |
(fma.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b b)) |
(fma.f64 b b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))) a (*.f64 b b)) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 b b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) (*.f64 b b)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 1 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) |
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(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1 binary64)) #s(literal 2 binary64))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) |
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(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 1 binary64)) a) |
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(*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) |
(*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) #s(literal 1 binary64)) |
(*.f64 (+.f64 #s(literal 1/512 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 9 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/64 binary64) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64)))))) |
(*.f64 (-.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) |
| 1× | egg-herbie |
| 9044× | *-lowering-*.f32 |
| 9044× | *-lowering-*.f64 |
| 4392× | +-lowering-+.f64 |
| 4392× | +-lowering-+.f32 |
| 1830× | fma-lowering-fma.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 555 | 12005 |
| 1 | 2045 | 10117 |
| 0 | 9723 | 10117 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6))))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (+ (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (+ (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))) (pow b 2)) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* -1/6 (* (pow a 2) (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))) |
(* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
(* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* (pow angle 2) (- (* -1/6 (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (+ (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
(* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (* (pow angle 2) (- (* -1/6 (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (+ (* 1/173564379072000000000 (pow (PI) 8)) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/2479491129600000000 (pow (PI) 8)) (+ (* 1/1549681956000000000 (pow (PI) 8)) (* 1/1574640000 (* (pow (PI) 4) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))))))))) (+ (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))))) (+ (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (+ (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (* 2/3 (* (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))))))) (+ (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* -1/6 (* a (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))) |
(* (pow angle 2) (+ (* -1/6 (* a (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (* -1/6 (* a (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
(* (pow angle 2) (+ (* -1/6 (* a (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* -1/6 (* a (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* (pow angle 2) (- (* -1/6 (* a (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (+ (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* a (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
(* (pow angle 2) (+ (* -1/6 (* a (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* -1/6 (* a (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* (pow angle 2) (- (+ (* -1/6 (* a (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (* (pow angle 2) (- (* -1/6 (* a (+ (* -1/16200 (* (pow (PI) 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (+ (* 1/173564379072000000000 (pow (PI) 8)) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/2479491129600000000 (pow (PI) 8)) (+ (* 1/1549681956000000000 (pow (PI) 8)) (* 1/1574640000 (* (pow (PI) 4) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))))))))) (+ (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6))))))) (+ (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* a (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (+ (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* a (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (* 2/3 (* (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))) (- (* -1/6 (* a (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))))))) (+ (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* a (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (* -1/9 (* a (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (* a (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* -1/6 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) |
(* (pow angle 2) (+ (* -1/6 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (- (* -1/6 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))) |
(* (pow angle 2) (+ (* -1/6 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -1/6 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* (pow angle 2) (- (* -1/6 (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))) (+ (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))))) (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))) |
(* (pow angle 2) (+ (* -1/6 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* -1/6 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* (pow angle 2) (- (+ (* -1/6 (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))) (* (pow angle 2) (- (* -1/6 (+ (* -1/16200 (* (pow (PI) 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (+ (* 1/173564379072000000000 (pow (PI) 8)) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/2479491129600000000 (pow (PI) 8)) (+ (* 1/1549681956000000000 (pow (PI) 8)) (* 1/1574640000 (* (pow (PI) 4) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))))))) (+ (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/25509168000000 (pow (PI) 6)) (+ (* -1/382637520000000 (pow (PI) 6)) (* -1/765275040000000 (pow (PI) 6)))))) (+ (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))) (+ (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))))) (* 2/3 (* (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))) (- (* -1/6 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (+ (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4)))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))))) (* -1/9 (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/ (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
(* -1/180 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* -1/8 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) |
(* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))) |
(* (pow angle 2) (+ (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (* -1/8 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))))))) |
(* (pow angle 2) (+ (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/8 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (+ (* 1/173564379072000000000 (pow (PI) 8)) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/2479491129600000000 (pow (PI) 8)) (+ (* 1/1549681956000000000 (pow (PI) 8)) (* 1/1574640000 (* (pow (PI) 4) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))))))))) (* -1/8 (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))))))))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 a #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
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(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
