Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.6% → 77.2%
Time: 20.6s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.2% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \mathsf{expm1}\left(\log 2 + {y}^{2} \cdot -0.25\right)\right) - t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))))
   (if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
     (- (* (* 2.0 (sqrt x)) (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) t_1)
     (-
      (* 2.0 (* (sqrt x) (expm1 (+ (log 2.0) (* (pow y 2.0) -0.25)))))
      t_1))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if (cos((y - ((z * t) / 3.0))) <= 1.0) {
		tmp = ((2.0 * sqrt(x)) * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	} else {
		tmp = (2.0 * (sqrt(x) * expm1((log(2.0) + (pow(y, 2.0) * -0.25))))) - t_1;
	}
	return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
		tmp = ((2.0 * Math.sqrt(x)) * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	} else {
		tmp = (2.0 * (Math.sqrt(x) * Math.expm1((Math.log(2.0) + (Math.pow(y, 2.0) * -0.25))))) - t_1;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	tmp = 0
	if math.cos((y - ((z * t) / 3.0))) <= 1.0:
		tmp = ((2.0 * math.sqrt(x)) * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1
	else:
		tmp = (2.0 * (math.sqrt(x) * math.expm1((math.log(2.0) + (math.pow(y, 2.0) * -0.25))))) - t_1
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0)
		tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - t_1);
	else
		tmp = Float64(Float64(2.0 * Float64(sqrt(x) * expm1(Float64(log(2.0) + Float64((y ^ 2.0) * -0.25))))) - t_1);
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(Exp[N[(N[Log[2.0], $MachinePrecision] + N[(N[Power[y, 2.0], $MachinePrecision] * -0.25), $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \mathsf{expm1}\left(\log 2 + {y}^{2} \cdot -0.25\right)\right) - t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1

    1. Initial program 79.9%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Step-by-step derivation
      1. *-commutative79.9%

        \[\leadsto \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right)} - \frac{a}{b \cdot 3} \]
      2. *-commutative79.9%

        \[\leadsto \cos \left(y - \frac{\color{blue}{t \cdot z}}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{b \cdot 3} \]
      3. *-commutative79.9%

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{t \cdot z}{3}\right)} - \frac{a}{b \cdot 3} \]
      4. *-commutative79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{z \cdot t}}{3}\right) - \frac{a}{b \cdot 3} \]
      5. associate-/l*79.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{z \cdot \frac{t}{3}}\right) - \frac{a}{b \cdot 3} \]
      6. *-commutative79.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{\color{blue}{3 \cdot b}} \]
    3. Simplified79.4%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{3 \cdot b}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. associate-*r/79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{3}}\right) - \frac{a}{3 \cdot b} \]
      2. clear-num79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]
    6. Applied egg-rr79.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]

    if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))

