
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ y (- y z))))
double code(double x, double y, double z) {
return x / (y / (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (y / (y - z))
end function
public static double code(double x, double y, double z) {
return x / (y / (y - z));
}
def code(x, y, z): return x / (y / (y - z))
function code(x, y, z) return Float64(x / Float64(y / Float64(y - z))) end
function tmp = code(x, y, z) tmp = x / (y / (y - z)); end
code[x_, y_, z_] := N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{y}{y - z}}
\end{array}
Initial program 80.7%
remove-double-neg80.7%
distribute-frac-neg280.7%
distribute-frac-neg80.7%
distribute-rgt-neg-in80.7%
associate-/l*97.7%
distribute-frac-neg97.7%
distribute-frac-neg297.7%
remove-double-neg97.7%
div-sub97.7%
*-inverses97.7%
Simplified97.7%
*-inverses97.7%
div-sub97.7%
clear-num97.6%
un-div-inv97.8%
Applied egg-rr97.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -32000000000.0) (not (<= z 6.6e-25))) (* z (/ x (- y))) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -32000000000.0) || !(z <= 6.6e-25)) {
tmp = z * (x / -y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-32000000000.0d0)) .or. (.not. (z <= 6.6d-25))) then
tmp = z * (x / -y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -32000000000.0) || !(z <= 6.6e-25)) {
tmp = z * (x / -y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -32000000000.0) or not (z <= 6.6e-25): tmp = z * (x / -y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -32000000000.0) || !(z <= 6.6e-25)) tmp = Float64(z * Float64(x / Float64(-y))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -32000000000.0) || ~((z <= 6.6e-25))) tmp = z * (x / -y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -32000000000.0], N[Not[LessEqual[z, 6.6e-25]], $MachinePrecision]], N[(z * N[(x / (-y)), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -32000000000 \lor \neg \left(z \leq 6.6 \cdot 10^{-25}\right):\\
\;\;\;\;z \cdot \frac{x}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.2e10 or 6.5999999999999997e-25 < z Initial program 87.1%
remove-double-neg87.1%
distribute-frac-neg287.1%
distribute-frac-neg87.1%
distribute-rgt-neg-in87.1%
associate-/l*95.1%
distribute-frac-neg95.1%
distribute-frac-neg295.1%
remove-double-neg95.1%
div-sub95.1%
*-inverses95.1%
Simplified95.1%
Taylor expanded in z around inf 74.4%
mul-1-neg74.4%
distribute-frac-neg274.4%
*-commutative74.4%
associate-/l*73.1%
Simplified73.1%
if -3.2e10 < z < 6.5999999999999997e-25Initial program 75.2%
remove-double-neg75.2%
distribute-frac-neg275.2%
distribute-frac-neg75.2%
distribute-rgt-neg-in75.2%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 78.3%
Final simplification75.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -650000000000.0) (not (<= z 2.5e-25))) (* x (/ z (- y))) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -650000000000.0) || !(z <= 2.5e-25)) {
tmp = x * (z / -y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-650000000000.0d0)) .or. (.not. (z <= 2.5d-25))) then
tmp = x * (z / -y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -650000000000.0) || !(z <= 2.5e-25)) {
tmp = x * (z / -y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -650000000000.0) or not (z <= 2.5e-25): tmp = x * (z / -y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -650000000000.0) || !(z <= 2.5e-25)) tmp = Float64(x * Float64(z / Float64(-y))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -650000000000.0) || ~((z <= 2.5e-25))) tmp = x * (z / -y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -650000000000.0], N[Not[LessEqual[z, 2.5e-25]], $MachinePrecision]], N[(x * N[(z / (-y)), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -650000000000 \lor \neg \left(z \leq 2.5 \cdot 10^{-25}\right):\\
\;\;\;\;x \cdot \frac{z}{-y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -6.5e11 or 2.49999999999999981e-25 < z Initial program 87.1%
associate-/l*95.1%
Simplified95.1%
Taylor expanded in y around 0 71.6%
neg-mul-171.6%
Simplified71.6%
if -6.5e11 < z < 2.49999999999999981e-25Initial program 75.2%
remove-double-neg75.2%
distribute-frac-neg275.2%