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(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
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(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
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(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
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(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/180 (* a (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
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(* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(*.f64 b b) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))))))))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) |
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(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(+ (* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow a 2) (+ (* -1/8 (/ (pow (cos (* 1/90 (* angle (PI)))) 3) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (+ (* 1/8 (/ 1 (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))))) |
(+ (* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (-.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 a a) #s(literal -1/6 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal -1/9 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/5400 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/10800 binary64))))))))) |
(+ (* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (+ (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (+ (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 a a) #s(literal -1/6 binary64))) (+.f64 (*.f64 (*.f64 angle angle) (-.f64 (+.f64 (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 #s(literal 1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/196830000 binary64))) (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/42515280000000 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/5400 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/349920000 binary64)) #s(literal -1/9 binary64)))))) (*.f64 (-.f64 (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 a a) #s(literal -1/6 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/9 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/5400 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/10800 binary64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/10800 binary64))) #s(literal 2/3 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal -1/9 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/5400 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/10800 binary64))))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(+ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (* (pow b 2) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(/ (* (pow a 2) (+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3)))) (+ 1/4 (* 1/2 (* (cos (* 1/90 (* angle (PI)))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))))) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) |
(* -1/6 (* (pow a 2) (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/78732000 binary64))) (*.f64 (*.f64 a a) #s(literal -1/6 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/9 binary64) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/5400 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/10800 binary64)))))))) |
(* (pow angle 2) (+ (* -1/6 (* (pow a 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))))) (* (pow angle 2) (- (+ (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* (pow angle 2) (- (* -1/6 (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (+ (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1574640000 (pow (PI) 4)) (* 1/524880000 (pow (PI) 4))))))) (* 2/3 (* (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))) (- (* -1/6 (* (pow a 2) (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))))))))) (* -1/9 (* (pow a 2) (* (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2))) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))))))) |
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(* (pow angle 2) (+ (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6))))))) (* -1/8 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/43200 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/8 binary64)) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/196830000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/42515280000000 binary64)))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/78732000 binary64))))))) |
(* (pow angle 2) (+ (* -1/8 (+ (* -1/8100 (pow (PI) 2)) (* -1/16200 (pow (PI) 2)))) (* (pow angle 2) (+ (* -1/8 (+ (* 1/1574640000 (pow (PI) 4)) (+ (* 1/787320000 (pow (PI) 4)) (+ (* 1/262440000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* -1/8 (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* -1/12754584000000 (pow (PI) 6)) (* -1/191318760000000 (pow (PI) 6))))) (+ (* 1/173564379072000000000 (pow (PI) 8)) (+ (* 1/86782189536000000000 (pow (PI) 8)) (+ (* 1/2479491129600000000 (pow (PI) 8)) (+ (* 1/1549681956000000000 (pow (PI) 8)) (* 1/1574640000 (* (pow (PI) 4) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4)))))))))))) (* -1/8 (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/787320000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))) (+ (* -1/6377292000000 (pow (PI) 6)) (+ (* -1/191318760000000 (pow (PI) 6)) (* -1/382637520000000 (pow (PI) 6)))))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/43200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 #s(literal -1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/8 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/78732000 binary64)))) (*.f64 #s(literal -1/8 binary64) (*.f64 (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/11957422500000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/57854793024000000000 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 13/12397455648000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/196830000 binary64))))))) (+.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/196830000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -7/42515280000000 binary64)))) (*.f64 angle angle))))))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
(+ 1/8 (* -1/8 (pow (cos (* 1/90 (* angle (PI)))) 3))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 #s(literal -1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)))) |
Compiled 77461 to 9379 computations (87.9% saved)
112 alts after pruning (111 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2214 | 39 | 2253 |
| Fresh | 13 | 72 | 85 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2232 | 112 | 2344 |
| Status | Accuracy | Program |
|---|---|---|
| 60.6% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 b b)) | |
| 79.8% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b)) | |
| 77.7% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b)) | |
| 53.2% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) | |
| 14.1% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) | |
| 15.7% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b))) | |
| 13.4% | (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) | |
| 13.5% | (/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) | |
| 5.8% | (/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) | |
| 13.4% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) | |
| 59.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) | |
| 66.5% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.1% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64)) #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 63.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (pow.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) | |