    1. Initial program 0.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 53.2%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. expm1-log1p-u53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
      2. expm1-undefine53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
    5. Applied egg-rr53.2%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. expm1-define53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    7. Simplified53.2%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    8. Taylor expanded in y around 0 54.0%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \mathsf{expm1}\left(\color{blue}{\log 2 + -0.25 \cdot {y}^{2}}\right)\right) - \frac{a}{b \cdot 3} \]
    9. Step-by-step derivation
      1. *-commutative54.0%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \mathsf{expm1}\left(\log 2 + \color{blue}{{y}^{2} \cdot -0.25}\right)\right) - \frac{a}{b \cdot 3} \]
    10. Simplified54.0%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \mathsf{expm1}\left(\color{blue}{\log 2 + {y}^{2} \cdot -0.25}\right)\right) - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \mathsf{expm1}\left(\log 2 + {y}^{2} \cdot -0.25\right)\right) - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 77.2% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - t\_1\\ \mathbf{if}\;t\_2 \leq 2 \cdot 10^{+144}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\left(1 + \cos y\right) + -1\right)\right) - t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2 (- (* (cos (- y (/ (* z t) 3.0))) (* 2.0 (sqrt x))) t_1)))
   (if (<= t_2 2e+144)
     t_2
     (- (* 2.0 (* (sqrt x) (+ (+ 1.0 (cos y)) -1.0))) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = (cos((y - ((z * t) / 3.0))) * (2.0 * sqrt(x))) - t_1;
	double tmp;
	if (t_2 <= 2e+144) {
		tmp = t_2;
	} else {
		tmp = (2.0 * (sqrt(x) * ((1.0 + cos(y)) + -1.0))) - t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    t_2 = (cos((y - ((z * t) / 3.0d0))) * (2.0d0 * sqrt(x))) - t_1
    if (t_2 <= 2d+144) then
        tmp = t_2
    else
        tmp = (2.0d0 * (sqrt(x) * ((1.0d0 + cos(y)) + (-1.0d0)))) - t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = (Math.cos((y - ((z * t) / 3.0))) * (2.0 * Math.sqrt(x))) - t_1;
	double tmp;
	if (t_2 <= 2e+144) {
		tmp = t_2;
	} else {
		tmp = (2.0 * (Math.sqrt(x) * ((1.0 + Math.cos(y)) + -1.0))) - t_1;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	t_2 = (math.cos((y - ((z * t) / 3.0))) * (2.0 * math.sqrt(x))) - t_1
	tmp = 0
	if t_2 <= 2e+144:
		tmp = t_2
	else:
		tmp = (2.0 * (math.sqrt(x) * ((1.0 + math.cos(y)) + -1.0))) - t_1
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = Float64(Float64(cos(Float64(y - Float64(Float64(z * t) / 3.0))) * Float64(2.0 * sqrt(x))) - t_1)
	tmp = 0.0
	if (t_2 <= 2e+144)
		tmp = t_2;
	else
		tmp = Float64(Float64(2.0 * Float64(sqrt(x) * Float64(Float64(1.0 + cos(y)) + -1.0))) - t_1);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	t_2 = (cos((y - ((z * t) / 3.0))) * (2.0 * sqrt(x))) - t_1;
	tmp = 0.0;
	if (t_2 <= 2e+144)
		tmp = t_2;
	else
		tmp = (2.0 * (sqrt(x) * ((1.0 + cos(y)) + -1.0))) - t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, 2e+144], t$95$2, N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(1.0 + N[Cos[y], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - t\_1\\
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{+144}:\\
\;\;\;\;t\_2\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\left(1 + \cos y\right) + -1\right)\right) - t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 2.00000000000000005e144

