ab-angle->ABCF C

Time bar (total: 16.8s)

analyze1.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 16 computations (36% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

sample2.8s (16.9%)

Results
1.7s3611×1valid
765.0ms4645×0valid
Precisions
Click to see histograms. Total time spent on operations: 2.0s
ival-sin: 652.0ms (32.2% of total)
ival-pow: 463.0ms (22.8% of total)
ival-cos: 319.0ms (15.7% of total)
ival-mult: 275.0ms (13.6% of total)
ival-div: 108.0ms (5.3% of total)
backward-pass: 70.0ms (3.5% of total)
ival-pi: 64.0ms (3.2% of total)
ival-add: 56.0ms (2.8% of total)
const: 19.0ms (0.9% of total)
Bogosity

preprocess57.0ms (0.3%)

Algorithm
egg-herbie
Rules
1934×fma-define
1876×fnmadd-define
1066×sum3-define
944×sum4-define
920×fmsub-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059216
1128193
2382130
31407130
42746130
55436130
01521
12319
25313
39013
49113
09113
Stop Event
iter limit
saturated
node limit
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Call 2
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)))
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)))
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)))
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle)))))
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)))
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle)))))
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)))
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle)))))
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)))
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle)))))
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2))
(+ (square (* (cos (deg2rad angle)) b)) (square (* a (sin (deg2rad angle)))))
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2))
(fma (square b) (square (sin (deg2rad a))) (square (* angle (cos (deg2rad a)))))
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2))
(+ (square (* a (cos (deg2rad b)))) (square (* angle (sin (deg2rad b)))))
Symmetry

(abs a)

(abs b)

(abs angle)

explain230.0ms (1.4%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1140-1(3.6037332784752685e-237 2.1765938095704597e-44 3306.793340200616)(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1130-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(PI.f64)
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-b
00-0-#s(literal 2 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 180 binary64)
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-a
089(7.195905145791061e+120 1.3398331434120041e-111 6.420961893291925e-60)0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
076(6.070466534906027e+205 3.7458650345966894e-55 0.00040022713668897553)0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
Results
101.0ms212×1valid
51.0ms300×0valid
Compiler

Compiled 198 to 47 computations (76.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 103.0ms
ival-cos: 26.0ms (25.3% of total)
ival-sin: 22.0ms (21.4% of total)
ival-mult: 16.0ms (15.6% of total)
ival-pow: 15.0ms (14.6% of total)
backward-pass: 6.0ms (5.8% of total)
ival-pi: 6.0ms (5.8% of total)
ival-div: 6.0ms (5.8% of total)
ival-add: 3.0ms (2.9% of total)
const: 1.0ms (1% of total)

eval0.0ms (0%)

Compiler

Compiled 24 to 15 computations (37.5% saved)

prune1.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 30 computations (37.5% saved)

simplify7.0ms (0%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
88×*-lowering-*.f32
88×*-lowering-*.f64
32×associate-*r*
28×fma-lowering-fma.f32
28×fma-define
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
024166
138104
269104
3103104
0103104
Stop Event
iter limit
saturated
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(* a (cos (* (PI) (/ angle 180))))
a
(cos (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
2
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(* b (sin (* (PI) (/ angle 180))))
b
(sin (* (PI) (/ angle 180)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (cos (* (PI) (/ angle 180))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos (* (PI) (/ angle 180)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(* (PI) (/ angle 180))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (sin (* (PI) (/ angle 180))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin (* (PI) (/ angle 180)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/ (* (PI) angle) 180)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize165.0ms (1%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(*.f64 (PI.f64) angle)
accuracy99.5%
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
accuracy62.6%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy62.3%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy99.6%
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
accuracy99.5%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy62.6%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy62.3%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Results
89.0ms106×1valid
40.0ms150×0valid
Compiler

Compiled 170 to 25 computations (85.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 90.0ms
ival-sin: 21.0ms (23.4% of total)
ival-cos: 20.0ms (22.3% of total)
ival-mult: 18.0ms (20% of total)
ival-pow: 15.0ms (16.7% of total)
ival-div: 6.0ms (6.7% of total)
backward-pass: 5.0ms (5.6% of total)
ival-add: 3.0ms (3.3% of total)
ival-pi: 2.0ms (2.2% of total)
const: 1.0ms (1.1% of total)

series21.0ms (0.1%)

Counts
14 → 276
Calls
Call 1
Inputs
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))>
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)>
#<alt (* a (cos (* (PI) (/ angle 180))))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)>
#<alt (* a (cos (/ (* (PI) angle) 180)))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (* (PI) (/ angle 180))>
#<alt (pow (* b (sin (* (PI) (/ angle 180)))) 2)>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (/ (* (PI) angle) 180)>
#<alt (* (PI) angle)>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
Calls

69 calls:

TimeVariablePointExpression
2.0ms
a
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
b
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
angle
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
1.0ms
angle
@inf
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
1.0ms
angle
@-inf
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))

rewrite555.0ms (3.3%)

Algorithm
batch-egg-rewrite
Rules
3956×*-lowering-*.f32
3956×*-lowering-*.f64
1852×sum3-define
1534×+-lowering-+.f64
1534×+-lowering-+.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
024125
113573
261873
3590473
0828573
Stop Event
iter limit
node limit
Counts
14 → 401
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(* a (cos (* (PI) (/ angle 180))))
(cos (* (PI) (/ angle 180)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
(cos (/ (* (PI) angle) 180))
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
Outputs
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
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(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 b (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b)
(*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) b)
(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(-.f64 #s(literal 0 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(*.f64 angle (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (-.f64 #s(literal 0 binary64) (PI.f64)))
(*.f64 #s(literal -1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) angle)
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))

simplify279.0ms (1.7%)

Algorithm
egg-herbie
Rules
5094×*-lowering-*.f32
5094×*-lowering-*.f64
4308×+-lowering-+.f64
4308×+-lowering-+.f32
1036×sum5-define
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
01863788
16183250
227243073
364503070
471623070
576653070
082793070
Stop Event
iter limit
node limit
Counts
276 → 276
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) a)
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
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(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))

eval120.0ms (0.7%)

Compiler

Compiled 29188 to 1693 computations (94.2% saved)

prune140.0ms (0.8%)

Pruning

54 alts after pruning (54 fresh and 0 done)

PrunedKeptTotal
New80854862
Fresh000
Picked202
Done000
Total81054864
Accuracy
82.8%
Counts
864 → 54
Alt Table
Click to see full alt table
StatusAccuracyProgram
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
61.2%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
17.5%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
16.8%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
67.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
66.5%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
67.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
75.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
67.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
73.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
63.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
66.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.4%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
80.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
42.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
32.6%
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
66.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
11.7%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
14.9%
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
13.5%
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
34.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
56.5%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
56.6%
(*.f64 a a)
Compiler

Compiled 3800 to 2166 computations (43% saved)

simplify167.0ms (1%)

Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff19456
(sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))
cost-diff19456
(*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64))))
cost-diff19456
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff19456
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
cost-diff0
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
cost-diff6464
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
cost-diff6464
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff128
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
cost-diff128
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
cost-diff13184
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
cost-diff0
(*.f64 a a)
cost-diff0
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Rules
2072×sum5-define
1932×fnmadd-define
1744×*-lowering-*.f32
1744×*-lowering-*.f64
1736×fma-lowering-fma.f32
Iterations

Useful iterations: 5 (0.0ms)

