
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* 100.0 (/ x (+ x y))))
double code(double x, double y) {
return 100.0 * (x / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0 * (x / (x + y))
end function
public static double code(double x, double y) {
return 100.0 * (x / (x + y));
}
def code(x, y): return 100.0 * (x / (x + y))
function code(x, y) return Float64(100.0 * Float64(x / Float64(x + y))) end
function tmp = code(x, y) tmp = 100.0 * (x / (x + y)); end
code[x_, y_] := N[(100.0 * N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
100 \cdot \frac{x}{x + y}
\end{array}
Initial program 99.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
(FPCore (x y) :precision binary64 (if (<= x -4.6e+109) 100.0 (if (<= x 1.9e-45) (/ x (* y 0.01)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -4.6e+109) {
tmp = 100.0;
} else if (x <= 1.9e-45) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d+109)) then
tmp = 100.0d0
else if (x <= 1.9d-45) then
tmp = x / (y * 0.01d0)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6e+109) {
tmp = 100.0;
} else if (x <= 1.9e-45) {
tmp = x / (y * 0.01);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6e+109: tmp = 100.0 elif x <= 1.9e-45: tmp = x / (y * 0.01) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6e+109) tmp = 100.0; elseif (x <= 1.9e-45) tmp = Float64(x / Float64(y * 0.01)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6e+109) tmp = 100.0; elseif (x <= 1.9e-45) tmp = x / (y * 0.01); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6e+109], 100.0, If[LessEqual[x, 1.9e-45], N[(x / N[(y * 0.01), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{+109}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-45}:\\
\;\;\;\;\frac{x}{y \cdot 0.01}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -4.60000000000000021e109 or 1.89999999999999999e-45 < x Initial program 98.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified80.8%
if -4.60000000000000021e109 < x < 1.89999999999999999e-45Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.7%
Applied egg-rr99.7%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f6475.8%
Simplified75.8%
(FPCore (x y) :precision binary64 (if (<= x -4.5e+109) 100.0 (if (<= x 7.6e-45) (* 100.0 (/ x y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -4.5e+109) {
tmp = 100.0;
} else if (x <= 7.6e-45) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.5d+109)) then
tmp = 100.0d0
else if (x <= 7.6d-45) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.5e+109) {
tmp = 100.0;
} else if (x <= 7.6e-45) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.5e+109: tmp = 100.0 elif x <= 7.6e-45: tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -4.5e+109) tmp = 100.0; elseif (x <= 7.6e-45) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.5e+109) tmp = 100.0; elseif (x <= 7.6e-45) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.5e+109], 100.0, If[LessEqual[x, 7.6e-45], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{+109}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 7.6 \cdot 10^{-45}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -4.4999999999999996e109 or 7.59999999999999994e-45 < x Initial program 98.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified80.8%
if -4.4999999999999996e109 < x < 7.59999999999999994e-45Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f6475.7%
Simplified75.7%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified48.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024152
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ 100 (+ x y))))
(/ (* x 100.0) (+ x y)))