    1. Initial program 77.2%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing

    if 2.00000000000000005e144 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

    1. Initial program 48.6%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 75.3%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. expm1-log1p-u75.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
      2. expm1-undefine75.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
    5. Applied egg-rr75.3%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. expm1-define75.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    7. Simplified75.3%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    8. Step-by-step derivation
      1. expm1-undefine75.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
      2. log1p-undefine75.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(e^{\color{blue}{\log \left(1 + \cos y\right)}} - 1\right)\right) - \frac{a}{b \cdot 3} \]
      3. rem-exp-log75.3%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(\color{blue}{\left(1 + \cos y\right)} - 1\right)\right) - \frac{a}{b \cdot 3} \]
    9. Applied egg-rr75.3%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(\left(1 + \cos y\right) - 1\right)}\right) - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b} \leq 2 \cdot 10^{+144}:\\ \;\;\;\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\left(1 + \cos y\right) + -1\right)\right) - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 77.2% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 2:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(e^{\log x \cdot 0.5} \cdot \cos y\right) - t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))))
   (if (<= (cos (- y (/ (* z t) 3.0))) 2.0)
     (- (* (* 2.0 (sqrt x)) (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) t_1)
     (- (* 2.0 (* (exp (* (log x) 0.5)) (cos y))) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if (cos((y - ((z * t) / 3.0))) <= 2.0) {
		tmp = ((2.0 * sqrt(x)) * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	} else {
		tmp = (2.0 * (exp((log(x) * 0.5)) * cos(y))) - t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    if (cos((y - ((z * t) / 3.0d0))) <= 2.0d0) then
        tmp = ((2.0d0 * sqrt(x)) * cos((y + ((-1.0d0) / (3.0d0 / (z * t)))))) - t_1
    else
        tmp = (2.0d0 * (exp((log(x) * 0.5d0)) * cos(y))) - t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if (Math.cos((y - ((z * t) / 3.0))) <= 2.0) {
		tmp = ((2.0 * Math.sqrt(x)) * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	} else {
		tmp = (2.0 * (Math.exp((Math.log(x) * 0.5)) * Math.cos(y))) - t_1;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	tmp = 0
	if math.cos((y - ((z * t) / 3.0))) <= 2.0:
		tmp = ((2.0 * math.sqrt(x)) * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1
	else:
		tmp = (2.0 * (math.exp((math.log(x) * 0.5)) * math.cos(y))) - t_1
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 2.0)
		tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - t_1);
	else
		tmp = Float64(Float64(2.0 * Float64(exp(Float64(log(x) * 0.5)) * cos(y))) - t_1);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	tmp = 0.0;
	if (cos((y - ((z * t) / 3.0))) <= 2.0)
		tmp = ((2.0 * sqrt(x)) * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	else
		tmp = (2.0 * (exp((log(x) * 0.5)) * cos(y))) - t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[(N[Exp[N[(N[Log[x], $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 2:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(e^{\log x \cdot 0.5} \cdot \cos y\right) - t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 2

    1. Initial program 79.9%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Step-by-step derivation
      1. *-commutative79.9%

        \[\leadsto \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right)} - \frac{a}{b \cdot 3} \]
      2. *-commutative79.9%

        \[\leadsto \cos \left(y - \frac{\color{blue}{t \cdot z}}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{b \cdot 3} \]
      3. *-commutative79.9%

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{t \cdot z}{3}\right)} - \frac{a}{b \cdot 3} \]
      4. *-commutative79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{z \cdot t}}{3}\right) - \frac{a}{b \cdot 3} \]
      5. associate-/l*79.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{z \cdot \frac{t}{3}}\right) - \frac{a}{b \cdot 3} \]
      6. *-commutative79.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{\color{blue}{3 \cdot b}} \]
    3. Simplified79.4%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{3 \cdot b}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. associate-*r/79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{3}}\right) - \frac{a}{3 \cdot b} \]
      2. clear-num79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]
    6. Applied egg-rr79.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]

    if 2 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))

    1. Initial program 0.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 53.2%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. pow1/253.2%

        \[\leadsto 2 \cdot \left(\color{blue}{{x}^{0.5}} \cdot \cos y\right) - \frac{a}{b \cdot 3} \]
      2. pow-to-exp53.2%

        \[\leadsto 2 \cdot \left(\color{blue}{e^{\log x \cdot 0.5}} \cdot \cos y\right) - \frac{a}{b \cdot 3} \]
    5. Applied egg-rr53.2%