IterNodesCost
048442
1100305
2238301
3548301
41076301
52221297
64050297
77199297
08155297
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (* (PI) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (* (* (PI) angle) 1/180))) 2)
(* a (cos (* (* (PI) angle) 1/180)))
a
(cos (* (* (PI) angle) 1/180))
(* (* (PI) angle) 1/180)
(* (PI) angle)
(PI)
angle
1/180
2
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
180
(* a a)
a
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
1/2
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(* 2 (/ (PI) (/ 180 angle)))
2
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(* a a)
a
(* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))
b
(* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))))
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))
2
(log (* a (cos (/ (PI) (/ 180 angle)))))
(* a (cos (/ (PI) (/ 180 angle))))
a
(cos (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2)
(* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))
b
(sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI)))))
(cbrt (PI))
(* (cbrt (PI)) (* angle (cbrt (PI))))
(* angle (cbrt (PI)))
Outputs
(+ (pow (* a (cos (* (* (PI) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(pow (* a (cos (* (* (PI) angle) 1/180))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(* a (cos (* (* (PI) angle) 1/180)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
a
(cos (* (* (PI) angle) 1/180))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(* (* (PI) angle) 1/180)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
1/180
#s(literal 1/180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
180
#s(literal 180 binary64)
(* a a)
(*.f64 a a)
a
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))
(*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 (*.f64 a a) (*.f64 b b)))))
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(* 2 (/ (PI) (/ 180 angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
2
#s(literal 2 binary64)
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(* a a)
(*.f64 a a)
a
(* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
b
(* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(*.f64 #s(literal 1/2 binary64) (*.f64 b (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
(+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
2
#s(literal 2 binary64)
(log (* a (cos (/ (PI) (/ 180 angle)))))
(log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(* a (cos (/ (PI) (/ 180 angle))))
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(cos (/ (PI) (/ 180 angle)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI)))))
(*.f64 (PI.f64) angle)
(cbrt (PI))
(cbrt.f64 (PI.f64))
(* (cbrt (PI)) (* angle (cbrt (PI))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))
(* angle (cbrt (PI)))
(*.f64 angle (cbrt.f64 (PI.f64)))

localize565.0ms (3.4%)

Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy98.9%
(cbrt.f64 (PI.f64))
accuracy80.4%
(sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))
accuracy80.4%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy70.9%
(PI.f64)
accuracy97.1%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
accuracy80.4%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy80.4%
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy70.9%
(PI.f64)
accuracy98.3%
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
accuracy80.6%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy72.6%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
accuracy70.9%
(PI.f64)
accuracy100.0%
(*.f64 a a)
accuracy99.5%
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
accuracy80.4%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy80.4%
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
accuracy70.9%
(PI.f64)
Results
234.0ms158×1valid
98.0ms24×5exit
70.0ms46×1invalid
28.0ms11×2valid
18.0ms3valid
6.0ms0invalid
6.0ms0valid
Compiler

Compiled 487 to 48 computations (90.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 337.0ms
ival-mult: 75.0ms (22.2% of total)
backward-pass: 51.0ms (15.1% of total)
ival-sin: 50.0ms (14.8% of total)
ival-cos: 47.0ms (13.9% of total)
ival-pow: 29.0ms (8.6% of total)
ival-add: 17.0ms (5% of total)
ival-div: 15.0ms (4.4% of total)
compiled-spec: 12.0ms (3.6% of total)
ival-exp: 11.0ms (3.3% of total)
...c/correct-round.rkt:119:19: 10.0ms (3% of total)
ival-log: 9.0ms (2.7% of total)
ival-cbrt: 5.0ms (1.5% of total)
ival-pi: 3.0ms (0.9% of total)
ival-sub: 3.0ms (0.9% of total)
const: 1.0ms (0.3% of total)

series166.0ms (1%)

Counts
25 → 468
Calls
Call 1
Inputs
#<alt (+ (pow (* a (cos (* (* (PI) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (pow (* a (cos (* (* (PI) angle) 1/180))) 2)>
#<alt (* a (cos (* (* (PI) angle) 1/180)))>
#<alt (cos (* (* (PI) angle) 1/180))>
#<alt (* a a)>
#<alt (+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))>
#<alt (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))>
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))>
#<alt (+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))))>
#<alt (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))>
#<alt (log (* a (cos (/ (PI) (/ 180 angle)))))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2))>
#<alt (pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2)>
#<alt (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))>
#<alt (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))>
#<alt (PI)>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (* (* (PI) angle) 1/180)>
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))>
#<alt (cos (/ (PI) (/ 180 angle)))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (cbrt (PI))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt 1>
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt 1/2>
#<alt (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt (* 1/2 (cos (* 1/90 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
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#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
Calls

117 calls:

TimeVariablePointExpression
43.0ms
a
@0
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))
39.0ms
angle
@inf
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))
36.0ms
angle
@-inf
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))
15.0ms
a
@-inf
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))
6.0ms
a
@inf
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))

rewrite468.0ms (2.8%)

Algorithm
batch-egg-rewrite
Rules
4160×*-lowering-*.f32
4160×*-lowering-*.f64
3366×/-lowering-/.f32
3366×/-lowering-/.f64
1080×frac-times
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
048274
1254142
22046141
08356141
Stop Event
iter limit
node limit
Counts
25 → 877
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (* (PI) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (* (* (PI) angle) 1/180))) 2)
(* a (cos (* (* (PI) angle) 1/180)))
(cos (* (* (PI) angle) 1/180))
(* a a)
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(+ (exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(exp (* 2 (log (* a (cos (/ (PI) (/ 180 angle)))))))
(* 2 (log (* a (cos (/ (PI) (/ 180 angle))))))
(log (* a (cos (/ (PI) (/ 180 angle)))))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2))
(pow (* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))) 2)
(* b (sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180)))
(sin (/ (* (cbrt (PI)) (* (cbrt (PI)) (* angle (cbrt (PI))))) 180))
(PI)
(sin (/ (* (PI) angle) 180))
(* (* (PI) angle) 1/180)
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(cos (/ (PI) (/ 180 angle)))
(cos (/ (* (PI) angle) 180))
(cbrt (PI))
Outputs
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
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(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 3 binary64)))) (/.f64 b (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))))))
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))) (/.f64 b (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))) (/.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))
(*.f64 (/.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (/.f64 b (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 3 binary64)))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))))))
(*.f64 (/.f64 b (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(*.f64 (/.f64 b (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) #s(literal 1/2 binary64)))
(*.f64 (/.f64 b (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))
(*.f64 (/.f64 b (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) (/.f64 b #s(literal 1/2 binary64)))
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (/.f64 b (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))
(fabs.f64 (cbrt.f64 (PI.f64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(cbrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/9 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))

simplify380.0ms (2.3%)

Algorithm
egg-herbie
Rules
6494×*-lowering-*.f32
6494×*-lowering-*.f64
2992×+-lowering-+.f64
2992×+-lowering-+.f32
2034×distribute-lft-in
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
04007396
113726338
258436089
092286089
Stop Event
iter limit
node limit
Counts
468 → 468
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(pow a 2)
(pow a 2)
(pow a 2)
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(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
1/2
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(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
1
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(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (log a))
(+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))
(+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))
(+ (log a) (log (cos (* 1/180 (* angle (PI))))))
(+ (log a) (log (cos (* 1/180 (* angle (PI))))))
(+ (log a) (log (cos (* 1/180 (* angle (PI))))))
(+ (log a) (log (cos (* 1/180 (* angle (PI))))))
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(+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(log a)
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(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(log (* a (cos (* 1/180 (* angle (PI))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(pow a 2)
(*.f64 a a)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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1
#s(literal 1 binary64)
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
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(cos (* 1/90 (* angle (PI))))
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(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
(cos (* 1/90 (* angle (PI))))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(pow a 2)
(*.f64 a a)
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(* 2 (log a))
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(log (* a (cos (* 1/180 (* angle (PI))))))
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(log (* a (cos (* 1/180 (* angle (PI))))))
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(log (* a (cos (* 1/180 (* angle (PI))))))
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(log (* a (cos (* 1/180 (* angle (PI))))))
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(log (* a (cos (* 1/180 (* angle (PI))))))
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(log (* a (cos (* 1/180 (* angle (PI))))))
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(log (* a (cos (* 1/180 (* angle (PI))))))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64)))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* b (pow (PI) 8)))) (* 1/765275040000000 (* b (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64))) #s(literal -1/347128758144000000000 binary64))) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

eval334.0ms (2%)

Compiler

Compiled 92232 to 6192 computations (93.3% saved)

prune350.0ms (2.1%)

Pruning

88 alts after pruning (86 fresh and 2 done)

