
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= (cos (- y (/ (* z t) 3.0))) 2.0)
(- (* (* 2.0 (sqrt x)) (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) t_1)
(- (* (* 2.0 (exp (* (log x) 0.5))) (cos y)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 2.0) {
tmp = ((2.0 * sqrt(x)) * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
} else {
tmp = ((2.0 * exp((log(x) * 0.5))) * cos(y)) - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (cos((y - ((z * t) / 3.0d0))) <= 2.0d0) then
tmp = ((2.0d0 * sqrt(x)) * cos((y + ((-1.0d0) / (3.0d0 / (z * t)))))) - t_1
else
tmp = ((2.0d0 * exp((log(x) * 0.5d0))) * cos(y)) - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 2.0) {
tmp = ((2.0 * Math.sqrt(x)) * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1;
} else {
tmp = ((2.0 * Math.exp((Math.log(x) * 0.5))) * Math.cos(y)) - t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 2.0: tmp = ((2.0 * math.sqrt(x)) * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1 else: tmp = ((2.0 * math.exp((math.log(x) * 0.5))) * math.cos(y)) - t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 2.0) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - t_1); else tmp = Float64(Float64(Float64(2.0 * exp(Float64(log(x) * 0.5))) * cos(y)) - t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 2.0) tmp = ((2.0 * sqrt(x)) * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_1; else tmp = ((2.0 * exp((log(x) * 0.5))) * cos(y)) - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(N[(2.0 * N[Exp[N[(N[Log[x], $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 2:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot e^{\log x \cdot 0.5}\right) \cdot \cos y - t\_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 2Initial program 79.9%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6479.9%
Applied egg-rr79.9%
if 2 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
Taylor expanded in z around 0
cos-lowering-cos.f6453.2%
Simplified53.2%
pow1/2N/A
pow-to-expN/A
exp-lowering-exp.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6453.2%
Applied egg-rr53.2%
Final simplification76.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x)))
(t_2 (/ a (* 3.0 b)))
(t_3 (- (* (cos (- y (/ (* z t) 3.0))) t_1) t_2)))
(if (<= t_3 2e+144) t_3 (- (* t_1 (cos y)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double t_3 = (cos((y - ((z * t) / 3.0))) * t_1) - t_2;
double tmp;
if (t_3 <= 2e+144) {
tmp = t_3;
} else {
tmp = (t_1 * cos(y)) - t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
t_3 = (cos((y - ((z * t) / 3.0d0))) * t_1) - t_2
if (t_3 <= 2d+144) then
tmp = t_3
else
tmp = (t_1 * cos(y)) - t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double t_3 = (Math.cos((y - ((z * t) / 3.0))) * t_1) - t_2;
double tmp;
if (t_3 <= 2e+144) {
tmp = t_3;
} else {
tmp = (t_1 * Math.cos(y)) - t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) t_3 = (math.cos((y - ((z * t) / 3.0))) * t_1) - t_2 tmp = 0 if t_3 <= 2e+144: tmp = t_3 else: tmp = (t_1 * math.cos(y)) - t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) t_3 = Float64(Float64(cos(Float64(y - Float64(Float64(z * t) / 3.0))) * t_1) - t_2) tmp = 0.0 if (t_3 <= 2e+144) tmp = t_3; else tmp = Float64(Float64(t_1 * cos(y)) - t_2); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); t_2 = a / (3.0 * b); t_3 = (cos((y - ((z * t) / 3.0))) * t_1) - t_2; tmp = 0.0; if (t_3 <= 2e+144) tmp = t_3; else tmp = (t_1 * cos(y)) - t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision]}, If[LessEqual[t$95$3, 2e+144], t$95$3, N[(N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
t_3 := \cos \left(y - \frac{z \cdot t}{3}\right) \cdot t\_1 - t\_2\\
\mathbf{if}\;t\_3 \leq 2 \cdot 10^{+144}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos y - t\_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 2.00000000000000005e144Initial program 77.2%
if 2.00000000000000005e144 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 48.6%
Taylor expanded in z around 0
cos-lowering-cos.f6475.3%
Simplified75.3%
Final simplification76.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= (cos (- y (/ (* z t) 3.0))) 1.0)
(- (* t_1 (cos (+ y (/ -1.0 (/ 3.0 (* z t)))))) t_2)
(- (* t_1 (cos y)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2;
} else {
tmp = (t_1 * cos(y)) - t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
if (cos((y - ((z * t) / 3.0d0))) <= 1.0d0) then
tmp = (t_1 * cos((y + ((-1.0d0) / (3.0d0 / (z * t)))))) - t_2
else
tmp = (t_1 * cos(y)) - t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 1.0) {
tmp = (t_1 * Math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2;
} else {
tmp = (t_1 * Math.cos(y)) - t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 1.0: tmp = (t_1 * math.cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2 else: tmp = (t_1 * math.cos(y)) - t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 1.0) tmp = Float64(Float64(t_1 * cos(Float64(y + Float64(-1.0 / Float64(3.0 / Float64(z * t)))))) - t_2); else tmp = Float64(Float64(t_1 * cos(y)) - t_2); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); t_2 = a / (3.0 * b); tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 1.0) tmp = (t_1 * cos((y + (-1.0 / (3.0 / (z * t)))))) - t_2; else tmp = (t_1 * cos(y)) - t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 1.0], N[(N[(t$95$1 * N[Cos[N[(y + N[(-1.0 / N[(3.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 1:\\
