
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ x (+ 1.0 (* 4.0 (sqrt x)))) (+ x -1.0))))
double code(double x) {
return 6.0 / ((x + (1.0 + (4.0 * sqrt(x)))) / (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / ((x + (1.0d0 + (4.0d0 * sqrt(x)))) / (x + (-1.0d0)))
end function
public static double code(double x) {
return 6.0 / ((x + (1.0 + (4.0 * Math.sqrt(x)))) / (x + -1.0));
}
def code(x): return 6.0 / ((x + (1.0 + (4.0 * math.sqrt(x)))) / (x + -1.0))
function code(x) return Float64(6.0 / Float64(Float64(x + Float64(1.0 + Float64(4.0 * sqrt(x)))) / Float64(x + -1.0))) end
function tmp = code(x) tmp = 6.0 / ((x + (1.0 + (4.0 * sqrt(x)))) / (x + -1.0)); end
code[x_] := N[(6.0 / N[(N[(x + N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{x + \left(1 + 4 \cdot \sqrt{x}\right)}{x + -1}}
\end{array}
Initial program 99.8%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval100.0%
Applied egg-rr100.0%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 1.0)
(/ 6.0 (/ (+ 1.0 t_0) (+ x -1.0)))
(/ 6.0 (/ (+ x t_0) (+ x -1.0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 6.0 / ((1.0 + t_0) / (x + -1.0));
} else {
tmp = 6.0 / ((x + t_0) / (x + -1.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = 6.0d0 / ((1.0d0 + t_0) / (x + (-1.0d0)))
else
tmp = 6.0d0 / ((x + t_0) / (x + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 6.0 / ((1.0 + t_0) / (x + -1.0));
} else {
tmp = 6.0 / ((x + t_0) / (x + -1.0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = 6.0 / ((1.0 + t_0) / (x + -1.0)) else: tmp = 6.0 / ((x + t_0) / (x + -1.0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(6.0 / Float64(Float64(1.0 + t_0) / Float64(x + -1.0))); else tmp = Float64(6.0 / Float64(Float64(x + t_0) / Float64(x + -1.0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = 6.0 / ((1.0 + t_0) / (x + -1.0)); else tmp = 6.0 / ((x + t_0) / (x + -1.0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(6.0 / N[(N[(1.0 + t$95$0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(N[(x + t$95$0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{6}{\frac{1 + t\_0}{x + -1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{\frac{x + t\_0}{x + -1}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6498.7%
Simplified98.7%
if 1 < x Initial program 99.6%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6497.7%
Simplified97.7%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 1.0)
(/ 6.0 (/ (+ 1.0 t_0) (+ x -1.0)))
(* 6.0 (/ (+ x -1.0) (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 6.0 / ((1.0 + t_0) / (x + -1.0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = 6.0d0 / ((1.0d0 + t_0) / (x + (-1.0d0)))
else
tmp = 6.0d0 * ((x + (-1.0d0)) / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = 6.0 / ((1.0 + t_0) / (x + -1.0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = 6.0 / ((1.0 + t_0) / (x + -1.0)) else: tmp = 6.0 * ((x + -1.0) / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(6.0 / Float64(Float64(1.0 + t_0) / Float64(x + -1.0))); else tmp = Float64(6.0 * Float64(Float64(x + -1.0) / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = 6.0 / ((1.0 + t_0) / (x + -1.0)); else tmp = 6.0 * ((x + -1.0) / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(6.0 / N[(N[(1.0 + t$95$0), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{6}{\frac{1 + t\_0}{x + -1}}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x + -1}{x + t\_0}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6498.7%
Simplified98.7%
if 1 < x Initial program 99.6%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6497.7%
Simplified97.7%
clear-numN/A
associate-/r/N/A
clear-numN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6497.6%
Applied egg-rr97.6%
Final simplification98.2%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 0.29)
(/ -6.0 (+ t_0 (+ x 1.0)))
(* 6.0 (/ (+ x -1.0) (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 0.29) {
tmp = -6.0 / (t_0 + (x + 1.0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 0.29d0) then
tmp = (-6.0d0) / (t_0 + (x + 1.0d0))
else
tmp = 6.0d0 * ((x + (-1.0d0)) / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 0.29) {
tmp = -6.0 / (t_0 + (x + 1.0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 0.29: tmp = -6.0 / (t_0 + (x + 1.0)) else: tmp = 6.0 * ((x + -1.0) / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 0.29) tmp = Float64(-6.0 / Float64(t_0 + Float64(x + 1.0))); else tmp = Float64(6.0 * Float64(Float64(x + -1.0) / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 0.29) tmp = -6.0 / (t_0 + (x + 1.0)); else tmp = 6.0 * ((x + -1.0) / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 0.29], N[(-6.0 / N[(t$95$0 + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 0.29:\\
\;\;\;\;\frac{-6}{t\_0 + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x + -1}{x + t\_0}\\
\end{array}
\end{array}
if x < 0.28999999999999998Initial program 100.0%
Taylor expanded in x around 0
Simplified98.7%
if 0.28999999999999998 < x Initial program 99.6%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6497.7%
Simplified97.7%
clear-numN/A
associate-/r/N/A
clear-numN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6497.6%
Applied egg-rr97.6%
Final simplification98.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) (+ x 1.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + (x + 1.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + (x + 1.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + Float64(x + 1.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0