PrunedKeptTotal
New1854581912
Fresh212849
Picked325
Done000
Total1878881966
Accuracy
83.0%
Counts
1966 → 88
Alt Table
Click to see full alt table
StatusAccuracyProgram
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
27.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 (/.f64 b (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))
69.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
74.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64))))))
27.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))))))
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))))
56.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
69.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
56.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64))) #s(literal -1/347128758144000000000 binary64))) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))
65.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
27.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
67.2%
(fma.f64 #s(literal 1 binary64) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
17.5%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
16.8%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
67.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
81.0%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
55.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
61.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
61.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b))
66.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
66.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
73.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
27.3%
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.1%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.5%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
80.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
42.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
42.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
32.6%
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
79.4%
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))) (log.f64 a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
64.7%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.3%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
11.7%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
64.8%
(*.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
34.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
34.0%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
26.3%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
56.5%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
56.6%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
56.4%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
56.6%
(*.f64 a a)
55.0%
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
Compiler

Compiled 6392 to 3841 computations (39.9% saved)

simplify542.0ms (3.2%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff12928
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
cost-diff12928
(*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
cost-diff12928
(pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))
cost-diff12928
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
cost-diff0
(log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
cost-diff0
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
cost-diff6464
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))
cost-diff6464
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff128
(*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
cost-diff128
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))
cost-diff384
(+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
cost-diff384
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
cost-diff128
(cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
cost-diff128
(*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))
cost-diff128
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
cost-diff128
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Rules
3352×*-lowering-*.f32
3352×*-lowering-*.f64
3086×fma-define
1814×fma-lowering-fma.f32
1814×fma-lowering-fma.f64
Iterations

Useful iterations: 6 (0.0ms)

IterNodesCost
061519
1141438
2397434
31148428
42917386
53470386
63653378
74021378
84838378
95243378
105633378
115644378
125645378
135645378
145964378
156028378
166034378
176034378
186034378
196512378
206796378
216886378
226894378
236894378
247023378
257281378
267479378
277529378
287530378
297530378
307530378
317544378
327550378
337553378
347553378
357553378
367553378
377671378
387744378
397759378
407761378
07761378
Stop Event
iter limit
saturated
Calls
Call 1
Inputs
(+ (pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2)
(* a (cos (/ 1/180 (/ 1 (* (PI) angle)))))
a
(cos (/ 1/180 (/ 1 (* (PI) angle))))
(/ 1/180 (/ 1 (* (PI) angle)))
1/180
(/ 1 (* (PI) angle))
1
(* (PI) angle)
(PI)
angle
2
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
180
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))))
(* a a)
a
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))
(* angle angle)
angle
(* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))
(* (PI) (PI))
(PI)
(+ (* (* b b) 1/32400) (* (* a a) -1/32400))
(* (* b b) 1/32400)
(* b b)
b
1/32400
(* (* a a) -1/32400)
-1/32400
(+ (+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2))
(* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI))))))
(* a a)
a
(* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))
1/2
(cos (/ 2 (/ (/ 180 angle) (PI))))
(/ 2 (/ (/ 180 angle) (PI)))
2
(/ (/ 180 angle) (PI))
(/ 180 angle)
180
angle
(PI)
(* (* a a) 1/2)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(+ (exp (* 2 (log (* a (cos (/ (* (PI) angle) -180)))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(exp (* 2 (log (* a (cos (/ (* (PI) angle) -180))))))
(* 2 (log (* a (cos (/ (* (PI) angle) -180)))))
2
(log (* a (cos (/ (* (PI) angle) -180))))
(* a (cos (/ (* (PI) angle) -180)))
a
(cos (/ (* (PI) angle) -180))
(/ (* (PI) angle) -180)
(* (PI) angle)
(PI)
angle
-180
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
180
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)
(* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
b
(sin (exp (* (log (/ 180 (* (PI) angle))) -1)))
(exp (* (log (/ 180 (* (PI) angle))) -1))
(* (log (/ 180 (* (PI) angle))) -1)
(log (/ 180 (* (PI) angle)))
(/ 180 (* (PI) angle))
-1
Outputs
(+ (pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* a (cos (/ 1/180 (/ 1 (* (PI) angle)))))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos (/ 1/180 (/ 1 (* (PI) angle))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ 1/180 (/ 1 (* (PI) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
1/180
#s(literal 1/180 binary64)
(/ 1 (* (PI) angle))
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))
1
#s(literal 1 binary64)
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
180
#s(literal 180 binary64)
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))))
(* a a)
(*.f64 a a)
a
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))
(* angle angle)
(*.f64 angle angle)
angle
(* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
(+ (* (* b b) 1/32400) (* (* a a) -1/32400))
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))
(* (* b b) 1/32400)
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64))
(* b b)
(*.f64 b b)
b
1/32400
#s(literal 1/32400 binary64)
(* (* a a) -1/32400)
(*.f64 a (*.f64 a #s(literal -1/32400 binary64)))
-1/32400
#s(literal -1/32400 binary64)
(+ (+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (*.f64 a #s(literal 1/2 binary64))))
(* a a)
(*.f64 a a)
a
(* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
1/2
#s(literal 1/2 binary64)
(cos (/ 2 (/ (/ 180 angle) (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(/ 2 (/ (/ 180 angle) (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
2
#s(literal 2 binary64)
(/ (/ 180 angle) (PI))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(PI)
(PI.f64)
(* (* a a) 1/2)
(*.f64 a (*.f64 a #s(literal 1/2 binary64)))
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(+ (exp (* 2 (log (* a (cos (/ (* (PI) angle) -180)))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(exp (* 2 (log (* a (cos (/ (* (PI) angle) -180))))))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(* 2 (log (* a (cos (/ (* (PI) angle) -180)))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
2
#s(literal 2 binary64)
(log (* a (cos (/ (* (PI) angle) -180))))
(log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(* a (cos (/ (* (PI) angle) -180)))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
a
(cos (/ (* (PI) angle) -180))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/ (* (PI) angle) -180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
-180
#s(literal -180 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
180
#s(literal 180 binary64)
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/ (* (PI) angle) 180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
b
(sin (exp (* (log (/ 180 (* (PI) angle))) -1)))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(exp (* (log (/ 180 (* (PI) angle))) -1))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(* (log (/ 180 (* (PI) angle))) -1)
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(log (/ 180 (* (PI) angle)))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/ 180 (* (PI) angle))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
-1
#s(literal -1 binary64)

localize462.0ms (2.7%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy93.1%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
accuracy80.1%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy80.1%
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
accuracy79.9%
(PI.f64)
accuracy96.7%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))
accuracy80.1%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
accuracy80.1%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy79.9%
(PI.f64)
accuracy96.5%
(+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
accuracy80.2%
(cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
accuracy80.1%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy79.9%
(PI.f64)
accuracy96.3%
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))
accuracy91.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
accuracy79.9%
(PI.f64)
accuracy79.4%
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
accuracy99.5%
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
accuracy80.1%
(cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))
accuracy80.1%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy79.9%
(PI.f64)
Results
132.0ms56×1valid
113.0ms147×0valid
94.0ms46×1invalid
5.0ms0invalid
Compiler

Compiled 591 to 62 computations (89.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 232.0ms
ival-mult: 47.0ms (20.2% of total)
ival-cos: 41.0ms (17.6% of total)
ival-sin: 26.0ms (11.2% of total)
ival-log: 22.0ms (9.5% of total)
ival-div: 20.0ms (8.6% of total)
...c/correct-round.rkt:119:19: 17.0ms (7.3% of total)
ival-pow: 16.0ms (6.9% of total)
ival-exp: 16.0ms (6.9% of total)
backward-pass: 13.0ms (5.6% of total)
ival-add: 11.0ms (4.7% of total)
const: 2.0ms (0.9% of total)
ival-pi: 2.0ms (0.9% of total)

series70.0ms (0.4%)