      \[\leadsto 2 \cdot \left(\color{blue}{e^{\log x \cdot 0.5}} \cdot \cos y\right) - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 2:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(e^{\log x \cdot 0.5} \cdot \cos y\right) - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 77.2% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\left(1 + \cos y\right) + -1\right)\right) - t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))))
   (if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
     (- (* (* 2.0 (sqrt x)) (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) t_1)
     (- (* 2.0 (* (sqrt x) (+ (+ 1.0 (cos y)) -1.0))) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if (cos((y - ((z * t) / 3.0))) <= 1.0) {
		tmp = ((2.0 * sqrt(x)) * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	} else {
		tmp = (2.0 * (sqrt(x) * ((1.0 + cos(y)) + -1.0))) - t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
        tmp = ((2.0d0 * sqrt(x)) * cos((y + ((-1.0d0) / (3.0d0 / (z * t)))))) - t_1
    else
        tmp = (2.0d0 * (sqrt(x) * ((1.0d0 + cos(y)) + (-1.0d0)))) - t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
		tmp = ((2.0 * Math.sqrt(x)) * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	} else {
		tmp = (2.0 * (Math.sqrt(x) * ((1.0 + Math.cos(y)) + -1.0))) - t_1;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	tmp = 0
	if math.cos((y - ((z * t) / 3.0))) <= 1.0:
		tmp = ((2.0 * math.sqrt(x)) * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1
	else:
		tmp = (2.0 * (math.sqrt(x) * ((1.0 + math.cos(y)) + -1.0))) - t_1
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0)
		tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - t_1);
	else
		tmp = Float64(Float64(2.0 * Float64(sqrt(x) * Float64(Float64(1.0 + cos(y)) + -1.0))) - t_1);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	tmp = 0.0;
	if (cos((y - ((z * t) / 3.0))) <= 1.0)
		tmp = ((2.0 * sqrt(x)) * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
	else
		tmp = (2.0 * (sqrt(x) * ((1.0 + cos(y)) + -1.0))) - t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(1.0 + N[Cos[y], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_1\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\left(1 + \cos y\right) + -1\right)\right) - t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1

    1. Initial program 79.9%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Step-by-step derivation
      1. *-commutative79.9%

        \[\leadsto \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right)} - \frac{a}{b \cdot 3} \]
      2. *-commutative79.9%

        \[\leadsto \cos \left(y - \frac{\color{blue}{t \cdot z}}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{b \cdot 3} \]
      3. *-commutative79.9%

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{t \cdot z}{3}\right)} - \frac{a}{b \cdot 3} \]
      4. *-commutative79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{z \cdot t}}{3}\right) - \frac{a}{b \cdot 3} \]
      5. associate-/l*79.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{z \cdot \frac{t}{3}}\right) - \frac{a}{b \cdot 3} \]
      6. *-commutative79.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{\color{blue}{3 \cdot b}} \]
    3. Simplified79.4%

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - z \cdot \frac{t}{3}\right) - \frac{a}{3 \cdot b}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. associate-*r/79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{3}}\right) - \frac{a}{3 \cdot b} \]
      2. clear-num79.9%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]
    6. Applied egg-rr79.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{1}{\frac{3}{z \cdot t}}}\right) - \frac{a}{3 \cdot b} \]

    if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))

    1. Initial program 0.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 53.2%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. expm1-log1p-u53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
      2. expm1-undefine53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
    5. Applied egg-rr53.2%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
    6. Step-by-step derivation
      1. expm1-define53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    7. Simplified53.2%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\mathsf{expm1}\left(\mathsf{log1p}\left(\cos y\right)\right)}\right) - \frac{a}{b \cdot 3} \]
    8. Step-by-step derivation
      1. expm1-undefine53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(e^{\mathsf{log1p}\left(\cos y\right)} - 1\right)}\right) - \frac{a}{b \cdot 3} \]
      2. log1p-undefine53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(e^{\color{blue}{\log \left(1 + \cos y\right)}} - 1\right)\right) - \frac{a}{b \cdot 3} \]
      3. rem-exp-log53.2%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(\color{blue}{\left(1 + \cos y\right)} - 1\right)\right) - \frac{a}{b \cdot 3} \]
    9. Applied egg-rr53.2%

