
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
*-commutativeN/A
div-invN/A
associate-*l*N/A
associate-/r/N/A
un-div-invN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6461.1%
Simplified61.1%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* a2 (cos th)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * ((a2 * cos(th)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((a2 * cos(th)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * ((a2 * Math.cos(th)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * ((a2 * math.cos(th)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(Float64(a2 * cos(th)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * ((a2 * cos(th)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2 \cdot \cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6461.1%
Simplified61.1%
associate-*r/N/A
/-lowering-/.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6461.2%
Applied egg-rr61.2%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6461.2%
Applied egg-rr61.2%
Final simplification61.2%
(FPCore (a1 a2 th)
:precision binary64
(if (<= th 9e+99)
(/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))
(if (<= th 3.95e+229)
(* (/ (* a2 a2) (sqrt 2.0)) (* -0.5 (* th th)))
(* a2 (/ a2 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 9e+99) {
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
} else if (th <= 3.95e+229) {
tmp = ((a2 * a2) / sqrt(2.0)) * (-0.5 * (th * th));
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 9d+99) then
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
else if (th <= 3.95d+229) then
tmp = ((a2 * a2) / sqrt(2.0d0)) * ((-0.5d0) * (th * th))
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 9e+99) {
tmp = ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
} else if (th <= 3.95e+229) {
tmp = ((a2 * a2) / Math.sqrt(2.0)) * (-0.5 * (th * th));
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 9e+99: tmp = ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0) elif th <= 3.95e+229: tmp = ((a2 * a2) / math.sqrt(2.0)) * (-0.5 * (th * th)) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 9e+99) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)); elseif (th <= 3.95e+229) tmp = Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) * Float64(-0.5 * Float64(th * th))); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 9e+99) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); elseif (th <= 3.95e+229) tmp = ((a2 * a2) / sqrt(2.0)) * (-0.5 * (th * th)); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 9e+99], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[th, 3.95e+229], N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 9 \cdot 10^{+99}:\\
\;\;\;\;\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}\\
\mathbf{elif}\;th \leq 3.95 \cdot 10^{+229}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}} \cdot \left(-0.5 \cdot \left(th \cdot th\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if th < 8.9999999999999999e99Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6474.0%
Simplified74.0%
if 8.9999999999999999e99 < th < 3.9499999999999999e229Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6457.4%
Simplified57.4%
Taylor expanded in th around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6437.4%
Simplified37.4%
Taylor expanded in th around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6437.4%
Simplified37.4%
if 3.9499999999999999e229 < th Initial program 99.9%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.9%
Simplified99.9%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6451.4%
Simplified51.4%
Taylor expanded in a1 around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6433.8%
Simplified33.8%
Final simplification68.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1.5e+234) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)) (* (+ 1.0 (* -0.5 (* th th))) (* a2 (/ a2 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.5e+234) {
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
} else {
tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (a2 / sqrt(2.0)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1.5d+234) then
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
else
tmp = (1.0d0 + ((-0.5d0) * (th * th))) * (a2 * (a2 / sqrt(2.0d0)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.5e+234) {
tmp = ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
} else {
tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (a2 / Math.sqrt(2.0)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1.5e+234: tmp = ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0) else: tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (a2 / math.sqrt(2.0))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1.5e+234) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)); else tmp = Float64(Float64(1.0 + Float64(-0.5 * Float64(th * th))) * Float64(a2 * Float64(a2 / sqrt(2.0)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1.5e+234) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); else tmp = (1.0 + (-0.5 * (th * th))) * (a2 * (a2 / sqrt(2.0))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1.5e+234], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 1.5 \cdot 10^{+234}:\\
\;\;\;\;\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + -0.5 \cdot \left(th \cdot th\right)\right) \cdot \left(a2 \cdot \frac{a2}{\sqrt{2}}\right)\\
\end{array}
\end{array}
if a2 < 1.4999999999999999e234Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.8%
Simplified66.8%
if 1.4999999999999999e234 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
associate-*r/N/A
*-commutativeN/A
associate-*r*N/A
associate-*r/N/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6484.6%
Simplified84.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1.8e+234) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)) (* a2 (* (/ a2 (sqrt 2.0)) (+ 1.0 (* th (* th -0.5)))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.8e+234) {
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
} else {
tmp = a2 * ((a2 / sqrt(2.0)) * (1.0 + (th * (th * -0.5))));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1.8d+234) then
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
else
tmp = a2 * ((a2 / sqrt(2.0d0)) * (1.0d0 + (th * (th * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.8e+234) {
tmp = ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
} else {
tmp = a2 * ((a2 / Math.sqrt(2.0)) * (1.0 + (th * (th * -0.5))));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1.8e+234: tmp = ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0) else: tmp = a2 * ((a2 / math.sqrt(2.0)) * (1.0 + (th * (th * -0.5)))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1.8e+234) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)); else tmp = Float64(a2 * Float64(Float64(a2 / sqrt(2.0)) * Float64(1.0 + Float64(th * Float64(th * -0.5))))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1.8e+234) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); else tmp = a2 * ((a2 / sqrt(2.0)) * (1.0 + (th * (th * -0.5)))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1.8e+234], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 1.8 \cdot 10^{+234}:\\
\;\;\;\;\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(\frac{a2}{\sqrt{2}} \cdot \left(1 + th \cdot \left(th \cdot -0.5\right)\right)\right)\\
\end{array}
\end{array}
if a2 < 1.8e234Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.8%
Simplified66.8%
if 1.8e234 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6484.6%
Simplified84.6%
*-commutativeN/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6484.6%
Applied egg-rr84.6%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.3%
Simplified67.3%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
*-commutativeN/A
div-invN/A
associate-*l*N/A
associate-/r/N/A
un-div-invN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
associate-/r/N/A
clear-numN/A
associate-*l/N/A
+-commutativeN/A
flip-+N/A
associate-*r*N/A
associate-*r*N/A
clear-numN/A
associate-/r/N/A
times-fracN/A
clear-numN/A
un-div-invN/A
Applied egg-rr99.6%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6467.2%
Simplified67.2%
Final simplification67.2%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.3%
Simplified67.3%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6443.4%
Simplified43.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6467.3%
Simplified67.3%
Taylor expanded in a1 around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6443.4%
Simplified43.4%
herbie shell --seed 2024152
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))