Counts
28 → 588
Calls
Call 1
Inputs
#<alt (+ (pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2)>
#<alt (* a (cos (/ 1/180 (/ 1 (* (PI) angle)))))>
#<alt (cos (/ 1/180 (/ 1 (* (PI) angle))))>
#<alt (+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))))>
#<alt (* a a)>
#<alt (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))>
#<alt (* angle angle)>
#<alt (+ (+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2))>
#<alt (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI))))))>
#<alt (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))>
#<alt (+ (exp (* 2 (log (* a (cos (/ (* (PI) angle) -180)))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (exp (* 2 (log (* a (cos (/ (* (PI) angle) -180))))))>
#<alt (* 2 (log (* a (cos (/ (* (PI) angle) -180)))))>
#<alt (log (* a (cos (/ (* (PI) angle) -180))))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))>
#<alt (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)>
#<alt (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))>
#<alt (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))>
#<alt (PI)>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (/ 1/180 (/ 1 (* (PI) angle)))>
#<alt (+ (* (* b b) 1/32400) (* (* a a) -1/32400))>
#<alt (cos (/ 2 (/ (/ 180 angle) (PI))))>
#<alt (cos (/ (* (PI) angle) -180))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (exp (* (log (/ 180 (* (PI) angle))) -1))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))>
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))>
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))>
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))>
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))>
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))>
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))>
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))>
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
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#<alt (log (* a (cos (* -1/180 (* angle (PI))))))>
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))>
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))>
#<alt (log (* a (cos (* -1/180 (* angle (PI))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1/32400 (pow a 2))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (* 1/32400 (pow b 2))>
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))>
#<alt (* 1/32400 (pow b 2))>
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))>
#<alt (* 1/32400 (pow b 2))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))>
#<alt (* -1/32400 (pow a 2))>
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))>
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))>
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))>
#<alt (* -1/32400 (pow a 2))>
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))>
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))>
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt (cos (* -1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
Calls

147 calls:

TimeVariablePointExpression
18.0ms
a
@-inf
(* 2 (log (* a (cos (/ (* (PI) angle) -180)))))
18.0ms
a
@0
(* 2 (log (* a (cos (/ (* (PI) angle) -180)))))
6.0ms
a
@inf
(* 2 (log (* a (cos (/ (* (PI) angle) -180)))))
1.0ms
a
@0
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))))
1.0ms
angle
@inf
(+ (+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2))

rewrite341.0ms (2%)

Algorithm
batch-egg-rewrite
Rules
3160×*-lowering-*.f32
3160×*-lowering-*.f64
1960×fma-lowering-fma.f32
1960×fma-lowering-fma.f64
1770×pow-lowering-pow.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
061283
1332186
22813181
08555181
Stop Event
iter limit
node limit
Counts
28 → 765
Calls
Call 1
Inputs
(+ (pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ 1/180 (/ 1 (* (PI) angle))))) 2)
(* a (cos (/ 1/180 (/ 1 (* (PI) angle)))))
(cos (/ 1/180 (/ 1 (* (PI) angle))))
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))))
(* a a)
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))
(* angle angle)
(+ (+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+ (* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))) (* (* a a) 1/2))
(* (* a a) (* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI))))))
(* 1/2 (cos (/ 2 (/ (/ 180 angle) (PI)))))
(+ (exp (* 2 (log (* a (cos (/ (* (PI) angle) -180)))))) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(exp (* 2 (log (* a (cos (/ (* (PI) angle) -180))))))
(* 2 (log (* a (cos (/ (* (PI) angle) -180)))))
(log (* a (cos (/ (* (PI) angle) -180))))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))
(pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)
(* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
(sin (exp (* (log (/ 180 (* (PI) angle))) -1)))
(PI)
(sin (/ (* (PI) angle) 180))
(/ 1/180 (/ 1 (* (PI) angle)))
(+ (* (* b b) 1/32400) (* (* a a) -1/32400))
(cos (/ 2 (/ (/ 180 angle) (PI))))
(cos (/ (* (PI) angle) -180))
(cos (/ (* (PI) angle) 180))
(exp (* (log (/ 180 (* (PI) angle))) -1))
Outputs
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(+.f64 (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (+.f64 (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))
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(*.f64 (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle)
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (PI.f64))) angle)
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (PI.f64)))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))

simplify332.0ms (2%)

Algorithm
egg-herbie
Rules
5702×*-lowering-*.f32
5702×*-lowering-*.f64
1470×+-lowering-+.f64
1470×+-lowering-+.f32
1372×fma-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
04169379
114237812
260347457
081317457
Stop Event
iter limit
node limit
Counts
588 → 588
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(pow a 2)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (pow a 2))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/2 (pow a 2)))
(+ (* 1/2 (pow a 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))))
(+ (* 1/2 (pow a 2)) (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
(* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI))))))
1/2
(+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* 1/2 (cos (* 1/90 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(* 2 (log a))
(+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))
(+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(+ (log a) (log (cos (* -1/180 (* angle (PI))))))
(+ (log a) (log (cos (* -1/180 (* angle (PI))))))
(+ (log a) (log (cos (* -1/180 (* angle (PI))))))
(+ (log a) (log (cos (* -1/180 (* angle (PI))))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(log a)
(+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1/32400 (pow a 2))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(* 1/32400 (pow b 2))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* 1/32400 (pow b 2))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(* 1/32400 (pow b 2))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(* -1/32400 (pow a 2))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* -1/32400 (pow a 2))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
(*.f64 a a)
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
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(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
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(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
(*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
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(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (* 1/2 (pow a 2)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
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(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(+ (* 1/2 (* (pow a 2) (cos (* 1/90 (* angle (PI)))))) (+ (* 1/2 (pow a 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (/.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
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(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (cos (* 1/90 (* angle (PI))))) (pow b 2))) (+ (* 1/2 (/ (pow a 2) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))
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1/2
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(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
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(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(*.f64 #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(* 2 (log a))
(*.f64 #s(literal 2 binary64) (log.f64 a))
(+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))
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(+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
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(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
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(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
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(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(* 2 (log (* a (cos (* -1/180 (* angle (PI)))))))
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(log a)
(log.f64 a)
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(log (* a (cos (* -1/180 (* angle (PI))))))
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(log (* a (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(log (* a (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) b) b)))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) b) b)))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) b) b)))
(* 1/32400 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) b) b)))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) b) b)))
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/32400 binary64) (/.f64 (/.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) b) b)))
(* 1/32400 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))
(+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
(* -1/32400 (pow a 2))
(*.f64 a (*.f64 a #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (/.f64 b (*.f64 a a))))))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (/.f64 b (*.f64 a a))))))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (/.f64 b (*.f64 a a))))))
(* -1/32400 (pow a 2))
(*.f64 a (*.f64 a #s(literal -1/32400 binary64)))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (/.f64 b (*.f64 a a))))))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (/.f64 b (*.f64 a a))))))
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))
(*.f64 (*.f64 a a) (+.f64 #s(literal -1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (/.f64 b (*.f64 a a))))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))

eval277.0ms (1.6%)

Compiler

Compiled 59000 to 4440 computations (92.5% saved)

prune299.0ms (1.8%)

Pruning

109 alts after pruning (105 fresh and 4 done)

PrunedKeptTotal
New1805531858
Fresh295281
Picked325
Done022
Total18371091946
Accuracy
83.2%
Counts
1946 → 109
Alt Table
Click to see full alt table
StatusAccuracyProgram
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
74.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))))) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64))))))
27.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))))))
56.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
69.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (*.f64 angle (*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))))
56.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64))) #s(literal -1/347128758144000000000 binary64))) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))
65.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
27.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
58.5%
(fma.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))
67.2%
(fma.f64 #s(literal 1 binary64) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
14.1%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))))
16.8%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
67.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
81.0%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
67.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
65.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))))
55.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
61.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) b))
67.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
65.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
65.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
73.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
66.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
10.1%
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/4 binary64)) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (-.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
27.3%
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
58.5%
(+.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
77.9%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.1%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.5%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
72.4%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
77.0%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.0%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.1%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.1%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
75.8%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.8%
(+.f64 (+.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.3%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
80.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
16.3%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
10.7%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
37.8%
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
46.5%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
42.8%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
16.7%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
10.7%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
63.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
42.9%
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
17.5%
(+.f64 (exp.f64 (-.f64 (log.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal 1/8 binary64)))) (log.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))) (log.f64 a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (exp.f64 (log.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
11.7%
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
64.8%
(*.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
34.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
34.0%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
26.3%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
34.6%
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
56.5%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
56.6%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
56.6%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
56.6%
(*.f64 a a)
55.0%
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
Compiler