\;\;\;\;t\_1 \cdot \cos \left(y + \frac{-1}{\frac{3}{z \cdot t}}\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \cos y - t\_2\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 1Initial program 79.9%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6479.9%
Applied egg-rr79.9%
if 1 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 0.0%
Taylor expanded in z around 0
cos-lowering-cos.f6453.2%
Simplified53.2%
Final simplification76.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (- (* 2.0 (sqrt x)) t_1)))
(if (<= t_1 -2e-107)
t_2
(if (<= t_1 2e-142)
(* 2.0 (* (sqrt x) (cos (- (* t (* z 0.3333333333333333)) y))))
t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * sqrt(x)) - t_1;
double tmp;
if (t_1 <= -2e-107) {
tmp = t_2;
} else if (t_1 <= 2e-142) {
tmp = 2.0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333)) - y)));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = (2.0d0 * sqrt(x)) - t_1
if (t_1 <= (-2d-107)) then
tmp = t_2
else if (t_1 <= 2d-142) then
tmp = 2.0d0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333d0)) - y)))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * Math.sqrt(x)) - t_1;
double tmp;
if (t_1 <= -2e-107) {
tmp = t_2;
} else if (t_1 <= 2e-142) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(((t * (z * 0.3333333333333333)) - y)));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = (2.0 * math.sqrt(x)) - t_1 tmp = 0 if t_1 <= -2e-107: tmp = t_2 elif t_1 <= 2e-142: tmp = 2.0 * (math.sqrt(x) * math.cos(((t * (z * 0.3333333333333333)) - y))) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(Float64(2.0 * sqrt(x)) - t_1) tmp = 0.0 if (t_1 <= -2e-107) tmp = t_2; elseif (t_1 <= 2e-142) tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(Float64(t * Float64(z * 0.3333333333333333)) - y)))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = (2.0 * sqrt(x)) - t_1; tmp = 0.0; if (t_1 <= -2e-107) tmp = t_2; elseif (t_1 <= 2e-142) tmp = 2.0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333)) - y))); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-107], t$95$2, If[LessEqual[t$95$1, 2e-142], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(N[(t * N[(z * 0.3333333333333333), $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x} - t\_1\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-107}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-142}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(t \cdot \left(z \cdot 0.3333333333333333\right) - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2e-107 or 2.0000000000000001e-142 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 77.1%
Taylor expanded in z around 0
cos-lowering-cos.f6485.3%
Simplified85.3%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6481.4%
Simplified81.4%
if -2e-107 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-142Initial program 57.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
cos-negN/A
cos-lowering-cos.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
*-lowering-*.f6457.5%
Simplified57.5%
Final simplification73.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (- (* 2.0 (sqrt x)) t_1)))
(if (<= t_1 -2e-107)
t_2
(if (<= t_1 2e-142) (* (sqrt x) (* 2.0 (cos y))) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * sqrt(x)) - t_1;
double tmp;
if (t_1 <= -2e-107) {
tmp = t_2;
} else if (t_1 <= 2e-142) {
tmp = sqrt(x) * (2.0 * cos(y));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = (2.0d0 * sqrt(x)) - t_1
if (t_1 <= (-2d-107)) then
tmp = t_2
else if (t_1 <= 2d-142) then
tmp = sqrt(x) * (2.0d0 * cos(y))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * Math.sqrt(x)) - t_1;
double tmp;
if (t_1 <= -2e-107) {
tmp = t_2;
} else if (t_1 <= 2e-142) {
tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = (2.0 * math.sqrt(x)) - t_1 tmp = 0 if t_1 <= -2e-107: tmp = t_2 elif t_1 <= 2e-142: tmp = math.sqrt(x) * (2.0 * math.cos(y)) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(Float64(2.0 * sqrt(x)) - t_1) tmp = 0.0 if (t_1 <= -2e-107) tmp = t_2; elseif (t_1 <= 2e-142) tmp = Float64(sqrt(x) * Float64(2.0 * cos(y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = (2.0 * sqrt(x)) - t_1; tmp = 0.0; if (t_1 <= -2e-107) tmp = t_2; elseif (t_1 <= 2e-142) tmp = sqrt(x) * (2.0 * cos(y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-107], t$95$2, If[LessEqual[t$95$1, 2e-142], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x} - t\_1\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-107}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-142}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2e-107 or 2.0000000000000001e-142 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 77.1%
Taylor expanded in z around 0
cos-lowering-cos.f6485.3%
Simplified85.3%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6481.4%
Simplified81.4%
if -2e-107 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-142Initial program 57.6%
Taylor expanded in z around 0
cos-lowering-cos.f6454.6%
Simplified54.6%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6454.6%
Simplified54.6%