      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(\left(1 + \cos y\right) - 1\right)}\right) - \frac{a}{b \cdot 3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\left(1 + \cos y\right) + -1\right)\right) - \frac{a}{3 \cdot b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 72.0% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-107} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-142}\right):\\ \;\;\;\;2 \cdot \sqrt{x} - t\_1\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(z \cdot t\right)\right)\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))))
   (if (or (<= t_1 -2e-107) (not (<= t_1 2e-142)))
     (- (* 2.0 (sqrt x)) t_1)
     (* 2.0 (* (sqrt x) (cos (+ y (* -0.3333333333333333 (* z t)))))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -2e-107) || !(t_1 <= 2e-142)) {
		tmp = (2.0 * sqrt(x)) - t_1;
	} else {
		tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t)))));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    if ((t_1 <= (-2d-107)) .or. (.not. (t_1 <= 2d-142))) then
        tmp = (2.0d0 * sqrt(x)) - t_1
    else
        tmp = 2.0d0 * (sqrt(x) * cos((y + ((-0.3333333333333333d0) * (z * t)))))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -2e-107) || !(t_1 <= 2e-142)) {
		tmp = (2.0 * Math.sqrt(x)) - t_1;
	} else {
		tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + (-0.3333333333333333 * (z * t)))));
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	tmp = 0
	if (t_1 <= -2e-107) or not (t_1 <= 2e-142):
		tmp = (2.0 * math.sqrt(x)) - t_1
	else:
		tmp = 2.0 * (math.sqrt(x) * math.cos((y + (-0.3333333333333333 * (z * t)))))
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if ((t_1 <= -2e-107) || !(t_1 <= 2e-142))
		tmp = Float64(Float64(2.0 * sqrt(x)) - t_1);
	else
		tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(-0.3333333333333333 * Float64(z * t))))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	tmp = 0.0;
	if ((t_1 <= -2e-107) || ~((t_1 <= 2e-142)))
		tmp = (2.0 * sqrt(x)) - t_1;
	else
		tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t)))));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-107], N[Not[LessEqual[t$95$1, 2e-142]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(-0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-107} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-142}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t\_1\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(z \cdot t\right)\right)\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2e-107 or 2.0000000000000001e-142 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 77.1%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 85.3%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
    4. Taylor expanded in y around 0 81.4%

      \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
    5. Step-by-step derivation
      1. *-commutative81.4%

        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
    6. Simplified81.4%

      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]

    if -2e-107 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-142

    1. Initial program 57.6%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Simplified57.1%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in x around inf 56.9%

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification73.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-107} \lor \neg \left(\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-142}\right):\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(z \cdot t\right)\right)\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 76.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{3 \cdot b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* 2.0 (* (sqrt x) (cos y))) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * (sqrt(x) * cos(y))) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (2.0d0 * (sqrt(x) * cos(y))) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * (Math.sqrt(x) * Math.cos(y))) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b):
	return (2.0 * (math.sqrt(x) * math.cos(y))) - (a / (3.0 * b))
function code(x, y, z, t, a, b)
	return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) - Float64(a / Float64(3.0 * b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (2.0 * (sqrt(x) * cos(y))) - (a / (3.0 * b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{3 \cdot b}
\end{array}
Derivation
  1. Initial program 70.5%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 74.9%

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
  4. Final simplification74.9%

    \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{a}{3 \cdot b} \]
  5. Add Preprocessing