Compiled 8044 to 4784 computations (40.5% saved)

simplify204.0ms (1.2%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff7360
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))))
cost-diff7360
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))
cost-diff7360
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))))))
cost-diff13760
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
cost-diff6656
(cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))
cost-diff6656
(*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64))))
cost-diff6656
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
cost-diff6656
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff6080
(pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))
cost-diff6080
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
cost-diff6784
(cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle))))
cost-diff6784
(*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle)))))
cost-diff6784
(pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle))))) #s(literal 2 binary64))
cost-diff6784
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Rules
3258×*-lowering-*.f32
3258×*-lowering-*.f64
2180×fma-lowering-fma.f32
2180×fma-lowering-fma.f64
1958×fnmadd-define
Iterations

Useful iterations: 4 (0.0ms)

IterNodesCost
073876
1189601
2556578
31979565
46189561
08500561
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2)
(* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle)))))
a
(cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))
(/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle)))
1/180
(/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))
1
(* (cbrt (* (PI) (* (PI) (PI)))) angle)
(cbrt (* (PI) (* (PI) (PI))))
(* (PI) (* (PI) (PI)))
(PI)
(* (PI) (PI))
angle
2
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
180
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400)))
(* b b)
b
(* (* angle angle) (* (* (PI) (PI)) 1/32400))
(* angle angle)
angle
(* (* (PI) (PI)) 1/32400)
(* (PI) (PI))
(PI)
1/32400
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* 1/180 (PI)))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* angle (* b (* 1/180 (PI)))) 2)
(* angle (* b (* 1/180 (PI))))
(* b (* 1/180 (PI)))
b
(* 1/180 (PI))
1/180
(+ (pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2)
(* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180)))
a
(cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))
(* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180)
(* (cbrt (* (PI) (* (PI) (PI)))) angle)
(cbrt (* (PI) (* (PI) (PI))))
(* (PI) (* (PI) (PI)))
(PI)
(* (PI) (PI))
angle
1/180
2
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
180
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
1/2
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(* 2 (/ (PI) (/ 180 angle)))
2
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(* a a)
a
(* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))))
b
(* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))
(- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))
(* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))
(+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))))))
1/4
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))))
(* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))
(cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))
(* 2 (/ 2 (/ (/ 180 angle) (PI))))
(/ 2 (/ (/ 180 angle) (PI)))
(/ (/ 180 angle) (PI))
(/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))
1
(+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))
(* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)
(cos (/ 2 (/ (/ 180 angle) (PI))))
-1/2
(neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))
Outputs
(+ (pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
1/180
#s(literal 1/180 binary64)
(/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))
(/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))
1
#s(literal 1 binary64)
(* (cbrt (* (PI) (* (PI) (PI)))) angle)
(*.f64 (PI.f64) angle)
(cbrt (* (PI) (* (PI) (PI))))
(PI.f64)
(* (PI) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI)
(PI.f64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
angle
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
180
#s(literal 180 binary64)
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(* b b)
(*.f64 b b)
b
(* (* angle angle) (* (* (PI) (PI)) 1/32400))
(*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 angle angle))))
(* angle angle)
(*.f64 angle angle)
angle
(* (* (PI) (PI)) 1/32400)
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
1/32400
#s(literal 1/32400 binary64)
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* 1/180 (PI)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* angle (* b (* 1/180 (PI)))) 2)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(* angle (* b (* 1/180 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle b)))
(* b (* 1/180 (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))
b
(* 1/180 (PI))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
1/180
#s(literal 1/180 binary64)
(+ (pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180)))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
a
(cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180)
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* (cbrt (* (PI) (* (PI) (PI)))) angle)
(*.f64 (PI.f64) angle)
(cbrt (* (PI) (* (PI) (PI))))
(PI.f64)
(* (PI) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI)
(PI.f64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
angle
1/180
#s(literal 1/180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
180
#s(literal 180 binary64)
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))))
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b b) (-.f64 (+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64)) #s(literal 3/4 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(* 2 (/ (PI) (/ 180 angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
2
#s(literal 2 binary64)
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(* a a)
(*.f64 a a)
a
(* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))))
(*.f64 (*.f64 b b) (-.f64 (+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64)) #s(literal 3/4 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))
b
(* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))
(*.f64 b (-.f64 (+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64)) #s(literal 3/4 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))))))
(- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))
(-.f64 (+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64)) #s(literal 3/4 binary64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))))
(* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) (+.f64 #s(literal -1/4 binary64) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))
(+.f64 (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))))))
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64)))
1/4
#s(literal 1/4 binary64)
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64)))
(+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))))
(* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))))
(cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(* 2 (/ 2 (/ (/ 180 angle) (PI))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))
(/ 2 (/ (/ 180 angle) (PI)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(/ (/ 180 angle) (PI))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
(/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))
(/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
1
#s(literal 1 binary64)
(+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
(* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))
(cos (/ 2 (/ (/ 180 angle) (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
-1/2
#s(literal -1/2 binary64)
(neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))
(+.f64 #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))

localize1.4s (8.6%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy63.8%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
accuracy63.2%
(cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
accuracy63.2%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy55.7%
(PI.f64)
accuracy99.2%
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
accuracy63.6%
(cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))
accuracy63.4%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy55.7%
(PI.f64)
accuracy99.8%
(*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))
accuracy99.7%
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
accuracy63.6%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy55.7%
(PI.f64)
accuracy99.8%
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
accuracy99.2%
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
accuracy88.0%
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
accuracy55.7%
(PI.f64)
accuracy99.2%
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
accuracy63.6%
(cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle))))
accuracy63.4%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy55.7%
(PI.f64)
Results
883.0ms117×5exit
217.0ms100×1valid
79.0ms23×2valid
33.0ms4valid
9.0ms10×0valid
3.0ms3valid
Compiler

Compiled 946 to 72 computations (92.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 948.0ms
ival-cos: 310.0ms (32.7% of total)
ival-mult: 208.0ms (21.9% of total)
backward-pass: 131.0ms (13.8% of total)
ival-div: 63.0ms (6.6% of total)
ival-pow: 54.0ms (5.7% of total)
compiled-spec: 47.0ms (5% of total)
ival-add: 38.0ms (4% of total)
ival-sin: 35.0ms (3.7% of total)
...c/correct-round.rkt:119:19: 22.0ms (2.3% of total)
ival-sub: 11.0ms (1.2% of total)
ival-cbrt: 11.0ms (1.2% of total)
ival-neg: 7.0ms (0.7% of total)
ival-pi: 6.0ms (0.6% of total)
const: 4.0ms (0.4% of total)

series58.0ms (0.3%)

Counts
30 → 552
Calls
Call 1
Inputs
#<alt (+ (pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2)>
#<alt (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle)))))>
#<alt (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))>
#<alt (* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400)))>
#<alt (* b b)>
#<alt (* (* angle angle) (* (* (PI) (PI)) 1/32400))>
#<alt (* angle angle)>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* 1/180 (PI)))) 2))>
#<alt (pow (* angle (* b (* 1/180 (PI)))) 2)>
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)>
#<alt (* a (cos (/ (* (PI) angle) 180)))>
#<alt (+ (pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2)>
#<alt (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180)))>
#<alt (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))>
#<alt (+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))))>
#<alt (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))))>
#<alt (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))>
#<alt (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))>
#<alt (PI)>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (cbrt (* (PI) (* (PI) (PI))))>
#<alt (* (* (PI) (PI)) 1/32400)>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (/ (* (PI) angle) 180)>
#<alt (* angle (* b (* 1/180 (PI))))>
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))>
#<alt (cos (/ 2 (/ (/ 180 angle) (PI))))>
#<alt (cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
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#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
#<alt (cos (* 1/45 (* angle (PI))))>
Calls

138 calls:

TimeVariablePointExpression
6.0ms
angle
@-inf
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))))
5.0ms
angle
@0
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))))
4.0ms
angle
@0
(cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))
3.0ms
angle
@inf
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))))
3.0ms
angle
@0
(* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))))

rewrite364.0ms (2.2%)