| 71.9% | (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 4 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (*.f64 (*.f64 a (/.f64 (+.f64 #s(literal 1/512 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 9 binary64))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (+.f64 #s(literal 1/64 binary64) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(literal 2 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64))))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 53.0% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 53.8% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.4% | (+.f64 (*.f64 (*.f64 a (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (*.f64 (*.f64 a (*.f64 (/.f64 (+.f64 #s(literal 1/512 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 9 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64)) (-.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64))) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.5% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.5% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 68.8% | (+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.8% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) | |
| 69.9% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) | |
| 43.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| 69.1% | (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) | |
| 65.5% | (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) | |
| 69.9% | (+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) | |
| 32.0% | (+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) | |
| 66.5% | (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 66.5% | (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) | |
| 63.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 14.5% | (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) | |
| 12.8% | (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) | |
| 5.8% | (*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) | |
| 54.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 53.9% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 49.3% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
| 38.3% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 27.7% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) | |
| 27.6% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) | |
| ▶ | 37.8% | (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
| ✓ | 55.0% | (*.f64 b b) |
| 53.3% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
Compiled 7530 to 4822 computations (36% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 12544 | (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64))) |
| ✓ | cost-diff | 12544 | (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)))) |
| ✓ | cost-diff | 12544 | (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 19008 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 6592 | (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64)))) |
| ✓ | cost-diff | 6592 | (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))))) |
| ✓ | cost-diff | 6592 | (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 13056 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 128 | (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) |
| ✓ | cost-diff | 128 | (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))) |
| ✓ | cost-diff | 512 | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
| ✓ | cost-diff | 6912 | (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
| ✓ | cost-diff | 6912 | (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
| ✓ | cost-diff | 6912 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 13376 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 3570× | *-lowering-*.f32 |
| 3570× | *-lowering-*.f64 |
| 2172× | /-lowering-/.f32 |
| 2172× | /-lowering-/.f64 |
| 1906× | fma-define |
Useful iterations: 5 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 431 |
| 1 | 139 | 345 |
| 2 | 381 | 335 |
| 3 | 1290 | 321 |
| 4 | 2844 | 305 |
| 5 | 4571 | 273 |
| 0 | 8792 | 273 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2) |
(* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) |
a |
(sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI))))))) |
(* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))) |
(/ 1 (/ -180 angle)) |
1 |
(/ -180 angle) |
-180 |
angle |
(- 0 (cbrt (* (PI) (* (PI) (PI))))) |
0 |
(cbrt (* (PI) (* (PI) (PI)))) |
(* (PI) (* (PI) (PI))) |
(PI) |
(* (PI) (PI)) |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
(* (* a a) (* 1/32400 (* (* (* angle angle) (PI)) (PI)))) |
(* a a) |
a |
(* 1/32400 (* (* (* angle angle) (PI)) (PI))) |
1/32400 |
(* (* (* angle angle) (PI)) (PI)) |
(* (* angle angle) (PI)) |
(* angle angle) |
angle |
(PI) |
(* (* b b) (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))))) |
(* b b) |
b |
(+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))) |
1 |
(* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
1/180 |
(* angle (PI)) |
angle |
(PI) |
2 |
(/ (* a a) (* b b)) |
(* a a) |
a |
(+ (pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2) |
(* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) |
a |
(sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1))) |
(* 1/180 (pow (/ (/ 1 (PI)) angle) -1)) |
1/180 |
(pow (/ (/ 1 (PI)) angle) -1) |
(/ (/ 1 (PI)) angle) |
(/ 1 (PI)) |
1 |
(PI) |
angle |
-1 |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
(+ (pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) |
(* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) |
a |
(sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2)) |
(pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2) |
(exp (* 2 (log (/ 180 (* angle (PI)))))) |
(* 2 (log (/ 180 (* angle (PI))))) |
2 |
(log (/ 180 (* angle (PI)))) |
(/ 180 (* angle (PI))) |
180 |
(* angle (PI)) |
angle |
(PI) |
-1/2 |
(pow (* b 1) 2) |
(* b 1) |
b |
1 |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI))))))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/ 1 (/ -180 angle)) |
(/.f64 angle #s(literal -180 binary64)) |
1 |
#s(literal 1 binary64) |
(/ -180 angle) |
(/.f64 #s(literal -180 binary64) angle) |
-180 |
#s(literal -180 binary64) |
angle |
(- 0 (cbrt (* (PI) (* (PI) (PI))))) |
(-.f64 #s(literal 0 binary64) (PI.f64)) |
0 |
#s(literal 0 binary64) |
(cbrt (* (PI) (* (PI) (PI)))) |
(PI.f64) |
(* (PI) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(PI) |
(PI.f64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
(* (* a a) (* 1/32400 (* (* (* angle angle) (PI)) (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (PI.f64))))))) |
(* a a) |
(*.f64 a a) |
a |
(* 1/32400 (* (* (* angle angle) (PI)) (PI))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (PI.f64))))) |
1/32400 |
#s(literal 1/32400 binary64) |
(* (* (* angle angle) (PI)) (PI)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64)))) |
(* (* angle angle) (PI)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(PI) |
(PI.f64) |
(* (* b b) (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))))) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(* b b) |
(*.f64 b b) |
b |
(+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b))) |
1 |
#s(literal 1 binary64) |
(* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) |
(/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 2 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
1/180 |
