
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
associate--l+0.0%
+-commutative0.0%
+-commutative0.0%
sub-neg0.0%
associate-+l+0.0%
+-commutative0.0%
associate-+l+0.0%
Simplified10.0%
Taylor expanded in a around inf 96.0%
associate-*r/96.0%
metadata-eval96.0%
Simplified96.0%
Taylor expanded in a around inf 96.0%
Final simplification98.8%
(FPCore (a b) :precision binary64 (if (<= (* b b) 8e+112) (+ (* (* a a) (+ 4.0 (* a (+ a 4.0)))) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if ((b * b) <= 8e+112) {
tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 8d+112) then
tmp = ((a * a) * (4.0d0 + (a * (a + 4.0d0)))) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 8e+112) {
tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 8e+112: tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 8e+112) tmp = Float64(Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0)))) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 8e+112) tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 8e+112], N[(N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 8 \cdot 10^{+112}:\\
\;\;\;\;\left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if (*.f64 b b) < 7.9999999999999994e112Initial program 75.3%
sub-neg75.3%
Simplified75.3%
Taylor expanded in b around 0 71.0%
Taylor expanded in a around 0 93.0%
pow293.0%
Applied egg-rr93.0%
if 7.9999999999999994e112 < (*.f64 b b) Initial program 67.7%
associate--l+67.7%
+-commutative67.7%
+-commutative67.7%
sub-neg67.7%
associate-+l+67.7%
+-commutative67.7%
associate-+l+67.7%
Simplified70.9%
Taylor expanded in a around 0 97.0%
unpow297.0%
Applied egg-rr97.0%
Taylor expanded in b around inf 97.0%
Final simplification94.5%
(FPCore (a b) :precision binary64 (if (<= (* b b) 8.6e+263) (+ (* (* a a) (+ 4.0 (* a (+ a 4.0)))) -1.0) (+ -1.0 (* (* b b) 4.0))))
double code(double a, double b) {
double tmp;
if ((b * b) <= 8.6e+263) {
tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0;
} else {
tmp = -1.0 + ((b * b) * 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 8.6d+263) then
tmp = ((a * a) * (4.0d0 + (a * (a + 4.0d0)))) + (-1.0d0)
else
tmp = (-1.0d0) + ((b * b) * 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 8.6e+263) {
tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0;
} else {
tmp = -1.0 + ((b * b) * 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 8.6e+263: tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0 else: tmp = -1.0 + ((b * b) * 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 8.6e+263) tmp = Float64(Float64(Float64(a * a) * Float64(4.0 + Float64(a * Float64(a + 4.0)))) + -1.0); else tmp = Float64(-1.0 + Float64(Float64(b * b) * 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 8.6e+263) tmp = ((a * a) * (4.0 + (a * (a + 4.0)))) + -1.0; else tmp = -1.0 + ((b * b) * 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 8.6e+263], N[(N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * N[(a + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(-1.0 + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 8.6 \cdot 10^{+263}:\\
\;\;\;\;\left(a \cdot a\right) \cdot \left(4 + a \cdot \left(a + 4\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(b \cdot b\right) \cdot 4\\
\end{array}
\end{array}
if (*.f64 b b) < 8.6e263Initial program 74.4%
sub-neg74.4%
Simplified75.5%
Taylor expanded in b around 0 62.7%
Taylor expanded in a around 0 83.9%
pow283.9%
Applied egg-rr83.9%
if 8.6e263 < (*.f64 b b) Initial program 66.7%
associate--l+66.7%
+-commutative66.7%
+-commutative66.7%
sub-neg66.7%
associate-+l+66.7%
+-commutative66.7%
associate-+l+66.7%
Simplified66.7%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 90.0%
unpow2100.0%
Applied egg-rr90.0%
Final simplification85.4%
(FPCore (a b) :precision binary64 (if (<= (* b b) 8.6e+263) (+ -1.0 (* (* a a) (+ (* a a) 4.0))) (+ -1.0 (* (* b b) 4.0))))
double code(double a, double b) {
double tmp;
if ((b * b) <= 8.6e+263) {
tmp = -1.0 + ((a * a) * ((a * a) + 4.0));
} else {
tmp = -1.0 + ((b * b) * 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 8.6d+263) then
tmp = (-1.0d0) + ((a * a) * ((a * a) + 4.0d0))
else
tmp = (-1.0d0) + ((b * b) * 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 8.6e+263) {
tmp = -1.0 + ((a * a) * ((a * a) + 4.0));
} else {
tmp = -1.0 + ((b * b) * 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b * b) <= 8.6e+263: tmp = -1.0 + ((a * a) * ((a * a) + 4.0)) else: tmp = -1.0 + ((b * b) * 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 8.6e+263) tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(Float64(a * a) + 4.0))); else tmp = Float64(-1.0 + Float64(Float64(b * b) * 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 8.6e+263) tmp = -1.0 + ((a * a) * ((a * a) + 4.0)); else tmp = -1.0 + ((b * b) * 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 8.6e+263], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(N[(a * a), $MachinePrecision] + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 8.6 \cdot 10^{+263}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(a \cdot a + 4\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(b \cdot b\right) \cdot 4\\
\end{array}
\end{array}
if (*.f64 b b) < 8.6e263Initial program 74.4%
sub-neg74.4%
Simplified75.5%
Taylor expanded in b around 0 62.7%
Taylor expanded in a around 0 83.9%
pow283.9%
Applied egg-rr83.9%
Taylor expanded in a around inf 81.9%
if 8.6e263 < (*.f64 b b) Initial program 66.7%
associate--l+66.7%
+-commutative66.7%
+-commutative66.7%
sub-neg66.7%
associate-+l+66.7%
+-commutative66.7%
associate-+l+66.7%
Simplified66.7%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 90.0%
unpow2100.0%
Applied egg-rr90.0%
Final simplification83.9%
(FPCore (a b) :precision binary64 (+ -1.0 (* (* b b) 4.0)))
double code(double a, double b) {
return -1.0 + ((b * b) * 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + ((b * b) * 4.0d0)
end function
public static double code(double a, double b) {
return -1.0 + ((b * b) * 4.0);
}
def code(a, b): return -1.0 + ((b * b) * 4.0)
function code(a, b) return Float64(-1.0 + Float64(Float64(b * b) * 4.0)) end
function tmp = code(a, b) tmp = -1.0 + ((b * b) * 4.0); end
code[a_, b_] := N[(-1.0 + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(b \cdot b\right) \cdot 4
\end{array}
Initial program 72.5%
associate--l+72.5%
+-commutative72.5%
+-commutative72.5%
sub-neg72.5%
associate-+l+72.5%
+-commutative72.5%
associate-+l+72.5%
Simplified75.3%
Taylor expanded in a around 0 65.8%
Taylor expanded in b around 0 49.4%
unpow265.8%
Applied egg-rr49.4%
Final simplification49.4%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 72.5%
associate--l+72.5%
+-commutative72.5%
+-commutative72.5%
sub-neg72.5%
associate-+l+72.5%
+-commutative72.5%
associate-+l+72.5%
Simplified75.3%
Taylor expanded in a around 0 65.8%
Taylor expanded in b around 0 26.2%
herbie shell --seed 2024153
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))