
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.92e+37) (/ y -200.0) (if (<= y 7.8e+99) x (/ y -200.0))))
double code(double x, double y) {
double tmp;
if (y <= -1.92e+37) {
tmp = y / -200.0;
} else if (y <= 7.8e+99) {
tmp = x;
} else {
tmp = y / -200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.92d+37)) then
tmp = y / (-200.0d0)
else if (y <= 7.8d+99) then
tmp = x
else
tmp = y / (-200.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.92e+37) {
tmp = y / -200.0;
} else if (y <= 7.8e+99) {
tmp = x;
} else {
tmp = y / -200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.92e+37: tmp = y / -200.0 elif y <= 7.8e+99: tmp = x else: tmp = y / -200.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.92e+37) tmp = Float64(y / -200.0); elseif (y <= 7.8e+99) tmp = x; else tmp = Float64(y / -200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.92e+37) tmp = y / -200.0; elseif (y <= 7.8e+99) tmp = x; else tmp = y / -200.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.92e+37], N[(y / -200.0), $MachinePrecision], If[LessEqual[y, 7.8e+99], x, N[(y / -200.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.92 \cdot 10^{+37}:\\
\;\;\;\;\frac{y}{-200}\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{+99}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-200}\\
\end{array}
\end{array}
if y < -1.91999999999999994e37 or 7.79999999999999989e99 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6485.4%
Simplified85.4%
metadata-evalN/A
metadata-evalN/A
distribute-lft-neg-inN/A
associate-/r/N/A
clear-numN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
metadata-eval85.7%
Applied egg-rr85.7%
if -1.91999999999999994e37 < y < 7.79999999999999989e99Initial program 100.0%
Taylor expanded in x around inf
Simplified76.9%
(FPCore (x y) :precision binary64 (if (<= y -6.3e+32) (* y -0.005) (if (<= y 8e+99) x (* y -0.005))))
double code(double x, double y) {
double tmp;
if (y <= -6.3e+32) {
tmp = y * -0.005;
} else if (y <= 8e+99) {
tmp = x;
} else {
tmp = y * -0.005;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.3d+32)) then
tmp = y * (-0.005d0)
else if (y <= 8d+99) then
tmp = x
else
tmp = y * (-0.005d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.3e+32) {
tmp = y * -0.005;
} else if (y <= 8e+99) {
tmp = x;
} else {
tmp = y * -0.005;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.3e+32: tmp = y * -0.005 elif y <= 8e+99: tmp = x else: tmp = y * -0.005 return tmp
function code(x, y) tmp = 0.0 if (y <= -6.3e+32) tmp = Float64(y * -0.005); elseif (y <= 8e+99) tmp = x; else tmp = Float64(y * -0.005); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.3e+32) tmp = y * -0.005; elseif (y <= 8e+99) tmp = x; else tmp = y * -0.005; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.3e+32], N[(y * -0.005), $MachinePrecision], If[LessEqual[y, 8e+99], x, N[(y * -0.005), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.3 \cdot 10^{+32}:\\
\;\;\;\;y \cdot -0.005\\
\mathbf{elif}\;y \leq 8 \cdot 10^{+99}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -0.005\\
\end{array}
\end{array}
if y < -6.3000000000000002e32 or 7.9999999999999997e99 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6485.4%
Simplified85.4%
if -6.3000000000000002e32 < y < 7.9999999999999997e99Initial program 100.0%
Taylor expanded in x around inf
Simplified76.9%
Final simplification80.3%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified52.8%
herbie shell --seed 2024152
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, D"
:precision binary64
(- x (/ y 200.0)))