#s(literal 1/180 binary64) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(/ (* a a) (* b b)) |
(/.f64 (/.f64 (*.f64 a a) b) b) |
(* a a) |
(*.f64 a a) |
a |
(+ (pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) |
(*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) |
a |
(sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1))) |
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* 1/180 (pow (/ (/ 1 (PI)) angle) -1)) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
1/180 |
#s(literal 1/180 binary64) |
(pow (/ (/ 1 (PI)) angle) -1) |
(*.f64 angle (PI.f64)) |
(/ (/ 1 (PI)) angle) |
(/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(/ 1 (PI)) |
(/.f64 #s(literal 1 binary64) (PI.f64)) |
1 |
#s(literal 1 binary64) |
(PI) |
(PI.f64) |
angle |
-1 |
#s(literal -1 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
(+ (pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (pow.f64 (/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 2 binary64))) |
(pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) |
(pow.f64 (*.f64 a (sin.f64 (pow.f64 (/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) |
(* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) |
(*.f64 a (sin.f64 (pow.f64 (/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)))) |
a |
(sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2)) |
(sin.f64 (pow.f64 (/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64))) |
(pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2) |
(pow.f64 (/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) |
(exp (* 2 (log (/ 180 (* angle (PI)))))) |
(/.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) (*.f64 angle (PI.f64))) |
(* 2 (log (/ 180 (* angle (PI))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
2 |
#s(literal 2 binary64) |
(log (/ 180 (* angle (PI)))) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
180 |
#s(literal 180 binary64) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
-1/2 |
#s(literal -1/2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
1 |
#s(literal 1 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.3% | (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 95.6% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| ✓ | accuracy | 58.1% | (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64))) |
| ✓ | accuracy | 54.5% | (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)) |
| ✓ | accuracy | 99.5% | (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64)) |
| ✓ | accuracy | 99.4% | (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) |
| ✓ | accuracy | 99.1% | (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))) |
| ✓ | accuracy | 58.1% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64)))) |
| ✓ | accuracy | 88.6% | (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) |
| ✓ | accuracy | 85.9% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
| ✓ | accuracy | 75.6% | (/.f64 (*.f64 a a) (*.f64 b b)) |
| ✓ | accuracy | 58.1% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 99.7% | (*.f64 (*.f64 angle angle) (PI.f64)) |
| ✓ | accuracy | 99.7% | (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
| ✓ | accuracy | 99.4% | (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) |
| ✓ | accuracy | 75.1% | (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
| ✓ | accuracy | 98.4% | (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 98.4% | (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | accuracy | 58.1% | (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
| 232.0ms | 115× | 1 | valid |
| 132.0ms | 138× | 0 | valid |
| 14.0ms | 3× | 2 | valid |
Compiled 500 to 59 computations (88.2% saved)
ival-pow: 59.0ms (22.9% of total)ival-mult: 55.0ms (21.4% of total)ival-sin: 40.0ms (15.5% of total)...c/correct-round.rkt:119:19: 28.0ms (10.9% of total)ival-div: 18.0ms (7% of total)backward-pass: 14.0ms (5.4% of total)ival-exp: 14.0ms (5.4% of total)ival-log: 11.0ms (4.3% of total)ival-add: 8.0ms (3.1% of total)ival-cbrt: 4.0ms (1.6% of total)const: 2.0ms (0.8% of total)ival-sub: 2.0ms (0.8% of total)ival-pi: 2.0ms (0.8% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2) (pow (* b 1) 2))> |
#<alt (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2)> |
#<alt (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI))))))))> |
#<alt (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))> |
#<alt (* (* a a) (* 1/32400 (* (* (* angle angle) (PI)) (PI))))> |
#<alt (* a a)> |
#<alt (* 1/32400 (* (* (* angle angle) (PI)) (PI)))> |
#<alt (* (* (* angle angle) (PI)) (PI))> |
#<alt (* (* b b) (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))))> |
#<alt (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))))> |
#<alt (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))> |
#<alt (* b b)> |
#<alt (+ (pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2) (pow (* b 1) 2))> |
#<alt (pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2)> |
#<alt (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1))))> |
#<alt (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))> |
#<alt (+ (pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) (pow (* b 1) 2))> |
#<alt (pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2)> |
#<alt (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2)))> |
#<alt (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))> |
#<alt (cbrt (* (PI) (* (PI) (PI))))> |
#<alt (* (PI) (* (PI) (PI)))> |
#<alt (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI))))))> |
#<alt (* (* angle angle) (PI))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (/ (* a a) (* b b))> |
#<alt (* 1/180 (pow (/ (/ 1 (PI)) angle) -1))> |
#<alt (/ (/ 1 (PI)) angle)> |
#<alt (pow (/ (/ 1 (PI)) angle) -1)> |
#<alt (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2)> |
#<alt (exp (* 2 (log (/ 180 (* angle (PI))))))> |
#<alt (/ 180 (* angle (PI)))> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
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#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
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#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
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#<alt (* (pow angle 2) (pow (PI) 2))> |
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#<alt (* (pow angle 2) (pow (PI) 2))> |
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#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
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#<alt (pow b 2)> |
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#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
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#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt 1> |
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#<alt (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2)))))))> |
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#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
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#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt 1> |
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#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
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#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))> |
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#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
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#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))> |
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#<alt (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))> |