Algorithm
batch-egg-rewrite
Rules
3744×*-lowering-*.f32
3744×*-lowering-*.f64
2448×fma-lowering-fma.f32
2448×fma-lowering-fma.f64
1906×pow-lowering-pow.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
073377
1445170
23564159
08739159
Stop Event
iter limit
node limit
Counts
30 → 832
Calls
Call 1
Inputs
(+ (pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))) 2)
(* a (cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle)))))
(cos (/ 1/180 (/ 1 (* (cbrt (* (PI) (* (PI) (PI)))) angle))))
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400)))
(* b b)
(* (* angle angle) (* (* (PI) (PI)) 1/32400))
(* angle angle)
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* 1/180 (PI)))) 2))
(pow (* angle (* b (* 1/180 (PI)))) 2)
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
(+ (pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))) 2)
(* a (cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180)))
(cos (* (* (cbrt (* (PI) (* (PI) (PI)))) angle) 1/180))
(+ (* (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) (* a a)) (* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))))
(* b (* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))))
(* b (- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))))))
(- 1/2 (* 1/2 (+ (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (/ 2 (/ (/ 180 angle) (PI))))))))) (/ 1 (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2)))) (neg (+ 1/2 (* (cos (/ 2 (/ (/ 180 angle) (PI)))) -1/2))))))
(PI)
(sin (/ (* (PI) angle) 180))
(cbrt (* (PI) (* (PI) (PI))))
(* (* (PI) (PI)) 1/32400)
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* angle (* b (* 1/180 (PI))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(cos (/ 2 (/ (/ 180 angle) (PI))))
(cos (* 2 (/ 2 (/ (/ 180 angle) (PI)))))
Outputs
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))
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(fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle)))))))
(fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 6 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle)))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle)))))))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 1 binary64))
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))

simplify409.0ms (2.4%)

Algorithm
egg-herbie
Rules
6888×*-lowering-*.f32
6888×*-lowering-*.f64
2574×+-lowering-+.f64
2574×+-lowering-+.f32
1580×fma-lowering-fma.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
046613626
1157211519
2698511105
0806411105
Stop Event
iter limit
node limit
Counts
552 → 552
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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a
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a
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(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(pow a 2)
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* -1/2 (* (pow angle 2) (* (pow b 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))
(* (pow angle 2) (+ (* -1/2 (* (pow angle 2) (* (pow b 2) (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))))) (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))
(* (pow angle 2) (+ (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))) (* (pow angle 2) (+ (* -1/2 (* (pow angle 2) (* (pow b 2) (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (+ (* 1/765275040000000 (pow (PI) 6)) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))))))) (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))))))))
(* (pow angle 2) (+ (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))) (* (pow angle 2) (+ (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4)))))))))) (* (pow angle 2) (+ (* -1/2 (* (pow angle 2) (* (pow b 2) (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))) (+ (* -1/257743102921920000000000 (pow (PI) 8)) (+ (* 1/23431191174720000000000 (pow (PI) 8)) (+ (* 1/10713850560000000 (* (pow (PI) 6) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (* 1/97200 (* (pow (PI) 2) (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))))))))) (+ (* -1/347128758144000000000 (pow (PI) 8)) (* 1/4 (- (* -1/7627340877187500000 (pow (PI) 8)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))) (+ (* -1/10713850560000000 (* (pow (PI) 6) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/23431191174720000000000 (pow (PI) 8)) (+ (* -1/257743102921920000000000 (pow (PI) 8)) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4)))))))))))))))))) (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (+ (* 1/765275040000000 (pow (PI) 6)) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* -1/2 (* (pow angle 2) (* b (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))
(* (pow angle 2) (+ (* -1/2 (* b (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))) (* -1/2 (* (pow angle 2) (* b (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4)))))))))))))
(* (pow angle 2) (+ (* -1/2 (* b (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))) (* (pow angle 2) (+ (* -1/2 (* b (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4)))))))))) (* -1/2 (* (pow angle 2) (* b (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (+ (* 1/765275040000000 (pow (PI) 6)) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))))))))))))
(* (pow angle 2) (+ (* -1/2 (* b (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))) (* (pow angle 2) (+ (* -1/2 (* b (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4)))))))))) (* (pow angle 2) (+ (* -1/2 (* b (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (+ (* 1/765275040000000 (pow (PI) 6)) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))))))) (* -1/2 (* (pow angle 2) (* b (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))) (+ (* -1/257743102921920000000000 (pow (PI) 8)) (+ (* 1/23431191174720000000000 (pow (PI) 8)) (+ (* 1/10713850560000000 (* (pow (PI) 6) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (* 1/97200 (* (pow (PI) 2) (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))))))))) (+ (* -1/347128758144000000000 (pow (PI) 8)) (* 1/4 (- (* -1/7627340877187500000 (pow (PI) 8)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))) (+ (* -1/10713850560000000 (* (pow (PI) 6) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/23431191174720000000000 (pow (PI) 8)) (+ (* -1/257743102921920000000000 (pow (PI) 8)) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))))))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* b (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
(* -1/2 (* (pow angle 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))
(* (pow angle 2) (- (* -1/2 (* (pow angle 2) (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4)))))))))) (* 1/2 (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/2 (* (pow angle 2) (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (+ (* 1/765275040000000 (pow (PI) 6)) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))))))) (* 1/2 (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))))) (* 1/2 (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/2 (* (pow angle 2) (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))) (+ (* -1/257743102921920000000000 (pow (PI) 8)) (+ (* 1/23431191174720000000000 (pow (PI) 8)) (+ (* 1/10713850560000000 (* (pow (PI) 6) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (* 1/97200 (* (pow (PI) 2) (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))))))))) (+ (* -1/347128758144000000000 (pow (PI) 8)) (* 1/4 (- (* -1/7627340877187500000 (pow (PI) 8)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))) (+ (* -1/10713850560000000 (* (pow (PI) 6) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/23431191174720000000000 (pow (PI) 8)) (+ (* -1/257743102921920000000000 (pow (PI) 8)) (* 1/23619600000 (* (pow (PI) 4) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))))))))))) (* 1/2 (- (* -1/4 (+ (* -1/23619600000 (* (pow (PI) 4) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))) (+ (* -1/32141551680000000 (pow (PI) 6)) (+ (* 1/241061637600000000 (pow (PI) 6)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2))))))))))))) (+ (* 1/765275040000000 (pow (PI) 6)) (* 1/4 (- (* 1/41850978750000 (pow (PI) 6)) (+ (* -1/97200 (* (pow (PI) 2) (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))) (+ (* 1/241061637600000000 (pow (PI) 6)) (+ (* 11/32141551680000000 (pow (PI) 6)) (* 1/23619600000 (* (pow (PI) 4) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))))))))))))) (* 1/2 (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4))))))))))) (* 1/2 (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
(* 1/180 (* angle (* b (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
(cos (* 1/45 (* angle (PI))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
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(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))
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(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
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(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/25194240000 binary64))))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
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(pow b 2)
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(pow b 2)
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(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
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(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+.f64 a (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 a (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal 1/25194240000 binary64)))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/25194240000 binary64))))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))) (* -1/32400 (* (pow a 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/1944000 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/4 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 61/486000 binary64))))) (*.f64 (*.f64 b b) #s(literal -1/2 binary64))))))
(+ (* (pow angle 2) (+ (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))) (+ (* 1/32400 (pow (PI) 2)) (* 1/4 (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2))))))))) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/2 (* (pow b 2) (- (* -1/4 (+ (* -1/330674400000 (pow (PI) 4)) (+ (* 1/70858800000 (pow (PI) 4)) (* 1/97200 (* (pow (PI) 2) (+ (* -1/291600 (pow (PI) 2)) (* 1/729000 (pow (PI) 2)))))))) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/4 (- (* -1/369056250 (pow (PI) 4)) (+ (* -1/97200 (* (pow (PI) 2) (- (* 1/6075 (pow (PI) 2)) (+ (* 1/729000 (pow (PI) 2)) (* 11/291600 (pow (PI) 2)))))) (+ (* -11/70858800000 (pow (PI) 4)) (* -1/330674400000 (pow (PI) 4)))))))))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))))))) (pow a 2)))))
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(* (pow b 2) (- 1/2 (* 1/2 (- (* 1/4 (/ 1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (* 1/4 (/ (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))))))
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(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (* b (PI))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/1574640000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64)))))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/1574640000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/1574640000 binary64)))))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4050 binary64)) (PI.f64)) (PI.f64)))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4050 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/98415000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4050 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/5978711250000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/98415000 binary64)))))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))
(cos (* 1/45 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))

eval433.0ms (2.6%)