distribute-frac-neg75.2%
distribute-rgt-neg-in75.2%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 78.3%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (if (<= z -800000000.0) (/ x (/ y (- z))) (if (<= z 3e-25) x (/ (* x (- z)) y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -800000000.0) {
tmp = x / (y / -z);
} else if (z <= 3e-25) {
tmp = x;
} else {
tmp = (x * -z) / y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-800000000.0d0)) then
tmp = x / (y / -z)
else if (z <= 3d-25) then
tmp = x
else
tmp = (x * -z) / y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -800000000.0) {
tmp = x / (y / -z);
} else if (z <= 3e-25) {
tmp = x;
} else {
tmp = (x * -z) / y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -800000000.0: tmp = x / (y / -z) elif z <= 3e-25: tmp = x else: tmp = (x * -z) / y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -800000000.0) tmp = Float64(x / Float64(y / Float64(-z))); elseif (z <= 3e-25) tmp = x; else tmp = Float64(Float64(x * Float64(-z)) / y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -800000000.0) tmp = x / (y / -z); elseif (z <= 3e-25) tmp = x; else tmp = (x * -z) / y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -800000000.0], N[(x / N[(y / (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3e-25], x, N[(N[(x * (-z)), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -800000000:\\
\;\;\;\;\frac{x}{\frac{y}{-z}}\\
\mathbf{elif}\;z \leq 3 \cdot 10^{-25}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \left(-z\right)}{y}\\
\end{array}
\end{array}
if z < -8e8Initial program 89.6%
remove-double-neg89.6%
distribute-frac-neg289.6%
distribute-frac-neg89.6%
distribute-rgt-neg-in89.6%
associate-/l*96.5%
distribute-frac-neg96.5%
distribute-frac-neg296.5%
remove-double-neg96.5%
div-sub96.5%
*-inverses96.5%
Simplified96.5%
*-inverses96.5%
div-sub96.5%
clear-num96.4%
un-div-inv97.2%
Applied egg-rr97.2%
Taylor expanded in y around 0 74.1%
associate-*r/74.1%
neg-mul-174.1%
Simplified74.1%
if -8e8 < z < 2.9999999999999998e-25Initial program 75.2%
remove-double-neg75.2%
distribute-frac-neg275.2%
distribute-frac-neg75.2%
distribute-rgt-neg-in75.2%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 78.3%
if 2.9999999999999998e-25 < z Initial program 84.8%
remove-double-neg84.8%
distribute-frac-neg284.8%
distribute-frac-neg84.8%
distribute-rgt-neg-in84.8%
associate-/l*93.8%
distribute-frac-neg93.8%
distribute-frac-neg293.8%
remove-double-neg93.8%
div-sub93.8%
*-inverses93.8%
Simplified93.8%
Taylor expanded in z around inf 74.7%
associate-*r/74.7%
mul-1-neg74.7%
distribute-rgt-neg-out74.7%
Simplified74.7%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (<= z -85000000000.0) (/ x (/ y (- z))) (if (<= z 2.3e-26) x (* z (/ x (- y))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -85000000000.0) {
tmp = x / (y / -z);
} else if (z <= 2.3e-26) {
tmp = x;
} else {
tmp = z * (x / -y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-85000000000.0d0)) then
tmp = x / (y / -z)
else if (z <= 2.3d-26) then
tmp = x
else
tmp = z * (x / -y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -85000000000.0) {
tmp = x / (y / -z);
} else if (z <= 2.3e-26) {
tmp = x;
} else {
tmp = z * (x / -y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -85000000000.0: tmp = x / (y / -z) elif z <= 2.3e-26: tmp = x else: tmp = z * (x / -y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -85000000000.0) tmp = Float64(x / Float64(y / Float64(-z))); elseif (z <= 2.3e-26) tmp = x; else tmp = Float64(z * Float64(x / Float64(-y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -85000000000.0) tmp = x / (y / -z); elseif (z <= 2.3e-26) tmp = x; else tmp = z * (x / -y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -85000000000.0], N[(x / N[(y / (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.3e-26], x, N[(z * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -85000000000:\\
\;\;\;\;\frac{x}{\frac{y}{-z}}\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{-26}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x}{-y}\\
\end{array}
\end{array}
if z < -8.5e10Initial program 89.6%
remove-double-neg89.6%