#<alt 1> |
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#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt 1> |
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#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))> |
#<alt (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))))))))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
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#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
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#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* -1/180 (* angle (PI)))))> |
#<alt (* a (sin (* -1/180 (* angle (PI)))))> |
#<alt (* a (sin (* -1/180 (* angle (PI)))))> |
#<alt (* a (sin (* -1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt (sin (* -1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* (pow angle 2) (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (/ (pow a 2) (pow b 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (/ 1 (* angle (PI)))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* angle (PI))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (* -1/180 (* angle (PI)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
#<alt (/ 180 (* angle (PI)))> |
150 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 12.0ms | angle | @ | -inf | (/ 180 (* angle (PI))) |
| 7.0ms | a | @ | 0 | (* (* b b) (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))))) |
| 1.0ms | angle | @ | inf | (* (* b b) (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))))) |
| 1.0ms | angle | @ | -inf | (* (* b b) (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))))) |
| 1.0ms | a | @ | 0 | (+ (pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) (pow (* b 1) 2)) |
| 1× | batch-egg-rewrite |
| 4344× | *-lowering-*.f32 |
| 4344× | *-lowering-*.f64 |
| 1778× | /-lowering-/.f32 |
| 1778× | /-lowering-/.f64 |
| 1574× | +-lowering-+.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 260 |
| 1 | 327 | 163 |
| 2 | 2318 | 158 |
| 0 | 8986 | 158 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) 2) |
(* a (sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))))) |
(sin (* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI))))))) |
(* (* a a) (* 1/32400 (* (* (* angle angle) (PI)) (PI)))) |
(* a a) |
(* 1/32400 (* (* (* angle angle) (PI)) (PI))) |
(* (* (* angle angle) (PI)) (PI)) |
(* (* b b) (+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))))) |
(+ 1 (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))) |
(* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) |
(* b b) |
(+ (pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) 2) |
(* a (sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1)))) |
(sin (* 1/180 (pow (/ (/ 1 (PI)) angle) -1))) |
(+ (pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) 2) |
(* a (sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2))) |
(sin (pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2)) |
(cbrt (* (PI) (* (PI) (PI)))) |
(* (PI) (* (PI) (PI))) |
(* (/ 1 (/ -180 angle)) (- 0 (cbrt (* (PI) (* (PI) (PI)))))) |
(* (* angle angle) (PI)) |
(sin (* 1/180 (* angle (PI)))) |
(/ (* a a) (* b b)) |
(* 1/180 (pow (/ (/ 1 (PI)) angle) -1)) |
(/ (/ 1 (PI)) angle) |
(pow (/ (/ 1 (PI)) angle) -1) |
(pow (exp (* 2 (log (/ 180 (* angle (PI)))))) -1/2) |
(exp (* 2 (log (/ 180 (* angle (PI)))))) |
(/ 180 (* angle (PI))) |
| Outputs |
|---|
(+.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) |
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(fma.f64 b b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))) |
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(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 b b)) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b b)) |
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(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a (*.f64 b b)) |
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(/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) |
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (exp.f64 (log.f64 a))) |
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 0 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1/2 binary64)) |
(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (PI.f64))))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (*.f64 angle (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(*.f64 a a) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
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(fma.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) |
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(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 b b)) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b b)) |
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(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a (*.f64 b b)) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))))) |
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(/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) |
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
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(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
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(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
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(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 b b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 b b)) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) (*.f64 b b)) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a (*.f64 b b)) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) |
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a) |
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (exp.f64 (log.f64 a))) |
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 0 binary64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 0 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(exp.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1/2 binary64)) |
(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(+.f64 #s(literal 0 binary64) (PI.f64)) |
(+.f64 (PI.f64) #s(literal 0 binary64)) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (-.f64 #s(literal 0 binary64) (log.f64 (PI.f64))) #s(literal -1 binary64))) |
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) (log.f64 (PI.f64)))) |
(exp.f64 (-.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) (log.f64 (PI.f64)))) |
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))) |
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) (log.f64 (*.f64 (PI.f64) (PI.f64))))) |
(fabs.f64 (PI.f64)) |
(-.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(cbrt.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (PI.f64) #s(literal 0 binary64)) |
(fma.f64 (PI.f64) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 0 binary64)) |
(fma.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) #s(literal 0 binary64)) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 1 binary64)) |
(/.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 (+.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (PI.f64))) |
(/.f64 (sqrt.f64 (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 0 binary64))) (sqrt.f64 (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)))))) |
(/.f64 (sqrt.f64 (+.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (sqrt.f64 (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(/.f64 (sqrt.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64))) (PI.f64)) |