Compiler

Compiled 94164 to 8505 computations (91% saved)

prune864.0ms (5.1%)

Pruning

131 alts after pruning (126 fresh and 5 done)

PrunedKeptTotal
New2221512272
Fresh2575100
Picked415
Done044
Total22501312381
Accuracy
83.5%
Counts
2381 → 131
Alt Table
Click to see full alt table
StatusAccuracyProgram
26.9%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
26.9%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
26.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (*.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (-.f64 (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
27.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
27.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
74.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))))
58.9%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))
58.9%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (+.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))
26.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
26.9%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
26.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
27.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
25.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
26.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal -1/2 binary64))))))))))
27.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal -1/2 binary64))))))))))
26.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1 binary64) #s(literal -1/2 binary64))))))))))
26.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 3 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))))) (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
67.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
67.3%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))))))))
56.5%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
65.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
27.3%
(fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
67.5%
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
67.2%
(fma.f64 #s(literal 1 binary64) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
14.0%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))
67.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
72.9%
(+.f64 (fma.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
67.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
80.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (PI.f64)))))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
80.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
65.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))))
55.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
61.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 b b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
67.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
65.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
80.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
73.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
80.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.6%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
66.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
10.1%
(+.f64 (/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/4 binary64)) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (-.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
27.4%
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
22.6%
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (*.f64 a a)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
58.5%
(+.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
77.9%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
75.1%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.5%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
72.4%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
77.0%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.0%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.1%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.1%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
75.8%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
72.9%
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
75.8%
(+.f64 (+.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.4%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
81.0%
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.3%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
80.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
10.7%
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
10.7%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
63.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
17.5%
(+.f64 (exp.f64 (-.f64 (log.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal 1/8 binary64)))) (log.f64 (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))))) (log.f64 a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
40.7%
(*.f64 (pow.f64 (pow.f64 (*.f64 angle b) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))
35.7%
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
39.2%
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
40.8%
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
39.6%
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
34.1%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
34.0%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
26.3%
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
34.6%
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
40.7%
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
40.8%
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
34.6%
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
56.5%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
56.6%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
56.6%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
16.3%
(*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 #s(literal -1/4 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))))))
39.2%
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
56.5%
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
56.6%
(*.f64 a a)
55.0%
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
Compiler

Compiled 13233 to 4343 computations (67.2% saved)

regimes426.0ms (2.5%)

Counts
218 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
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(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal -1/2 binary64))))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 #s(literal -1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

77.0ms
angle
67.0ms
a
64.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.0ms
b
62.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
81.1%1a
81.1%1b
81.1%1angle
81.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes130.0ms (0.8%)

Counts
69 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle b) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

21.0ms
(/.f64 angle #s(literal 180 binary64))
20.0ms
a
19.0ms
b
19.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
19.0ms
angle
Results
AccuracySegmentsBranch
81.0%1angle
81.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.0%1(/.f64 angle #s(literal 180 binary64))
81.0%1b
81.0%1a
81.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes113.0ms (0.7%)

Counts
67 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle b) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (neg.f64 (sin.f64 (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (+.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal -1/2 binary64))))))
(+.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/45 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/8 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

5 calls:

27.0ms
(/.f64 angle #s(literal 180 binary64))
20.0ms
angle
19.0ms
a
19.0ms
b
19.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
80.8%1a
80.8%1b
80.8%1angle
80.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes60.0ms (0.4%)

Counts
36 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle b) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

5 calls:

11.0ms
angle
11.0ms
b
11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
a
Results
AccuracySegmentsBranch
80.8%1angle
80.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
80.8%1(/.f64 angle #s(literal 180 binary64))
80.8%1b
80.8%1a
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes37.0ms (0.2%)

Counts
35 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 angle b) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))
Outputs
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Calls

3 calls:

11.0ms
a
11.0ms
angle
10.0ms
b
Results
AccuracySegmentsBranch
75.9%1angle
78.8%2b
75.9%1a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes14.0ms (0.1%)

Counts
29 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal -1/2 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
Outputs
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Calls

1 calls:

9.0ms
b
Results
AccuracySegmentsBranch
78.8%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes13.0ms (0.1%)

Counts
24 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
Outputs
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Calls

1 calls:

7.0ms
b
Results
AccuracySegmentsBranch
78.7%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes11.0ms (0.1%)

Counts
22 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Calls

1 calls:

7.0ms
b
Results
AccuracySegmentsBranch
78.4%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes46.0ms (0.3%)

Counts
21 → 3
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) angle))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(+.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b (*.f64 b b)) (*.f64 (*.f64 b (*.f64 b b)) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
Calls

3 calls:

31.0ms
b
6.0ms
a
6.0ms
angle
Results
AccuracySegmentsBranch
70.8%3a
67.5%2angle
72.5%3b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes5.0ms (0%)

Counts
11 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
Outputs
(*.f64 a a)
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))
Calls

1 calls:

4.0ms
b
Results
AccuracySegmentsBranch
70.6%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes11.0ms (0.1%)

Counts
10 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))
Outputs
(*.f64 a a)
(*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b)))))
Calls

1 calls:

10.0ms
b
Results
AccuracySegmentsBranch
70.6%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes4.0ms (0%)

Counts
8 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
Outputs
(*.f64 a a)
(*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b)
Calls

1 calls:

3.0ms
b
Results
AccuracySegmentsBranch
69.2%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes7.0ms (0%)

Counts
5 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
Outputs
(*.f64 a a)
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
Calls

3 calls:

2.0ms
b
2.0ms
a
2.0ms
angle
Results
AccuracySegmentsBranch
58.7%2angle
63.7%2a
67.2%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes5.0ms (0%)

Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 a a)
Outputs
(*.f64 a a)
Calls

3 calls:

3.0ms
angle
1.0ms
b
1.0ms
a
Results
AccuracySegmentsBranch
56.6%1angle
56.6%1a
56.6%1b
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch41.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
37.0ms
1.6889409243143153e-81
5.0013498481182465e-79
Results
17.0ms55×1valid
8.0ms73×0valid
Compiler

Compiled 294 to 228 computations (22.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 20.0ms
ival-mult: 4.0ms (20.5% of total)
ival-pow: 4.0ms (20.5% of total)
ival-cos: 4.0ms (20.5% of total)
ival-sin: 3.0ms (15.4% of total)
ival-div: 1.0ms (5.1% of total)
ival-pi: 1.0ms (5.1% of total)
backward-pass: 1.0ms (5.1% of total)
ival-add: 1.0ms (5.1% of total)
const: 0.0ms (0% of total)

bsearch34.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
31.0ms
1.6889409243143153e-81
5.0013498481182465e-79
Results
17.0ms49×1valid
9.0ms79×0valid
Compiler

Compiled 310 to 236 computations (23.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 20.0ms
ival-pow: 6.0ms (29.9% of total)
ival-mult: 4.0ms (19.9% of total)
ival-cos: 4.0ms (19.9% of total)
ival-sin: 3.0ms (14.9% of total)
ival-div: 1.0ms (5% of total)
ival-pi: 1.0ms (5% of total)
backward-pass: 1.0ms (5% of total)
ival-add: 1.0ms (5% of total)
const: 0.0ms (0% of total)

bsearch37.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
35.0ms
1.6889409243143153e-81
5.0013498481182465e-79
Results
19.0ms51×1valid
11.0ms77×0valid
Compiler

Compiled 310 to 236 computations (23.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-pow: 6.0ms (25.3% of total)
ival-cos: 5.0ms (21.1% of total)
ival-sin: 5.0ms (21.1% of total)
ival-mult: 4.0ms (16.8% of total)
ival-div: 1.0ms (4.2% of total)
ival-pi: 1.0ms (4.2% of total)
backward-pass: 1.0ms (4.2% of total)
ival-add: 1.0ms (4.2% of total)
const: 0.0ms (0% of total)

bsearch34.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
31.0ms
1.0182019131642983e-107
3.215303405817331e-105
Results
18.0ms45×1valid
9.0ms83×0valid
Compiler