Alternative 7: 60.1% accurate, 1.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-49} \lor \neg \left(t\_1 \leq 10^{-124}\right):\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{x} + 0.3333333333333333 \cdot \frac{a}{b}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))))
   (if (or (<= t_1 -2e-49) (not (<= t_1 1e-124)))
     (/ a (* b -3.0))
     (+ (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -2e-49) || !(t_1 <= 1e-124)) {
		tmp = a / (b * -3.0);
	} else {
		tmp = (2.0 * sqrt(x)) + (0.3333333333333333 * (a / b));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    if ((t_1 <= (-2d-49)) .or. (.not. (t_1 <= 1d-124))) then
        tmp = a / (b * (-3.0d0))
    else
        tmp = (2.0d0 * sqrt(x)) + (0.3333333333333333d0 * (a / b))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double tmp;
	if ((t_1 <= -2e-49) || !(t_1 <= 1e-124)) {
		tmp = a / (b * -3.0);
	} else {
		tmp = (2.0 * Math.sqrt(x)) + (0.3333333333333333 * (a / b));
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	tmp = 0
	if (t_1 <= -2e-49) or not (t_1 <= 1e-124):
		tmp = a / (b * -3.0)
	else:
		tmp = (2.0 * math.sqrt(x)) + (0.3333333333333333 * (a / b))
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	tmp = 0.0
	if ((t_1 <= -2e-49) || !(t_1 <= 1e-124))
		tmp = Float64(a / Float64(b * -3.0));
	else
		tmp = Float64(Float64(2.0 * sqrt(x)) + Float64(0.3333333333333333 * Float64(a / b)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	tmp = 0.0;
	if ((t_1 <= -2e-49) || ~((t_1 <= 1e-124)))
		tmp = a / (b * -3.0);
	else
		tmp = (2.0 * sqrt(x)) + (0.3333333333333333 * (a / b));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-49], N[Not[LessEqual[t$95$1, 1e-124]], $MachinePrecision]], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-49} \lor \neg \left(t\_1 \leq 10^{-124}\right):\\
\;\;\;\;\frac{a}{b \cdot -3}\\

\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} + 0.3333333333333333 \cdot \frac{a}{b}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.99999999999999987e-49 or 9.99999999999999933e-125 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 79.2%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Simplified78.7%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in a around inf 80.3%

      \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
    5. Step-by-step derivation
      1. *-commutative80.3%

        \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
      2. associate-*l/80.3%

        \[\leadsto \color{blue}{\frac{a \cdot -0.3333333333333333}{b}} \]
      3. associate-*r/80.3%

        \[\leadsto \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]
      4. clear-num80.2%

        \[\leadsto a \cdot \color{blue}{\frac{1}{\frac{b}{-0.3333333333333333}}} \]
      5. un-div-inv80.3%

        \[\leadsto \color{blue}{\frac{a}{\frac{b}{-0.3333333333333333}}} \]
      6. div-inv80.4%

        \[\leadsto \frac{a}{\color{blue}{b \cdot \frac{1}{-0.3333333333333333}}} \]
      7. metadata-eval80.4%

        \[\leadsto \frac{a}{b \cdot \color{blue}{-3}} \]
      8. metadata-eval80.4%

        \[\leadsto \frac{a}{b \cdot \color{blue}{\left(-3\right)}} \]
      9. distribute-rgt-neg-in80.4%

        \[\leadsto \frac{a}{\color{blue}{-b \cdot 3}} \]
      10. *-commutative80.4%

        \[\leadsto \frac{a}{-\color{blue}{3 \cdot b}} \]
      11. distribute-lft-neg-in80.4%

        \[\leadsto \frac{a}{\color{blue}{\left(-3\right) \cdot b}} \]
      12. metadata-eval80.4%

        \[\leadsto \frac{a}{\color{blue}{-3} \cdot b} \]
    6. Applied egg-rr80.4%

      \[\leadsto \color{blue}{\frac{a}{-3 \cdot b}} \]

    if -1.99999999999999987e-49 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.99999999999999933e-125

    1. Initial program 56.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Simplified56.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in y around 0 30.6%

      \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \left(\sqrt{x} \cdot \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
    5. Step-by-step derivation
      1. +-commutative30.6%

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right) + -0.3333333333333333 \cdot \frac{a}{b}} \]
      2. associate-*r/30.6%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right) + \color{blue}{\frac{-0.3333333333333333 \cdot a}{b}} \]
      3. *-commutative30.6%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right) + \frac{\color{blue}{a \cdot -0.3333333333333333}}{b} \]
      4. associate-*r/30.7%

        \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right) + \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]
      5. fma-define30.7%