(/.f64 (sqrt.f64 (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (sqrt.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))))) |
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(exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) |
(/.f64 #s(literal -180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (/.f64 #s(literal -180 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 #s(literal 180 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) angle) |
(/.f64 (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle)) |
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) (PI.f64)) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(/.f64 (exp.f64 (log.f64 #s(literal 180 binary64))) (*.f64 angle (PI.f64))) |
(/.f64 (exp.f64 (log.f64 #s(literal -180 binary64))) (exp.f64 (log.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle))) (PI.f64)) |
(pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal -180 binary64) (pow.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal -1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (/.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1/180 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (PI.f64) #s(literal -1/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (PI.f64) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1/2 binary64))) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1/180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(*.f64 (pow.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))) |
(*.f64 (exp.f64 (log.f64 #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
| 1× | egg-herbie |
| 6490× | *-lowering-*.f32 |
| 6490× | *-lowering-*.f64 |
| 2762× | /-lowering-/.f32 |
| 2762× | /-lowering-/.f64 |
| 2260× | +-lowering-+.f64 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 174 | 7225 |
| 1 | 563 | 6005 |
| 2 | 2374 | 5660 |
| 3 | 5686 | 5510 |
| 0 | 8515 | 5510 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
1 |
(+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) |
(+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2))))))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
1 |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2)) |
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2)) |
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2)) |
1 |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
1 |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2)))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2)))))))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
(* a (sin (* -1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(sin (* -1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* (pow angle 2) (PI)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(/ (pow a 2) (pow b 2)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(/ 1 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
(/ 180 (* angle (PI))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 angle angle))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 b b))) |
(+ 1 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
1 |
#s(literal 1 binary64) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2)) |
(/.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 b b)) |
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2)) |
(/.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 b b)) |
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2)) |
(/.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 b b)) |
1 |
#s(literal 1 binary64) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
1 |
#s(literal 1 binary64) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) |
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) |
(/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) (*.f64 b b)) |
(* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2)))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 b b)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))))))) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)) |
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(pow b 2) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(pow b 2) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
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(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 32400 (* (pow angle 2) (pow (PI) 2))) |
(/.f64 #s(literal 32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
Compiled 34805 to 3765 computations (89.2% saved)
125 alts after pruning (121 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1518 | 33 | 1551 |
| Fresh | 18 | 88 | 106 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1538 | 125 | 1663 |
| Status | Accuracy | Program |
|---|---|---|
| 79.7% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a (*.f64 b b)) | |
| 77.6% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) | |
| 53.2% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) | |
| 14.1% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) | |
| 15.7% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b))) | |
| 13.4% | (/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) | |
| 13.5% | (/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))) | |
| 5.8% | (/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) | |
| 13.4% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) | |
| 59.1% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.1% | (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/4 binary64)) #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/4 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 63.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal -1/2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1/2 binary64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (exp.f64 (log.f64 angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) | |
| 65.4% | (+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.3% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 71.9% | (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (*.f64 (*.f64 a (/.f64 (+.f64 #s(literal 1/512 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 9 binary64))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (+.f64 #s(literal 1/64 binary64) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64))))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 53.0% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/2 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 65.6% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 53.8% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (*.f64 (*.f64 a (*.f64 (/.f64 (+.f64 #s(literal 1/512 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 9 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64)) (-.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/6 binary64))) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.5% | (+.f64 (*.f64 (*.f64 a (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 68.8% | (+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.8% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) | |
| 69.9% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) | |
| 43.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| 65.5% | (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) | |
| 69.9% | (+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) | |
| 32.0% | (+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) | |
| 66.5% | (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) | |
| 66.5% | (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) | |