Compiled 222 to 164 computations (26.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-mult: 4.0ms (19% of total)
backward-pass: 4.0ms (19% of total)
ival-pow: 3.0ms (14.3% of total)
ival-cos: 3.0ms (14.3% of total)
ival-sin: 3.0ms (14.3% of total)
ival-div: 1.0ms (4.8% of total)
ival-pi: 1.0ms (4.8% of total)
ival-add: 1.0ms (4.8% of total)
const: 0.0ms (0% of total)

bsearch60.0ms (0.4%)

Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
24.0ms
2.5294272597103584e+110
1.901355840775017e+111
31.0ms
1.0182019131642983e-107
3.215303405817331e-105
Results
32.0ms92×1valid
15.0ms132×0valid
Compiler

Compiled 494 to 340 computations (31.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 35.0ms
ival-mult: 8.0ms (22.8% of total)
ival-cos: 7.0ms (20% of total)
ival-pow: 6.0ms (17.1% of total)
ival-sin: 6.0ms (17.1% of total)
ival-div: 3.0ms (8.6% of total)
backward-pass: 2.0ms (5.7% of total)
ival-add: 2.0ms (5.7% of total)
const: 1.0ms (2.9% of total)
ival-pi: 1.0ms (2.9% of total)

bsearch28.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
25.0ms
2.5294272597103584e+110
1.901355840775017e+111
Results
16.0ms39×1valid
6.0ms57×0valid
Compiler

Compiled 186 to 134 computations (28% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-cos: 4.0ms (25.5% of total)
ival-mult: 3.0ms (19.1% of total)
ival-pow: 3.0ms (19.1% of total)
ival-sin: 3.0ms (19.1% of total)
ival-div: 1.0ms (6.4% of total)
ival-pi: 1.0ms (6.4% of total)
backward-pass: 1.0ms (6.4% of total)
ival-add: 1.0ms (6.4% of total)
const: 0.0ms (0% of total)

bsearch30.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
2.5294272597103584e+110
1.901355840775017e+111
Results
18.0ms45×1valid
6.0ms51×0valid
Compiler

Compiled 186 to 134 computations (28% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-sin: 4.0ms (23.2% of total)
ival-cos: 4.0ms (23.2% of total)
ival-mult: 3.0ms (17.4% of total)
ival-pow: 3.0ms (17.4% of total)
ival-div: 1.0ms (5.8% of total)
ival-pi: 1.0ms (5.8% of total)
backward-pass: 1.0ms (5.8% of total)
ival-add: 1.0ms (5.8% of total)
const: 0.0ms (0% of total)

bsearch29.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
4.352407591128608e+144
1.0556898326874564e+146
Results
14.0ms36×1valid
10.0ms76×0valid
Compiler

Compiled 198 to 139 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-sin: 4.0ms (23.6% of total)
ival-mult: 3.0ms (17.7% of total)
ival-pow: 3.0ms (17.7% of total)
ival-cos: 3.0ms (17.7% of total)
ival-div: 1.0ms (5.9% of total)
backward-pass: 1.0ms (5.9% of total)
ival-pi: 1.0ms (5.9% of total)
ival-add: 1.0ms (5.9% of total)
const: 0.0ms (0% of total)

bsearch25.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
2.5294272597103584e+110
1.901355840775017e+111
Results
11.0ms30×1valid
7.0ms66×0valid
Compiler

Compiled 174 to 122 computations (29.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 14.0ms
ival-mult: 3.0ms (20.9% of total)
ival-pow: 3.0ms (20.9% of total)
ival-sin: 3.0ms (20.9% of total)
ival-cos: 3.0ms (20.9% of total)
ival-div: 1.0ms (7% of total)
ival-pi: 1.0ms (7% of total)
backward-pass: 1.0ms (7% of total)
ival-add: 1.0ms (7% of total)
const: 0.0ms (0% of total)

simplify13.0ms (0.1%)

Algorithm
egg-herbie
Rules
78×*-commutative_binary64
16×+-commutative_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0107311
1155311
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 2114627165561701/1067993517960455041197510853084776057301352261178326384973520803911109862890320275011481043468288 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 458903464748633/1042962419883256876169444192465601618458351817556959360325703910069443225478828393565899456512 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 4058375368249729/533996758980227520598755426542388028650676130589163192486760401955554931445160137505740521734144 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 7436879648890297/20657999024695268717247353376024094994637646342633788102645274852325180976134729557037162826241102651487225375781979947008 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5453711742519551/82631996098781074868989413504096379978550585370535152410581099409300723904538918228148651304964410605948901503127919788032 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 1899999999999999877907811095602385896063041516111816586610543015496237517973081680825871710413111098954483761152 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))))
(if (<=.f64 b #s(literal 780000000000000065108823071822707602325735402603320360175493207181039043995141322537737803493622649756900655104 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64))))
(if (<=.f64 b #s(literal 400000000000000009427747005668102333299813118022752745251965015707312667386464693039323744636979804104925642752 binary64)) (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))))
(if (<=.f64 b #s(literal 36999999999999999318954294327132539711262364749176657753522349681901961359659997089298086603330668922800197424373571615021800121496423864419221504 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b))
(if (<=.f64 b #s(literal 1899999999999999877907811095602385896063041516111816586610543015496237517973081680825871710413111098954483761152 binary64)) (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(*.f64 a a)
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 2114627165561701/1067993517960455041197510853084776057301352261178326384973520803911109862890320275011481043468288 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 2114627165561701/1067993517960455041197510853084776057301352261178326384973520803911109862890320275011481043468288 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 458903464748633/1042962419883256876169444192465601618458351817556959360325703910069443225478828393565899456512 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 458903464748633/1042962419883256876169444192465601618458351817556959360325703910069443225478828393565899456512 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 4058375368249729/533996758980227520598755426542388028650676130589163192486760401955554931445160137505740521734144 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 4058375368249729/533996758980227520598755426542388028650676130589163192486760401955554931445160137505740521734144 binary64)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 7436879648890297/20657999024695268717247353376024094994637646342633788102645274852325180976134729557037162826241102651487225375781979947008 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 7436879648890297/20657999024695268717247353376024094994637646342633788102645274852325180976134729557037162826241102651487225375781979947008 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5453711742519551/82631996098781074868989413504096379978550585370535152410581099409300723904538918228148651304964410605948901503127919788032 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 1899999999999999877907811095602385896063041516111816586610543015496237517973081680825871710413111098954483761152 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64)))))
(if (<=.f64 b #s(literal 780000000000000065108823071822707602325735402603320360175493207181039043995141322537737803493622649756900655104 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (*.f64 angle b)) (/.f64 (PI.f64) #s(literal 180 binary64))))
(if (<=.f64 b #s(literal 400000000000000009427747005668102333299813118022752745251965015707312667386464693039323744636979804104925642752 binary64)) (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))))))
(if (<=.f64 b #s(literal 400000000000000009427747005668102333299813118022752745251965015707312667386464693039323744636979804104925642752 binary64)) (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b))) (/.f64 (PI.f64) #s(literal 180 binary64)))))
(if (<=.f64 b #s(literal 36999999999999999318954294327132539711262364749176657753522349681901961359659997089298086603330668922800197424373571615021800121496423864419221504 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) b))
(if (<=.f64 b #s(literal 36999999999999999318954294327132539711262364749176657753522349681901961359659997089298086603330668922800197424373571615021800121496423864419221504 binary64)) (*.f64 a a) (*.f64 b (*.f64 (*.f64 angle b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 1899999999999999877907811095602385896063041516111816586610543015496237517973081680825871710413111098954483761152 binary64)) (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(*.f64 a a)

soundness2.5s (14.8%)

Rules
6888×*-lowering-*.f32
6888×*-lowering-*.f64
6494×*-lowering-*.f32
6494×*-lowering-*.f64
5702×*-lowering-*.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
073377
1445170
23564159
08739159
048274
1254142
22046141
08356141
046613626
1157211519
2698511105
0806411105
04007396
113726338
258436089
092286089
024125
113573
261873
3590473
0828573
04169379
114237812
260347457
081317457
01521
12319
25313
39013
49113
09113
01863788
16183250
227243073
364503070
471623070
576653070
082793070
Stop Event
fuel
iter limit
node limit
iter limit
saturated
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 1146 to 718 computations (37.3% saved)

preprocess165.0ms (1%)

Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 1252 to 646 computations (48.4% saved)

end0.0ms (0%)

Profiling

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