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
      6. metadata-eval30.7%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\color{blue}{\left(-0.3333333333333333\right)} \cdot \left(t \cdot z\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right) \]
      7. distribute-lft-neg-in30.7%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \color{blue}{\left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right)}, a \cdot \frac{-0.3333333333333333}{b}\right) \]
      8. cos-neg30.7%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)}, a \cdot \frac{-0.3333333333333333}{b}\right) \]
      9. rem-square-sqrt23.9%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \color{blue}{\sqrt{a \cdot \frac{-0.3333333333333333}{b}} \cdot \sqrt{a \cdot \frac{-0.3333333333333333}{b}}}\right) \]
      10. fabs-sqr23.9%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \color{blue}{\left|\sqrt{a \cdot \frac{-0.3333333333333333}{b}} \cdot \sqrt{a \cdot \frac{-0.3333333333333333}{b}}\right|}\right) \]
      11. rem-square-sqrt30.7%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\color{blue}{a \cdot \frac{-0.3333333333333333}{b}}\right|\right) \]
      12. associate-*r/30.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\color{blue}{\frac{a \cdot -0.3333333333333333}{b}}\right|\right) \]
      13. *-commutative30.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\frac{\color{blue}{-0.3333333333333333 \cdot a}}{b}\right|\right) \]
      14. associate-*r/30.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\color{blue}{-0.3333333333333333 \cdot \frac{a}{b}}\right|\right) \]
      15. metadata-eval30.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\color{blue}{\frac{-1}{3}} \cdot \frac{a}{b}\right|\right) \]
      16. times-frac30.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\color{blue}{\frac{-1 \cdot a}{3 \cdot b}}\right|\right) \]
      17. neg-mul-130.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\frac{\color{blue}{-a}}{3 \cdot b}\right|\right) \]
      18. distribute-frac-neg30.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\color{blue}{-\frac{a}{3 \cdot b}}\right|\right) \]
      19. fabs-neg30.6%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \color{blue}{\left|\frac{a}{3 \cdot b}\right|}\right) \]
      20. rem-square-sqrt18.5%

        \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \left|\color{blue}{\sqrt{\frac{a}{3 \cdot b}} \cdot \sqrt{\frac{a}{3 \cdot b}}}\right|\right) \]
    6. Simplified28.7%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), a \cdot \frac{0.3333333333333333}{b}\right)} \]
    7. Taylor expanded in t around 0 27.3%

      \[\leadsto \color{blue}{0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \sqrt{x}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification59.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-49} \lor \neg \left(\frac{a}{3 \cdot b} \leq 10^{-124}\right):\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{x} + 0.3333333333333333 \cdot \frac{a}{b}\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 65.6% accurate, 2.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b):
	return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b)
	return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Derivation
  1. Initial program 70.5%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 74.9%

    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} - \frac{a}{b \cdot 3} \]
  4. Taylor expanded in y around 0 63.2%

    \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
  5. Step-by-step derivation
    1. *-commutative63.2%

      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
  6. Simplified63.2%

    \[\leadsto \color{blue}{\sqrt{x} \cdot 2} - \frac{a}{b \cdot 3} \]
  7. Final simplification63.2%

    \[\leadsto 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \]
  8. Add Preprocessing

Alternative 9: 50.9% accurate, 43.4× speedup?

\[\begin{array}{l} \\ \frac{a}{b \cdot -3} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return a / (b * -3.0);
}
def code(x, y, z, t, a, b):
	return a / (b * -3.0)
function code(x, y, z, t, a, b)
	return Float64(a / Float64(b * -3.0))
end
function tmp = code(x, y, z, t, a, b)
	tmp = a / (b * -3.0);
end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{a}{b \cdot -3}
\end{array}
Derivation
  1. Initial program 70.5%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Simplified69.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
  3. Add Preprocessing
  4. Taylor expanded in a around inf 51.3%

    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
  5. Step-by-step derivation
    1. *-commutative51.3%