| 63.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 47.6% | (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) | |
| 14.5% | (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) | |
| 12.8% | (*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) | |
| 5.8% | (*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) | |
| 37.9% | (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) | |
| 37.9% | (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) | |
| 46.6% | (*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))))) b) | |
| 54.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 53.9% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 29.7% | (*.f64 (*.f64 b b) (/.f64 (-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal 1 binary64)) (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)))) | |
| 70.0% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))) | |
| 49.2% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))))))) | |
| 49.2% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b b))))) | |
| 58.6% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 a (*.f64 b b)) a)))) | |
| 65.4% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (-.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 b))))))) | |
| 65.5% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 a b)) #s(literal 2 binary64)))))) | |
| 43.3% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b))))) | |
| 56.6% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))))))) | |
| 37.3% | (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) | |
| 38.3% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 27.7% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) | |
| 27.6% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) | |
| 47.7% | (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) | |
| ✓ | 55.0% | (*.f64 b b) |
| 53.3% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
Compiled 9504 to 3678 computations (61.3% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) |
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))))) b) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b))))) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (/.f64 (+.f64 #s(literal 1/512 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 9 binary64))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (+.f64 #s(literal 1/64 binary64) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (*.f64 (/.f64 (+.f64 #s(literal 1/512 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 9 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 6 binary64)) (-.f64 #s(literal 1/64 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)) #s(literal 3 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
6 calls:
| 76.0ms | angle |
| 70.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 56.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 54.0ms | a |
| 52.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | b |
| 80.2% | 1 | angle |
| 80.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) |
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))))) b) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b))))) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 a (*.f64 b b)) a)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) a (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1/180 binary64)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (PI.f64) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(*.f64 (*.f64 b b) (/.f64 (-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) #s(literal 1 binary64)) (-.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) angle) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 a b)) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (neg.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b b))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))))))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) |
6 calls:
| 34.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 31.0ms | a |
| 31.0ms | angle |
| 30.0ms | b |
| 29.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.2% | 1 | angle |
| 80.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.2% | 1 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) |
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))))) b) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b))))) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 a (*.f64 b b)) a)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
5 calls:
| 24.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 18.0ms | a |
| 18.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 17.0ms | angle |
| 17.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | angle |
| 80.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.2% | 1 | b |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) |
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))))) b) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b))))) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 a (*.f64 b b)) a)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) a) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
5 calls:
| 18.0ms | b |
| 15.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 15.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 15.0ms | angle |
| 14.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | a |
| 80.2% | 1 | b |
| 80.2% | 1 | angle |
| 80.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (*.f64 b b)) |
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))))) b) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b))))) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64)))))) |
3 calls:
| 10.0ms | b |
| 9.0ms | angle |
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.9% | 2 | a |
| 73.1% | 2 | b |
| 76.6% | 2 | angle |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
| Outputs |
|---|
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) |
1 calls:
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.6% | 2 | angle |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) |
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (-.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
| Outputs |
|---|
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
2 calls:
| 7.0ms | angle |
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.2% | 2 | a |
| 73.2% | 2 | angle |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
| Outputs |
|---|
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
1 calls:
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.2% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))))) |
| Outputs |
|---|
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
3 calls:
| 3.0ms | angle |
| 3.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.9% | 1 | b |
| 69.9% | 1 | angle |
| 69.9% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/32400 binary64)) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a) |
3 calls:
| 2.0ms | b |
| 2.0ms | a |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.1% | 2 | angle |
| 67.8% | 2 | a |
| 59.4% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
1 calls:
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.0% | 2 | a |
Compiled 4 to 3 computations (25% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(*.f64 b b) |
| Outputs |
|---|
(*.f64 b b) |
3 calls:
| 1.0ms | a |
| 1.0ms | b |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.0% | 1 | angle |
| 55.0% | 1 | b |
| 55.0% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 7.768220441425744e-9 | 0.0006799786479618428 |
