
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ (exp (- 0.0 z)) y)))) (if (<= y -1.4e+21) t_0 (if (<= y 2e-13) (+ x (/ 1.0 y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (exp((0.0 - z)) / y);
double tmp;
if (y <= -1.4e+21) {
tmp = t_0;
} else if (y <= 2e-13) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (exp((0.0d0 - z)) / y)
if (y <= (-1.4d+21)) then
tmp = t_0
else if (y <= 2d-13) then
tmp = x + (1.0d0 / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (Math.exp((0.0 - z)) / y);
double tmp;
if (y <= -1.4e+21) {
tmp = t_0;
} else if (y <= 2e-13) {
tmp = x + (1.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (math.exp((0.0 - z)) / y) tmp = 0 if y <= -1.4e+21: tmp = t_0 elif y <= 2e-13: tmp = x + (1.0 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(exp(Float64(0.0 - z)) / y)) tmp = 0.0 if (y <= -1.4e+21) tmp = t_0; elseif (y <= 2e-13) tmp = Float64(x + Float64(1.0 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (exp((0.0 - z)) / y); tmp = 0.0; if (y <= -1.4e+21) tmp = t_0; elseif (y <= 2e-13) tmp = x + (1.0 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(N[Exp[N[(0.0 - z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.4e+21], t$95$0, If[LessEqual[y, 2e-13], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{e^{0 - z}}{y}\\
\mathbf{if}\;y \leq -1.4 \cdot 10^{+21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-13}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.4e21 or 2.0000000000000001e-13 < y Initial program 90.5%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6490.5%
Simplified90.5%
Taylor expanded in y around inf
+-lowering-+.f64N/A
/-lowering-/.f64N/A
exp-lowering-exp.f64N/A
mul-1-negN/A
neg-sub0N/A
--lowering--.f64100.0%
Simplified100.0%
if -1.4e21 < y < 2.0000000000000001e-13Initial program 85.7%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6485.7%
Simplified85.7%
Taylor expanded in z around 0
+-lowering-+.f64N/A
/-lowering-/.f6499.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (<= z -20.0) (/ 1.0 (* y (exp z))) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -20.0) {
tmp = 1.0 / (y * exp(z));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-20.0d0)) then
tmp = 1.0d0 / (y * exp(z))
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -20.0) {
tmp = 1.0 / (y * Math.exp(z));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -20.0: tmp = 1.0 / (y * math.exp(z)) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -20.0) tmp = Float64(1.0 / Float64(y * exp(z))); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -20.0) tmp = 1.0 / (y * exp(z)); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -20.0], N[(1.0 / N[(y * N[Exp[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -20:\\
\;\;\;\;\frac{1}{y \cdot e^{z}}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -20Initial program 54.6%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6454.6%
Simplified54.6%
Taylor expanded in y around inf
+-lowering-+.f64N/A
/-lowering-/.f64N/A
exp-lowering-exp.f64N/A
mul-1-negN/A
neg-sub0N/A
--lowering--.f6461.8%
Simplified61.8%
Taylor expanded in x around 0
exp-negN/A
associate-/l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f6461.8%
Simplified61.8%
if -20 < z Initial program 95.2%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6495.2%
Simplified95.2%
Taylor expanded in z around 0
+-lowering-+.f64N/A
/-lowering-/.f6495.2%
Simplified95.2%
(FPCore (x y z) :precision binary64 (if (<= z -6.5e+166) (* z (/ (* z (* z -0.16666666666666666)) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.5e+166) {
tmp = z * ((z * (z * -0.16666666666666666)) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.5d+166)) then
tmp = z * ((z * (z * (-0.16666666666666666d0))) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.5e+166) {
tmp = z * ((z * (z * -0.16666666666666666)) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.5e+166: tmp = z * ((z * (z * -0.16666666666666666)) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.5e+166) tmp = Float64(z * Float64(Float64(z * Float64(z * -0.16666666666666666)) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.5e+166) tmp = z * ((z * (z * -0.16666666666666666)) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.5e+166], N[(z * N[(N[(z * N[(z * -0.16666666666666666), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{+166}:\\
\;\;\;\;z \cdot \frac{z \cdot \left(z \cdot -0.16666666666666666\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -6.5000000000000005e166Initial program 62.9%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6462.9%
Simplified62.9%
Taylor expanded in z around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
Simplified73.7%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
Simplified72.6%
Taylor expanded in y around inf
associate-*r/N/A
*-commutativeN/A
cube-multN/A
unpow2N/A
associate-*l*N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6473.7%
Simplified73.7%
if -6.5000000000000005e166 < z Initial program 90.4%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6490.4%
Simplified90.4%
Taylor expanded in z around 0
+-lowering-+.f64N/A
/-lowering-/.f6490.8%
Simplified90.8%
(FPCore (x y z) :precision binary64 (if (<= y -1.55e+151) x (if (<= y 1.55e-60) (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.55e+151) {
tmp = x;
} else if (y <= 1.55e-60) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.55d+151)) then
tmp = x
else if (y <= 1.55d-60) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.55e+151) {
tmp = x;
} else if (y <= 1.55e-60) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.55e+151: tmp = x elif y <= 1.55e-60: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.55e+151) tmp = x; elseif (y <= 1.55e-60) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.55e+151) tmp = x; elseif (y <= 1.55e-60) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.55e+151], x, If[LessEqual[y, 1.55e-60], N[(1.0 / y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{+151}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.55 \cdot 10^{-60}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.5500000000000001e151 or 1.54999999999999994e-60 < y Initial program 90.9%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6490.9%
Simplified90.9%
Taylor expanded in x around inf
Simplified77.2%
if -1.5500000000000001e151 < y < 1.54999999999999994e-60Initial program 86.3%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6486.3%
Simplified86.3%
Taylor expanded in y around 0
/-lowering-/.f6468.5%
Simplified68.5%
(FPCore (x y z) :precision binary64 (if (<= z -1000.0) (/ (+ 1.0 (* y x)) y) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1000.0) {
tmp = (1.0 + (y * x)) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1000.0d0)) then
tmp = (1.0d0 + (y * x)) / y
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1000.0) {
tmp = (1.0 + (y * x)) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1000.0: tmp = (1.0 + (y * x)) / y else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1000.0) tmp = Float64(Float64(1.0 + Float64(y * x)) / y); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1000.0) tmp = (1.0 + (y * x)) / y; else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1000.0], N[(N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1000:\\
\;\;\;\;\frac{1 + y \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -1e3Initial program 55.7%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6455.7%
Simplified55.7%
Taylor expanded in z around 0
+-lowering-+.f64N/A
/-lowering-/.f6443.1%
Simplified43.1%
Taylor expanded in y around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6456.8%
Simplified56.8%
if -1e3 < z Initial program 94.8%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6494.8%
Simplified94.8%
Taylor expanded in z around 0
+-lowering-+.f64N/A
/-lowering-/.f6494.8%
Simplified94.8%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 88.5%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6488.5%
Simplified88.5%
Taylor expanded in z around 0
+-lowering-+.f64N/A
/-lowering-/.f6486.5%
Simplified86.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 88.5%
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
exp-to-powN/A
pow-lowering-pow.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6488.5%
Simplified88.5%
Taylor expanded in x around inf
Simplified49.9%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024152
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))