      \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
    2. associate-*l/51.3%

      \[\leadsto \color{blue}{\frac{a \cdot -0.3333333333333333}{b}} \]
    3. associate-*r/51.3%

      \[\leadsto \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]
    4. clear-num51.2%

      \[\leadsto a \cdot \color{blue}{\frac{1}{\frac{b}{-0.3333333333333333}}} \]
    5. un-div-inv51.3%

      \[\leadsto \color{blue}{\frac{a}{\frac{b}{-0.3333333333333333}}} \]
    6. div-inv51.4%

      \[\leadsto \frac{a}{\color{blue}{b \cdot \frac{1}{-0.3333333333333333}}} \]
    7. metadata-eval51.4%

      \[\leadsto \frac{a}{b \cdot \color{blue}{-3}} \]
    8. metadata-eval51.4%

      \[\leadsto \frac{a}{b \cdot \color{blue}{\left(-3\right)}} \]
    9. distribute-rgt-neg-in51.4%

      \[\leadsto \frac{a}{\color{blue}{-b \cdot 3}} \]
    10. *-commutative51.4%

      \[\leadsto \frac{a}{-\color{blue}{3 \cdot b}} \]
    11. distribute-lft-neg-in51.4%

      \[\leadsto \frac{a}{\color{blue}{\left(-3\right) \cdot b}} \]
    12. metadata-eval51.4%

      \[\leadsto \frac{a}{\color{blue}{-3} \cdot b} \]
  6. Applied egg-rr51.4%

    \[\leadsto \color{blue}{\frac{a}{-3 \cdot b}} \]
  7. Final simplification51.4%

    \[\leadsto \frac{a}{b \cdot -3} \]
  8. Add Preprocessing

Alternative 10: 50.8% accurate, 43.4× speedup?

\[\begin{array}{l} \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
	return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b):
	return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b)
	return Float64(-0.3333333333333333 * Float64(a / b))
end
function tmp = code(x, y, z, t, a, b)
	tmp = -0.3333333333333333 * (a / b);
end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Derivation
  1. Initial program 70.5%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Simplified69.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)\right), a \cdot \frac{-0.3333333333333333}{b}\right)} \]
  3. Add Preprocessing
  4. Taylor expanded in a around inf 51.3%

    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
  5. Add Preprocessing

Developer Target 1: 74.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
        (t_2 (/ (/ a 3.0) b))
        (t_3 (* 2.0 (sqrt x))))
   (if (< z -1.3793337487235141e+129)
     (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
     (if (< z 3.516290613555987e+106)
       (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
       (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = (0.3333333333333333d0 / z) / t
    t_2 = (a / 3.0d0) / b
    t_3 = 2.0d0 * sqrt(x)
    if (z < (-1.3793337487235141d+129)) then
        tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
    else if (z < 3.516290613555987d+106) then
        tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
    else
        tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (0.3333333333333333 / z) / t;
	double t_2 = (a / 3.0) / b;
	double t_3 = 2.0 * Math.sqrt(x);
	double tmp;
	if (z < -1.3793337487235141e+129) {
		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
	} else if (z < 3.516290613555987e+106) {
		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
	} else {
		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = (0.3333333333333333 / z) / t
	t_2 = (a / 3.0) / b
	t_3 = 2.0 * math.sqrt(x)
	tmp = 0
	if z < -1.3793337487235141e+129:
		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
	elif z < 3.516290613555987e+106:
		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
	else:
		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
	t_2 = Float64(Float64(a / 3.0) / b)
	t_3 = Float64(2.0 * sqrt(x))
	tmp = 0.0
	if (z < -1.3793337487235141e+129)
		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
	elseif (z < 3.516290613555987e+106)
		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
	else
		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = (0.3333333333333333 / z) / t;
	t_2 = (a / 3.0) / b;
	t_3 = 2.0 * sqrt(x);
	tmp = 0.0;
	if (z < -1.3793337487235141e+129)
		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
	elseif (z < 3.516290613555987e+106)
		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
	else
		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\

\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\

\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024152 
(FPCore (x y z t a b)
  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))

  (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))