| 17.0ms | 144× | 0 | valid |
Compiled 435 to 317 computations (27.1% saved)
ival-mult: 3.0ms (24.9% of total)ival-pow: 3.0ms (24.9% of total)ival-sin: 2.0ms (16.6% of total)ival-pi: 1.0ms (8.3% of total)ival-div: 1.0ms (8.3% of total)ival-add: 1.0ms (8.3% of total)ival-cos: 1.0ms (8.3% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 7.768220441425744e-9 | 0.0006799786479618428 |
| 18.0ms | 144× | 0 | valid |
Compiled 417 to 299 computations (28.3% saved)
ival-pow: 4.0ms (31% of total)ival-mult: 3.0ms (23.2% of total)ival-sin: 2.0ms (15.5% of total)ival-pi: 1.0ms (7.7% of total)ival-div: 1.0ms (7.7% of total)ival-add: 1.0ms (7.7% of total)ival-cos: 1.0ms (7.7% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 38.0ms | 1.6762472656364726e+149 | 8.408863398141306e+153 |
| 25.0ms | 56× | 1 | valid |
| 8.0ms | 72× | 0 | valid |
Compiled 366 to 244 computations (33.3% saved)
ival-sin: 6.0ms (22.6% of total)ival-mult: 5.0ms (18.9% of total)ival-pow: 5.0ms (18.9% of total)ival-cos: 5.0ms (18.9% of total)ival-div: 2.0ms (7.5% of total)backward-pass: 1.0ms (3.8% of total)ival-pi: 1.0ms (3.8% of total)ival-add: 1.0ms (3.8% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 29.0ms | 1.1035790120939758e+137 | 6.675178516134158e+137 |
| 18.0ms | 49× | 1 | valid |
| 7.0ms | 47× | 0 | valid |
Compiled 282 to 188 computations (33.3% saved)
ival-pow: 5.0ms (24.8% of total)ival-sin: 4.0ms (19.8% of total)ival-cos: 4.0ms (19.8% of total)ival-mult: 3.0ms (14.9% of total)ival-div: 1.0ms (5% of total)backward-pass: 1.0ms (5% of total)ival-pi: 1.0ms (5% of total)ival-add: 1.0ms (5% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 28.0ms | 3.577030803761629e+141 | 1.6614710136289905e+142 |
| 18.0ms | 46× | 1 | valid |
| 6.0ms | 50× | 0 | valid |
Compiled 174 to 122 computations (29.9% saved)
ival-sin: 6.0ms (30.7% of total)ival-cos: 4.0ms (20.5% of total)ival-mult: 3.0ms (15.3% of total)ival-pow: 3.0ms (15.3% of total)ival-div: 1.0ms (5.1% of total)backward-pass: 1.0ms (5.1% of total)ival-pi: 1.0ms (5.1% of total)ival-add: 1.0ms (5.1% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 29.0ms | 3.577030803761629e+141 | 1.6614710136289905e+142 |
| 20.0ms | 42× | 1 | valid |
| 6.0ms | 54× | 0 | valid |
Compiled 174 to 122 computations (29.9% saved)
ival-sin: 8.0ms (37.8% of total)ival-mult: 3.0ms (14.2% of total)ival-pow: 3.0ms (14.2% of total)ival-cos: 3.0ms (14.2% of total)ival-div: 1.0ms (4.7% of total)backward-pass: 1.0ms (4.7% of total)ival-pi: 1.0ms (4.7% of total)ival-add: 1.0ms (4.7% of total)const: 0.0ms (0% of total)| 1× | egg-herbie |
| 92× | *-commutative_binary64 |
| 38× | neg-mul-1_binary64 |
| 36× | +-commutative_binary64 |
| 22× | unsub-neg_binary64 |
| 16× | distribute-lft-neg-out_binary64 |
Useful iterations: 5 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 100 | 287 |
| 1 | 152 | 287 |
| 2 | 159 | 287 |
| 3 | 167 | 287 |
| 4 | 175 | 287 |
| 5 | 186 | 286 |
| 6 | 197 | 286 |
| 7 | 225 | 286 |
| 8 | 263 | 286 |
| 9 | 266 | 286 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(if (<=.f64 angle #s(literal 1544914816173175/2305843009213693952 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 angle #s(literal 1544914816173175/2305843009213693952 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 a #s(literal 7500000000000000649248019499787427018610674511040337928006460586019754608633396678399700346338792988594701780712370067596163814920463155098000678186909696 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a))) |
(if (<=.f64 a #s(literal 540000000000000034260842963926875056450869486653466311286766324286753865841565399453905491346756448479062993576416236402250485568058163200 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(if (<=.f64 a #s(literal 16500000000000001041644093477309221110933680217708499086227111854265927393024491153926799882508879753128209921366075531826656386382148493377536 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(if (<=.f64 a #s(literal 14999999999999998731570336480851623576902807896092125329814625977036036929177429322142991880882485911955185960363317699696738524850945855062016 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(*.f64 b b) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 angle #s(literal 1544914816173175/2305843009213693952 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 angle #s(literal 1544914816173175/2305843009213693952 binary64)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 angle #s(literal 1544914816173175/2305843009213693952 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) |
(if (<=.f64 angle #s(literal 1544914816173175/2305843009213693952 binary64)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(if (<=.f64 a #s(literal 7500000000000000649248019499787427018610674511040337928006460586019754608633396678399700346338792988594701780712370067596163814920463155098000678186909696 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a #s(literal 1/32400 binary64))) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a))) |
(if (<=.f64 a #s(literal 7500000000000000649248019499787427018610674511040337928006460586019754608633396678399700346338792988594701780712370067596163814920463155098000678186909696 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))))) |
(if (<=.f64 a #s(literal 540000000000000034260842963926875056450869486653466311286766324286753865841565399453905491346756448479062993576416236402250485568058163200 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a))) |
(if (<=.f64 a #s(literal 540000000000000034260842963926875056450869486653466311286766324286753865841565399453905491346756448479062993576416236402250485568058163200 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 a a)))) |
(if (<=.f64 a #s(literal 16500000000000001041644093477309221110933680217708499086227111854265927393024491153926799882508879753128209921366075531826656386382148493377536 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) a)) |
(if (<=.f64 a #s(literal 16500000000000001041644093477309221110933680217708499086227111854265927393024491153926799882508879753128209921366075531826656386382148493377536 binary64)) (*.f64 b b) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) |
(if (<=.f64 a #s(literal 14999999999999998731570336480851623576902807896092125329814625977036036929177429322142991880882485911955185960363317699696738524850945855062016 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(if (<=.f64 a #s(literal 14999999999999998731570336480851623576902807896092125329814625977036036929177429322142991880882485911955185960363317699696738524850945855062016 binary64)) (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(*.f64 b b) |
| 9044× | *-lowering-*.f32 |
| 9044× | *-lowering-*.f64 |
| 5820× | *-lowering-*.f32 |
| 5820× | *-lowering-*.f64 |
| 5148× | *-lowering-*.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 555 | 12005 |
| 1 | 2045 | 10117 |
| 0 | 9723 | 10117 |
| 0 | 51 | 168 |
| 1 | 310 | 132 |
| 2 | 2094 | 132 |
| 0 | 9381 | 132 |
| 0 | 179 | 3540 |
| 1 | 596 | 3068 |
| 2 | 2601 | 2910 |
| 3 | 5223 | 2908 |
| 4 | 5925 | 2908 |
| 5 | 6313 | 2908 |
| 6 | 7428 | 2908 |
| 0 | 8041 | 2908 |
| 0 | 440 | 7282 |
| 1 | 1506 | 6297 |
| 2 | 6618 | 6087 |
| 0 | 8006 | 6087 |
| 0 | 70 | 385 |
| 1 | 402 | 290 |
| 2 | 3206 | 282 |
| 0 | 8360 | 282 |
| 0 | 58 | 260 |
| 1 | 327 | 163 |
| 2 | 2318 | 158 |
| 0 | 8986 | 158 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 969 to 614 computations (36.6% saved)
(abs angle)
(abs b)
(abs a)
Compiled 1346 to 766 computations (43.1% saved)
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