Simplified98.7%
if 1 < x Initial program 99.6%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.6%
Simplified97.6%
+-commutativeN/A
+-lowering-+.f64N/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6497.6%
Applied egg-rr97.6%
Final simplification98.2%
(FPCore (x) :precision binary64 (* 6.0 (/ (+ x -1.0) (+ x (+ 1.0 (* 4.0 (sqrt x)))))))
double code(double x) {
return 6.0 * ((x + -1.0) / (x + (1.0 + (4.0 * sqrt(x)))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 * ((x + (-1.0d0)) / (x + (1.0d0 + (4.0d0 * sqrt(x)))))
end function
public static double code(double x) {
return 6.0 * ((x + -1.0) / (x + (1.0 + (4.0 * Math.sqrt(x)))));
}
def code(x): return 6.0 * ((x + -1.0) / (x + (1.0 + (4.0 * math.sqrt(x)))))
function code(x) return Float64(6.0 * Float64(Float64(x + -1.0) / Float64(x + Float64(1.0 + Float64(4.0 * sqrt(x)))))) end
function tmp = code(x) tmp = 6.0 * ((x + -1.0) / (x + (1.0 + (4.0 * sqrt(x))))); end
code[x_] := N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(x + N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
6 \cdot \frac{x + -1}{x + \left(1 + 4 \cdot \sqrt{x}\right)}
\end{array}
Initial program 99.8%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-evalN/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ 6.0 (+ -1.0 (* (sqrt x) -4.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 / (-1.0 + (sqrt(x) * -4.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 6.0d0 / ((-1.0d0) + (sqrt(x) * (-4.0d0)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 6.0 / (-1.0 + (Math.sqrt(x) * -4.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 6.0 / (-1.0 + (math.sqrt(x) * -4.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(6.0 / Float64(-1.0 + Float64(sqrt(x) * -4.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 6.0 / (-1.0 + (sqrt(x) * -4.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(6.0 / N[(-1.0 + N[(N[Sqrt[x], $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{6}{-1 + \sqrt{x} \cdot -4}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0
metadata-evalN/A
distribute-neg-fracN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
metadata-evalN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
metadata-eval98.7%
Simplified98.7%
if 1 < x Initial program 99.6%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.6%
Simplified97.6%
+-commutativeN/A
+-lowering-+.f64N/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6497.6%
Applied egg-rr97.6%
Final simplification98.1%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (* (sqrt x) 1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = sqrt(x) * 1.5;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = sqrt(x) * 1.5d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = Math.sqrt(x) * 1.5;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = math.sqrt(x) * 1.5 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(sqrt(x) * 1.5); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = sqrt(x) * 1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot 1.5\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0
metadata-evalN/A
distribute-neg-fracN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
metadata-evalN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
metadata-eval98.7%
Simplified98.7%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f646.8%
Simplified6.8%
*-commutativeN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f646.8%
Applied egg-rr6.8%
if 1 < x Initial program 99.6%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6497.6%
Simplified97.6%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f647.3%
Simplified7.3%
(FPCore (x) :precision binary64 (+ -6.0 (* 6.0 (* 4.0 (sqrt x)))))
double code(double x) {
return -6.0 + (6.0 * (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-6.0d0) + (6.0d0 * (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return -6.0 + (6.0 * (4.0 * Math.sqrt(x)));
}
def code(x): return -6.0 + (6.0 * (4.0 * math.sqrt(x)))
function code(x) return Float64(-6.0 + Float64(6.0 * Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = -6.0 + (6.0 * (4.0 * sqrt(x))); end
code[x_] := N[(-6.0 + N[(6.0 * N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-6 + 6 \cdot \left(4 \cdot \sqrt{x}\right)
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
metadata-evalN/A
distribute-neg-fracN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
metadata-evalN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
metadata-eval51.8%
Simplified51.8%
flip-+N/A
associate-/r/N/A
*-lowering-*.f64N/A
Applied egg-rr51.8%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6454.3%
Simplified54.3%
(FPCore (x) :precision binary64 (* (sqrt x) 1.5))
double code(double x) {
return sqrt(x) * 1.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(x) * 1.5d0
end function
public static double code(double x) {
return Math.sqrt(x) * 1.5;
}
def code(x): return math.sqrt(x) * 1.5
function code(x) return Float64(sqrt(x) * 1.5) end
function tmp = code(x) tmp = sqrt(x) * 1.5; end
code[x_] := N[(N[Sqrt[x], $MachinePrecision] * 1.5), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 1.5
\end{array}
Initial program 99.8%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
associate-+l+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
/-lowering-/.f6448.2%
Simplified48.2%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f644.5%
Simplified4.5%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024152
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))