
(FPCore (x y) :precision binary64 (- x (/ y (+ 1.0 (/ (* x y) 2.0)))))
double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / (1.0d0 + ((x * y) / 2.0d0)))
end function
public static double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
def code(x, y): return x - (y / (1.0 + ((x * y) / 2.0)))
function code(x, y) return Float64(x - Float64(y / Float64(1.0 + Float64(Float64(x * y) / 2.0)))) end
function tmp = code(x, y) tmp = x - (y / (1.0 + ((x * y) / 2.0))); end
code[x_, y_] := N[(x - N[(y / N[(1.0 + N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{1 + \frac{x \cdot y}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y (+ 1.0 (/ (* x y) 2.0)))))
double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / (1.0d0 + ((x * y) / 2.0d0)))
end function
public static double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
def code(x, y): return x - (y / (1.0 + ((x * y) / 2.0)))
function code(x, y) return Float64(x - Float64(y / Float64(1.0 + Float64(Float64(x * y) / 2.0)))) end
function tmp = code(x, y) tmp = x - (y / (1.0 + ((x * y) / 2.0))); end
code[x_, y_] := N[(x - N[(y / N[(1.0 + N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{1 + \frac{x \cdot y}{2}}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ y (- -1.0 (/ (* x y) 2.0)))))
double code(double x, double y) {
return x + (y / (-1.0 - ((x * y) / 2.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / ((-1.0d0) - ((x * y) / 2.0d0)))
end function
public static double code(double x, double y) {
return x + (y / (-1.0 - ((x * y) / 2.0)));
}
def code(x, y): return x + (y / (-1.0 - ((x * y) / 2.0)))
function code(x, y) return Float64(x + Float64(y / Float64(-1.0 - Float64(Float64(x * y) / 2.0)))) end
function tmp = code(x, y) tmp = x + (y / (-1.0 - ((x * y) / 2.0))); end
code[x_, y_] := N[(x + N[(y / N[(-1.0 - N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{-1 - \frac{x \cdot y}{2}}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (- x (/ 2.0 x)))) (if (<= y -6.2e+173) t_0 (if (<= y 4.9e+125) (- x y) t_0))))
double code(double x, double y) {
double t_0 = x - (2.0 / x);
double tmp;
if (y <= -6.2e+173) {
tmp = t_0;
} else if (y <= 4.9e+125) {
tmp = x - y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x - (2.0d0 / x)
if (y <= (-6.2d+173)) then
tmp = t_0
else if (y <= 4.9d+125) then
tmp = x - y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x - (2.0 / x);
double tmp;
if (y <= -6.2e+173) {
tmp = t_0;
} else if (y <= 4.9e+125) {
tmp = x - y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x - (2.0 / x) tmp = 0 if y <= -6.2e+173: tmp = t_0 elif y <= 4.9e+125: tmp = x - y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x - Float64(2.0 / x)) tmp = 0.0 if (y <= -6.2e+173) tmp = t_0; elseif (y <= 4.9e+125) tmp = Float64(x - y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x - (2.0 / x); tmp = 0.0; if (y <= -6.2e+173) tmp = t_0; elseif (y <= 4.9e+125) tmp = x - y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x - N[(2.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.2e+173], t$95$0, If[LessEqual[y, 4.9e+125], N[(x - y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{2}{x}\\
\mathbf{if}\;y \leq -6.2 \cdot 10^{+173}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.9 \cdot 10^{+125}:\\
\;\;\;\;x - y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.2e173 or 4.90000000000000016e125 < y Initial program 99.8%
Taylor expanded in y around inf
/-lowering-/.f6489.5%
Simplified89.5%
if -6.2e173 < y < 4.90000000000000016e125Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f6495.7%
Simplified95.7%
(FPCore (x y) :precision binary64 (if (<= y -4.2e+175) (/ -2.0 x) (if (<= y 4.9e+221) (- x y) (/ -2.0 x))))
double code(double x, double y) {
double tmp;
