
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(if (<= z -1.26e+134)
(* z (- (sin y)))
(if (or (<= z -2.5e-54) (not (<= z 1.95e-28)))
(* x (- 1.0 (* z (/ (sin y) x))))
(* x (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.26e+134) {
tmp = z * -sin(y);
} else if ((z <= -2.5e-54) || !(z <= 1.95e-28)) {
tmp = x * (1.0 - (z * (sin(y) / x)));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.26d+134)) then
tmp = z * -sin(y)
else if ((z <= (-2.5d-54)) .or. (.not. (z <= 1.95d-28))) then
tmp = x * (1.0d0 - (z * (sin(y) / x)))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.26e+134) {
tmp = z * -Math.sin(y);
} else if ((z <= -2.5e-54) || !(z <= 1.95e-28)) {
tmp = x * (1.0 - (z * (Math.sin(y) / x)));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.26e+134: tmp = z * -math.sin(y) elif (z <= -2.5e-54) or not (z <= 1.95e-28): tmp = x * (1.0 - (z * (math.sin(y) / x))) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.26e+134) tmp = Float64(z * Float64(-sin(y))); elseif ((z <= -2.5e-54) || !(z <= 1.95e-28)) tmp = Float64(x * Float64(1.0 - Float64(z * Float64(sin(y) / x)))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.26e+134) tmp = z * -sin(y); elseif ((z <= -2.5e-54) || ~((z <= 1.95e-28))) tmp = x * (1.0 - (z * (sin(y) / x))); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.26e+134], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], If[Or[LessEqual[z, -2.5e-54], N[Not[LessEqual[z, 1.95e-28]], $MachinePrecision]], N[(x * N[(1.0 - N[(z * N[(N[Sin[y], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.26 \cdot 10^{+134}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{elif}\;z \leq -2.5 \cdot 10^{-54} \lor \neg \left(z \leq 1.95 \cdot 10^{-28}\right):\\
\;\;\;\;x \cdot \left(1 - z \cdot \frac{\sin y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.2600000000000001e134Initial program 99.9%
Taylor expanded in x around 0 76.2%
associate-*r*76.2%
neg-mul-176.2%
Simplified76.2%
if -1.2600000000000001e134 < z < -2.50000000000000008e-54 or 1.94999999999999999e-28 < z Initial program 99.9%
prod-diff99.9%
*-commutative99.9%
fma-define99.9%
associate-+l+99.9%
distribute-rgt-neg-in99.9%
fma-define99.6%
*-commutative99.6%
fma-undefine99.9%
distribute-lft-neg-in99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-define99.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 93.8%
Simplified94.1%
Taylor expanded in y around 0 84.3%
if -2.50000000000000008e-54 < z < 1.94999999999999999e-28Initial program 99.8%
Taylor expanded in x around inf 88.4%
Final simplification85.3%
(FPCore (x y z)
:precision binary64
(if (<= y -6e+91)
(* x (cos y))
(if (or (<= y -60.0) (not (<= y 175000000.0)))
(* z (- (sin y)))
(+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6e+91) {
tmp = x * cos(y);
} else if ((y <= -60.0) || !(y <= 175000000.0)) {
tmp = z * -sin(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6d+91)) then
tmp = x * cos(y)
else if ((y <= (-60.0d0)) .or. (.not. (y <= 175000000.0d0))) then
tmp = z * -sin(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6e+91) {
tmp = x * Math.cos(y);
} else if ((y <= -60.0) || !(y <= 175000000.0)) {
tmp = z * -Math.sin(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6e+91: tmp = x * math.cos(y) elif (y <= -60.0) or not (y <= 175000000.0): tmp = z * -math.sin(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6e+91) tmp = Float64(x * cos(y)); elseif ((y <= -60.0) || !(y <= 175000000.0)) tmp = Float64(z * Float64(-sin(y))); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6e+91) tmp = x * cos(y); elseif ((y <= -60.0) || ~((y <= 175000000.0))) tmp = z * -sin(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6e+91], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, -60.0], N[Not[LessEqual[y, 175000000.0]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+91}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq -60 \lor \neg \left(y \leq 175000000\right):\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -6.00000000000000012e91Initial program 99.6%
Taylor expanded in x around inf 62.7%
if -6.00000000000000012e91 < y < -60 or 1.75e8 < y Initial program 99.7%
Taylor expanded in x around 0 58.5%
associate-*r*58.5%
neg-mul-158.5%
Simplified58.5%
if -60 < y < 1.75e8Initial program 100.0%
Taylor expanded in y around 0 98.0%
Final simplification80.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.135) (not (<= y 0.24))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* y z)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.135) || !(y <= 0.24)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.135d0)) .or. (.not. (y <= 0.24d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (y * z)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.135) || !(y <= 0.24)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.135) or not (y <= 0.24): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.135) || !(y <= 0.24)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(y * z)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.135) || ~((y <= 0.24))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (y * z)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.135], N[Not[LessEqual[y, 0.24]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.135 \lor \neg \left(y \leq 0.24\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(y \cdot z\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.13500000000000001 or 0.23999999999999999 < y Initial program 99.6%
Taylor expanded in x around inf 52.6%
if -0.13500000000000001 < y < 0.23999999999999999Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification77.0%
(FPCore (x y z) :precision binary64 (if (<= z -6.2e+127) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.2e+127) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.2d+127)) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.2e+127) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.2e+127: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.2e+127) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.2e+127) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.2e+127], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.2 \cdot 10^{+127}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -6.2000000000000005e127Initial program 99.9%
log1p-expm1-u99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 78.3%
associate-*r*78.3%
neg-mul-178.3%
*-commutative78.3%
Simplified78.3%
Taylor expanded in y around 0 36.6%
if -6.2000000000000005e127 < z Initial program 99.8%
Taylor expanded in y around 0 45.0%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.7%
mul-1-neg53.7%
unsub-neg53.7%
*-commutative53.7%
Simplified53.7%
Final simplification53.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 41.2%
herbie shell --seed 2024152
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))