Final simplification72.3%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.5%
Taylor expanded in z around 0
cos-lowering-cos.f6474.9%
Simplified74.9%
Final simplification74.9%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ a (* b (- 0.0 3.0))))) (if (<= t_1 -2e-49) t_2 (if (<= t_1 1e-124) (* 2.0 (sqrt x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a / (b * (0.0 - 3.0));
double tmp;
if (t_1 <= -2e-49) {
tmp = t_2;
} else if (t_1 <= 1e-124) {
tmp = 2.0 * sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = a / (b * (0.0d0 - 3.0d0))
if (t_1 <= (-2d-49)) then
tmp = t_2
else if (t_1 <= 1d-124) then
tmp = 2.0d0 * sqrt(x)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a / (b * (0.0 - 3.0));
double tmp;
if (t_1 <= -2e-49) {
tmp = t_2;
} else if (t_1 <= 1e-124) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = a / (b * (0.0 - 3.0)) tmp = 0 if t_1 <= -2e-49: tmp = t_2 elif t_1 <= 1e-124: tmp = 2.0 * math.sqrt(x) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(a / Float64(b * Float64(0.0 - 3.0))) tmp = 0.0 if (t_1 <= -2e-49) tmp = t_2; elseif (t_1 <= 1e-124) tmp = Float64(2.0 * sqrt(x)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = a / (b * (0.0 - 3.0)); tmp = 0.0; if (t_1 <= -2e-49) tmp = t_2; elseif (t_1 <= 1e-124) tmp = 2.0 * sqrt(x); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * N[(0.0 - 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-49], t$95$2, If[LessEqual[t$95$1, 1e-124], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \frac{a}{b \cdot \left(0 - 3\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-49}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-124}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.99999999999999987e-49 or 9.99999999999999933e-125 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 79.2%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6480.3%
Simplified80.3%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6480.3%
Applied egg-rr80.3%
clear-numN/A
un-div-invN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-neg-frac2N/A
neg-lowering-neg.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6480.4%
Applied egg-rr80.4%
if -1.99999999999999987e-49 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.99999999999999933e-125Initial program 56.8%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6456.6%
Applied egg-rr56.6%
Taylor expanded in z around 0
*-commutativeN/A
associate-*r*N/A
+-lowering-+.f64N/A
cos-lowering-cos.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6449.5%
Simplified49.5%
Taylor expanded in x around inf
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
cos-lowering-cos.f64N/A
*-lowering-*.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f6448.5%
Simplified48.5%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6427.4%
Simplified27.4%
Final simplification59.9%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 70.5%
Taylor expanded in z around 0
cos-lowering-cos.f6474.9%
Simplified74.9%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6463.2%
Simplified63.2%
Final simplification63.2%
(FPCore (x y z t a b) :precision binary64 (/ a (* b (- 0.0 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * (0.0 - 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (0.0d0 - 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * (0.0 - 3.0));
}
def code(x, y, z, t, a, b): return a / (b * (0.0 - 3.0))
function code(x, y, z, t, a, b) return Float64(a / Float64(b * Float64(0.0 - 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * (0.0 - 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * N[(0.0 - 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot \left(0 - 3\right)}
\end{array}
Initial program 70.5%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Simplified51.3%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Applied egg-rr51.3%
clear-numN/A
un-div-invN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-neg-frac2N/A
neg-lowering-neg.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6451.4%
Applied egg-rr51.4%
Final simplification51.4%
(FPCore (x y z t a b) :precision binary64 (/ (/ a b) -3.0))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) / (-3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
def code(x, y, z, t, a, b): return (a / b) / -3.0
function code(x, y, z, t, a, b) return Float64(Float64(a / b) / -3.0) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) / -3.0; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a}{b}}{-3}
\end{array}
Initial program 70.5%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Simplified51.3%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Applied egg-rr51.3%
clear-numN/A
un-div-invN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-neg-frac2N/A
associate-/r*N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
metadata-eval51.4%
Applied egg-rr51.4%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 70.5%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Simplified51.3%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 70.5%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Simplified51.3%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6451.3%
Applied egg-rr51.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024152
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))