if (y <= -4.2e+175) {
tmp = -2.0 / x;
} else if (y <= 4.9e+221) {
tmp = x - y;
} else {
tmp = -2.0 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.2d+175)) then
tmp = (-2.0d0) / x
else if (y <= 4.9d+221) then
tmp = x - y
else
tmp = (-2.0d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.2e+175) {
tmp = -2.0 / x;
} else if (y <= 4.9e+221) {
tmp = x - y;
} else {
tmp = -2.0 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.2e+175: tmp = -2.0 / x elif y <= 4.9e+221: tmp = x - y else: tmp = -2.0 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -4.2e+175) tmp = Float64(-2.0 / x); elseif (y <= 4.9e+221) tmp = Float64(x - y); else tmp = Float64(-2.0 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.2e+175) tmp = -2.0 / x; elseif (y <= 4.9e+221) tmp = x - y; else tmp = -2.0 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.2e+175], N[(-2.0 / x), $MachinePrecision], If[LessEqual[y, 4.9e+221], N[(x - y), $MachinePrecision], N[(-2.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+175}:\\
\;\;\;\;\frac{-2}{x}\\
\mathbf{elif}\;y \leq 4.9 \cdot 10^{+221}:\\
\;\;\;\;x - y\\
\mathbf{else}:\\
\;\;\;\;\frac{-2}{x}\\
\end{array}
\end{array}
if y < -4.1999999999999998e175 or 4.8999999999999999e221 < y Initial program 99.8%
Taylor expanded in y around inf
/-lowering-/.f6496.0%
Simplified96.0%
Taylor expanded in x around 0
/-lowering-/.f6456.9%
Simplified56.9%
if -4.1999999999999998e175 < y < 4.8999999999999999e221Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f6492.7%
Simplified92.7%
(FPCore (x y) :precision binary64 (if (<= x -3.8e-17) x (if (<= x 6e-26) (- x y) x)))
double code(double x, double y) {
double tmp;
if (x <= -3.8e-17) {
tmp = x;
} else if (x <= 6e-26) {
tmp = x - y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d-17)) then
tmp = x
else if (x <= 6d-26) then
tmp = x - y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8e-17) {
tmp = x;
} else if (x <= 6e-26) {
tmp = x - y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8e-17: tmp = x elif x <= 6e-26: tmp = x - y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8e-17) tmp = x; elseif (x <= 6e-26) tmp = Float64(x - y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8e-17) tmp = x; elseif (x <= 6e-26) tmp = x - y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8e-17], x, If[LessEqual[x, 6e-26], N[(x - y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-17}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-26}:\\
\;\;\;\;x - y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -3.8000000000000001e-17 or 6.00000000000000023e-26 < x Initial program 100.0%
Taylor expanded in x around inf
Simplified95.1%
if -3.8000000000000001e-17 < x < 6.00000000000000023e-26Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f6473.7%
Simplified73.7%
(FPCore (x y) :precision binary64 (+ x (/ y (- -1.0 (/ x (/ 2.0 y))))))
double code(double x, double y) {
return x + (y / (-1.0 - (x / (2.0 / y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / ((-1.0d0) - (x / (2.0d0 / y))))
end function
public static double code(double x, double y) {
return x + (y / (-1.0 - (x / (2.0 / y))));
}
def code(x, y): return x + (y / (-1.0 - (x / (2.0 / y))))
function code(x, y) return Float64(x + Float64(y / Float64(-1.0 - Float64(x / Float64(2.0 / y))))) end
function tmp = code(x, y) tmp = x + (y / (-1.0 - (x / (2.0 / y)))); end
code[x_, y_] := N[(x + N[(y / N[(-1.0 - N[(x / N[(2.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{-1 - \frac{x}{\frac{2}{y}}}
\end{array}
Initial program 99.9%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
Simplified62.9%
herbie shell --seed 2024152
(FPCore (x y)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, B"
:precision binary64
(- x (/ y (+ 1.0 (/ (* x y) 2.0)))))