distribute-frac-neg289.6%
distribute-frac-neg89.6%
distribute-rgt-neg-in89.6%
associate-/l*96.5%
distribute-frac-neg96.5%
distribute-frac-neg296.5%
remove-double-neg96.5%
div-sub96.5%
*-inverses96.5%
Simplified96.5%
*-inverses96.5%
div-sub96.5%
clear-num96.4%
un-div-inv97.2%
Applied egg-rr97.2%
Taylor expanded in y around 0 74.1%
associate-*r/74.1%
neg-mul-174.1%
Simplified74.1%
if -8.5e10 < z < 2.30000000000000009e-26Initial program 75.2%
remove-double-neg75.2%
distribute-frac-neg275.2%
distribute-frac-neg75.2%
distribute-rgt-neg-in75.2%
associate-/l*99.9%
distribute-frac-neg99.9%
distribute-frac-neg299.9%
remove-double-neg99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
Taylor expanded in z around 0 78.3%
if 2.30000000000000009e-26 < z Initial program 84.8%
remove-double-neg84.8%
distribute-frac-neg284.8%
distribute-frac-neg84.8%
distribute-rgt-neg-in84.8%
associate-/l*93.8%
distribute-frac-neg93.8%
distribute-frac-neg293.8%
remove-double-neg93.8%
div-sub93.8%
*-inverses93.8%
Simplified93.8%
Taylor expanded in z around inf 74.7%
mul-1-neg74.7%
distribute-frac-neg274.7%
*-commutative74.7%
associate-/l*72.1%
Simplified72.1%
Final simplification75.9%
(FPCore (x y z) :precision binary64 (if (<= z 1.2e-66) x (* y (/ x y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.2e-66) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.2d-66) then
tmp = x
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.2e-66) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.2e-66: tmp = x else: tmp = y * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.2e-66) tmp = x; else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.2e-66) tmp = x; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.2e-66], x, N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.2 \cdot 10^{-66}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < 1.20000000000000013e-66Initial program 80.6%
remove-double-neg80.6%
distribute-frac-neg280.6%
distribute-frac-neg80.6%
distribute-rgt-neg-in80.6%
associate-/l*98.9%
distribute-frac-neg98.9%
distribute-frac-neg298.9%
remove-double-neg98.9%
div-sub98.9%
*-inverses98.9%
Simplified98.9%
Taylor expanded in z around 0 61.1%
if 1.20000000000000013e-66 < z Initial program 80.8%
remove-double-neg80.8%
distribute-frac-neg280.8%
distribute-frac-neg80.8%
distribute-rgt-neg-in80.8%
associate-/l*94.4%
distribute-frac-neg94.4%
distribute-frac-neg294.4%
remove-double-neg94.4%
div-sub94.4%
*-inverses94.4%
Simplified94.4%
*-inverses94.4%
div-sub94.4%
clear-num94.4%
un-div-inv94.4%
Applied egg-rr94.4%
frac-2neg94.4%
div-inv94.4%
distribute-neg-frac294.4%
sub-neg94.4%
distribute-neg-in94.4%
remove-double-neg94.4%
Applied egg-rr94.4%
associate-*r/94.4%
*-rgt-identity94.4%
distribute-neg-frac94.4%
associate-/r/94.4%
distribute-rgt-neg-in94.4%
distribute-neg-in94.4%
remove-double-neg94.4%
sub-neg94.4%
Simplified94.4%
Taylor expanded in y around inf 46.5%
Final simplification57.2%
(FPCore (x y z) :precision binary64 (* x (- 1.0 (/ z y))))
double code(double x, double y, double z) {
return x * (1.0 - (z / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (z / y))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (z / y));
}
def code(x, y, z): return x * (1.0 - (z / y))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(z / y))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (z / y)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \frac{z}{y}\right)
\end{array}
Initial program 80.7%
remove-double-neg80.7%
distribute-frac-neg280.7%
distribute-frac-neg80.7%
distribute-rgt-neg-in80.7%
associate-/l*97.7%
distribute-frac-neg97.7%
distribute-frac-neg297.7%
remove-double-neg97.7%
div-sub97.7%
*-inverses97.7%
Simplified97.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 80.7%
remove-double-neg80.7%
distribute-frac-neg280.7%
distribute-frac-neg80.7%
distribute-rgt-neg-in80.7%
associate-/l*97.7%
distribute-frac-neg97.7%
distribute-frac-neg297.7%
remove-double-neg97.7%
div-sub97.7%
*-inverses97.7%
Simplified97.7%
Taylor expanded in z around 0 53.5%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024152
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))